Searched refs:need_zero_one_depth_range (Results 1 - 2 of 2) sorted by relevance

/xsrc/external/mit/MesaLib/dist/src/gallium/drivers/d3d12/
H A Dd3d12_draw.cpp602 bool need_zero_one_depth_range = d3d12_need_zero_one_depth_range(ctx); local in function:d3d12_draw_vbo
603 if (need_zero_one_depth_range != ctx->need_zero_one_depth_range) {
605 ctx->need_zero_one_depth_range = need_zero_one_depth_range;
609 if (ctx->need_zero_one_depth_range) {
H A Dd3d12_context.h168 bool need_zero_one_depth_range; member in struct:d3d12_context

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