Searched refs:last_shader (Results 1 - 6 of 6) sorted by relevance
| /xsrc/external/mit/MesaLib/dist/src/freedreno/vulkan/ |
| H A D | tu_pipeline.c | 957 const struct ir3_shader_variant *last_shader; local in function:tu6_emit_vpc 959 last_shader = gs; 961 last_shader = ds; 963 last_shader = vs; 966 const struct reg_config *cfg = ®_config[last_shader->type]; 974 ir3_link_shaders(&linkage, last_shader, fs, true); 976 if (last_shader->shader->stream_output.num_outputs) 977 ir3_link_stream_out(&linkage, last_shader); 993 ir3_find_output_regid(last_shader, VARYING_SLOT_PSIZ); 995 ir3_find_output_regid(last_shader, VARYING_SLOT_LAYE 2409 struct tu_shader *last_shader = builder->shaders[MESA_SHADER_GEOMETRY]; local in function:tu_pipeline_builder_compile_shaders [all...] |
| /xsrc/external/mit/MesaLib/dist/src/gallium/drivers/freedreno/a6xx/ |
| H A D | fd6_program.c | 534 const struct ir3_shader_variant *last_shader = fd6_last_shader(state); local in function:setup_stateobj 536 bool do_streamout = (last_shader->shader->stream_output.num_outputs > 0); 537 uint8_t clip_mask = last_shader->clip_mask, 538 cull_mask = last_shader->cull_mask; 550 ir3_link_shaders(&l, last_shader, do_streamout ? state->fs : fs, true); 563 ir3_link_stream_out(&l, last_shader); 603 setup_stream_out(ctx, state, last_shader, &l);
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| /xsrc/external/mit/xf86-video-intel/dist/src/sna/ |
| H A D | sna_render.h | 372 uint32_t last_shader; member in struct:gen3_render_state
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| H A D | gen3_render.c | 1589 if (id == state->last_shader) 1592 state->last_shader = id; 2709 state->last_shader = 0x7fffffff; 5130 if ((state->last_shader & (1<<31)) == 0) { 5209 if (state->last_shader != id) { 5210 state->last_shader = id; 5362 if (state->last_shader != id) { 5363 state->last_shader = id;
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| /xsrc/external/mit/xf86-video-intel-2014/dist/src/sna/ |
| H A D | sna_render.h | 364 uint32_t last_shader; member in struct:gen3_render_state
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| H A D | gen3_render.c | 1565 if (id == state->last_shader) 1568 state->last_shader = id; 2663 state->last_shader = 0x7fffffff; 5060 if ((state->last_shader & (1<<31)) == 0) { 5139 if (state->last_shader != id) { 5140 state->last_shader = id; 5292 if (state->last_shader != id) { 5293 state->last_shader = id;
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