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  /xsrc/external/mit/freetype/dist/docs/reference/assets/fonts/
material-icons.css 13 */@font-face{font-family:"Material Icons";font-style:normal;font-weight:400;src:local("Material Icons"),local("MaterialIcons-Regular"),url("specimen/MaterialI (…)
  /xsrc/external/mit/mesa-demos/dist/src/egl/opengles1/
gears.c 79 gear->stride = sizeof(GLfloat) * 6; /* XYZ + normal */
97 verts[count * 6 + 3] = normal[0]; \
98 verts[count * 6 + 4] = normal[1]; \
99 verts[count * 6 + 5] = normal[2]; \
105 GLfloat normal[3]; local
109 normal[0] = 0.0;
110 normal[1] = 0.0;
111 normal[2] = 0.0;
125 normal[0] = vx[0];
126 normal[1] = vy[0]
    [all...]
  /xsrc/external/mit/MesaLib/dist/src/mesa/tnl/
t_vb_normals.c 42 GLvector4f normal; member in struct:normal_stage_data
58 /* We can only use the display list's saved normal lengths if we've
70 &store->normal ); /* resulting normals */
73 store->normal.stride = 4 * sizeof(GLfloat);
76 store->normal.stride = 0;
79 VB->AttribPtr[_TNL_ATTRIB_NORMAL] = &store->normal;
88 * to point to the appropriate normal transformation routine.
127 * transform normal vectors (just leave them in object coordinates)
158 _mesa_vector4f_alloc( &store->normal, 0, tnl->vb.Size, 32 );
171 _mesa_vector4f_free( &store->normal );
    [all...]
t_vb_texgen.c 100 const GLvector4f *normal,
106 const GLfloat *norm = normal->start;
109 for (i=0;i<count;i++,STRIDE_F(coord,stride),STRIDE_F(norm,normal->stride)) {
127 const GLvector4f *normal,
134 GLfloat *norm = normal->start;
137 for (i=0;i<count;i++,STRIDE_F(coord,stride),STRIDE_F(norm,normal->stride)) {
157 const GLvector4f *normal,
176 const GLvector4f *normal,
183 GLfloat *norm = normal->start;
196 STRIDE_F(norm, normal->stride)
279 GLvector4f *normal = VB->AttribPtr[_TNL_ATTRIB_NORMAL]; local
345 const GLvector4f *normal = VB->AttribPtr[_TNL_ATTRIB_NORMAL]; local
    [all...]
t_vb_lighttmp.h 59 const GLfloat *normal = (GLfloat *)VB->AttribPtr[_TNL_ATTRIB_NORMAL]->data; local
88 for (j = 0; j < nr; j++,STRIDE_F(vertex,vstride),STRIDE_F(normal,nstride)) {
162 /* Compute dot product or normal and vector from V to light pos */
163 n_dot_VP = DOT3( normal, VP );
207 n_dot_h = correction * DOT3(normal, h);
246 const GLfloat *normal = (GLfloat *)VB->AttribPtr[_TNL_ATTRIB_NORMAL]->data; local
270 for (j = 0; j < nr; j++,STRIDE_F(vertex,vstride),STRIDE_F(normal,nstride)) {
342 /* Compute dot product or normal and vector from V to light pos */
343 n_dot_VP = DOT3( normal, VP );
388 n_dot_h = correction * DOT3(normal, h)
423 const GLfloat *normal = (GLfloat *)VB->AttribPtr[_TNL_ATTRIB_NORMAL]->data; local
529 const GLfloat *normal = (GLfloat *)VB->AttribPtr[_TNL_ATTRIB_NORMAL]->data; local
    [all...]
  /xsrc/external/mit/MesaLib.old/dist/src/mesa/tnl/
t_vb_normals.c 42 GLvector4f normal; member in struct:normal_stage_data
58 /* We can only use the display list's saved normal lengths if we've
70 &store->normal ); /* resulting normals */
73 store->normal.stride = 4 * sizeof(GLfloat);
76 store->normal.stride = 0;
79 VB->AttribPtr[_TNL_ATTRIB_NORMAL] = &store->normal;
88 * to point to the appropriate normal transformation routine.
127 * transform normal vectors (just leave them in object coordinates)
158 _mesa_vector4f_alloc( &store->normal, 0, tnl->vb.Size, 32 );
171 _mesa_vector4f_free( &store->normal );
    [all...]
t_vb_texgen.c 100 const GLvector4f *normal,
106 const GLfloat *norm = normal->start;
109 for (i=0;i<count;i++,STRIDE_F(coord,stride),STRIDE_F(norm,normal->stride)) {
127 const GLvector4f *normal,
134 GLfloat *norm = normal->start;
137 for (i=0;i<count;i++,STRIDE_F(coord,stride),STRIDE_F(norm,normal->stride)) {
157 const GLvector4f *normal,
176 const GLvector4f *normal,
183 GLfloat *norm = normal->start;
196 STRIDE_F(norm, normal->stride)
279 GLvector4f *normal = VB->AttribPtr[_TNL_ATTRIB_NORMAL]; local
345 const GLvector4f *normal = VB->AttribPtr[_TNL_ATTRIB_NORMAL]; local
    [all...]
t_vb_lighttmp.h 59 const GLfloat *normal = (GLfloat *)VB->AttribPtr[_TNL_ATTRIB_NORMAL]->data; local
88 for (j = 0; j < nr; j++,STRIDE_F(vertex,vstride),STRIDE_F(normal,nstride)) {
161 /* Compute dot product or normal and vector from V to light pos */
162 n_dot_VP = DOT3( normal, VP );
206 n_dot_h = correction * DOT3(normal, h);
245 const GLfloat *normal = (GLfloat *)VB->AttribPtr[_TNL_ATTRIB_NORMAL]->data; local
269 for (j = 0; j < nr; j++,STRIDE_F(vertex,vstride),STRIDE_F(normal,nstride)) {
340 /* Compute dot product or normal and vector from V to light pos */
341 n_dot_VP = DOT3( normal, VP );
386 n_dot_h = correction * DOT3(normal, h)
421 const GLfloat *normal = (GLfloat *)VB->AttribPtr[_TNL_ATTRIB_NORMAL]->data; local
527 const GLfloat *normal = (GLfloat *)VB->AttribPtr[_TNL_ATTRIB_NORMAL]->data; local
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  /xsrc/external/mit/MesaLib/dist/src/amd/common/
ac_shader_util.c 331 unsigned normal = 0; /* most optimal, may not support blending or export alpha */ local
353 alpha = blend = blend_alpha = normal = V_028714_SPI_SHADER_UINT16_ABGR;
355 alpha = blend = blend_alpha = normal = V_028714_SPI_SHADER_SINT16_ABGR;
357 alpha = blend = blend_alpha = normal = V_028714_SPI_SHADER_FP16_ABGR;
365 blend = normal = V_028714_SPI_SHADER_32_R;
375 normal = alpha = V_028714_SPI_SHADER_UNORM16_ABGR;
377 normal = alpha = V_028714_SPI_SHADER_SNORM16_ABGR;
399 alpha = blend = blend_alpha = normal = V_028714_SPI_SHADER_UINT16_ABGR;
401 alpha = blend = blend_alpha = normal = V_028714_SPI_SHADER_SINT16_ABGR;
403 alpha = blend = blend_alpha = normal = V_028714_SPI_SHADER_FP16_ABGR
    [all...]
ac_shader_util.h 59 unsigned normal : 8; member in struct:ac_spi_color_formats
  /xsrc/external/mit/mesa-demos/dist/src/samples/
wave.c 62 float normal[3]; member in struct:facet
66 float normal[3]; member in struct:coord
140 glNormal3fv(facet->normal);
168 glNormal3fv(coord->normal);
174 glNormal3fv(coord->normal);
181 glNormal3fv(coord->normal);
187 glNormal3fv(coord->normal);
291 coord->normal[0] = -(height / d) * x * ((1 - d) * 2 * PI *
293 coord->normal[1] = -(height / d) * y * ((1 - d) * 2 * PI *
295 coord->normal[2] = -1
    [all...]
  /xsrc/external/mit/mesa-demos/dist/src/redbook/
surfpoints.c 147 static void GLAPIENTRY normalCallback(GLfloat *normal)
149 glNormal3fv(normal); /* resubmit rendering directive */
151 normal[0], normal[1], normal[2]);
  /xsrc/external/mit/MesaLib/dist/src/gallium/auxiliary/gallivm/
lp_bld_format_float.c 60 * Small numbers may get converted to denorms, depending on normal
81 LLVMValueRef i32_floatexpmask, i32_smallexpmask, magic, normal; local
133 normal = lp_build_mul(&f32_bld, rescale_src, magic);
140 normal = lp_build_min(&f32_bld, normal, small_max);
141 normal = LLVMBuildBitCast(builder, normal, i32_bld.vec_type, "");
194 res = lp_build_select(&i32_bld, is_nan_or_inf, nan_or_inf, normal);
262 * bits than a normal float32 to a float32. The mantissa of
354 LLVMValueRef exp_one, isdenorm, denorm, normal, exp_adj local
    [all...]
  /xsrc/external/mit/MesaLib.old/dist/src/gallium/auxiliary/gallivm/
lp_bld_format_float.c 60 * Small numbers may get converted to denorms, depending on normal
81 LLVMValueRef i32_floatexpmask, i32_smallexpmask, magic, normal; local
133 normal = lp_build_mul(&f32_bld, rescale_src, magic);
140 normal = lp_build_min(&f32_bld, normal, small_max);
141 normal = LLVMBuildBitCast(builder, normal, i32_bld.vec_type, "");
194 res = lp_build_select(&i32_bld, is_nan_or_inf, nan_or_inf, normal);
262 * bits than a normal float32 to a float32. The mantissa of
354 LLVMValueRef exp_one, isdenorm, denorm, normal, exp_adj local
    [all...]
  /xsrc/external/mit/glu/dist/src/libnurbs/interface/
glcurveval.h 107 int normal_flag; //whether there is a normal map or not
131 void (GLAPIENTRY *normalCallBackN) (const GLfloat *normal);
138 void (GLAPIENTRY *normalCallBackData) (const GLfloat *normal, void* data);
146 void normalCallBack(const GLfloat *normal, void* data);
glcurveval.cc 378 OpenGLCurveEvaluator::normalCallBack(const GLfloat *normal, void* data)
381 normalCallBackData(normal, data);
383 normalCallBackN(normal);
  /xsrc/external/mit/MesaGLUT/dist/src/glut/glx/
Makefile.sgi 147 9_BY_15 = -misc-fixed-medium-r-normal--15-140-75-75-C-90-iso8859-1
148 8_BY_13 = -misc-fixed-medium-r-normal--13-120-75-75-C-80-iso8859-1
149 TR10 = -adobe-times-medium-r-normal--10-100-75-75-p-54-iso8859-1
150 TR24 = -adobe-times-medium-r-normal--24-240-75-75-p-124-iso8859-1
151 HEL10 = -adobe-helvetica-medium-r-normal--10-100-75-75-p-56-iso8859-1
152 HEL12 = -adobe-helvetica-medium-r-normal--12-120-75-75-p-67-iso8859-1
153 HEL18 = -adobe-helvetica-medium-r-normal--18-180-75-75-p-98-iso8859-1
165 JIS = -jis-fixed-medium-r-normal--24-230-75-75-c-240-jisx0208.1983-0
  /xsrc/external/mit/editres/dist/
utils.c 571 names[i] = resources->normal[i].name;
603 WidgetResourceInfo * normal; local
609 * Allocate enough space for both the normal and constraint resources,
610 * then add the normal resources from the top, and the constraint resources
615 resources->normal = (WidgetResourceInfo *)
618 normal = resources->normal;
619 resources->constraint = resources->normal + info->num_resources - 1;
627 AddResource(info->res_info + i, normal++);
648 qsort(resources->normal, resources->num_normal
    [all...]
  /xsrc/external/mit/ctwm/dist/
menus.c 283 XSetForeground(dpy, gc, mi->normal.back);
287 FB(mi->normal.fore, mi->normal.back);
325 mi->normal, off, true, false);
326 FB(mi->normal.fore, mi->normal.back);
363 XSetForeground(dpy, Scr->NormalGC, mi->normal.back);
368 FB(mi->normal.fore, mi->normal.back);
396 XSetForeground(dpy, Scr->NormalGC, mi->normal.back)
    [all...]
  /xsrc/external/mit/xterm/dist/vttests/
decsed.pl 105 fills the screen (-n for normal, -w for wide characters, default DECALN)
115 -n write normal-characters rather than using DECALN
  /xsrc/external/mit/MesaLib/dist/src/mesa/vbo/
vbo_exec_eval.c 211 fi_type normal[4]; local
229 CROSS3(&normal[0].f, du, dv);
230 NORMALIZE_3FV(&normal[0].f);
231 normal[3] = FLOAT_AS_UNION(1.0);
235 normal );
  /xsrc/external/mit/MesaLib.old/dist/src/mesa/vbo/
vbo_exec_eval.c 208 fi_type normal[4]; local
226 CROSS3(&normal[0].f, du, dv);
227 NORMALIZE_3FV(&normal[0].f);
228 normal[3] = FLOAT_AS_UNION(1.0);
232 normal );
  /xsrc/external/mit/glu/dist/src/libtess/
tess.c 42 #include "normal.h"
110 tess->normal[0] = 0;
111 tess->normal[1] = 0;
112 tess->normal[2] = 0;
270 tess->normal[0] = x;
271 tess->normal[1] = y;
272 tess->normal[2] = z;
529 /* Determine the polygon normal and project vertices onto the plane
normal.c 38 #include "normal.h"
103 /* All vertices are the same -- normal doesn't matter */
109 * (Length of normal == twice the triangle area)
134 /* All points lie on a single line -- any decent normal will do */
148 /* When we compute the normal automatically, we choose the orientation
195 /* Determine the polygon normal and project vertices onto the plane
205 norm[0] = tess->normal[0];
206 norm[1] = tess->normal[1];
207 norm[2] = tess->normal[2];
218 * to the normal
    [all...]
  /xsrc/external/mit/MesaLib/dist/src/mesa/main/
ffvertex_prog.c 777 struct ureg normal = register_input(p, VERT_ATTRIB_NORMAL ); local
787 emit_matrix_transform_vec3( p, transformed_normal, mvinv, normal );
788 normal = transformed_normal;
794 emit_normalize_vec3( p, transformed_normal, normal );
795 normal = transformed_normal;
802 emit_op2( p, OPCODE_MUL, transformed_normal, 0, normal, rescale );
803 normal = transformed_normal;
806 assert(normal.file == PROGRAM_TEMPORARY);
807 p->transformed_normal = normal;
1030 struct ureg normal = get_transformed_normal(p) local
1408 struct ureg normal = get_transformed_normal(p); local
1427 struct ureg normal = get_transformed_normal(p); local
1547 struct ureg normal = get_transformed_normal(p); local
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