Searched refs:possible (Results 1 - 25 of 262) sorted by relevance

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/xsrc/external/mit/MesaLib/dist/src/etnaviv/drm-shim/
H A DREADME.md9 It is possible to select a specific GPU model by setting the ETNA_SHIM_GPU
/xsrc/external/mit/MesaLib/dist/src/freedreno/computerator/examples/
H A Dtest-regfile.sh25 ; busy loop to make sure it actually uses all possible waves
/xsrc/external/mit/MesaLib.old/dist/docs/specs/
H A DWL_create_wayland_buffer_from_image.spec50 possible to create buffers using other types of images although there is
80 the image as a wl_buffer. The possible reasons for this error are
101 Added a note about more possible reasons for returning EGL_BAD_FORMAT.
H A DEXT_shader_integer_mix.spec121 possible but ugly.
/xsrc/external/mit/MesaLib/dist/docs/_extra/specs/
H A DWL_create_wayland_buffer_from_image.spec50 possible to create buffers using other types of images although there is
80 the image as a wl_buffer. The possible reasons for this error are
101 Added a note about more possible reasons for returning EGL_BAD_FORMAT.
H A DEXT_shader_integer_mix.spec121 possible but ugly.
/xsrc/external/mit/MesaLib.old/dist/src/gallium/drivers/llvmpipe/
H A Dlp_rast_debug.c349 unsigned possible = 0; local in function:lp_debug_draw_bins_by_coverage
369 possible += 64*64;
391 debug_printf("this tile total: %u possible %u: percentage: %f\n",
393 possible,
394 total * 100.0 / (float)possible);
397 _possible += possible;
401 " possible %" PRIu64 ": percentage: %f\n",
/xsrc/external/mit/MesaLib/dist/docs/drivers/
H A Dlima.rst35 where it is possible to reuse the same implementation backend. That way,
36 it is possible to support running a majority of Linux desktop
37 applications designed for OpenGL. It is not possible to fully support
112 OpenGL ES 2.0 and so it is not possible to reverse engineer.
114 part of OpenGL ES 2.0 and so it is not possible to reverse engineer.
134 - Rendering to FP16 is possible, but the result is clamped to the
221 technically possible to run full GL modern desktop environments at 1080p
222 (which might not have been even possible before due to limited GL
H A Dv3d.rst23 implementation to use it would still be possible.
/xsrc/external/mit/MesaLib/dist/docs/relnotes/
H A D18.1.2.rst137 - ac: fix possible truncation of intrinsic name
138 - radeonsi: fix possible truncation on renderer string
H A D20.1.5.rst105 - util: fix possible fd leaks in os_socket_listen_abstract
106 - util: fix possible buffer overflow in util_get_process_exec_path
H A D7.0.2.rst53 - Fix SSE code gen memory leak, possible crash
H A D17.0.4.rst109 - i965: Skip register write detection when possible.
H A D17.1.3.rst101 - radv: fewer than 8 RBs are possible
H A D17.3.9.rst126 - i965: return the fourcc saved in \__DRIimage when possible
H A D19.1.6.rst82 - iris: Fix broken aux.possible/sampler_usages bitmask handling
/xsrc/external/mit/MesaLib/dist/docs/
H A Dbugs.rst21 simple GLUT-based test program if possible.
H A Dperf.rst13 #. Recompile Mesa with more optimization if possible.
/xsrc/external/mit/ctwm/dist/client/
H A DREADME.md4 of ctwm, but may be useful adjuncts to it, or possible skeletons for
/xsrc/external/mit/ctwm/dist/
H A Dctwm_config.h.in43 * possible to RPLAY-based to start building up compatibility for any
/xsrc/external/mit/MesaLib/dist/src/gallium/drivers/llvmpipe/
H A Dlp_rast_debug.c484 unsigned possible = 0; local in function:lp_debug_draw_bins_by_coverage
504 possible += 64*64;
526 debug_printf("this tile total: %u possible %u: percentage: %f\n",
528 possible,
529 total * 100.0 / (float)possible);
532 _possible += possible;
536 " possible %" PRIu64 ": percentage: %f\n",
/xsrc/external/mit/libdrm/dist/
H A DREADME.rst24 with the help of a python script. This might not always possible, as some of
/xsrc/external/mit/xinit/dist/launchd/privileged_startx/
H A D10-tmpdirs.cpp54 # Use mktemp rather than mkdir to avoid possible security issue
/xsrc/external/mit/MesaLib/dist/.gitlab/issue_templates/
H A DBug Report - AMD Radeon Vulkan.md23 For rendering errors, attach screenshots of the problem and (if possible) of how it should look. For freezes, it may be useful to provide a screenshot of the affected game scene. Prefer screenshots over videos.
/xsrc/external/mit/MesaLib/dist/docs/nir/
H A Dtex.rst60 Because most hardware only supports some subset of all possible GLSL/SPIR-V

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