Searched refs:problem (Results 1 - 25 of 435) sorted by relevance
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| /xsrc/external/mit/MesaLib/dist/docs/relnotes/ |
| H A D | 6.4.1.rst | 30 - fixed problem with float->ushort conversion in glClear (bug 4992) 33 - fixed occasional triangle color interpolation problem on VMS 35 - fixed BSD X server compilation problem by including stdint.h
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| H A D | 7.0.rst | 44 - Fixed point size attenuation problem (bug 11042) 46 - Fixed a TLS / TEXTREL problem (bug 7459)
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| H A D | 10.2.1.rst | 31 Mesa 10.2 had a build problem in the radeonsi driver due to an error
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| H A D | 7.0.2.rst | 39 - Fixed problem with large glDrawArrays calls and indirect rendering 54 - Fixed MMX 565 rgb conversion problem (bug 12614)
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| H A D | 7.0.4.rst | 25 - fixed WIN32 compile problem in libGLU
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| H A D | 6.4.rst | 44 - fixed precision problem in Z clearing (bug 4395)
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| H A D | 11.0.9.rst | 33 EGL_KHR_gl_colorspace (v2) causes problem with Android-x86 GUI
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| H A D | 6.5.rst | 61 - fixed glxcontextmodes.c datatype problem (bug 5835)
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| H A D | 11.1.2.rst | 33 EGL_KHR_gl_colorspace (v2) causes problem with Android-x86 GUI
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| H A D | 13.0.1.rst | 146 - gallium/hud: fix a problem where objects are free'd while in use.
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| H A D | 13.0.3.rst | 76 - compiler/glsl: fix precision problem of tanh
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| H A D | 19.2.2.rst | 38 - [amdgpu][Navi][llvm] Minimap problem in Nier Automata
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| /xsrc/external/mit/MesaLib/dist/docs/ |
| H A D | application-issues.rst | 24 start-up because of an extension string buffer-overflow problem. 26 The problem is a modern OpenGL driver will return a very long string for
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| H A D | bugs.rst | 10 the problem. 25 is vague or your test program doesn't compile easily, the problem may
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| /xsrc/external/mit/pixman/dist/test/ |
| H A D | fuzzer-find-diff.pl | 10 to run (if not specified, then testing runs infinitely or until some problem
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| /xsrc/external/mit/MesaLib/dist/.gitlab/issue_templates/ |
| H A D | Bug Report - AMD Radeon Vulkan.md | 2 - Check if a new version of Mesa is available which might have fixed the problem. 23 For rendering errors, attach screenshots of the problem and (if possible) of how it should look. For freezes, it may be useful to provide a screenshot of the affected game scene. Prefer screenshots over videos.
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| H A D | Bug Report.md | 2 - Check if a new version of Mesa is available which might have fixed the problem.
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| /xsrc/external/mit/MesaLib.old/dist/docs/specs/OLD/ |
| H A D | MESA_resize_buffers.spec | 44 this problem.
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| /xsrc/external/mit/MesaLib/dist/docs/_extra/specs/OLD/ |
| H A D | MESA_resize_buffers.spec | 44 this problem.
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| /xsrc/external/mit/xorg-server/dist/hw/xquartz/pbproxy/ |
| H A D | main.m | 59 * NO - this would be to a "deeper" problem, and restarts would just
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| /xsrc/external/mit/freetype/dist/builds/windows/ |
| H A D | detect.mk | 51 # from DOS-based tools like DJGPP's make; this is not actually a problem
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| /xsrc/external/mit/MesaLib/dist/docs/drivers/ |
| H A D | vc4.rst | 40 To avoid this problem, ensure that all index buffers are written using 74 the problem. Traces attached to bug reports should ideally be small. 77 problem, that's still the best. If the problem takes a long time to
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| /xsrc/external/mit/xorg-server.old/dist/hw/xquartz/pbproxy/ |
| H A D | main.m | 70 * NO - this would be to a "deeper" problem, and restarts would just
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| /xsrc/external/mit/brotli/dist/ |
| H A D | README.md | 7 Version 1.0.9 contains a fix to "integer overflow" problem. This happens when "one-shot" decoding API is used (or input chunk for streaming API is not limited), input size (chunk size) is larger than 2GiB, and input contains uncompressed blocks. After the overflow happens, `memcpy` is invoked with a gigantic `num` value, that will likely cause the crash.
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| /xsrc/external/mit/ctwm/dist/cmake_files/ |
| H A D | compiler_feature_checks.cmake | 16 # problem...
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