| /xsrc/external/mit/freetype/dist/docs/reference/assets/fonts/ |
| material-icons.css | 13 */@font-face{font-family:"Material Icons";font-style:normal;font-weight:400;src:local("Material Icons"),local("MaterialIcons-Regular"),url("specimen/MaterialI (…)
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| /xsrc/external/mit/mesa-demos/dist/src/egl/opengles1/ |
| gears.c | 79 gear->stride = sizeof(GLfloat) * 6; /* XYZ + normal */ 97 verts[count * 6 + 3] = normal[0]; \ 98 verts[count * 6 + 4] = normal[1]; \ 99 verts[count * 6 + 5] = normal[2]; \ 105 GLfloat normal[3]; local 109 normal[0] = 0.0; 110 normal[1] = 0.0; 111 normal[2] = 0.0; 125 normal[0] = vx[0]; 126 normal[1] = vy[0] [all...] |
| /xsrc/external/mit/MesaLib/dist/src/mesa/tnl/ |
| t_vb_normals.c | 42 GLvector4f normal; member in struct:normal_stage_data 58 /* We can only use the display list's saved normal lengths if we've 70 &store->normal ); /* resulting normals */ 73 store->normal.stride = 4 * sizeof(GLfloat); 76 store->normal.stride = 0; 79 VB->AttribPtr[_TNL_ATTRIB_NORMAL] = &store->normal; 88 * to point to the appropriate normal transformation routine. 127 * transform normal vectors (just leave them in object coordinates) 158 _mesa_vector4f_alloc( &store->normal, 0, tnl->vb.Size, 32 ); 171 _mesa_vector4f_free( &store->normal ); [all...] |
| t_vb_texgen.c | 100 const GLvector4f *normal, 106 const GLfloat *norm = normal->start; 109 for (i=0;i<count;i++,STRIDE_F(coord,stride),STRIDE_F(norm,normal->stride)) { 127 const GLvector4f *normal, 134 GLfloat *norm = normal->start; 137 for (i=0;i<count;i++,STRIDE_F(coord,stride),STRIDE_F(norm,normal->stride)) { 157 const GLvector4f *normal, 176 const GLvector4f *normal, 183 GLfloat *norm = normal->start; 196 STRIDE_F(norm, normal->stride) 279 GLvector4f *normal = VB->AttribPtr[_TNL_ATTRIB_NORMAL]; local 345 const GLvector4f *normal = VB->AttribPtr[_TNL_ATTRIB_NORMAL]; local [all...] |
| t_vb_lighttmp.h | 59 const GLfloat *normal = (GLfloat *)VB->AttribPtr[_TNL_ATTRIB_NORMAL]->data; local 88 for (j = 0; j < nr; j++,STRIDE_F(vertex,vstride),STRIDE_F(normal,nstride)) { 162 /* Compute dot product or normal and vector from V to light pos */ 163 n_dot_VP = DOT3( normal, VP ); 207 n_dot_h = correction * DOT3(normal, h); 246 const GLfloat *normal = (GLfloat *)VB->AttribPtr[_TNL_ATTRIB_NORMAL]->data; local 270 for (j = 0; j < nr; j++,STRIDE_F(vertex,vstride),STRIDE_F(normal,nstride)) { 342 /* Compute dot product or normal and vector from V to light pos */ 343 n_dot_VP = DOT3( normal, VP ); 388 n_dot_h = correction * DOT3(normal, h) 423 const GLfloat *normal = (GLfloat *)VB->AttribPtr[_TNL_ATTRIB_NORMAL]->data; local 529 const GLfloat *normal = (GLfloat *)VB->AttribPtr[_TNL_ATTRIB_NORMAL]->data; local [all...] |
| /xsrc/external/mit/MesaLib.old/dist/src/mesa/tnl/ |
| t_vb_normals.c | 42 GLvector4f normal; member in struct:normal_stage_data 58 /* We can only use the display list's saved normal lengths if we've 70 &store->normal ); /* resulting normals */ 73 store->normal.stride = 4 * sizeof(GLfloat); 76 store->normal.stride = 0; 79 VB->AttribPtr[_TNL_ATTRIB_NORMAL] = &store->normal; 88 * to point to the appropriate normal transformation routine. 127 * transform normal vectors (just leave them in object coordinates) 158 _mesa_vector4f_alloc( &store->normal, 0, tnl->vb.Size, 32 ); 171 _mesa_vector4f_free( &store->normal ); [all...] |
| t_vb_texgen.c | 100 const GLvector4f *normal, 106 const GLfloat *norm = normal->start; 109 for (i=0;i<count;i++,STRIDE_F(coord,stride),STRIDE_F(norm,normal->stride)) { 127 const GLvector4f *normal, 134 GLfloat *norm = normal->start; 137 for (i=0;i<count;i++,STRIDE_F(coord,stride),STRIDE_F(norm,normal->stride)) { 157 const GLvector4f *normal, 176 const GLvector4f *normal, 183 GLfloat *norm = normal->start; 196 STRIDE_F(norm, normal->stride) 279 GLvector4f *normal = VB->AttribPtr[_TNL_ATTRIB_NORMAL]; local 345 const GLvector4f *normal = VB->AttribPtr[_TNL_ATTRIB_NORMAL]; local [all...] |
| t_vb_lighttmp.h | 59 const GLfloat *normal = (GLfloat *)VB->AttribPtr[_TNL_ATTRIB_NORMAL]->data; local 88 for (j = 0; j < nr; j++,STRIDE_F(vertex,vstride),STRIDE_F(normal,nstride)) { 161 /* Compute dot product or normal and vector from V to light pos */ 162 n_dot_VP = DOT3( normal, VP ); 206 n_dot_h = correction * DOT3(normal, h); 245 const GLfloat *normal = (GLfloat *)VB->AttribPtr[_TNL_ATTRIB_NORMAL]->data; local 269 for (j = 0; j < nr; j++,STRIDE_F(vertex,vstride),STRIDE_F(normal,nstride)) { 340 /* Compute dot product or normal and vector from V to light pos */ 341 n_dot_VP = DOT3( normal, VP ); 386 n_dot_h = correction * DOT3(normal, h) 421 const GLfloat *normal = (GLfloat *)VB->AttribPtr[_TNL_ATTRIB_NORMAL]->data; local 527 const GLfloat *normal = (GLfloat *)VB->AttribPtr[_TNL_ATTRIB_NORMAL]->data; local [all...] |
| /xsrc/external/mit/MesaLib/dist/src/amd/common/ |
| ac_shader_util.c | 331 unsigned normal = 0; /* most optimal, may not support blending or export alpha */ local 353 alpha = blend = blend_alpha = normal = V_028714_SPI_SHADER_UINT16_ABGR; 355 alpha = blend = blend_alpha = normal = V_028714_SPI_SHADER_SINT16_ABGR; 357 alpha = blend = blend_alpha = normal = V_028714_SPI_SHADER_FP16_ABGR; 365 blend = normal = V_028714_SPI_SHADER_32_R; 375 normal = alpha = V_028714_SPI_SHADER_UNORM16_ABGR; 377 normal = alpha = V_028714_SPI_SHADER_SNORM16_ABGR; 399 alpha = blend = blend_alpha = normal = V_028714_SPI_SHADER_UINT16_ABGR; 401 alpha = blend = blend_alpha = normal = V_028714_SPI_SHADER_SINT16_ABGR; 403 alpha = blend = blend_alpha = normal = V_028714_SPI_SHADER_FP16_ABGR [all...] |
| ac_shader_util.h | 59 unsigned normal : 8; member in struct:ac_spi_color_formats
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| /xsrc/external/mit/mesa-demos/dist/src/samples/ |
| wave.c | 62 float normal[3]; member in struct:facet 66 float normal[3]; member in struct:coord 140 glNormal3fv(facet->normal); 168 glNormal3fv(coord->normal); 174 glNormal3fv(coord->normal); 181 glNormal3fv(coord->normal); 187 glNormal3fv(coord->normal); 291 coord->normal[0] = -(height / d) * x * ((1 - d) * 2 * PI * 293 coord->normal[1] = -(height / d) * y * ((1 - d) * 2 * PI * 295 coord->normal[2] = -1 [all...] |
| /xsrc/external/mit/mesa-demos/dist/src/redbook/ |
| surfpoints.c | 147 static void GLAPIENTRY normalCallback(GLfloat *normal) 149 glNormal3fv(normal); /* resubmit rendering directive */ 151 normal[0], normal[1], normal[2]);
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| /xsrc/external/mit/MesaLib/dist/src/gallium/auxiliary/gallivm/ |
| lp_bld_format_float.c | 60 * Small numbers may get converted to denorms, depending on normal 81 LLVMValueRef i32_floatexpmask, i32_smallexpmask, magic, normal; local 133 normal = lp_build_mul(&f32_bld, rescale_src, magic); 140 normal = lp_build_min(&f32_bld, normal, small_max); 141 normal = LLVMBuildBitCast(builder, normal, i32_bld.vec_type, ""); 194 res = lp_build_select(&i32_bld, is_nan_or_inf, nan_or_inf, normal); 262 * bits than a normal float32 to a float32. The mantissa of 354 LLVMValueRef exp_one, isdenorm, denorm, normal, exp_adj local [all...] |
| /xsrc/external/mit/MesaLib.old/dist/src/gallium/auxiliary/gallivm/ |
| lp_bld_format_float.c | 60 * Small numbers may get converted to denorms, depending on normal 81 LLVMValueRef i32_floatexpmask, i32_smallexpmask, magic, normal; local 133 normal = lp_build_mul(&f32_bld, rescale_src, magic); 140 normal = lp_build_min(&f32_bld, normal, small_max); 141 normal = LLVMBuildBitCast(builder, normal, i32_bld.vec_type, ""); 194 res = lp_build_select(&i32_bld, is_nan_or_inf, nan_or_inf, normal); 262 * bits than a normal float32 to a float32. The mantissa of 354 LLVMValueRef exp_one, isdenorm, denorm, normal, exp_adj local [all...] |
| /xsrc/external/mit/glu/dist/src/libnurbs/interface/ |
| glcurveval.h | 107 int normal_flag; //whether there is a normal map or not 131 void (GLAPIENTRY *normalCallBackN) (const GLfloat *normal); 138 void (GLAPIENTRY *normalCallBackData) (const GLfloat *normal, void* data); 146 void normalCallBack(const GLfloat *normal, void* data);
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| glcurveval.cc | 378 OpenGLCurveEvaluator::normalCallBack(const GLfloat *normal, void* data) 381 normalCallBackData(normal, data); 383 normalCallBackN(normal);
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| /xsrc/external/mit/MesaGLUT/dist/src/glut/glx/ |
| Makefile.sgi | 147 9_BY_15 = -misc-fixed-medium-r-normal--15-140-75-75-C-90-iso8859-1 148 8_BY_13 = -misc-fixed-medium-r-normal--13-120-75-75-C-80-iso8859-1 149 TR10 = -adobe-times-medium-r-normal--10-100-75-75-p-54-iso8859-1 150 TR24 = -adobe-times-medium-r-normal--24-240-75-75-p-124-iso8859-1 151 HEL10 = -adobe-helvetica-medium-r-normal--10-100-75-75-p-56-iso8859-1 152 HEL12 = -adobe-helvetica-medium-r-normal--12-120-75-75-p-67-iso8859-1 153 HEL18 = -adobe-helvetica-medium-r-normal--18-180-75-75-p-98-iso8859-1 165 JIS = -jis-fixed-medium-r-normal--24-230-75-75-c-240-jisx0208.1983-0
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| /xsrc/external/mit/editres/dist/ |
| utils.c | 571 names[i] = resources->normal[i].name; 603 WidgetResourceInfo * normal; local 609 * Allocate enough space for both the normal and constraint resources, 610 * then add the normal resources from the top, and the constraint resources 615 resources->normal = (WidgetResourceInfo *) 618 normal = resources->normal; 619 resources->constraint = resources->normal + info->num_resources - 1; 627 AddResource(info->res_info + i, normal++); 648 qsort(resources->normal, resources->num_normal [all...] |
| /xsrc/external/mit/ctwm/dist/ |
| menus.c | 283 XSetForeground(dpy, gc, mi->normal.back); 287 FB(mi->normal.fore, mi->normal.back); 325 mi->normal, off, true, false); 326 FB(mi->normal.fore, mi->normal.back); 363 XSetForeground(dpy, Scr->NormalGC, mi->normal.back); 368 FB(mi->normal.fore, mi->normal.back); 396 XSetForeground(dpy, Scr->NormalGC, mi->normal.back) [all...] |
| /xsrc/external/mit/xterm/dist/vttests/ |
| decsed.pl | 105 fills the screen (-n for normal, -w for wide characters, default DECALN) 115 -n write normal-characters rather than using DECALN
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| /xsrc/external/mit/MesaLib/dist/src/mesa/vbo/ |
| vbo_exec_eval.c | 211 fi_type normal[4]; local 229 CROSS3(&normal[0].f, du, dv); 230 NORMALIZE_3FV(&normal[0].f); 231 normal[3] = FLOAT_AS_UNION(1.0); 235 normal );
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| /xsrc/external/mit/MesaLib.old/dist/src/mesa/vbo/ |
| vbo_exec_eval.c | 208 fi_type normal[4]; local 226 CROSS3(&normal[0].f, du, dv); 227 NORMALIZE_3FV(&normal[0].f); 228 normal[3] = FLOAT_AS_UNION(1.0); 232 normal );
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| /xsrc/external/mit/glu/dist/src/libtess/ |
| tess.c | 42 #include "normal.h" 110 tess->normal[0] = 0; 111 tess->normal[1] = 0; 112 tess->normal[2] = 0; 270 tess->normal[0] = x; 271 tess->normal[1] = y; 272 tess->normal[2] = z; 529 /* Determine the polygon normal and project vertices onto the plane
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| normal.c | 38 #include "normal.h" 103 /* All vertices are the same -- normal doesn't matter */ 109 * (Length of normal == twice the triangle area) 134 /* All points lie on a single line -- any decent normal will do */ 148 /* When we compute the normal automatically, we choose the orientation 195 /* Determine the polygon normal and project vertices onto the plane 205 norm[0] = tess->normal[0]; 206 norm[1] = tess->normal[1]; 207 norm[2] = tess->normal[2]; 218 * to the normal [all...] |
| /xsrc/external/mit/MesaLib/dist/src/mesa/main/ |
| ffvertex_prog.c | 777 struct ureg normal = register_input(p, VERT_ATTRIB_NORMAL ); local 787 emit_matrix_transform_vec3( p, transformed_normal, mvinv, normal ); 788 normal = transformed_normal; 794 emit_normalize_vec3( p, transformed_normal, normal ); 795 normal = transformed_normal; 802 emit_op2( p, OPCODE_MUL, transformed_normal, 0, normal, rescale ); 803 normal = transformed_normal; 806 assert(normal.file == PROGRAM_TEMPORARY); 807 p->transformed_normal = normal; 1030 struct ureg normal = get_transformed_normal(p) local 1408 struct ureg normal = get_transformed_normal(p); local 1427 struct ureg normal = get_transformed_normal(p); local 1547 struct ureg normal = get_transformed_normal(p); local [all...] |