Searched refs:is_simd8 (Results 1 - 4 of 4) sorted by relevance
| /xsrc/external/mit/MesaLib.old/dist/src/intel/common/ |
| H A D | gen_batch_decoder.c | 502 bool is_simd8 = false; /* vertex shaders on Gen8+ only */ local in function:decode_single_ksp 511 is_simd8 = iter.raw_value; 513 is_simd8 = strcmp(iter.value, "SIMD8") == 0; 515 is_simd8 = strcmp(iter.value, "SIMD8") == 0; 528 strcmp(inst->name, "3DSTATE_VS") == 0 ? (is_simd8 ? "SIMD8 vertex shader" : "vec4 vertex shader") : 529 strcmp(inst->name, "3DSTATE_GS") == 0 ? (is_simd8 ? "SIMD8 geometry shader" : "vec4 geometry shader") :
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| /xsrc/external/mit/MesaLib.old/dist/src/intel/tools/ |
| H A D | aubinator_viewer_decoder.cpp | 466 bool is_simd8 = false; /* vertex shaders on Gen8+ only */ local in function:decode_single_ksp 475 is_simd8 = iter.raw_value; 477 is_simd8 = strcmp(iter.value, "SIMD8") == 0; 479 is_simd8 = strcmp(iter.value, "SIMD8") == 0; 492 strcmp(inst->name, "3DSTATE_VS") == 0 ? (is_simd8 ? "SIMD8 vertex shader" : "vec4 vertex shader") : 493 strcmp(inst->name, "3DSTATE_GS") == 0 ? (is_simd8 ? "SIMD8 geometry shader" : "vec4 geometry shader") :
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| /xsrc/external/mit/MesaLib/dist/src/intel/tools/ |
| H A D | aubinator_viewer_decoder.cpp | 470 bool is_simd8 = false; /* vertex shaders on Gfx8+ only */ local in function:decode_single_ksp 479 is_simd8 = iter.raw_value; 481 is_simd8 = strcmp(iter.value, "SIMD8") == 0; 483 is_simd8 = strcmp(iter.value, "SIMD8") == 0; 496 strcmp(inst->name, "3DSTATE_VS") == 0 ? (is_simd8 ? "SIMD8 vertex shader" : "vec4 vertex shader") : 497 strcmp(inst->name, "3DSTATE_GS") == 0 ? (is_simd8 ? "SIMD8 geometry shader" : "vec4 geometry shader") :
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| /xsrc/external/mit/MesaLib/dist/src/intel/common/ |
| H A D | intel_batch_decoder.c | 577 bool is_simd8 = ctx->devinfo.ver >= 11; /* vertex shaders on Gfx8+ only */ local in function:decode_single_ksp 586 is_simd8 = iter.raw_value; 588 is_simd8 = strcmp(iter.value, "SIMD8") == 0; 590 is_simd8 = strcmp(iter.value, "SIMD8") == 0; 603 strcmp(inst->name, "3DSTATE_VS") == 0 ? (is_simd8 ? "SIMD8 vertex shader" : "vec4 vertex shader") : 604 strcmp(inst->name, "3DSTATE_GS") == 0 ? (is_simd8 ? "SIMD8 geometry shader" : "vec4 geometry shader") :
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