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/xsrc/external/mit/mesa-demos/dist/src/glsl/
H A Dsimplex-noise.c173 char noiseText[10000]; local in function:Init
183 len = fread(noiseText, 1, sizeof(noiseText), f);
187 strcpy(noiseText + len, FragShaderMainText);
193 fragShader = CompileShaderText(GL_FRAGMENT_SHADER, noiseText);

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