Searched refs:lightHeight (Results 1 - 1 of 1) sorted by relevance

/xsrc/external/mit/mesa-demos/dist/src/demos/
H A Ddinoshade.c66 static float lightAngle = 0.0, lightHeight = 20; variable in typeref:typename:float
401 lightPosition[1] = lightHeight;
597 glRotatef(atan(lightHeight/12) * 180.0 / M_PI, 0, 0, 1);
672 lightHeight += (lightStartY - y)/20.0;

Completed in 3 milliseconds