Searched refs:needed_descs (Results 1 - 1 of 1) sorted by relevance

/xsrc/external/mit/MesaLib/dist/src/gallium/drivers/d3d12/
H A Dd3d12_draw.cpp215 unsigned needed_descs = 0; local in function:check_descriptors_left
223 needed_descs += shader->current->num_cb_bindings;
224 needed_descs += shader->current->end_srv_binding - shader->current->begin_srv_binding;
227 if (d3d12_descriptor_heap_get_remaining_handles(batch->view_heap) < needed_descs)
230 needed_descs = 0;
237 needed_descs += shader->current->end_srv_binding - shader->current->begin_srv_binding;
240 if (d3d12_descriptor_heap_get_remaining_handles(batch->sampler_heap) < needed_descs)

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