| /xsrc/external/mit/mesa-demos/dist/src/demos/ |
| H A D | pointblast.c | 35 static int moving, begin; variable in typeref:typename:int 140 colorList[i] = NUM_COLORS; /* Not moving. */ 246 moving = 1; 250 moving = 0; 258 if (moving) {
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| H A D | spriteblast.c | 39 static int moving, begin; variable in typeref:typename:int 202 colorList[i] = NUM_COLORS; /* Not moving. */ 330 moving = 1; 334 moving = 0; 342 if (moving) {
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| H A D | dinoshade.c | 70 int moving, startx, starty; variable in typeref:typename:int 639 moving = 1; 644 moving = 0; 663 if (moving) {
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| /xsrc/external/mit/MesaLib.old/dist/docs/specs/OLD/ |
| H A D | MESA_sprite_point.spec | 123 are labeled A, B, C, and D, starting at the lower-left corner and moving
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| /xsrc/external/mit/MesaLib/dist/docs/_extra/specs/OLD/ |
| H A D | MESA_sprite_point.spec | 123 are labeled A, B, C, and D, starting at the lower-left corner and moving
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| /xsrc/external/mit/MesaLib/dist/docs/relnotes/ |
| H A D | 20.0.7.rst | 58 - radeonsi: Fix omitted flush when moving suballocated texture
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| H A D | 20.1.0.rst | 901 - radeonsi: Fix omitted flush when moving suballocated texture 3516 - aco: add helpers for moving instructions for scheduling 3740 - freedreno/ir3/postsched: avoid moving tex ahead of kill 4141 - nir/gcm: be more conservative about moving instructions from loops
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| H A D | 20.2.0.rst | 292 - v3d: moving v3d simulator to src/broadcom 982 - radeonsi: Fix omitted flush when moving suballocated texture 1675 - freedreno: Start moving relocs flags into the BOs. 3826 - aco: fix moving sub-dword values out of a register for a fixed definition 3845 - aco: improve check for moving temporaries out of fixed definitions
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| H A D | 21.3.0.rst | 3560 - aco/scheduler: allow moving down VMEM stores to below VMEM loads 3662 - freedreno/ci: Take fd farm offline for moving day
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| H A D | 21.1.0.rst | 1434 - ir3: disallow moving memory writes over discard 4829 - aco/ra: remove live-in temporary from live_out_per_block when moving it
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| H A D | 20.0.0.rst | 230 - mesa/main/util: moving gallium u_mm to util, remove main/mm
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| H A D | 7.10.rst | 1138 - i965: Fix up copy'n'pasteo from moving coordinate setup around for
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| H A D | 20.3.0.rst | 281 - v3dv/uniforms: cleaning up, moving udpate ubo/ssbo uniforms to a function
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| H A D | 21.2.0.rst | 4391 - aco/ra: remove live-in temporary from live_out_per_block when moving it
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| /xsrc/external/mit/ctwm/dist/cmake_files/ |
| H A D | compiler_feature_checks.cmake | 11 # but is a sign that it's a compiler or platform we're moving further
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| /xsrc/external/mit/ctwm/dist/doc/manual/ |
| H A D | ctwm.1.adoc | 62 clicking in the title or highlight region raises the window without moving it. 440 When `ReallyMoveInWorkspaceManager` is present and the user is moving 504 Instead, moving 612 The moving and resizing information window is centered in the middle of the 683 other similar moving functions will cause the window only be moved in a 850 than ours) when popping up menus and moving opaque windows. See also 1070 Used when moving the pointer inside a menu with the keyboard. When you 1295 when popping up menus and moving opaque windows. As of 4.0.0 this 1509 (elligible for opaque moving) with a surface smaller than this 1629 moving th [all...] |
| /xsrc/external/mit/ctwm/dist/ |
| H A D | CHANGES.md | 399 infinite, and so will always cause opaque moving. 775 this time it will no longer "snap", but instead it will start moving 1030 real borders of the screen when moving windows; you can use 1272 1. CenterFeedbackWindow : The moving and resizing information window 1406 : tells ctwm to move the actual window when the user is moving the 1440 1. Some moving stuff. 1444 screen. When the moving window begin to overlap with another 1447 and the moving window can overlap with the other window. Useful to 1574 1. Ctwm is moving. You can now have animated images for icons, root 1739 1. While moving [all...] |
| /xsrc/external/mit/MesaLib/dist/src/amd/compiler/ |
| H A D | README.md | 89 The register allocator works on SSA (as opposed to LLVM's which works on virtual registers). The SSA properties guarantee that there are always as many registers available as needed. The problem is that some instructions require a vector of neighboring registers to be available, but the free regs might be scattered. In this case, the register allocator inserts shuffle code (moving some temporaries to other registers) to make space for the variable. The assumption is that it is (almost) always better to have a few more moves than to sacrifice a wave. The RA does SSA-reconstruction on the fly, which makes its runtime linear.
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| /xsrc/external/mit/MesaLib/dist/ |
| H A D | .pick_status.json | 21469 "description": "mesa/st: start moving bufferobject alloc/free/reference to main.", [all...] |