Searched refs:need_vertex_id (Results 1 - 12 of 12) sorted by relevance

/xsrc/external/mit/MesaLib.old/dist/src/gallium/drivers/nouveau/nvc0/
H A Dnvc0_program.h42 bool need_vertex_id; member in struct:nvc0_program::__anon290c6f6d0108
H A Dnvc0_vbo_translate.c26 bool need_vertex_id; member in struct:push_context
50 ctx->need_vertex_id =
51 nvc0->vertprog->vp.need_vertex_id && (nvc0->vertex->num_elements < 32);
616 if (unlikely(ctx.need_vertex_id))
657 if (unlikely(ctx.need_vertex_id)) {
H A Dnvc0_program.c654 prog->vp.need_vertex_id = info->io.vertexId < PIPE_MAX_SHADER_INPUTS;
/xsrc/external/mit/MesaLib/dist/src/gallium/drivers/nouveau/nvc0/
H A Dnvc0_program.h44 bool need_vertex_id; member in struct:nvc0_program::__anoned56f3e00108
H A Dnvc0_vbo_translate.c26 bool need_vertex_id; member in struct:push_context
51 ctx->need_vertex_id =
52 nvc0->vertprog->vp.need_vertex_id && (nvc0->vertex->num_elements < 32);
627 if (unlikely(ctx.need_vertex_id))
668 if (unlikely(ctx.need_vertex_id)) {
H A Dnvc0_program.c695 prog->vp.need_vertex_id = info_out.io.vertexId < PIPE_MAX_SHADER_INPUTS;
/xsrc/external/mit/MesaLib.old/dist/src/gallium/drivers/nouveau/nv50/
H A Dnv50_push.c28 bool need_vertex_id; member in struct:push_context
82 if (unlikely(ctx->need_vertex_id)) {
121 if (unlikely(ctx->need_vertex_id)) {
160 if (unlikely(ctx->need_vertex_id)) {
193 if (unlikely(ctx->need_vertex_id)) {
252 ctx.need_vertex_id = nv50->screen->base.class_3d >= NV84_3D_CLASS &&
253 nv50->vertprog->vp.need_vertex_id && (nv50->vertex->num_elements < 32);
259 ctx.need_vertex_id ? 1 : nv50->vertex->packet_vertex_limit;
353 if (unlikely(ctx.need_vertex_id)) {
H A Dnv50_program.h80 bool need_vertex_id; member in struct:nv50_program::__anonfa2b0bd10108
H A Dnv50_program.c403 prog->vp.need_vertex_id = info->io.vertexId < PIPE_MAX_SHADER_INPUTS;
/xsrc/external/mit/MesaLib/dist/src/gallium/drivers/nouveau/nv50/
H A Dnv50_push.c28 bool need_vertex_id; member in struct:push_context
82 if (unlikely(ctx->need_vertex_id)) {
121 if (unlikely(ctx->need_vertex_id)) {
160 if (unlikely(ctx->need_vertex_id)) {
193 if (unlikely(ctx->need_vertex_id)) {
254 ctx.need_vertex_id = nv50->screen->base.class_3d >= NV84_3D_CLASS &&
255 nv50->vertprog->vp.need_vertex_id && (nv50->vertex->num_elements < 32);
261 ctx.need_vertex_id ? 1 : nv50->vertex->packet_vertex_limit;
355 if (unlikely(ctx.need_vertex_id)) {
H A Dnv50_program.h85 bool need_vertex_id; member in struct:nv50_program::__anonbe7590440108
H A Dnv50_program.c408 prog->vp.need_vertex_id = info_out.io.vertexId < PIPE_MAX_SHADER_INPUTS;

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