Searched refs:last_shader (Results 1 - 6 of 6) sorted by relevance

/xsrc/external/mit/MesaLib/dist/src/freedreno/vulkan/
H A Dtu_pipeline.c957 const struct ir3_shader_variant *last_shader; local in function:tu6_emit_vpc
959 last_shader = gs;
961 last_shader = ds;
963 last_shader = vs;
966 const struct reg_config *cfg = &reg_config[last_shader->type];
974 ir3_link_shaders(&linkage, last_shader, fs, true);
976 if (last_shader->shader->stream_output.num_outputs)
977 ir3_link_stream_out(&linkage, last_shader);
993 ir3_find_output_regid(last_shader, VARYING_SLOT_PSIZ);
995 ir3_find_output_regid(last_shader, VARYING_SLOT_LAYE
2409 struct tu_shader *last_shader = builder->shaders[MESA_SHADER_GEOMETRY]; local in function:tu_pipeline_builder_compile_shaders
[all...]
/xsrc/external/mit/MesaLib/dist/src/gallium/drivers/freedreno/a6xx/
H A Dfd6_program.c534 const struct ir3_shader_variant *last_shader = fd6_last_shader(state); local in function:setup_stateobj
536 bool do_streamout = (last_shader->shader->stream_output.num_outputs > 0);
537 uint8_t clip_mask = last_shader->clip_mask,
538 cull_mask = last_shader->cull_mask;
550 ir3_link_shaders(&l, last_shader, do_streamout ? state->fs : fs, true);
563 ir3_link_stream_out(&l, last_shader);
603 setup_stream_out(ctx, state, last_shader, &l);
/xsrc/external/mit/xf86-video-intel/dist/src/sna/
H A Dsna_render.h372 uint32_t last_shader; member in struct:gen3_render_state
H A Dgen3_render.c1589 if (id == state->last_shader)
1592 state->last_shader = id;
2709 state->last_shader = 0x7fffffff;
5130 if ((state->last_shader & (1<<31)) == 0) {
5209 if (state->last_shader != id) {
5210 state->last_shader = id;
5362 if (state->last_shader != id) {
5363 state->last_shader = id;
/xsrc/external/mit/xf86-video-intel-2014/dist/src/sna/
H A Dsna_render.h364 uint32_t last_shader; member in struct:gen3_render_state
H A Dgen3_render.c1565 if (id == state->last_shader)
1568 state->last_shader = id;
2663 state->last_shader = 0x7fffffff;
5060 if ((state->last_shader & (1<<31)) == 0) {
5139 if (state->last_shader != id) {
5140 state->last_shader = id;
5292 if (state->last_shader != id) {
5293 state->last_shader = id;

Completed in 207 milliseconds