Searched refs:pos_int (Results 1 - 4 of 4) sorted by relevance

/xsrc/external/mit/MesaLib/dist/src/amd/vulkan/
H A Dradv_meta_blit2d.c573 nir_ssa_def *pos_int = nir_f2i32(&b, nir_load_var(&b, tex_pos_in)); local in function:build_nir_copy_fragment_shader
574 nir_ssa_def *tex_pos = nir_channels(&b, pos_int, 0x3);
596 nir_ssa_def *pos_int = nir_f2i32(&b, nir_load_var(&b, tex_pos_in)); local in function:build_nir_copy_fragment_shader_depth
597 nir_ssa_def *tex_pos = nir_channels(&b, pos_int, 0x3);
619 nir_ssa_def *pos_int = nir_f2i32(&b, nir_load_var(&b, tex_pos_in)); local in function:build_nir_copy_fragment_shader_stencil
620 nir_ssa_def *tex_pos = nir_channels(&b, pos_int, 0x3);
H A Dradv_meta_resolve_fs.c68 nir_ssa_def *pos_int = nir_f2i32(&b, pos_in); local in function:build_resolve_fragment_shader
70 nir_ssa_def *img_coord = nir_channels(&b, nir_iadd(&b, pos_int, src_offset), 0x3);
345 nir_ssa_def *pos_int = nir_f2i32(&b, pos_in); local in function:build_depth_stencil_resolve_fragment_shader
347 nir_ssa_def *img_coord = nir_channels(&b, pos_int, 0x3);
/xsrc/external/mit/MesaLib.old/dist/src/amd/vulkan/
H A Dradv_meta_blit2d.c614 nir_ssa_def *pos_int = nir_f2i32(&b, nir_load_var(&b, tex_pos_in)); local in function:build_nir_copy_fragment_shader
615 nir_ssa_def *tex_pos = nir_channels(&b, pos_int, 0x3);
643 nir_ssa_def *pos_int = nir_f2i32(&b, nir_load_var(&b, tex_pos_in)); local in function:build_nir_copy_fragment_shader_depth
644 nir_ssa_def *tex_pos = nir_channels(&b, pos_int, 0x3);
672 nir_ssa_def *pos_int = nir_f2i32(&b, nir_load_var(&b, tex_pos_in)); local in function:build_nir_copy_fragment_shader_stencil
673 nir_ssa_def *tex_pos = nir_channels(&b, pos_int, 0x3);
H A Dradv_meta_resolve_fs.c90 nir_ssa_def *pos_int = nir_f2i32(&b, pos_in); local in function:build_resolve_fragment_shader
92 nir_ssa_def *img_coord = nir_channels(&b, nir_iadd(&b, pos_int, &src_offset->dest.ssa), 0x3);

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