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      1 /*
      2  * Copyright  2016 Red Hat.
      3  * Copyright  2016 Bas Nieuwenhuizen
      4  *
      5  * based in part on anv driver which is:
      6  * Copyright  2015 Intel Corporation
      7  *
      8  * Permission is hereby granted, free of charge, to any person obtaining a
      9  * copy of this software and associated documentation files (the "Software"),
     10  * to deal in the Software without restriction, including without limitation
     11  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
     12  * and/or sell copies of the Software, and to permit persons to whom the
     13  * Software is furnished to do so, subject to the following conditions:
     14  *
     15  * The above copyright notice and this permission notice (including the next
     16  * paragraph) shall be included in all copies or substantial portions of the
     17  * Software.
     18  *
     19  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
     20  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     21  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
     22  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
     23  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
     24  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
     25  * IN THE SOFTWARE.
     26  */
     27 
     28 #include "nir/nir.h"
     29 #include "nir/nir_builder.h"
     30 #include "nir/nir_xfb_info.h"
     31 #include "spirv/nir_spirv.h"
     32 #include "util/disk_cache.h"
     33 #include "util/mesa-sha1.h"
     34 #include "util/u_atomic.h"
     35 #include "radv_cs.h"
     36 #include "radv_debug.h"
     37 #include "radv_private.h"
     38 #include "radv_shader.h"
     39 #include "vk_util.h"
     40 
     41 #include "util/debug.h"
     42 #include "ac_binary.h"
     43 #include "ac_exp_param.h"
     44 #include "ac_nir.h"
     45 #include "ac_shader_util.h"
     46 #include "aco_interface.h"
     47 #include "sid.h"
     48 #include "vk_format.h"
     49 
     50 struct radv_blend_state {
     51    uint32_t blend_enable_4bit;
     52    uint32_t need_src_alpha;
     53 
     54    uint32_t cb_target_mask;
     55    uint32_t cb_target_enabled_4bit;
     56    uint32_t sx_mrt_blend_opt[8];
     57    uint32_t cb_blend_control[8];
     58 
     59    uint32_t spi_shader_col_format;
     60    uint32_t col_format_is_int8;
     61    uint32_t col_format_is_int10;
     62    uint32_t cb_shader_mask;
     63    uint32_t db_alpha_to_mask;
     64 
     65    uint32_t commutative_4bit;
     66 
     67    bool single_cb_enable;
     68    bool mrt0_is_dual_src;
     69 };
     70 
     71 struct radv_dsa_order_invariance {
     72    /* Whether the final result in Z/S buffers is guaranteed to be
     73     * invariant under changes to the order in which fragments arrive.
     74     */
     75    bool zs;
     76 
     77    /* Whether the set of fragments that pass the combined Z/S test is
     78     * guaranteed to be invariant under changes to the order in which
     79     * fragments arrive.
     80     */
     81    bool pass_set;
     82 };
     83 
     84 static bool
     85 radv_is_state_dynamic(const VkGraphicsPipelineCreateInfo *pCreateInfo, VkDynamicState state)
     86 {
     87    if (pCreateInfo->pDynamicState) {
     88       uint32_t count = pCreateInfo->pDynamicState->dynamicStateCount;
     89       for (uint32_t i = 0; i < count; i++) {
     90          if (pCreateInfo->pDynamicState->pDynamicStates[i] == state)
     91             return true;
     92       }
     93    }
     94 
     95    return false;
     96 }
     97 
     98 static const VkPipelineMultisampleStateCreateInfo *
     99 radv_pipeline_get_multisample_state(const VkGraphicsPipelineCreateInfo *pCreateInfo)
    100 {
    101    if (!pCreateInfo->pRasterizationState->rasterizerDiscardEnable ||
    102        radv_is_state_dynamic(pCreateInfo, VK_DYNAMIC_STATE_RASTERIZER_DISCARD_ENABLE_EXT))
    103       return pCreateInfo->pMultisampleState;
    104    return NULL;
    105 }
    106 
    107 static const VkPipelineTessellationStateCreateInfo *
    108 radv_pipeline_get_tessellation_state(const VkGraphicsPipelineCreateInfo *pCreateInfo)
    109 {
    110    for (uint32_t i = 0; i < pCreateInfo->stageCount; i++) {
    111       if (pCreateInfo->pStages[i].stage == VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT ||
    112           pCreateInfo->pStages[i].stage == VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT) {
    113          return pCreateInfo->pTessellationState;
    114       }
    115    }
    116    return NULL;
    117 }
    118 
    119 static const VkPipelineDepthStencilStateCreateInfo *
    120 radv_pipeline_get_depth_stencil_state(const VkGraphicsPipelineCreateInfo *pCreateInfo)
    121 {
    122    RADV_FROM_HANDLE(radv_render_pass, pass, pCreateInfo->renderPass);
    123    struct radv_subpass *subpass = pass->subpasses + pCreateInfo->subpass;
    124 
    125    if ((!pCreateInfo->pRasterizationState->rasterizerDiscardEnable &&
    126         subpass->depth_stencil_attachment) ||
    127        radv_is_state_dynamic(pCreateInfo, VK_DYNAMIC_STATE_RASTERIZER_DISCARD_ENABLE_EXT))
    128       return pCreateInfo->pDepthStencilState;
    129    return NULL;
    130 }
    131 
    132 static const VkPipelineColorBlendStateCreateInfo *
    133 radv_pipeline_get_color_blend_state(const VkGraphicsPipelineCreateInfo *pCreateInfo)
    134 {
    135    RADV_FROM_HANDLE(radv_render_pass, pass, pCreateInfo->renderPass);
    136    struct radv_subpass *subpass = pass->subpasses + pCreateInfo->subpass;
    137 
    138    if ((!pCreateInfo->pRasterizationState->rasterizerDiscardEnable && subpass->has_color_att) ||
    139        radv_is_state_dynamic(pCreateInfo, VK_DYNAMIC_STATE_RASTERIZER_DISCARD_ENABLE_EXT))
    140       return pCreateInfo->pColorBlendState;
    141    return NULL;
    142 }
    143 
    144 static bool
    145 radv_pipeline_has_ngg(const struct radv_pipeline *pipeline)
    146 {
    147    if (pipeline->graphics.last_vgt_api_stage == MESA_SHADER_NONE)
    148       return false;
    149 
    150    struct radv_shader_variant *variant =
    151       pipeline->shaders[pipeline->graphics.last_vgt_api_stage];
    152 
    153    return variant->info.is_ngg;
    154 }
    155 
    156 bool
    157 radv_pipeline_has_ngg_passthrough(const struct radv_pipeline *pipeline)
    158 {
    159    if (pipeline->graphics.last_vgt_api_stage == MESA_SHADER_NONE)
    160       return false;
    161 
    162    assert(radv_pipeline_has_ngg(pipeline));
    163 
    164    struct radv_shader_variant *variant =
    165       pipeline->shaders[pipeline->graphics.last_vgt_api_stage];
    166 
    167    return variant->info.is_ngg_passthrough;
    168 }
    169 
    170 bool
    171 radv_pipeline_has_gs_copy_shader(const struct radv_pipeline *pipeline)
    172 {
    173    return !!pipeline->gs_copy_shader;
    174 }
    175 
    176 void
    177 radv_pipeline_destroy(struct radv_device *device, struct radv_pipeline *pipeline,
    178                       const VkAllocationCallbacks *allocator)
    179 {
    180    if (pipeline->type == RADV_PIPELINE_COMPUTE) {
    181       free(pipeline->compute.rt_group_handles);
    182       free(pipeline->compute.rt_stack_sizes);
    183    } else if (pipeline->type == RADV_PIPELINE_LIBRARY) {
    184       free(pipeline->library.groups);
    185       free(pipeline->library.stages);
    186    }
    187 
    188    for (unsigned i = 0; i < MESA_SHADER_STAGES; ++i)
    189       if (pipeline->shaders[i])
    190          radv_shader_variant_destroy(device, pipeline->shaders[i]);
    191 
    192    if (pipeline->gs_copy_shader)
    193       radv_shader_variant_destroy(device, pipeline->gs_copy_shader);
    194 
    195    if (pipeline->cs.buf)
    196       free(pipeline->cs.buf);
    197 
    198    vk_object_base_finish(&pipeline->base);
    199    vk_free2(&device->vk.alloc, allocator, pipeline);
    200 }
    201 
    202 void
    203 radv_DestroyPipeline(VkDevice _device, VkPipeline _pipeline,
    204                      const VkAllocationCallbacks *pAllocator)
    205 {
    206    RADV_FROM_HANDLE(radv_device, device, _device);
    207    RADV_FROM_HANDLE(radv_pipeline, pipeline, _pipeline);
    208 
    209    if (!_pipeline)
    210       return;
    211 
    212    radv_pipeline_destroy(device, pipeline, pAllocator);
    213 }
    214 
    215 uint32_t
    216 radv_get_hash_flags(const struct radv_device *device, bool stats)
    217 {
    218    uint32_t hash_flags = 0;
    219 
    220    if (device->physical_device->use_ngg_culling)
    221       hash_flags |= RADV_HASH_SHADER_USE_NGG_CULLING;
    222    if (device->instance->perftest_flags & RADV_PERFTEST_FORCE_EMULATE_RT)
    223       hash_flags |= RADV_HASH_SHADER_FORCE_EMULATE_RT;
    224    if (device->physical_device->cs_wave_size == 32)
    225       hash_flags |= RADV_HASH_SHADER_CS_WAVE32;
    226    if (device->physical_device->ps_wave_size == 32)
    227       hash_flags |= RADV_HASH_SHADER_PS_WAVE32;
    228    if (device->physical_device->ge_wave_size == 32)
    229       hash_flags |= RADV_HASH_SHADER_GE_WAVE32;
    230    if (device->physical_device->use_llvm)
    231       hash_flags |= RADV_HASH_SHADER_LLVM;
    232    if (stats)
    233       hash_flags |= RADV_HASH_SHADER_KEEP_STATISTICS;
    234    if (device->robust_buffer_access) /* forces per-attribute vertex descriptors */
    235       hash_flags |= RADV_HASH_SHADER_ROBUST_BUFFER_ACCESS;
    236    if (device->robust_buffer_access2) /* affects load/store vectorizer */
    237       hash_flags |= RADV_HASH_SHADER_ROBUST_BUFFER_ACCESS2;
    238    return hash_flags;
    239 }
    240 
    241 static void
    242 radv_pipeline_init_scratch(const struct radv_device *device, struct radv_pipeline *pipeline)
    243 {
    244    unsigned scratch_bytes_per_wave = 0;
    245    unsigned max_waves = 0;
    246 
    247    for (int i = 0; i < MESA_SHADER_STAGES; ++i) {
    248       if (pipeline->shaders[i] && pipeline->shaders[i]->config.scratch_bytes_per_wave) {
    249          unsigned max_stage_waves = device->scratch_waves;
    250 
    251          scratch_bytes_per_wave =
    252             MAX2(scratch_bytes_per_wave, pipeline->shaders[i]->config.scratch_bytes_per_wave);
    253 
    254          max_stage_waves =
    255             MIN2(max_stage_waves, 4 * device->physical_device->rad_info.num_good_compute_units *
    256                  radv_get_max_waves(device, pipeline->shaders[i], i));
    257          max_waves = MAX2(max_waves, max_stage_waves);
    258       }
    259    }
    260 
    261    pipeline->scratch_bytes_per_wave = scratch_bytes_per_wave;
    262    pipeline->max_waves = max_waves;
    263 }
    264 
    265 static uint32_t
    266 si_translate_blend_function(VkBlendOp op)
    267 {
    268    switch (op) {
    269    case VK_BLEND_OP_ADD:
    270       return V_028780_COMB_DST_PLUS_SRC;
    271    case VK_BLEND_OP_SUBTRACT:
    272       return V_028780_COMB_SRC_MINUS_DST;
    273    case VK_BLEND_OP_REVERSE_SUBTRACT:
    274       return V_028780_COMB_DST_MINUS_SRC;
    275    case VK_BLEND_OP_MIN:
    276       return V_028780_COMB_MIN_DST_SRC;
    277    case VK_BLEND_OP_MAX:
    278       return V_028780_COMB_MAX_DST_SRC;
    279    default:
    280       return 0;
    281    }
    282 }
    283 
    284 static uint32_t
    285 si_translate_blend_factor(VkBlendFactor factor)
    286 {
    287    switch (factor) {
    288    case VK_BLEND_FACTOR_ZERO:
    289       return V_028780_BLEND_ZERO;
    290    case VK_BLEND_FACTOR_ONE:
    291       return V_028780_BLEND_ONE;
    292    case VK_BLEND_FACTOR_SRC_COLOR:
    293       return V_028780_BLEND_SRC_COLOR;
    294    case VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR:
    295       return V_028780_BLEND_ONE_MINUS_SRC_COLOR;
    296    case VK_BLEND_FACTOR_DST_COLOR:
    297       return V_028780_BLEND_DST_COLOR;
    298    case VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR:
    299       return V_028780_BLEND_ONE_MINUS_DST_COLOR;
    300    case VK_BLEND_FACTOR_SRC_ALPHA:
    301       return V_028780_BLEND_SRC_ALPHA;
    302    case VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA:
    303       return V_028780_BLEND_ONE_MINUS_SRC_ALPHA;
    304    case VK_BLEND_FACTOR_DST_ALPHA:
    305       return V_028780_BLEND_DST_ALPHA;
    306    case VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA:
    307       return V_028780_BLEND_ONE_MINUS_DST_ALPHA;
    308    case VK_BLEND_FACTOR_CONSTANT_COLOR:
    309       return V_028780_BLEND_CONSTANT_COLOR;
    310    case VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR:
    311       return V_028780_BLEND_ONE_MINUS_CONSTANT_COLOR;
    312    case VK_BLEND_FACTOR_CONSTANT_ALPHA:
    313       return V_028780_BLEND_CONSTANT_ALPHA;
    314    case VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA:
    315       return V_028780_BLEND_ONE_MINUS_CONSTANT_ALPHA;
    316    case VK_BLEND_FACTOR_SRC_ALPHA_SATURATE:
    317       return V_028780_BLEND_SRC_ALPHA_SATURATE;
    318    case VK_BLEND_FACTOR_SRC1_COLOR:
    319       return V_028780_BLEND_SRC1_COLOR;
    320    case VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR:
    321       return V_028780_BLEND_INV_SRC1_COLOR;
    322    case VK_BLEND_FACTOR_SRC1_ALPHA:
    323       return V_028780_BLEND_SRC1_ALPHA;
    324    case VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA:
    325       return V_028780_BLEND_INV_SRC1_ALPHA;
    326    default:
    327       return 0;
    328    }
    329 }
    330 
    331 static uint32_t
    332 si_translate_blend_opt_function(VkBlendOp op)
    333 {
    334    switch (op) {
    335    case VK_BLEND_OP_ADD:
    336       return V_028760_OPT_COMB_ADD;
    337    case VK_BLEND_OP_SUBTRACT:
    338       return V_028760_OPT_COMB_SUBTRACT;
    339    case VK_BLEND_OP_REVERSE_SUBTRACT:
    340       return V_028760_OPT_COMB_REVSUBTRACT;
    341    case VK_BLEND_OP_MIN:
    342       return V_028760_OPT_COMB_MIN;
    343    case VK_BLEND_OP_MAX:
    344       return V_028760_OPT_COMB_MAX;
    345    default:
    346       return V_028760_OPT_COMB_BLEND_DISABLED;
    347    }
    348 }
    349 
    350 static uint32_t
    351 si_translate_blend_opt_factor(VkBlendFactor factor, bool is_alpha)
    352 {
    353    switch (factor) {
    354    case VK_BLEND_FACTOR_ZERO:
    355       return V_028760_BLEND_OPT_PRESERVE_NONE_IGNORE_ALL;
    356    case VK_BLEND_FACTOR_ONE:
    357       return V_028760_BLEND_OPT_PRESERVE_ALL_IGNORE_NONE;
    358    case VK_BLEND_FACTOR_SRC_COLOR:
    359       return is_alpha ? V_028760_BLEND_OPT_PRESERVE_A1_IGNORE_A0
    360                       : V_028760_BLEND_OPT_PRESERVE_C1_IGNORE_C0;
    361    case VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR:
    362       return is_alpha ? V_028760_BLEND_OPT_PRESERVE_A0_IGNORE_A1
    363                       : V_028760_BLEND_OPT_PRESERVE_C0_IGNORE_C1;
    364    case VK_BLEND_FACTOR_SRC_ALPHA:
    365       return V_028760_BLEND_OPT_PRESERVE_A1_IGNORE_A0;
    366    case VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA:
    367       return V_028760_BLEND_OPT_PRESERVE_A0_IGNORE_A1;
    368    case VK_BLEND_FACTOR_SRC_ALPHA_SATURATE:
    369       return is_alpha ? V_028760_BLEND_OPT_PRESERVE_ALL_IGNORE_NONE
    370                       : V_028760_BLEND_OPT_PRESERVE_NONE_IGNORE_A0;
    371    default:
    372       return V_028760_BLEND_OPT_PRESERVE_NONE_IGNORE_NONE;
    373    }
    374 }
    375 
    376 /**
    377  * Get rid of DST in the blend factors by commuting the operands:
    378  *    func(src * DST, dst * 0) ---> func(src * 0, dst * SRC)
    379  */
    380 static void
    381 si_blend_remove_dst(VkBlendOp *func, VkBlendFactor *src_factor, VkBlendFactor *dst_factor,
    382                     VkBlendFactor expected_dst, VkBlendFactor replacement_src)
    383 {
    384    if (*src_factor == expected_dst && *dst_factor == VK_BLEND_FACTOR_ZERO) {
    385       *src_factor = VK_BLEND_FACTOR_ZERO;
    386       *dst_factor = replacement_src;
    387 
    388       /* Commuting the operands requires reversing subtractions. */
    389       if (*func == VK_BLEND_OP_SUBTRACT)
    390          *func = VK_BLEND_OP_REVERSE_SUBTRACT;
    391       else if (*func == VK_BLEND_OP_REVERSE_SUBTRACT)
    392          *func = VK_BLEND_OP_SUBTRACT;
    393    }
    394 }
    395 
    396 static bool
    397 si_blend_factor_uses_dst(VkBlendFactor factor)
    398 {
    399    return factor == VK_BLEND_FACTOR_DST_COLOR || factor == VK_BLEND_FACTOR_DST_ALPHA ||
    400           factor == VK_BLEND_FACTOR_SRC_ALPHA_SATURATE ||
    401           factor == VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA ||
    402           factor == VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR;
    403 }
    404 
    405 static bool
    406 is_dual_src(VkBlendFactor factor)
    407 {
    408    switch (factor) {
    409    case VK_BLEND_FACTOR_SRC1_COLOR:
    410    case VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR:
    411    case VK_BLEND_FACTOR_SRC1_ALPHA:
    412    case VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA:
    413       return true;
    414    default:
    415       return false;
    416    }
    417 }
    418 
    419 static unsigned
    420 radv_choose_spi_color_format(const struct radv_device *device, VkFormat vk_format,
    421                              bool blend_enable, bool blend_need_alpha)
    422 {
    423    const struct util_format_description *desc = vk_format_description(vk_format);
    424    bool use_rbplus = device->physical_device->rad_info.rbplus_allowed;
    425    struct ac_spi_color_formats formats = {0};
    426    unsigned format, ntype, swap;
    427 
    428    format = radv_translate_colorformat(vk_format);
    429    ntype = radv_translate_color_numformat(vk_format, desc,
    430                                           vk_format_get_first_non_void_channel(vk_format));
    431    swap = radv_translate_colorswap(vk_format, false);
    432 
    433    ac_choose_spi_color_formats(format, swap, ntype, false, use_rbplus, &formats);
    434 
    435    if (blend_enable && blend_need_alpha)
    436       return formats.blend_alpha;
    437    else if (blend_need_alpha)
    438       return formats.alpha;
    439    else if (blend_enable)
    440       return formats.blend;
    441    else
    442       return formats.normal;
    443 }
    444 
    445 static bool
    446 format_is_int8(VkFormat format)
    447 {
    448    const struct util_format_description *desc = vk_format_description(format);
    449    int channel = vk_format_get_first_non_void_channel(format);
    450 
    451    return channel >= 0 && desc->channel[channel].pure_integer && desc->channel[channel].size == 8;
    452 }
    453 
    454 static bool
    455 format_is_int10(VkFormat format)
    456 {
    457    const struct util_format_description *desc = vk_format_description(format);
    458 
    459    if (desc->nr_channels != 4)
    460       return false;
    461    for (unsigned i = 0; i < 4; i++) {
    462       if (desc->channel[i].pure_integer && desc->channel[i].size == 10)
    463          return true;
    464    }
    465    return false;
    466 }
    467 
    468 static void
    469 radv_pipeline_compute_spi_color_formats(const struct radv_pipeline *pipeline,
    470                                         const VkGraphicsPipelineCreateInfo *pCreateInfo,
    471                                         struct radv_blend_state *blend)
    472 {
    473    RADV_FROM_HANDLE(radv_render_pass, pass, pCreateInfo->renderPass);
    474    struct radv_subpass *subpass = pass->subpasses + pCreateInfo->subpass;
    475    unsigned col_format = 0, is_int8 = 0, is_int10 = 0;
    476    unsigned num_targets;
    477 
    478    for (unsigned i = 0; i < (blend->single_cb_enable ? 1 : subpass->color_count); ++i) {
    479       unsigned cf;
    480 
    481       if (subpass->color_attachments[i].attachment == VK_ATTACHMENT_UNUSED ||
    482           !(blend->cb_target_mask & (0xfu << (i * 4)))) {
    483          cf = V_028714_SPI_SHADER_ZERO;
    484       } else {
    485          struct radv_render_pass_attachment *attachment =
    486             pass->attachments + subpass->color_attachments[i].attachment;
    487          bool blend_enable = blend->blend_enable_4bit & (0xfu << (i * 4));
    488 
    489          cf = radv_choose_spi_color_format(pipeline->device, attachment->format, blend_enable,
    490                                            blend->need_src_alpha & (1 << i));
    491 
    492          if (format_is_int8(attachment->format))
    493             is_int8 |= 1 << i;
    494          if (format_is_int10(attachment->format))
    495             is_int10 |= 1 << i;
    496       }
    497 
    498       col_format |= cf << (4 * i);
    499    }
    500 
    501    if (!(col_format & 0xf) && blend->need_src_alpha & (1 << 0)) {
    502       /* When a subpass doesn't have any color attachments, write the
    503        * alpha channel of MRT0 when alpha coverage is enabled because
    504        * the depth attachment needs it.
    505        */
    506       col_format |= V_028714_SPI_SHADER_32_AR;
    507    }
    508 
    509    /* If the i-th target format is set, all previous target formats must
    510     * be non-zero to avoid hangs.
    511     */
    512    num_targets = (util_last_bit(col_format) + 3) / 4;
    513    for (unsigned i = 0; i < num_targets; i++) {
    514       if (!(col_format & (0xfu << (i * 4)))) {
    515          col_format |= V_028714_SPI_SHADER_32_R << (i * 4);
    516       }
    517    }
    518 
    519    /* The output for dual source blending should have the same format as
    520     * the first output.
    521     */
    522    if (blend->mrt0_is_dual_src) {
    523       assert(!(col_format >> 4));
    524       col_format |= (col_format & 0xf) << 4;
    525    }
    526 
    527    blend->cb_shader_mask = ac_get_cb_shader_mask(col_format);
    528    blend->spi_shader_col_format = col_format;
    529    blend->col_format_is_int8 = is_int8;
    530    blend->col_format_is_int10 = is_int10;
    531 }
    532 
    533 /*
    534  * Ordered so that for each i,
    535  * radv_format_meta_fs_key(radv_fs_key_format_exemplars[i]) == i.
    536  */
    537 const VkFormat radv_fs_key_format_exemplars[NUM_META_FS_KEYS] = {
    538    VK_FORMAT_R32_SFLOAT,
    539    VK_FORMAT_R32G32_SFLOAT,
    540    VK_FORMAT_R8G8B8A8_UNORM,
    541    VK_FORMAT_R16G16B16A16_UNORM,
    542    VK_FORMAT_R16G16B16A16_SNORM,
    543    VK_FORMAT_R16G16B16A16_UINT,
    544    VK_FORMAT_R16G16B16A16_SINT,
    545    VK_FORMAT_R32G32B32A32_SFLOAT,
    546    VK_FORMAT_R8G8B8A8_UINT,
    547    VK_FORMAT_R8G8B8A8_SINT,
    548    VK_FORMAT_A2R10G10B10_UINT_PACK32,
    549    VK_FORMAT_A2R10G10B10_SINT_PACK32,
    550 };
    551 
    552 unsigned
    553 radv_format_meta_fs_key(struct radv_device *device, VkFormat format)
    554 {
    555    unsigned col_format = radv_choose_spi_color_format(device, format, false, false);
    556    assert(col_format != V_028714_SPI_SHADER_32_AR);
    557 
    558    bool is_int8 = format_is_int8(format);
    559    bool is_int10 = format_is_int10(format);
    560 
    561    if (col_format == V_028714_SPI_SHADER_UINT16_ABGR && is_int8)
    562       return 8;
    563    else if (col_format == V_028714_SPI_SHADER_SINT16_ABGR && is_int8)
    564       return 9;
    565    else if (col_format == V_028714_SPI_SHADER_UINT16_ABGR && is_int10)
    566       return 10;
    567    else if (col_format == V_028714_SPI_SHADER_SINT16_ABGR && is_int10)
    568       return 11;
    569    else {
    570       if (col_format >= V_028714_SPI_SHADER_32_AR)
    571          --col_format; /* Skip V_028714_SPI_SHADER_32_AR  since there is no such VkFormat */
    572 
    573       --col_format; /* Skip V_028714_SPI_SHADER_ZERO */
    574       return col_format;
    575    }
    576 }
    577 
    578 static void
    579 radv_blend_check_commutativity(struct radv_blend_state *blend, VkBlendOp op, VkBlendFactor src,
    580                                VkBlendFactor dst, unsigned chanmask)
    581 {
    582    /* Src factor is allowed when it does not depend on Dst. */
    583    static const uint32_t src_allowed =
    584       (1u << VK_BLEND_FACTOR_ONE) | (1u << VK_BLEND_FACTOR_SRC_COLOR) |
    585       (1u << VK_BLEND_FACTOR_SRC_ALPHA) | (1u << VK_BLEND_FACTOR_SRC_ALPHA_SATURATE) |
    586       (1u << VK_BLEND_FACTOR_CONSTANT_COLOR) | (1u << VK_BLEND_FACTOR_CONSTANT_ALPHA) |
    587       (1u << VK_BLEND_FACTOR_SRC1_COLOR) | (1u << VK_BLEND_FACTOR_SRC1_ALPHA) |
    588       (1u << VK_BLEND_FACTOR_ZERO) | (1u << VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR) |
    589       (1u << VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA) |
    590       (1u << VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR) |
    591       (1u << VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA) |
    592       (1u << VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR) | (1u << VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA);
    593 
    594    if (dst == VK_BLEND_FACTOR_ONE && (src_allowed & (1u << src))) {
    595       /* Addition is commutative, but floating point addition isn't
    596        * associative: subtle changes can be introduced via different
    597        * rounding. Be conservative, only enable for min and max.
    598        */
    599       if (op == VK_BLEND_OP_MAX || op == VK_BLEND_OP_MIN)
    600          blend->commutative_4bit |= chanmask;
    601    }
    602 }
    603 
    604 static struct radv_blend_state
    605 radv_pipeline_init_blend_state(struct radv_pipeline *pipeline,
    606                                const VkGraphicsPipelineCreateInfo *pCreateInfo,
    607                                const struct radv_graphics_pipeline_create_info *extra)
    608 {
    609    const VkPipelineColorBlendStateCreateInfo *vkblend =
    610       radv_pipeline_get_color_blend_state(pCreateInfo);
    611    const VkPipelineMultisampleStateCreateInfo *vkms =
    612       radv_pipeline_get_multisample_state(pCreateInfo);
    613    struct radv_blend_state blend = {0};
    614    unsigned mode = V_028808_CB_NORMAL;
    615    unsigned cb_color_control = 0;
    616    int i;
    617 
    618    if (extra && extra->custom_blend_mode) {
    619       blend.single_cb_enable = true;
    620       mode = extra->custom_blend_mode;
    621    }
    622 
    623    if (vkblend) {
    624       if (vkblend->logicOpEnable)
    625          cb_color_control |= S_028808_ROP3(si_translate_blend_logic_op(vkblend->logicOp));
    626       else
    627          cb_color_control |= S_028808_ROP3(V_028808_ROP3_COPY);
    628    }
    629 
    630    if (pipeline->device->instance->debug_flags & RADV_DEBUG_NO_ATOC_DITHERING)
    631    {
    632       blend.db_alpha_to_mask = S_028B70_ALPHA_TO_MASK_OFFSET0(2) | S_028B70_ALPHA_TO_MASK_OFFSET1(2) |
    633                                S_028B70_ALPHA_TO_MASK_OFFSET2(2) | S_028B70_ALPHA_TO_MASK_OFFSET3(2) |
    634                                S_028B70_OFFSET_ROUND(0);
    635    }
    636    else
    637    {
    638       blend.db_alpha_to_mask = S_028B70_ALPHA_TO_MASK_OFFSET0(3) | S_028B70_ALPHA_TO_MASK_OFFSET1(1) |
    639                                S_028B70_ALPHA_TO_MASK_OFFSET2(0) | S_028B70_ALPHA_TO_MASK_OFFSET3(2) |
    640                                S_028B70_OFFSET_ROUND(1);
    641    }
    642 
    643    if (vkms && vkms->alphaToCoverageEnable) {
    644       blend.db_alpha_to_mask |= S_028B70_ALPHA_TO_MASK_ENABLE(1);
    645       blend.need_src_alpha |= 0x1;
    646    }
    647 
    648    blend.cb_target_mask = 0;
    649    if (vkblend) {
    650       for (i = 0; i < vkblend->attachmentCount; i++) {
    651          const VkPipelineColorBlendAttachmentState *att = &vkblend->pAttachments[i];
    652          unsigned blend_cntl = 0;
    653          unsigned srcRGB_opt, dstRGB_opt, srcA_opt, dstA_opt;
    654          VkBlendOp eqRGB = att->colorBlendOp;
    655          VkBlendFactor srcRGB = att->srcColorBlendFactor;
    656          VkBlendFactor dstRGB = att->dstColorBlendFactor;
    657          VkBlendOp eqA = att->alphaBlendOp;
    658          VkBlendFactor srcA = att->srcAlphaBlendFactor;
    659          VkBlendFactor dstA = att->dstAlphaBlendFactor;
    660 
    661          blend.sx_mrt_blend_opt[i] = S_028760_COLOR_COMB_FCN(V_028760_OPT_COMB_BLEND_DISABLED) |
    662                                      S_028760_ALPHA_COMB_FCN(V_028760_OPT_COMB_BLEND_DISABLED);
    663 
    664          if (!att->colorWriteMask)
    665             continue;
    666 
    667          /* Ignore other blend targets if dual-source blending
    668           * is enabled to prevent wrong behaviour.
    669           */
    670          if (blend.mrt0_is_dual_src)
    671             continue;
    672 
    673          blend.cb_target_mask |= (unsigned)att->colorWriteMask << (4 * i);
    674          blend.cb_target_enabled_4bit |= 0xfu << (4 * i);
    675          if (!att->blendEnable) {
    676             blend.cb_blend_control[i] = blend_cntl;
    677             continue;
    678          }
    679 
    680          if (is_dual_src(srcRGB) || is_dual_src(dstRGB) || is_dual_src(srcA) || is_dual_src(dstA))
    681             if (i == 0)
    682                blend.mrt0_is_dual_src = true;
    683 
    684          if (eqRGB == VK_BLEND_OP_MIN || eqRGB == VK_BLEND_OP_MAX) {
    685             srcRGB = VK_BLEND_FACTOR_ONE;
    686             dstRGB = VK_BLEND_FACTOR_ONE;
    687          }
    688          if (eqA == VK_BLEND_OP_MIN || eqA == VK_BLEND_OP_MAX) {
    689             srcA = VK_BLEND_FACTOR_ONE;
    690             dstA = VK_BLEND_FACTOR_ONE;
    691          }
    692 
    693          radv_blend_check_commutativity(&blend, eqRGB, srcRGB, dstRGB, 0x7u << (4 * i));
    694          radv_blend_check_commutativity(&blend, eqA, srcA, dstA, 0x8u << (4 * i));
    695 
    696          /* Blending optimizations for RB+.
    697           * These transformations don't change the behavior.
    698           *
    699           * First, get rid of DST in the blend factors:
    700           *    func(src * DST, dst * 0) ---> func(src * 0, dst * SRC)
    701           */
    702          si_blend_remove_dst(&eqRGB, &srcRGB, &dstRGB, VK_BLEND_FACTOR_DST_COLOR,
    703                              VK_BLEND_FACTOR_SRC_COLOR);
    704 
    705          si_blend_remove_dst(&eqA, &srcA, &dstA, VK_BLEND_FACTOR_DST_COLOR,
    706                              VK_BLEND_FACTOR_SRC_COLOR);
    707 
    708          si_blend_remove_dst(&eqA, &srcA, &dstA, VK_BLEND_FACTOR_DST_ALPHA,
    709                              VK_BLEND_FACTOR_SRC_ALPHA);
    710 
    711          /* Look up the ideal settings from tables. */
    712          srcRGB_opt = si_translate_blend_opt_factor(srcRGB, false);
    713          dstRGB_opt = si_translate_blend_opt_factor(dstRGB, false);
    714          srcA_opt = si_translate_blend_opt_factor(srcA, true);
    715          dstA_opt = si_translate_blend_opt_factor(dstA, true);
    716 
    717          /* Handle interdependencies. */
    718          if (si_blend_factor_uses_dst(srcRGB))
    719             dstRGB_opt = V_028760_BLEND_OPT_PRESERVE_NONE_IGNORE_NONE;
    720          if (si_blend_factor_uses_dst(srcA))
    721             dstA_opt = V_028760_BLEND_OPT_PRESERVE_NONE_IGNORE_NONE;
    722 
    723          if (srcRGB == VK_BLEND_FACTOR_SRC_ALPHA_SATURATE &&
    724              (dstRGB == VK_BLEND_FACTOR_ZERO || dstRGB == VK_BLEND_FACTOR_SRC_ALPHA ||
    725               dstRGB == VK_BLEND_FACTOR_SRC_ALPHA_SATURATE))
    726             dstRGB_opt = V_028760_BLEND_OPT_PRESERVE_NONE_IGNORE_A0;
    727 
    728          /* Set the final value. */
    729          blend.sx_mrt_blend_opt[i] =
    730             S_028760_COLOR_SRC_OPT(srcRGB_opt) | S_028760_COLOR_DST_OPT(dstRGB_opt) |
    731             S_028760_COLOR_COMB_FCN(si_translate_blend_opt_function(eqRGB)) |
    732             S_028760_ALPHA_SRC_OPT(srcA_opt) | S_028760_ALPHA_DST_OPT(dstA_opt) |
    733             S_028760_ALPHA_COMB_FCN(si_translate_blend_opt_function(eqA));
    734          blend_cntl |= S_028780_ENABLE(1);
    735 
    736          blend_cntl |= S_028780_COLOR_COMB_FCN(si_translate_blend_function(eqRGB));
    737          blend_cntl |= S_028780_COLOR_SRCBLEND(si_translate_blend_factor(srcRGB));
    738          blend_cntl |= S_028780_COLOR_DESTBLEND(si_translate_blend_factor(dstRGB));
    739          if (srcA != srcRGB || dstA != dstRGB || eqA != eqRGB) {
    740             blend_cntl |= S_028780_SEPARATE_ALPHA_BLEND(1);
    741             blend_cntl |= S_028780_ALPHA_COMB_FCN(si_translate_blend_function(eqA));
    742             blend_cntl |= S_028780_ALPHA_SRCBLEND(si_translate_blend_factor(srcA));
    743             blend_cntl |= S_028780_ALPHA_DESTBLEND(si_translate_blend_factor(dstA));
    744          }
    745          blend.cb_blend_control[i] = blend_cntl;
    746 
    747          blend.blend_enable_4bit |= 0xfu << (i * 4);
    748 
    749          if (srcRGB == VK_BLEND_FACTOR_SRC_ALPHA || dstRGB == VK_BLEND_FACTOR_SRC_ALPHA ||
    750              srcRGB == VK_BLEND_FACTOR_SRC_ALPHA_SATURATE ||
    751              dstRGB == VK_BLEND_FACTOR_SRC_ALPHA_SATURATE ||
    752              srcRGB == VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA ||
    753              dstRGB == VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA)
    754             blend.need_src_alpha |= 1 << i;
    755       }
    756       for (i = vkblend->attachmentCount; i < 8; i++) {
    757          blend.cb_blend_control[i] = 0;
    758          blend.sx_mrt_blend_opt[i] = S_028760_COLOR_COMB_FCN(V_028760_OPT_COMB_BLEND_DISABLED) |
    759                                      S_028760_ALPHA_COMB_FCN(V_028760_OPT_COMB_BLEND_DISABLED);
    760       }
    761    }
    762 
    763    if (pipeline->device->physical_device->rad_info.has_rbplus) {
    764       /* Disable RB+ blend optimizations for dual source blending. */
    765       if (blend.mrt0_is_dual_src) {
    766          for (i = 0; i < 8; i++) {
    767             blend.sx_mrt_blend_opt[i] = S_028760_COLOR_COMB_FCN(V_028760_OPT_COMB_NONE) |
    768                                         S_028760_ALPHA_COMB_FCN(V_028760_OPT_COMB_NONE);
    769          }
    770       }
    771 
    772       /* RB+ doesn't work with dual source blending, logic op and
    773        * RESOLVE.
    774        */
    775       if (blend.mrt0_is_dual_src || (vkblend && vkblend->logicOpEnable) ||
    776           mode == V_028808_CB_RESOLVE)
    777          cb_color_control |= S_028808_DISABLE_DUAL_QUAD(1);
    778    }
    779 
    780    if (blend.cb_target_mask)
    781       cb_color_control |= S_028808_MODE(mode);
    782    else
    783       cb_color_control |= S_028808_MODE(V_028808_CB_DISABLE);
    784 
    785    radv_pipeline_compute_spi_color_formats(pipeline, pCreateInfo, &blend);
    786 
    787    pipeline->graphics.cb_color_control = cb_color_control;
    788 
    789    return blend;
    790 }
    791 
    792 static uint32_t
    793 si_translate_fill(VkPolygonMode func)
    794 {
    795    switch (func) {
    796    case VK_POLYGON_MODE_FILL:
    797       return V_028814_X_DRAW_TRIANGLES;
    798    case VK_POLYGON_MODE_LINE:
    799       return V_028814_X_DRAW_LINES;
    800    case VK_POLYGON_MODE_POINT:
    801       return V_028814_X_DRAW_POINTS;
    802    default:
    803       assert(0);
    804       return V_028814_X_DRAW_POINTS;
    805    }
    806 }
    807 
    808 static uint8_t
    809 radv_pipeline_get_ps_iter_samples(const VkGraphicsPipelineCreateInfo *pCreateInfo)
    810 {
    811    const VkPipelineMultisampleStateCreateInfo *vkms = pCreateInfo->pMultisampleState;
    812    RADV_FROM_HANDLE(radv_render_pass, pass, pCreateInfo->renderPass);
    813    struct radv_subpass *subpass = &pass->subpasses[pCreateInfo->subpass];
    814    uint32_t ps_iter_samples = 1;
    815    uint32_t num_samples;
    816 
    817    /* From the Vulkan 1.1.129 spec, 26.7. Sample Shading:
    818     *
    819     * "If the VK_AMD_mixed_attachment_samples extension is enabled and the
    820     *  subpass uses color attachments, totalSamples is the number of
    821     *  samples of the color attachments. Otherwise, totalSamples is the
    822     *  value of VkPipelineMultisampleStateCreateInfo::rasterizationSamples
    823     *  specified at pipeline creation time."
    824     */
    825    if (subpass->has_color_att) {
    826       num_samples = subpass->color_sample_count;
    827    } else {
    828       num_samples = vkms->rasterizationSamples;
    829    }
    830 
    831    if (vkms->sampleShadingEnable) {
    832       ps_iter_samples = ceilf(vkms->minSampleShading * num_samples);
    833       ps_iter_samples = util_next_power_of_two(ps_iter_samples);
    834    }
    835    return ps_iter_samples;
    836 }
    837 
    838 static bool
    839 radv_is_depth_write_enabled(const VkPipelineDepthStencilStateCreateInfo *pCreateInfo)
    840 {
    841    return pCreateInfo->depthTestEnable && pCreateInfo->depthWriteEnable &&
    842           pCreateInfo->depthCompareOp != VK_COMPARE_OP_NEVER;
    843 }
    844 
    845 static bool
    846 radv_writes_stencil(const VkStencilOpState *state)
    847 {
    848    return state->writeMask &&
    849           (state->failOp != VK_STENCIL_OP_KEEP || state->passOp != VK_STENCIL_OP_KEEP ||
    850            state->depthFailOp != VK_STENCIL_OP_KEEP);
    851 }
    852 
    853 static bool
    854 radv_is_stencil_write_enabled(const VkPipelineDepthStencilStateCreateInfo *pCreateInfo)
    855 {
    856    return pCreateInfo->stencilTestEnable &&
    857           (radv_writes_stencil(&pCreateInfo->front) || radv_writes_stencil(&pCreateInfo->back));
    858 }
    859 
    860 static bool
    861 radv_is_ds_write_enabled(const VkPipelineDepthStencilStateCreateInfo *pCreateInfo)
    862 {
    863    return radv_is_depth_write_enabled(pCreateInfo) || radv_is_stencil_write_enabled(pCreateInfo);
    864 }
    865 
    866 static bool
    867 radv_order_invariant_stencil_op(VkStencilOp op)
    868 {
    869    /* REPLACE is normally order invariant, except when the stencil
    870     * reference value is written by the fragment shader. Tracking this
    871     * interaction does not seem worth the effort, so be conservative.
    872     */
    873    return op != VK_STENCIL_OP_INCREMENT_AND_CLAMP && op != VK_STENCIL_OP_DECREMENT_AND_CLAMP &&
    874           op != VK_STENCIL_OP_REPLACE;
    875 }
    876 
    877 static bool
    878 radv_order_invariant_stencil_state(const VkStencilOpState *state)
    879 {
    880    /* Compute whether, assuming Z writes are disabled, this stencil state
    881     * is order invariant in the sense that the set of passing fragments as
    882     * well as the final stencil buffer result does not depend on the order
    883     * of fragments.
    884     */
    885    return !state->writeMask ||
    886           /* The following assumes that Z writes are disabled. */
    887           (state->compareOp == VK_COMPARE_OP_ALWAYS &&
    888            radv_order_invariant_stencil_op(state->passOp) &&
    889            radv_order_invariant_stencil_op(state->depthFailOp)) ||
    890           (state->compareOp == VK_COMPARE_OP_NEVER &&
    891            radv_order_invariant_stencil_op(state->failOp));
    892 }
    893 
    894 static bool
    895 radv_pipeline_has_dynamic_ds_states(const VkGraphicsPipelineCreateInfo *pCreateInfo)
    896 {
    897    VkDynamicState ds_states[] = {
    898       VK_DYNAMIC_STATE_DEPTH_TEST_ENABLE_EXT, VK_DYNAMIC_STATE_DEPTH_WRITE_ENABLE_EXT,
    899       VK_DYNAMIC_STATE_DEPTH_COMPARE_OP_EXT,  VK_DYNAMIC_STATE_STENCIL_TEST_ENABLE_EXT,
    900       VK_DYNAMIC_STATE_STENCIL_OP_EXT,
    901    };
    902 
    903    for (uint32_t i = 0; i < ARRAY_SIZE(ds_states); i++) {
    904       if (radv_is_state_dynamic(pCreateInfo, ds_states[i]))
    905          return true;
    906    }
    907 
    908    return false;
    909 }
    910 
    911 static bool
    912 radv_pipeline_out_of_order_rast(struct radv_pipeline *pipeline,
    913                                 const struct radv_blend_state *blend,
    914                                 const VkGraphicsPipelineCreateInfo *pCreateInfo)
    915 {
    916    RADV_FROM_HANDLE(radv_render_pass, pass, pCreateInfo->renderPass);
    917    struct radv_subpass *subpass = pass->subpasses + pCreateInfo->subpass;
    918    const VkPipelineDepthStencilStateCreateInfo *vkds =
    919       radv_pipeline_get_depth_stencil_state(pCreateInfo);
    920    const VkPipelineColorBlendStateCreateInfo *vkblend =
    921       radv_pipeline_get_color_blend_state(pCreateInfo);
    922    unsigned colormask = blend->cb_target_enabled_4bit;
    923 
    924    if (!pipeline->device->physical_device->out_of_order_rast_allowed)
    925       return false;
    926 
    927    /* Be conservative if a logic operation is enabled with color buffers. */
    928    if (colormask && vkblend && vkblend->logicOpEnable)
    929       return false;
    930 
    931    /* Be conservative if an extended dynamic depth/stencil state is
    932     * enabled because the driver can't update out-of-order rasterization
    933     * dynamically.
    934     */
    935    if (radv_pipeline_has_dynamic_ds_states(pCreateInfo))
    936       return false;
    937 
    938    /* Default depth/stencil invariance when no attachment is bound. */
    939    struct radv_dsa_order_invariance dsa_order_invariant = {.zs = true, .pass_set = true};
    940 
    941    if (vkds) {
    942       struct radv_render_pass_attachment *attachment =
    943          pass->attachments + subpass->depth_stencil_attachment->attachment;
    944       bool has_stencil = vk_format_has_stencil(attachment->format);
    945       struct radv_dsa_order_invariance order_invariance[2];
    946       struct radv_shader_variant *ps = pipeline->shaders[MESA_SHADER_FRAGMENT];
    947 
    948       /* Compute depth/stencil order invariance in order to know if
    949        * it's safe to enable out-of-order.
    950        */
    951       bool zfunc_is_ordered = vkds->depthCompareOp == VK_COMPARE_OP_NEVER ||
    952                               vkds->depthCompareOp == VK_COMPARE_OP_LESS ||
    953                               vkds->depthCompareOp == VK_COMPARE_OP_LESS_OR_EQUAL ||
    954                               vkds->depthCompareOp == VK_COMPARE_OP_GREATER ||
    955                               vkds->depthCompareOp == VK_COMPARE_OP_GREATER_OR_EQUAL;
    956 
    957       bool nozwrite_and_order_invariant_stencil =
    958          !radv_is_ds_write_enabled(vkds) ||
    959          (!radv_is_depth_write_enabled(vkds) && radv_order_invariant_stencil_state(&vkds->front) &&
    960           radv_order_invariant_stencil_state(&vkds->back));
    961 
    962       order_invariance[1].zs = nozwrite_and_order_invariant_stencil ||
    963                                (!radv_is_stencil_write_enabled(vkds) && zfunc_is_ordered);
    964       order_invariance[0].zs = !radv_is_depth_write_enabled(vkds) || zfunc_is_ordered;
    965 
    966       order_invariance[1].pass_set =
    967          nozwrite_and_order_invariant_stencil ||
    968          (!radv_is_stencil_write_enabled(vkds) && (vkds->depthCompareOp == VK_COMPARE_OP_ALWAYS ||
    969                                                    vkds->depthCompareOp == VK_COMPARE_OP_NEVER));
    970       order_invariance[0].pass_set =
    971          !radv_is_depth_write_enabled(vkds) || (vkds->depthCompareOp == VK_COMPARE_OP_ALWAYS ||
    972                                                 vkds->depthCompareOp == VK_COMPARE_OP_NEVER);
    973 
    974       dsa_order_invariant = order_invariance[has_stencil];
    975       if (!dsa_order_invariant.zs)
    976          return false;
    977 
    978       /* The set of PS invocations is always order invariant,
    979        * except when early Z/S tests are requested.
    980        */
    981       if (ps && ps->info.ps.writes_memory && ps->info.ps.early_fragment_test &&
    982           !dsa_order_invariant.pass_set)
    983          return false;
    984 
    985       /* Determine if out-of-order rasterization should be disabled
    986        * when occlusion queries are used.
    987        */
    988       pipeline->graphics.disable_out_of_order_rast_for_occlusion = !dsa_order_invariant.pass_set;
    989    }
    990 
    991    /* No color buffers are enabled for writing. */
    992    if (!colormask)
    993       return true;
    994 
    995    unsigned blendmask = colormask & blend->blend_enable_4bit;
    996 
    997    if (blendmask) {
    998       /* Only commutative blending. */
    999       if (blendmask & ~blend->commutative_4bit)
   1000          return false;
   1001 
   1002       if (!dsa_order_invariant.pass_set)
   1003          return false;
   1004    }
   1005 
   1006    if (colormask & ~blendmask)
   1007       return false;
   1008 
   1009    return true;
   1010 }
   1011 
   1012 static const VkConservativeRasterizationModeEXT
   1013 radv_get_conservative_raster_mode(const VkPipelineRasterizationStateCreateInfo *pCreateInfo)
   1014 {
   1015    const VkPipelineRasterizationConservativeStateCreateInfoEXT *conservative_raster =
   1016       vk_find_struct_const(pCreateInfo->pNext,
   1017                            PIPELINE_RASTERIZATION_CONSERVATIVE_STATE_CREATE_INFO_EXT);
   1018 
   1019    if (!conservative_raster)
   1020       return VK_CONSERVATIVE_RASTERIZATION_MODE_DISABLED_EXT;
   1021    return conservative_raster->conservativeRasterizationMode;
   1022 }
   1023 
   1024 static void
   1025 radv_pipeline_init_multisample_state(struct radv_pipeline *pipeline,
   1026                                      const struct radv_blend_state *blend,
   1027                                      const VkGraphicsPipelineCreateInfo *pCreateInfo)
   1028 {
   1029    const VkPipelineMultisampleStateCreateInfo *vkms =
   1030       radv_pipeline_get_multisample_state(pCreateInfo);
   1031    struct radv_multisample_state *ms = &pipeline->graphics.ms;
   1032    unsigned num_tile_pipes = pipeline->device->physical_device->rad_info.num_tile_pipes;
   1033    const VkConservativeRasterizationModeEXT mode =
   1034       radv_get_conservative_raster_mode(pCreateInfo->pRasterizationState);
   1035    bool out_of_order_rast = false;
   1036    int ps_iter_samples = 1;
   1037    uint32_t mask = 0xffff;
   1038 
   1039    if (vkms) {
   1040       ms->num_samples = vkms->rasterizationSamples;
   1041 
   1042       /* From the Vulkan 1.1.129 spec, 26.7. Sample Shading:
   1043        *
   1044        * "Sample shading is enabled for a graphics pipeline:
   1045        *
   1046        * - If the interface of the fragment shader entry point of the
   1047        *   graphics pipeline includes an input variable decorated
   1048        *   with SampleId or SamplePosition. In this case
   1049        *   minSampleShadingFactor takes the value 1.0.
   1050        * - Else if the sampleShadingEnable member of the
   1051        *   VkPipelineMultisampleStateCreateInfo structure specified
   1052        *   when creating the graphics pipeline is set to VK_TRUE. In
   1053        *   this case minSampleShadingFactor takes the value of
   1054        *   VkPipelineMultisampleStateCreateInfo::minSampleShading.
   1055        *
   1056        * Otherwise, sample shading is considered disabled."
   1057        */
   1058       if (pipeline->shaders[MESA_SHADER_FRAGMENT]->info.ps.uses_sample_shading) {
   1059          ps_iter_samples = ms->num_samples;
   1060       } else {
   1061          ps_iter_samples = radv_pipeline_get_ps_iter_samples(pCreateInfo);
   1062       }
   1063    } else {
   1064       ms->num_samples = 1;
   1065    }
   1066 
   1067    const struct VkPipelineRasterizationStateRasterizationOrderAMD *raster_order =
   1068       vk_find_struct_const(pCreateInfo->pRasterizationState->pNext,
   1069                            PIPELINE_RASTERIZATION_STATE_RASTERIZATION_ORDER_AMD);
   1070    if (raster_order && raster_order->rasterizationOrder == VK_RASTERIZATION_ORDER_RELAXED_AMD) {
   1071       /* Out-of-order rasterization is explicitly enabled by the
   1072        * application.
   1073        */
   1074       out_of_order_rast = true;
   1075    } else {
   1076       /* Determine if the driver can enable out-of-order
   1077        * rasterization internally.
   1078        */
   1079       out_of_order_rast = radv_pipeline_out_of_order_rast(pipeline, blend, pCreateInfo);
   1080    }
   1081 
   1082    ms->pa_sc_aa_config = 0;
   1083    ms->db_eqaa = S_028804_HIGH_QUALITY_INTERSECTIONS(1) | S_028804_INCOHERENT_EQAA_READS(1) |
   1084                  S_028804_INTERPOLATE_COMP_Z(1) | S_028804_STATIC_ANCHOR_ASSOCIATIONS(1);
   1085 
   1086    /* Adjust MSAA state if conservative rasterization is enabled. */
   1087    if (mode != VK_CONSERVATIVE_RASTERIZATION_MODE_DISABLED_EXT) {
   1088       ms->pa_sc_aa_config |= S_028BE0_AA_MASK_CENTROID_DTMN(1);
   1089 
   1090       ms->db_eqaa |=
   1091          S_028804_ENABLE_POSTZ_OVERRASTERIZATION(1) | S_028804_OVERRASTERIZATION_AMOUNT(4);
   1092    }
   1093 
   1094    ms->pa_sc_mode_cntl_1 =
   1095       S_028A4C_WALK_FENCE_ENABLE(1) | // TODO linear dst fixes
   1096       S_028A4C_WALK_FENCE_SIZE(num_tile_pipes == 2 ? 2 : 3) |
   1097       S_028A4C_OUT_OF_ORDER_PRIMITIVE_ENABLE(out_of_order_rast) |
   1098       S_028A4C_OUT_OF_ORDER_WATER_MARK(0x7) |
   1099       /* always 1: */
   1100       S_028A4C_WALK_ALIGN8_PRIM_FITS_ST(1) | S_028A4C_SUPERTILE_WALK_ORDER_ENABLE(1) |
   1101       S_028A4C_TILE_WALK_ORDER_ENABLE(1) | S_028A4C_MULTI_SHADER_ENGINE_PRIM_DISCARD_ENABLE(1) |
   1102       S_028A4C_FORCE_EOV_CNTDWN_ENABLE(1) | S_028A4C_FORCE_EOV_REZ_ENABLE(1);
   1103    ms->pa_sc_mode_cntl_0 = S_028A48_ALTERNATE_RBS_PER_TILE(
   1104                               pipeline->device->physical_device->rad_info.chip_class >= GFX9) |
   1105                            S_028A48_VPORT_SCISSOR_ENABLE(1);
   1106 
   1107    const VkPipelineRasterizationLineStateCreateInfoEXT *rast_line = vk_find_struct_const(
   1108       pCreateInfo->pRasterizationState->pNext, PIPELINE_RASTERIZATION_LINE_STATE_CREATE_INFO_EXT);
   1109    if (rast_line) {
   1110       ms->pa_sc_mode_cntl_0 |= S_028A48_LINE_STIPPLE_ENABLE(rast_line->stippledLineEnable);
   1111       if (rast_line->lineRasterizationMode == VK_LINE_RASTERIZATION_MODE_BRESENHAM_EXT) {
   1112          /* From the Vulkan spec 1.1.129:
   1113           *
   1114           * "When VK_LINE_RASTERIZATION_MODE_BRESENHAM_EXT lines
   1115           *  are being rasterized, sample locations may all be
   1116           *  treated as being at the pixel center (this may
   1117           *  affect attribute and depth interpolation)."
   1118           */
   1119          ms->num_samples = 1;
   1120       }
   1121    }
   1122 
   1123    if (ms->num_samples > 1) {
   1124       RADV_FROM_HANDLE(radv_render_pass, pass, pCreateInfo->renderPass);
   1125       struct radv_subpass *subpass = &pass->subpasses[pCreateInfo->subpass];
   1126       uint32_t z_samples =
   1127          subpass->depth_stencil_attachment ? subpass->depth_sample_count : ms->num_samples;
   1128       unsigned log_samples = util_logbase2(ms->num_samples);
   1129       unsigned log_z_samples = util_logbase2(z_samples);
   1130       unsigned log_ps_iter_samples = util_logbase2(ps_iter_samples);
   1131       ms->pa_sc_mode_cntl_0 |= S_028A48_MSAA_ENABLE(1);
   1132       ms->db_eqaa |= S_028804_MAX_ANCHOR_SAMPLES(log_z_samples) |
   1133                      S_028804_PS_ITER_SAMPLES(log_ps_iter_samples) |
   1134                      S_028804_MASK_EXPORT_NUM_SAMPLES(log_samples) |
   1135                      S_028804_ALPHA_TO_MASK_NUM_SAMPLES(log_samples);
   1136       ms->pa_sc_aa_config |=
   1137          S_028BE0_MSAA_NUM_SAMPLES(log_samples) |
   1138          S_028BE0_MAX_SAMPLE_DIST(radv_get_default_max_sample_dist(log_samples)) |
   1139          S_028BE0_MSAA_EXPOSED_SAMPLES(log_samples) | /* CM_R_028BE0_PA_SC_AA_CONFIG */
   1140          S_028BE0_COVERED_CENTROID_IS_CENTER(
   1141             pipeline->device->physical_device->rad_info.chip_class >= GFX10_3);
   1142       ms->pa_sc_mode_cntl_1 |= S_028A4C_PS_ITER_SAMPLE(ps_iter_samples > 1);
   1143       if (ps_iter_samples > 1)
   1144          pipeline->graphics.spi_baryc_cntl |= S_0286E0_POS_FLOAT_LOCATION(2);
   1145    }
   1146 
   1147    if (vkms && vkms->pSampleMask) {
   1148       mask = vkms->pSampleMask[0] & 0xffff;
   1149    }
   1150 
   1151    ms->pa_sc_aa_mask[0] = mask | (mask << 16);
   1152    ms->pa_sc_aa_mask[1] = mask | (mask << 16);
   1153 }
   1154 
   1155 static void
   1156 gfx103_pipeline_init_vrs_state(struct radv_pipeline *pipeline,
   1157                                const VkGraphicsPipelineCreateInfo *pCreateInfo)
   1158 {
   1159    const VkPipelineMultisampleStateCreateInfo *vkms =
   1160       radv_pipeline_get_multisample_state(pCreateInfo);
   1161    struct radv_shader_variant *ps = pipeline->shaders[MESA_SHADER_FRAGMENT];
   1162    struct radv_multisample_state *ms = &pipeline->graphics.ms;
   1163    struct radv_vrs_state *vrs = &pipeline->graphics.vrs;
   1164 
   1165    if (vkms && (vkms->sampleShadingEnable || ps->info.ps.uses_sample_shading ||
   1166                 ps->info.ps.reads_sample_mask_in)) {
   1167       /* Disable VRS and use the rates from PS_ITER_SAMPLES if:
   1168        *
   1169        * 1) sample shading is enabled or per-sample interpolation is
   1170        *    used by the fragment shader
   1171        * 2) the fragment shader reads gl_SampleMaskIn because the
   1172        *    16-bit sample coverage mask isn't enough for MSAA8x and
   1173        *    2x2 coarse shading isn't enough.
   1174        */
   1175       vrs->pa_cl_vrs_cntl = S_028848_SAMPLE_ITER_COMBINER_MODE(V_028848_VRS_COMB_MODE_OVERRIDE);
   1176 
   1177       /* Make sure sample shading is enabled even if only MSAA1x is
   1178        * used because the SAMPLE_ITER combiner is in passthrough
   1179        * mode if PS_ITER_SAMPLE is 0, and it uses the per-draw rate.
   1180        * The default VRS rate when sample shading is enabled is 1x1.
   1181        */
   1182       if (!G_028A4C_PS_ITER_SAMPLE(ms->pa_sc_mode_cntl_1))
   1183          ms->pa_sc_mode_cntl_1 |= S_028A4C_PS_ITER_SAMPLE(1);
   1184    } else {
   1185       vrs->pa_cl_vrs_cntl = S_028848_SAMPLE_ITER_COMBINER_MODE(V_028848_VRS_COMB_MODE_PASSTHRU);
   1186    }
   1187 
   1188    /* The primitive combiner is always passthrough. */
   1189    vrs->pa_cl_vrs_cntl |= S_028848_PRIMITIVE_RATE_COMBINER_MODE(V_028848_VRS_COMB_MODE_PASSTHRU);
   1190 }
   1191 
   1192 static bool
   1193 radv_prim_can_use_guardband(enum VkPrimitiveTopology topology)
   1194 {
   1195    switch (topology) {
   1196    case VK_PRIMITIVE_TOPOLOGY_POINT_LIST:
   1197    case VK_PRIMITIVE_TOPOLOGY_LINE_LIST:
   1198    case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP:
   1199    case VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY:
   1200    case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY:
   1201       return false;
   1202    case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST:
   1203    case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP:
   1204    case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN:
   1205    case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY:
   1206    case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY:
   1207    case VK_PRIMITIVE_TOPOLOGY_PATCH_LIST:
   1208       return true;
   1209    default:
   1210       unreachable("unhandled primitive type");
   1211    }
   1212 }
   1213 
   1214 static uint32_t
   1215 si_conv_gl_prim_to_gs_out(unsigned gl_prim)
   1216 {
   1217    switch (gl_prim) {
   1218    case 0: /* GL_POINTS */
   1219       return V_028A6C_POINTLIST;
   1220    case 1:      /* GL_LINES */
   1221    case 3:      /* GL_LINE_STRIP */
   1222    case 0xA:    /* GL_LINE_STRIP_ADJACENCY_ARB */
   1223    case 0x8E7A: /* GL_ISOLINES */
   1224       return V_028A6C_LINESTRIP;
   1225 
   1226    case 4:   /* GL_TRIANGLES */
   1227    case 0xc: /* GL_TRIANGLES_ADJACENCY_ARB */
   1228    case 5:   /* GL_TRIANGLE_STRIP */
   1229    case 7:   /* GL_QUADS */
   1230       return V_028A6C_TRISTRIP;
   1231    default:
   1232       assert(0);
   1233       return 0;
   1234    }
   1235 }
   1236 
   1237 static uint64_t
   1238 radv_dynamic_state_mask(VkDynamicState state)
   1239 {
   1240    switch (state) {
   1241    case VK_DYNAMIC_STATE_VIEWPORT:
   1242    case VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT_EXT:
   1243       return RADV_DYNAMIC_VIEWPORT;
   1244    case VK_DYNAMIC_STATE_SCISSOR:
   1245    case VK_DYNAMIC_STATE_SCISSOR_WITH_COUNT_EXT:
   1246       return RADV_DYNAMIC_SCISSOR;
   1247    case VK_DYNAMIC_STATE_LINE_WIDTH:
   1248       return RADV_DYNAMIC_LINE_WIDTH;
   1249    case VK_DYNAMIC_STATE_DEPTH_BIAS:
   1250       return RADV_DYNAMIC_DEPTH_BIAS;
   1251    case VK_DYNAMIC_STATE_BLEND_CONSTANTS:
   1252       return RADV_DYNAMIC_BLEND_CONSTANTS;
   1253    case VK_DYNAMIC_STATE_DEPTH_BOUNDS:
   1254       return RADV_DYNAMIC_DEPTH_BOUNDS;
   1255    case VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK:
   1256       return RADV_DYNAMIC_STENCIL_COMPARE_MASK;
   1257    case VK_DYNAMIC_STATE_STENCIL_WRITE_MASK:
   1258       return RADV_DYNAMIC_STENCIL_WRITE_MASK;
   1259    case VK_DYNAMIC_STATE_STENCIL_REFERENCE:
   1260       return RADV_DYNAMIC_STENCIL_REFERENCE;
   1261    case VK_DYNAMIC_STATE_DISCARD_RECTANGLE_EXT:
   1262       return RADV_DYNAMIC_DISCARD_RECTANGLE;
   1263    case VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT:
   1264       return RADV_DYNAMIC_SAMPLE_LOCATIONS;
   1265    case VK_DYNAMIC_STATE_LINE_STIPPLE_EXT:
   1266       return RADV_DYNAMIC_LINE_STIPPLE;
   1267    case VK_DYNAMIC_STATE_CULL_MODE_EXT:
   1268       return RADV_DYNAMIC_CULL_MODE;
   1269    case VK_DYNAMIC_STATE_FRONT_FACE_EXT:
   1270       return RADV_DYNAMIC_FRONT_FACE;
   1271    case VK_DYNAMIC_STATE_PRIMITIVE_TOPOLOGY_EXT:
   1272       return RADV_DYNAMIC_PRIMITIVE_TOPOLOGY;
   1273    case VK_DYNAMIC_STATE_DEPTH_TEST_ENABLE_EXT:
   1274       return RADV_DYNAMIC_DEPTH_TEST_ENABLE;
   1275    case VK_DYNAMIC_STATE_DEPTH_WRITE_ENABLE_EXT:
   1276       return RADV_DYNAMIC_DEPTH_WRITE_ENABLE;
   1277    case VK_DYNAMIC_STATE_DEPTH_COMPARE_OP_EXT:
   1278       return RADV_DYNAMIC_DEPTH_COMPARE_OP;
   1279    case VK_DYNAMIC_STATE_DEPTH_BOUNDS_TEST_ENABLE_EXT:
   1280       return RADV_DYNAMIC_DEPTH_BOUNDS_TEST_ENABLE;
   1281    case VK_DYNAMIC_STATE_STENCIL_TEST_ENABLE_EXT:
   1282       return RADV_DYNAMIC_STENCIL_TEST_ENABLE;
   1283    case VK_DYNAMIC_STATE_STENCIL_OP_EXT:
   1284       return RADV_DYNAMIC_STENCIL_OP;
   1285    case VK_DYNAMIC_STATE_VERTEX_INPUT_BINDING_STRIDE_EXT:
   1286       return RADV_DYNAMIC_VERTEX_INPUT_BINDING_STRIDE;
   1287    case VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR:
   1288       return RADV_DYNAMIC_FRAGMENT_SHADING_RATE;
   1289    case VK_DYNAMIC_STATE_PATCH_CONTROL_POINTS_EXT:
   1290       return RADV_DYNAMIC_PATCH_CONTROL_POINTS;
   1291    case VK_DYNAMIC_STATE_RASTERIZER_DISCARD_ENABLE_EXT:
   1292       return RADV_DYNAMIC_RASTERIZER_DISCARD_ENABLE;
   1293    case VK_DYNAMIC_STATE_DEPTH_BIAS_ENABLE_EXT:
   1294       return RADV_DYNAMIC_DEPTH_BIAS_ENABLE;
   1295    case VK_DYNAMIC_STATE_LOGIC_OP_EXT:
   1296       return RADV_DYNAMIC_LOGIC_OP;
   1297    case VK_DYNAMIC_STATE_PRIMITIVE_RESTART_ENABLE_EXT:
   1298       return RADV_DYNAMIC_PRIMITIVE_RESTART_ENABLE;
   1299    case VK_DYNAMIC_STATE_COLOR_WRITE_ENABLE_EXT:
   1300       return RADV_DYNAMIC_COLOR_WRITE_ENABLE;
   1301    case VK_DYNAMIC_STATE_VERTEX_INPUT_EXT:
   1302       return RADV_DYNAMIC_VERTEX_INPUT;
   1303    default:
   1304       unreachable("Unhandled dynamic state");
   1305    }
   1306 }
   1307 
   1308 static bool
   1309 radv_pipeline_is_blend_enabled(const VkGraphicsPipelineCreateInfo *pCreateInfo)
   1310 {
   1311    const VkPipelineColorBlendStateCreateInfo *vkblend =
   1312       radv_pipeline_get_color_blend_state(pCreateInfo);
   1313 
   1314    assert(vkblend);
   1315 
   1316    for (uint32_t i = 0; i < vkblend->attachmentCount; i++) {
   1317       const VkPipelineColorBlendAttachmentState *att = &vkblend->pAttachments[i];
   1318       if (att->colorWriteMask && att->blendEnable)
   1319          return true;
   1320    }
   1321    return false;
   1322 }
   1323 
   1324 static uint64_t
   1325 radv_pipeline_needed_dynamic_state(const VkGraphicsPipelineCreateInfo *pCreateInfo)
   1326 {
   1327    RADV_FROM_HANDLE(radv_render_pass, pass, pCreateInfo->renderPass);
   1328    struct radv_subpass *subpass = &pass->subpasses[pCreateInfo->subpass];
   1329    uint64_t states = RADV_DYNAMIC_ALL;
   1330 
   1331    /* If rasterization is disabled we do not care about any of the
   1332     * dynamic states, since they are all rasterization related only,
   1333     * except primitive topology, primitive restart enable, vertex
   1334     * binding stride and rasterization discard itself.
   1335     */
   1336    if (pCreateInfo->pRasterizationState->rasterizerDiscardEnable &&
   1337        !radv_is_state_dynamic(pCreateInfo, VK_DYNAMIC_STATE_RASTERIZER_DISCARD_ENABLE_EXT)) {
   1338       return RADV_DYNAMIC_PRIMITIVE_TOPOLOGY | RADV_DYNAMIC_VERTEX_INPUT_BINDING_STRIDE |
   1339              RADV_DYNAMIC_PRIMITIVE_RESTART_ENABLE | RADV_DYNAMIC_RASTERIZER_DISCARD_ENABLE |
   1340              RADV_DYNAMIC_VERTEX_INPUT;
   1341    }
   1342 
   1343    if (!pCreateInfo->pRasterizationState->depthBiasEnable &&
   1344        !radv_is_state_dynamic(pCreateInfo, VK_DYNAMIC_STATE_DEPTH_BIAS_ENABLE_EXT))
   1345       states &= ~RADV_DYNAMIC_DEPTH_BIAS;
   1346 
   1347    if (!pCreateInfo->pDepthStencilState ||
   1348        (!pCreateInfo->pDepthStencilState->depthBoundsTestEnable &&
   1349         !radv_is_state_dynamic(pCreateInfo, VK_DYNAMIC_STATE_DEPTH_BOUNDS_TEST_ENABLE_EXT)))
   1350       states &= ~RADV_DYNAMIC_DEPTH_BOUNDS;
   1351 
   1352    if (!pCreateInfo->pDepthStencilState ||
   1353        (!pCreateInfo->pDepthStencilState->stencilTestEnable &&
   1354         !radv_is_state_dynamic(pCreateInfo, VK_DYNAMIC_STATE_STENCIL_TEST_ENABLE_EXT)))
   1355       states &= ~(RADV_DYNAMIC_STENCIL_COMPARE_MASK | RADV_DYNAMIC_STENCIL_WRITE_MASK |
   1356                   RADV_DYNAMIC_STENCIL_REFERENCE);
   1357 
   1358    if (!vk_find_struct_const(pCreateInfo->pNext, PIPELINE_DISCARD_RECTANGLE_STATE_CREATE_INFO_EXT))
   1359       states &= ~RADV_DYNAMIC_DISCARD_RECTANGLE;
   1360 
   1361    if (!pCreateInfo->pMultisampleState ||
   1362        !vk_find_struct_const(pCreateInfo->pMultisampleState->pNext,
   1363                              PIPELINE_SAMPLE_LOCATIONS_STATE_CREATE_INFO_EXT))
   1364       states &= ~RADV_DYNAMIC_SAMPLE_LOCATIONS;
   1365 
   1366    if (!pCreateInfo->pRasterizationState)
   1367       states &= ~RADV_DYNAMIC_LINE_STIPPLE;
   1368    else {
   1369       const VkPipelineRasterizationLineStateCreateInfoEXT *rast_line_info = vk_find_struct_const(pCreateInfo->pRasterizationState->pNext,
   1370                                                                                                  PIPELINE_RASTERIZATION_LINE_STATE_CREATE_INFO_EXT);
   1371       if (!rast_line_info || !rast_line_info->stippledLineEnable)
   1372          states &= ~RADV_DYNAMIC_LINE_STIPPLE;
   1373    }
   1374 
   1375    if (!vk_find_struct_const(pCreateInfo->pNext,
   1376                              PIPELINE_FRAGMENT_SHADING_RATE_STATE_CREATE_INFO_KHR) &&
   1377        !radv_is_state_dynamic(pCreateInfo, VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR))
   1378       states &= ~RADV_DYNAMIC_FRAGMENT_SHADING_RATE;
   1379 
   1380    if (!subpass->has_color_att ||
   1381        !radv_pipeline_is_blend_enabled(pCreateInfo))
   1382       states &= ~RADV_DYNAMIC_BLEND_CONSTANTS;
   1383 
   1384    if (!subpass->has_color_att)
   1385       states &= ~RADV_DYNAMIC_COLOR_WRITE_ENABLE;
   1386 
   1387    return states;
   1388 }
   1389 
   1390 static struct radv_ia_multi_vgt_param_helpers
   1391 radv_compute_ia_multi_vgt_param_helpers(struct radv_pipeline *pipeline)
   1392 {
   1393    struct radv_ia_multi_vgt_param_helpers ia_multi_vgt_param = {0};
   1394    const struct radv_device *device = pipeline->device;
   1395 
   1396    if (radv_pipeline_has_tess(pipeline))
   1397       ia_multi_vgt_param.primgroup_size =
   1398          pipeline->shaders[MESA_SHADER_TESS_CTRL]->info.num_tess_patches;
   1399    else if (radv_pipeline_has_gs(pipeline))
   1400       ia_multi_vgt_param.primgroup_size = 64;
   1401    else
   1402       ia_multi_vgt_param.primgroup_size = 128; /* recommended without a GS */
   1403 
   1404    /* GS requirement. */
   1405    ia_multi_vgt_param.partial_es_wave = false;
   1406    if (radv_pipeline_has_gs(pipeline) && device->physical_device->rad_info.chip_class <= GFX8)
   1407       if (SI_GS_PER_ES / ia_multi_vgt_param.primgroup_size >= pipeline->device->gs_table_depth - 3)
   1408          ia_multi_vgt_param.partial_es_wave = true;
   1409 
   1410    ia_multi_vgt_param.ia_switch_on_eoi = false;
   1411    if (pipeline->shaders[MESA_SHADER_FRAGMENT]->info.ps.prim_id_input)
   1412       ia_multi_vgt_param.ia_switch_on_eoi = true;
   1413    if (radv_pipeline_has_gs(pipeline) && pipeline->shaders[MESA_SHADER_GEOMETRY]->info.uses_prim_id)
   1414       ia_multi_vgt_param.ia_switch_on_eoi = true;
   1415    if (radv_pipeline_has_tess(pipeline)) {
   1416       /* SWITCH_ON_EOI must be set if PrimID is used. */
   1417       if (pipeline->shaders[MESA_SHADER_TESS_CTRL]->info.uses_prim_id ||
   1418           radv_get_shader(pipeline, MESA_SHADER_TESS_EVAL)->info.uses_prim_id)
   1419          ia_multi_vgt_param.ia_switch_on_eoi = true;
   1420    }
   1421 
   1422    ia_multi_vgt_param.partial_vs_wave = false;
   1423    if (radv_pipeline_has_tess(pipeline)) {
   1424       /* Bug with tessellation and GS on Bonaire and older 2 SE chips. */
   1425       if ((device->physical_device->rad_info.family == CHIP_TAHITI ||
   1426            device->physical_device->rad_info.family == CHIP_PITCAIRN ||
   1427            device->physical_device->rad_info.family == CHIP_BONAIRE) &&
   1428           radv_pipeline_has_gs(pipeline))
   1429          ia_multi_vgt_param.partial_vs_wave = true;
   1430       /* Needed for 028B6C_DISTRIBUTION_MODE != 0 */
   1431       if (device->physical_device->rad_info.has_distributed_tess) {
   1432          if (radv_pipeline_has_gs(pipeline)) {
   1433             if (device->physical_device->rad_info.chip_class <= GFX8)
   1434                ia_multi_vgt_param.partial_es_wave = true;
   1435          } else {
   1436             ia_multi_vgt_param.partial_vs_wave = true;
   1437          }
   1438       }
   1439    }
   1440 
   1441    if (radv_pipeline_has_gs(pipeline)) {
   1442       /* On these chips there is the possibility of a hang if the
   1443        * pipeline uses a GS and partial_vs_wave is not set.
   1444        *
   1445        * This mostly does not hit 4-SE chips, as those typically set
   1446        * ia_switch_on_eoi and then partial_vs_wave is set for pipelines
   1447        * with GS due to another workaround.
   1448        *
   1449        * Reproducer: https://bugs.freedesktop.org/show_bug.cgi?id=109242
   1450        */
   1451       if (device->physical_device->rad_info.family == CHIP_TONGA ||
   1452           device->physical_device->rad_info.family == CHIP_FIJI ||
   1453           device->physical_device->rad_info.family == CHIP_POLARIS10 ||
   1454           device->physical_device->rad_info.family == CHIP_POLARIS11 ||
   1455           device->physical_device->rad_info.family == CHIP_POLARIS12 ||
   1456           device->physical_device->rad_info.family == CHIP_VEGAM) {
   1457          ia_multi_vgt_param.partial_vs_wave = true;
   1458       }
   1459    }
   1460 
   1461    ia_multi_vgt_param.base =
   1462       S_028AA8_PRIMGROUP_SIZE(ia_multi_vgt_param.primgroup_size - 1) |
   1463       /* The following field was moved to VGT_SHADER_STAGES_EN in GFX9. */
   1464       S_028AA8_MAX_PRIMGRP_IN_WAVE(device->physical_device->rad_info.chip_class == GFX8 ? 2 : 0) |
   1465       S_030960_EN_INST_OPT_BASIC(device->physical_device->rad_info.chip_class >= GFX9) |
   1466       S_030960_EN_INST_OPT_ADV(device->physical_device->rad_info.chip_class >= GFX9);
   1467 
   1468    return ia_multi_vgt_param;
   1469 }
   1470 
   1471 static void
   1472 radv_pipeline_init_input_assembly_state(struct radv_pipeline *pipeline,
   1473                                         const VkGraphicsPipelineCreateInfo *pCreateInfo,
   1474                                         const struct radv_graphics_pipeline_create_info *extra)
   1475 {
   1476    const VkPipelineInputAssemblyStateCreateInfo *ia_state = pCreateInfo->pInputAssemblyState;
   1477    struct radv_shader_variant *tes = pipeline->shaders[MESA_SHADER_TESS_EVAL];
   1478    struct radv_shader_variant *gs = pipeline->shaders[MESA_SHADER_GEOMETRY];
   1479 
   1480    pipeline->graphics.can_use_guardband = radv_prim_can_use_guardband(ia_state->topology);
   1481 
   1482    if (radv_pipeline_has_gs(pipeline)) {
   1483       if (si_conv_gl_prim_to_gs_out(gs->info.gs.output_prim) == V_028A6C_TRISTRIP)
   1484          pipeline->graphics.can_use_guardband = true;
   1485    } else if (radv_pipeline_has_tess(pipeline)) {
   1486       if (!tes->info.tes.point_mode &&
   1487           si_conv_gl_prim_to_gs_out(tes->info.tes.primitive_mode) == V_028A6C_TRISTRIP)
   1488          pipeline->graphics.can_use_guardband = true;
   1489    }
   1490 
   1491    if (extra && extra->use_rectlist) {
   1492       pipeline->graphics.can_use_guardband = true;
   1493    }
   1494 
   1495    pipeline->graphics.ia_multi_vgt_param = radv_compute_ia_multi_vgt_param_helpers(pipeline);
   1496 }
   1497 
   1498 static void
   1499 radv_pipeline_init_dynamic_state(struct radv_pipeline *pipeline,
   1500                                  const VkGraphicsPipelineCreateInfo *pCreateInfo,
   1501                                  const struct radv_graphics_pipeline_create_info *extra)
   1502 {
   1503    uint64_t needed_states = radv_pipeline_needed_dynamic_state(pCreateInfo);
   1504    uint64_t states = needed_states;
   1505    RADV_FROM_HANDLE(radv_render_pass, pass, pCreateInfo->renderPass);
   1506    struct radv_subpass *subpass = &pass->subpasses[pCreateInfo->subpass];
   1507 
   1508    pipeline->dynamic_state = default_dynamic_state;
   1509    pipeline->graphics.needed_dynamic_state = needed_states;
   1510 
   1511    if (pCreateInfo->pDynamicState) {
   1512       /* Remove all of the states that are marked as dynamic */
   1513       uint32_t count = pCreateInfo->pDynamicState->dynamicStateCount;
   1514       for (uint32_t s = 0; s < count; s++)
   1515          states &= ~radv_dynamic_state_mask(pCreateInfo->pDynamicState->pDynamicStates[s]);
   1516    }
   1517 
   1518    struct radv_dynamic_state *dynamic = &pipeline->dynamic_state;
   1519 
   1520    if (needed_states & RADV_DYNAMIC_VIEWPORT) {
   1521       assert(pCreateInfo->pViewportState);
   1522 
   1523       dynamic->viewport.count = pCreateInfo->pViewportState->viewportCount;
   1524       if (states & RADV_DYNAMIC_VIEWPORT) {
   1525          typed_memcpy(dynamic->viewport.viewports, pCreateInfo->pViewportState->pViewports,
   1526                       pCreateInfo->pViewportState->viewportCount);
   1527          for (unsigned i = 0; i < dynamic->viewport.count; i++)
   1528             radv_get_viewport_xform(&dynamic->viewport.viewports[i],
   1529                                     dynamic->viewport.xform[i].scale, dynamic->viewport.xform[i].translate);
   1530       }
   1531    }
   1532 
   1533    if (needed_states & RADV_DYNAMIC_SCISSOR) {
   1534       dynamic->scissor.count = pCreateInfo->pViewportState->scissorCount;
   1535       if (states & RADV_DYNAMIC_SCISSOR) {
   1536          typed_memcpy(dynamic->scissor.scissors, pCreateInfo->pViewportState->pScissors,
   1537                       pCreateInfo->pViewportState->scissorCount);
   1538       }
   1539    }
   1540 
   1541    if (states & RADV_DYNAMIC_LINE_WIDTH) {
   1542       assert(pCreateInfo->pRasterizationState);
   1543       dynamic->line_width = pCreateInfo->pRasterizationState->lineWidth;
   1544    }
   1545 
   1546    if (states & RADV_DYNAMIC_DEPTH_BIAS) {
   1547       assert(pCreateInfo->pRasterizationState);
   1548       dynamic->depth_bias.bias = pCreateInfo->pRasterizationState->depthBiasConstantFactor;
   1549       dynamic->depth_bias.clamp = pCreateInfo->pRasterizationState->depthBiasClamp;
   1550       dynamic->depth_bias.slope = pCreateInfo->pRasterizationState->depthBiasSlopeFactor;
   1551    }
   1552 
   1553    /* Section 9.2 of the Vulkan 1.0.15 spec says:
   1554     *
   1555     *    pColorBlendState is [...] NULL if the pipeline has rasterization
   1556     *    disabled or if the subpass of the render pass the pipeline is
   1557     *    created against does not use any color attachments.
   1558     */
   1559    if (states & RADV_DYNAMIC_BLEND_CONSTANTS) {
   1560       assert(pCreateInfo->pColorBlendState);
   1561       typed_memcpy(dynamic->blend_constants, pCreateInfo->pColorBlendState->blendConstants, 4);
   1562    }
   1563 
   1564    if (states & RADV_DYNAMIC_CULL_MODE) {
   1565       dynamic->cull_mode = pCreateInfo->pRasterizationState->cullMode;
   1566    }
   1567 
   1568    if (states & RADV_DYNAMIC_FRONT_FACE) {
   1569       dynamic->front_face = pCreateInfo->pRasterizationState->frontFace;
   1570    }
   1571 
   1572    if (states & RADV_DYNAMIC_PRIMITIVE_TOPOLOGY) {
   1573       dynamic->primitive_topology = si_translate_prim(pCreateInfo->pInputAssemblyState->topology);
   1574       if (extra && extra->use_rectlist) {
   1575          dynamic->primitive_topology = V_008958_DI_PT_RECTLIST;
   1576       }
   1577    }
   1578 
   1579    /* If there is no depthstencil attachment, then don't read
   1580     * pDepthStencilState. The Vulkan spec states that pDepthStencilState may
   1581     * be NULL in this case. Even if pDepthStencilState is non-NULL, there is
   1582     * no need to override the depthstencil defaults in
   1583     * radv_pipeline::dynamic_state when there is no depthstencil attachment.
   1584     *
   1585     * Section 9.2 of the Vulkan 1.0.15 spec says:
   1586     *
   1587     *    pDepthStencilState is [...] NULL if the pipeline has rasterization
   1588     *    disabled or if the subpass of the render pass the pipeline is created
   1589     *    against does not use a depth/stencil attachment.
   1590     */
   1591    if (needed_states && subpass->depth_stencil_attachment) {
   1592       if (states & RADV_DYNAMIC_DEPTH_BOUNDS) {
   1593          dynamic->depth_bounds.min = pCreateInfo->pDepthStencilState->minDepthBounds;
   1594          dynamic->depth_bounds.max = pCreateInfo->pDepthStencilState->maxDepthBounds;
   1595       }
   1596 
   1597       if (states & RADV_DYNAMIC_STENCIL_COMPARE_MASK) {
   1598          dynamic->stencil_compare_mask.front = pCreateInfo->pDepthStencilState->front.compareMask;
   1599          dynamic->stencil_compare_mask.back = pCreateInfo->pDepthStencilState->back.compareMask;
   1600       }
   1601 
   1602       if (states & RADV_DYNAMIC_STENCIL_WRITE_MASK) {
   1603          dynamic->stencil_write_mask.front = pCreateInfo->pDepthStencilState->front.writeMask;
   1604          dynamic->stencil_write_mask.back = pCreateInfo->pDepthStencilState->back.writeMask;
   1605       }
   1606 
   1607       if (states & RADV_DYNAMIC_STENCIL_REFERENCE) {
   1608          dynamic->stencil_reference.front = pCreateInfo->pDepthStencilState->front.reference;
   1609          dynamic->stencil_reference.back = pCreateInfo->pDepthStencilState->back.reference;
   1610       }
   1611 
   1612       if (states & RADV_DYNAMIC_DEPTH_TEST_ENABLE) {
   1613          dynamic->depth_test_enable = pCreateInfo->pDepthStencilState->depthTestEnable;
   1614       }
   1615 
   1616       if (states & RADV_DYNAMIC_DEPTH_WRITE_ENABLE) {
   1617          dynamic->depth_write_enable = pCreateInfo->pDepthStencilState->depthWriteEnable;
   1618       }
   1619 
   1620       if (states & RADV_DYNAMIC_DEPTH_COMPARE_OP) {
   1621          dynamic->depth_compare_op = pCreateInfo->pDepthStencilState->depthCompareOp;
   1622       }
   1623 
   1624       if (states & RADV_DYNAMIC_DEPTH_BOUNDS_TEST_ENABLE) {
   1625          dynamic->depth_bounds_test_enable = pCreateInfo->pDepthStencilState->depthBoundsTestEnable;
   1626       }
   1627 
   1628       if (states & RADV_DYNAMIC_STENCIL_TEST_ENABLE) {
   1629          dynamic->stencil_test_enable = pCreateInfo->pDepthStencilState->stencilTestEnable;
   1630       }
   1631 
   1632       if (states & RADV_DYNAMIC_STENCIL_OP) {
   1633          dynamic->stencil_op.front.compare_op = pCreateInfo->pDepthStencilState->front.compareOp;
   1634          dynamic->stencil_op.front.fail_op = pCreateInfo->pDepthStencilState->front.failOp;
   1635          dynamic->stencil_op.front.pass_op = pCreateInfo->pDepthStencilState->front.passOp;
   1636          dynamic->stencil_op.front.depth_fail_op =
   1637             pCreateInfo->pDepthStencilState->front.depthFailOp;
   1638 
   1639          dynamic->stencil_op.back.compare_op = pCreateInfo->pDepthStencilState->back.compareOp;
   1640          dynamic->stencil_op.back.fail_op = pCreateInfo->pDepthStencilState->back.failOp;
   1641          dynamic->stencil_op.back.pass_op = pCreateInfo->pDepthStencilState->back.passOp;
   1642          dynamic->stencil_op.back.depth_fail_op = pCreateInfo->pDepthStencilState->back.depthFailOp;
   1643       }
   1644    }
   1645 
   1646    const VkPipelineDiscardRectangleStateCreateInfoEXT *discard_rectangle_info =
   1647       vk_find_struct_const(pCreateInfo->pNext, PIPELINE_DISCARD_RECTANGLE_STATE_CREATE_INFO_EXT);
   1648    if (needed_states & RADV_DYNAMIC_DISCARD_RECTANGLE) {
   1649       dynamic->discard_rectangle.count = discard_rectangle_info->discardRectangleCount;
   1650       if (states & RADV_DYNAMIC_DISCARD_RECTANGLE) {
   1651          typed_memcpy(dynamic->discard_rectangle.rectangles,
   1652                       discard_rectangle_info->pDiscardRectangles,
   1653                       discard_rectangle_info->discardRectangleCount);
   1654       }
   1655    }
   1656 
   1657    if (needed_states & RADV_DYNAMIC_SAMPLE_LOCATIONS) {
   1658       const VkPipelineSampleLocationsStateCreateInfoEXT *sample_location_info =
   1659          vk_find_struct_const(pCreateInfo->pMultisampleState->pNext,
   1660                               PIPELINE_SAMPLE_LOCATIONS_STATE_CREATE_INFO_EXT);
   1661       /* If sampleLocationsEnable is VK_FALSE, the default sample
   1662        * locations are used and the values specified in
   1663        * sampleLocationsInfo are ignored.
   1664        */
   1665       if (sample_location_info->sampleLocationsEnable) {
   1666          const VkSampleLocationsInfoEXT *pSampleLocationsInfo =
   1667             &sample_location_info->sampleLocationsInfo;
   1668 
   1669          assert(pSampleLocationsInfo->sampleLocationsCount <= MAX_SAMPLE_LOCATIONS);
   1670 
   1671          dynamic->sample_location.per_pixel = pSampleLocationsInfo->sampleLocationsPerPixel;
   1672          dynamic->sample_location.grid_size = pSampleLocationsInfo->sampleLocationGridSize;
   1673          dynamic->sample_location.count = pSampleLocationsInfo->sampleLocationsCount;
   1674          typed_memcpy(&dynamic->sample_location.locations[0],
   1675                       pSampleLocationsInfo->pSampleLocations,
   1676                       pSampleLocationsInfo->sampleLocationsCount);
   1677       }
   1678    }
   1679 
   1680    const VkPipelineRasterizationLineStateCreateInfoEXT *rast_line_info = vk_find_struct_const(
   1681       pCreateInfo->pRasterizationState->pNext, PIPELINE_RASTERIZATION_LINE_STATE_CREATE_INFO_EXT);
   1682    if (needed_states & RADV_DYNAMIC_LINE_STIPPLE) {
   1683       dynamic->line_stipple.factor = rast_line_info->lineStippleFactor;
   1684       dynamic->line_stipple.pattern = rast_line_info->lineStipplePattern;
   1685    }
   1686 
   1687    if (!(states & RADV_DYNAMIC_VERTEX_INPUT_BINDING_STRIDE) ||
   1688        !(states & RADV_DYNAMIC_VERTEX_INPUT))
   1689       pipeline->graphics.uses_dynamic_stride = true;
   1690 
   1691    const VkPipelineFragmentShadingRateStateCreateInfoKHR *shading_rate = vk_find_struct_const(
   1692       pCreateInfo->pNext, PIPELINE_FRAGMENT_SHADING_RATE_STATE_CREATE_INFO_KHR);
   1693    if (states & RADV_DYNAMIC_FRAGMENT_SHADING_RATE) {
   1694       dynamic->fragment_shading_rate.size = shading_rate->fragmentSize;
   1695       for (int i = 0; i < 2; i++)
   1696          dynamic->fragment_shading_rate.combiner_ops[i] = shading_rate->combinerOps[i];
   1697    }
   1698 
   1699    if (states & RADV_DYNAMIC_DEPTH_BIAS_ENABLE) {
   1700       dynamic->depth_bias_enable = pCreateInfo->pRasterizationState->depthBiasEnable;
   1701    }
   1702 
   1703    if (states & RADV_DYNAMIC_PRIMITIVE_RESTART_ENABLE) {
   1704       dynamic->primitive_restart_enable =
   1705          !!pCreateInfo->pInputAssemblyState->primitiveRestartEnable;
   1706    }
   1707 
   1708    if (states & RADV_DYNAMIC_RASTERIZER_DISCARD_ENABLE) {
   1709       dynamic->rasterizer_discard_enable =
   1710          pCreateInfo->pRasterizationState->rasterizerDiscardEnable;
   1711    }
   1712 
   1713    if (subpass->has_color_att && states & RADV_DYNAMIC_LOGIC_OP) {
   1714       if (pCreateInfo->pColorBlendState->logicOpEnable) {
   1715          dynamic->logic_op = si_translate_blend_logic_op(pCreateInfo->pColorBlendState->logicOp);
   1716       } else {
   1717          dynamic->logic_op = V_028808_ROP3_COPY;
   1718       }
   1719    }
   1720 
   1721    if (states & RADV_DYNAMIC_COLOR_WRITE_ENABLE) {
   1722       const VkPipelineColorWriteCreateInfoEXT *color_write_info = vk_find_struct_const(
   1723          pCreateInfo->pColorBlendState->pNext, PIPELINE_COLOR_WRITE_CREATE_INFO_EXT);
   1724       if (color_write_info) {
   1725          dynamic->color_write_enable = 0;
   1726          for (uint32_t i = 0; i < color_write_info->attachmentCount; i++) {
   1727             dynamic->color_write_enable |=
   1728                color_write_info->pColorWriteEnables[i] ? (0xfu << (i * 4)) : 0;
   1729          }
   1730       }
   1731    }
   1732 
   1733    pipeline->dynamic_state.mask = states;
   1734 }
   1735 
   1736 static void
   1737 radv_pipeline_init_raster_state(struct radv_pipeline *pipeline,
   1738                                 const VkGraphicsPipelineCreateInfo *pCreateInfo)
   1739 {
   1740    const VkPipelineRasterizationStateCreateInfo *raster_info = pCreateInfo->pRasterizationState;
   1741    const VkPipelineRasterizationProvokingVertexStateCreateInfoEXT *provoking_vtx_info =
   1742       vk_find_struct_const(raster_info->pNext,
   1743                            PIPELINE_RASTERIZATION_PROVOKING_VERTEX_STATE_CREATE_INFO_EXT);
   1744    bool provoking_vtx_last = false;
   1745 
   1746    if (provoking_vtx_info &&
   1747        provoking_vtx_info->provokingVertexMode == VK_PROVOKING_VERTEX_MODE_LAST_VERTEX_EXT) {
   1748       provoking_vtx_last = true;
   1749    }
   1750 
   1751    pipeline->graphics.pa_su_sc_mode_cntl =
   1752       S_028814_FACE(raster_info->frontFace) |
   1753       S_028814_CULL_FRONT(!!(raster_info->cullMode & VK_CULL_MODE_FRONT_BIT)) |
   1754       S_028814_CULL_BACK(!!(raster_info->cullMode & VK_CULL_MODE_BACK_BIT)) |
   1755       S_028814_POLY_MODE(raster_info->polygonMode != VK_POLYGON_MODE_FILL) |
   1756       S_028814_POLYMODE_FRONT_PTYPE(si_translate_fill(raster_info->polygonMode)) |
   1757       S_028814_POLYMODE_BACK_PTYPE(si_translate_fill(raster_info->polygonMode)) |
   1758       S_028814_POLY_OFFSET_FRONT_ENABLE(raster_info->depthBiasEnable ? 1 : 0) |
   1759       S_028814_POLY_OFFSET_BACK_ENABLE(raster_info->depthBiasEnable ? 1 : 0) |
   1760       S_028814_POLY_OFFSET_PARA_ENABLE(raster_info->depthBiasEnable ? 1 : 0) |
   1761       S_028814_PROVOKING_VTX_LAST(provoking_vtx_last);
   1762 
   1763    if (pipeline->device->physical_device->rad_info.chip_class >= GFX10) {
   1764       /* It should also be set if PERPENDICULAR_ENDCAP_ENA is set. */
   1765       pipeline->graphics.pa_su_sc_mode_cntl |=
   1766          S_028814_KEEP_TOGETHER_ENABLE(raster_info->polygonMode != VK_POLYGON_MODE_FILL);
   1767    }
   1768 
   1769    bool depth_clip_disable = raster_info->depthClampEnable;
   1770    const VkPipelineRasterizationDepthClipStateCreateInfoEXT *depth_clip_state =
   1771       vk_find_struct_const(raster_info->pNext,
   1772                            PIPELINE_RASTERIZATION_DEPTH_CLIP_STATE_CREATE_INFO_EXT);
   1773    if (depth_clip_state) {
   1774       depth_clip_disable = !depth_clip_state->depthClipEnable;
   1775    }
   1776 
   1777    pipeline->graphics.pa_cl_clip_cntl =
   1778       S_028810_DX_CLIP_SPACE_DEF(1) | // vulkan uses DX conventions.
   1779       S_028810_ZCLIP_NEAR_DISABLE(depth_clip_disable ? 1 : 0) |
   1780       S_028810_ZCLIP_FAR_DISABLE(depth_clip_disable ? 1 : 0) |
   1781       S_028810_DX_RASTERIZATION_KILL(raster_info->rasterizerDiscardEnable ? 1 : 0) |
   1782       S_028810_DX_LINEAR_ATTR_CLIP_ENA(1);
   1783 
   1784    pipeline->graphics.uses_conservative_overestimate =
   1785       radv_get_conservative_raster_mode(pCreateInfo->pRasterizationState) ==
   1786          VK_CONSERVATIVE_RASTERIZATION_MODE_OVERESTIMATE_EXT;
   1787 }
   1788 
   1789 static void
   1790 radv_pipeline_init_depth_stencil_state(struct radv_pipeline *pipeline,
   1791                                        const VkGraphicsPipelineCreateInfo *pCreateInfo)
   1792 {
   1793    const VkPipelineDepthStencilStateCreateInfo *ds_info =
   1794       radv_pipeline_get_depth_stencil_state(pCreateInfo);
   1795    RADV_FROM_HANDLE(radv_render_pass, pass, pCreateInfo->renderPass);
   1796    struct radv_subpass *subpass = pass->subpasses + pCreateInfo->subpass;
   1797    struct radv_render_pass_attachment *attachment = NULL;
   1798    uint32_t db_depth_control = 0;
   1799 
   1800    if (subpass->depth_stencil_attachment)
   1801       attachment = pass->attachments + subpass->depth_stencil_attachment->attachment;
   1802 
   1803    bool has_depth_attachment = attachment && vk_format_has_depth(attachment->format);
   1804    bool has_stencil_attachment = attachment && vk_format_has_stencil(attachment->format);
   1805 
   1806    if (ds_info) {
   1807       if (has_depth_attachment) {
   1808          db_depth_control = S_028800_Z_ENABLE(ds_info->depthTestEnable ? 1 : 0) |
   1809                             S_028800_Z_WRITE_ENABLE(ds_info->depthWriteEnable ? 1 : 0) |
   1810                             S_028800_ZFUNC(ds_info->depthCompareOp) |
   1811                             S_028800_DEPTH_BOUNDS_ENABLE(ds_info->depthBoundsTestEnable ? 1 : 0);
   1812       }
   1813 
   1814       if (has_stencil_attachment && ds_info->stencilTestEnable) {
   1815          db_depth_control |= S_028800_STENCIL_ENABLE(1) | S_028800_BACKFACE_ENABLE(1);
   1816          db_depth_control |= S_028800_STENCILFUNC(ds_info->front.compareOp);
   1817          db_depth_control |= S_028800_STENCILFUNC_BF(ds_info->back.compareOp);
   1818       }
   1819    }
   1820 
   1821    pipeline->graphics.db_depth_control = db_depth_control;
   1822 }
   1823 
   1824 static void
   1825 gfx9_get_gs_info(const struct radv_pipeline_key *key, const struct radv_pipeline *pipeline,
   1826                  nir_shader **nir, struct radv_shader_info *infos, struct gfx9_gs_info *out)
   1827 {
   1828    struct radv_shader_info *gs_info = &infos[MESA_SHADER_GEOMETRY];
   1829    struct radv_es_output_info *es_info;
   1830    bool has_tess = !!nir[MESA_SHADER_TESS_CTRL];
   1831    if (pipeline->device->physical_device->rad_info.chip_class >= GFX9)
   1832       es_info = has_tess ? &gs_info->tes.es_info : &gs_info->vs.es_info;
   1833    else
   1834       es_info = has_tess ? &infos[MESA_SHADER_TESS_EVAL].tes.es_info
   1835                          : &infos[MESA_SHADER_VERTEX].vs.es_info;
   1836 
   1837    unsigned gs_num_invocations = MAX2(gs_info->gs.invocations, 1);
   1838    bool uses_adjacency;
   1839    switch (key->vs.topology) {
   1840    case VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY:
   1841    case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY:
   1842    case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY:
   1843    case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY:
   1844       uses_adjacency = true;
   1845       break;
   1846    default:
   1847       uses_adjacency = false;
   1848       break;
   1849    }
   1850 
   1851    /* All these are in dwords: */
   1852    /* We can't allow using the whole LDS, because GS waves compete with
   1853     * other shader stages for LDS space. */
   1854    const unsigned max_lds_size = 8 * 1024;
   1855    const unsigned esgs_itemsize = es_info->esgs_itemsize / 4;
   1856    unsigned esgs_lds_size;
   1857 
   1858    /* All these are per subgroup: */
   1859    const unsigned max_out_prims = 32 * 1024;
   1860    const unsigned max_es_verts = 255;
   1861    const unsigned ideal_gs_prims = 64;
   1862    unsigned max_gs_prims, gs_prims;
   1863    unsigned min_es_verts, es_verts, worst_case_es_verts;
   1864 
   1865    if (uses_adjacency || gs_num_invocations > 1)
   1866       max_gs_prims = 127 / gs_num_invocations;
   1867    else
   1868       max_gs_prims = 255;
   1869 
   1870    /* MAX_PRIMS_PER_SUBGROUP = gs_prims * max_vert_out * gs_invocations.
   1871     * Make sure we don't go over the maximum value.
   1872     */
   1873    if (gs_info->gs.vertices_out > 0) {
   1874       max_gs_prims =
   1875          MIN2(max_gs_prims, max_out_prims / (gs_info->gs.vertices_out * gs_num_invocations));
   1876    }
   1877    assert(max_gs_prims > 0);
   1878 
   1879    /* If the primitive has adjacency, halve the number of vertices
   1880     * that will be reused in multiple primitives.
   1881     */
   1882    min_es_verts = gs_info->gs.vertices_in / (uses_adjacency ? 2 : 1);
   1883 
   1884    gs_prims = MIN2(ideal_gs_prims, max_gs_prims);
   1885    worst_case_es_verts = MIN2(min_es_verts * gs_prims, max_es_verts);
   1886 
   1887    /* Compute ESGS LDS size based on the worst case number of ES vertices
   1888     * needed to create the target number of GS prims per subgroup.
   1889     */
   1890    esgs_lds_size = esgs_itemsize * worst_case_es_verts;
   1891 
   1892    /* If total LDS usage is too big, refactor partitions based on ratio
   1893     * of ESGS item sizes.
   1894     */
   1895    if (esgs_lds_size > max_lds_size) {
   1896       /* Our target GS Prims Per Subgroup was too large. Calculate
   1897        * the maximum number of GS Prims Per Subgroup that will fit
   1898        * into LDS, capped by the maximum that the hardware can support.
   1899        */
   1900       gs_prims = MIN2((max_lds_size / (esgs_itemsize * min_es_verts)), max_gs_prims);
   1901       assert(gs_prims > 0);
   1902       worst_case_es_verts = MIN2(min_es_verts * gs_prims, max_es_verts);
   1903 
   1904       esgs_lds_size = esgs_itemsize * worst_case_es_verts;
   1905       assert(esgs_lds_size <= max_lds_size);
   1906    }
   1907 
   1908    /* Now calculate remaining ESGS information. */
   1909    if (esgs_lds_size)
   1910       es_verts = MIN2(esgs_lds_size / esgs_itemsize, max_es_verts);
   1911    else
   1912       es_verts = max_es_verts;
   1913 
   1914    /* Vertices for adjacency primitives are not always reused, so restore
   1915     * it for ES_VERTS_PER_SUBGRP.
   1916     */
   1917    min_es_verts = gs_info->gs.vertices_in;
   1918 
   1919    /* For normal primitives, the VGT only checks if they are past the ES
   1920     * verts per subgroup after allocating a full GS primitive and if they
   1921     * are, kick off a new subgroup.  But if those additional ES verts are
   1922     * unique (e.g. not reused) we need to make sure there is enough LDS
   1923     * space to account for those ES verts beyond ES_VERTS_PER_SUBGRP.
   1924     */
   1925    es_verts -= min_es_verts - 1;
   1926 
   1927    uint32_t es_verts_per_subgroup = es_verts;
   1928    uint32_t gs_prims_per_subgroup = gs_prims;
   1929    uint32_t gs_inst_prims_in_subgroup = gs_prims * gs_num_invocations;
   1930    uint32_t max_prims_per_subgroup = gs_inst_prims_in_subgroup * gs_info->gs.vertices_out;
   1931    out->lds_size = align(esgs_lds_size, 128) / 128;
   1932    out->vgt_gs_onchip_cntl = S_028A44_ES_VERTS_PER_SUBGRP(es_verts_per_subgroup) |
   1933                              S_028A44_GS_PRIMS_PER_SUBGRP(gs_prims_per_subgroup) |
   1934                              S_028A44_GS_INST_PRIMS_IN_SUBGRP(gs_inst_prims_in_subgroup);
   1935    out->vgt_gs_max_prims_per_subgroup = S_028A94_MAX_PRIMS_PER_SUBGROUP(max_prims_per_subgroup);
   1936    out->vgt_esgs_ring_itemsize = esgs_itemsize;
   1937    assert(max_prims_per_subgroup <= max_out_prims);
   1938 
   1939    gl_shader_stage es_stage = has_tess ? MESA_SHADER_TESS_EVAL : MESA_SHADER_VERTEX;
   1940    unsigned workgroup_size =
   1941       ac_compute_esgs_workgroup_size(
   1942          pipeline->device->physical_device->rad_info.chip_class, infos[es_stage].wave_size,
   1943          es_verts_per_subgroup, gs_inst_prims_in_subgroup);
   1944    infos[es_stage].workgroup_size = workgroup_size;
   1945    infos[MESA_SHADER_GEOMETRY].workgroup_size = workgroup_size;
   1946 }
   1947 
   1948 static void
   1949 clamp_gsprims_to_esverts(unsigned *max_gsprims, unsigned max_esverts, unsigned min_verts_per_prim,
   1950                          bool use_adjacency)
   1951 {
   1952    unsigned max_reuse = max_esverts - min_verts_per_prim;
   1953    if (use_adjacency)
   1954       max_reuse /= 2;
   1955    *max_gsprims = MIN2(*max_gsprims, 1 + max_reuse);
   1956 }
   1957 
   1958 static unsigned
   1959 radv_get_num_input_vertices(nir_shader **nir)
   1960 {
   1961    if (nir[MESA_SHADER_GEOMETRY]) {
   1962       nir_shader *gs = nir[MESA_SHADER_GEOMETRY];
   1963 
   1964       return gs->info.gs.vertices_in;
   1965    }
   1966 
   1967    if (nir[MESA_SHADER_TESS_CTRL]) {
   1968       nir_shader *tes = nir[MESA_SHADER_TESS_EVAL];
   1969 
   1970       if (tes->info.tess.point_mode)
   1971          return 1;
   1972       if (tes->info.tess.primitive_mode == GL_ISOLINES)
   1973          return 2;
   1974       return 3;
   1975    }
   1976 
   1977    return 3;
   1978 }
   1979 
   1980 static void
   1981 gfx10_emit_ge_pc_alloc(struct radeon_cmdbuf *cs, enum chip_class chip_class, uint32_t oversub_pc_lines)
   1982 {
   1983    radeon_set_uconfig_reg(
   1984       cs, R_030980_GE_PC_ALLOC,
   1985       S_030980_OVERSUB_EN(oversub_pc_lines > 0) | S_030980_NUM_PC_LINES(oversub_pc_lines - 1));
   1986 }
   1987 
   1988 static void
   1989 gfx10_get_ngg_info(const struct radv_pipeline_key *key, struct radv_pipeline *pipeline,
   1990                    nir_shader **nir, struct radv_shader_info *infos, struct gfx10_ngg_info *ngg)
   1991 {
   1992    struct radv_shader_info *gs_info = &infos[MESA_SHADER_GEOMETRY];
   1993    struct radv_es_output_info *es_info =
   1994       nir[MESA_SHADER_TESS_CTRL] ? &gs_info->tes.es_info : &gs_info->vs.es_info;
   1995    unsigned gs_type = nir[MESA_SHADER_GEOMETRY] ? MESA_SHADER_GEOMETRY : MESA_SHADER_VERTEX;
   1996    unsigned max_verts_per_prim = radv_get_num_input_vertices(nir);
   1997    unsigned min_verts_per_prim = gs_type == MESA_SHADER_GEOMETRY ? max_verts_per_prim : 1;
   1998    unsigned gs_num_invocations = nir[MESA_SHADER_GEOMETRY] ? MAX2(gs_info->gs.invocations, 1) : 1;
   1999    bool uses_adjacency;
   2000    switch (key->vs.topology) {
   2001    case VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY:
   2002    case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY:
   2003    case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY:
   2004    case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY:
   2005       uses_adjacency = true;
   2006       break;
   2007    default:
   2008       uses_adjacency = false;
   2009       break;
   2010    }
   2011 
   2012    /* All these are in dwords: */
   2013    /* We can't allow using the whole LDS, because GS waves compete with
   2014     * other shader stages for LDS space.
   2015     *
   2016     * TODO: We should really take the shader's internal LDS use into
   2017     *       account. The linker will fail if the size is greater than
   2018     *       8K dwords.
   2019     */
   2020    const unsigned max_lds_size = 8 * 1024 - 768;
   2021    const unsigned target_lds_size = max_lds_size;
   2022    unsigned esvert_lds_size = 0;
   2023    unsigned gsprim_lds_size = 0;
   2024 
   2025    /* All these are per subgroup: */
   2026    const unsigned min_esverts =
   2027       pipeline->device->physical_device->rad_info.chip_class >= GFX10_3 ? 29 : 24;
   2028    bool max_vert_out_per_gs_instance = false;
   2029    unsigned max_esverts_base = 128;
   2030    unsigned max_gsprims_base = 128; /* default prim group size clamp */
   2031 
   2032    /* Hardware has the following non-natural restrictions on the value
   2033     * of GE_CNTL.VERT_GRP_SIZE based on based on the primitive type of
   2034     * the draw:
   2035     *  - at most 252 for any line input primitive type
   2036     *  - at most 251 for any quad input primitive type
   2037     *  - at most 251 for triangle strips with adjacency (this happens to
   2038     *    be the natural limit for triangle *lists* with adjacency)
   2039     */
   2040    max_esverts_base = MIN2(max_esverts_base, 251 + max_verts_per_prim - 1);
   2041 
   2042    if (gs_type == MESA_SHADER_GEOMETRY) {
   2043       unsigned max_out_verts_per_gsprim = gs_info->gs.vertices_out * gs_num_invocations;
   2044 
   2045       if (max_out_verts_per_gsprim <= 256) {
   2046          if (max_out_verts_per_gsprim) {
   2047             max_gsprims_base = MIN2(max_gsprims_base, 256 / max_out_verts_per_gsprim);
   2048          }
   2049       } else {
   2050          /* Use special multi-cycling mode in which each GS
   2051           * instance gets its own subgroup. Does not work with
   2052           * tessellation. */
   2053          max_vert_out_per_gs_instance = true;
   2054          max_gsprims_base = 1;
   2055          max_out_verts_per_gsprim = gs_info->gs.vertices_out;
   2056       }
   2057 
   2058       esvert_lds_size = es_info->esgs_itemsize / 4;
   2059       gsprim_lds_size = (gs_info->gs.gsvs_vertex_size / 4 + 1) * max_out_verts_per_gsprim;
   2060    } else {
   2061       /* VS and TES. */
   2062       /* LDS size for passing data from GS to ES. */
   2063       struct radv_streamout_info *so_info = nir[MESA_SHADER_TESS_CTRL]
   2064                                                ? &infos[MESA_SHADER_TESS_EVAL].so
   2065                                                : &infos[MESA_SHADER_VERTEX].so;
   2066 
   2067       if (so_info->num_outputs)
   2068          esvert_lds_size = 4 * so_info->num_outputs + 1;
   2069 
   2070       /* GS stores Primitive IDs (one DWORD) into LDS at the address
   2071        * corresponding to the ES thread of the provoking vertex. All
   2072        * ES threads load and export PrimitiveID for their thread.
   2073        */
   2074       if (!nir[MESA_SHADER_TESS_CTRL] && infos[MESA_SHADER_VERTEX].vs.outinfo.export_prim_id)
   2075          esvert_lds_size = MAX2(esvert_lds_size, 1);
   2076    }
   2077 
   2078    unsigned max_gsprims = max_gsprims_base;
   2079    unsigned max_esverts = max_esverts_base;
   2080 
   2081    if (esvert_lds_size)
   2082       max_esverts = MIN2(max_esverts, target_lds_size / esvert_lds_size);
   2083    if (gsprim_lds_size)
   2084       max_gsprims = MIN2(max_gsprims, target_lds_size / gsprim_lds_size);
   2085 
   2086    max_esverts = MIN2(max_esverts, max_gsprims * max_verts_per_prim);
   2087    clamp_gsprims_to_esverts(&max_gsprims, max_esverts, min_verts_per_prim, uses_adjacency);
   2088    assert(max_esverts >= max_verts_per_prim && max_gsprims >= 1);
   2089 
   2090    if (esvert_lds_size || gsprim_lds_size) {
   2091       /* Now that we have a rough proportionality between esverts
   2092        * and gsprims based on the primitive type, scale both of them
   2093        * down simultaneously based on required LDS space.
   2094        *
   2095        * We could be smarter about this if we knew how much vertex
   2096        * reuse to expect.
   2097        */
   2098       unsigned lds_total = max_esverts * esvert_lds_size + max_gsprims * gsprim_lds_size;
   2099       if (lds_total > target_lds_size) {
   2100          max_esverts = max_esverts * target_lds_size / lds_total;
   2101          max_gsprims = max_gsprims * target_lds_size / lds_total;
   2102 
   2103          max_esverts = MIN2(max_esverts, max_gsprims * max_verts_per_prim);
   2104          clamp_gsprims_to_esverts(&max_gsprims, max_esverts, min_verts_per_prim, uses_adjacency);
   2105          assert(max_esverts >= max_verts_per_prim && max_gsprims >= 1);
   2106       }
   2107    }
   2108 
   2109    /* Round up towards full wave sizes for better ALU utilization. */
   2110    if (!max_vert_out_per_gs_instance) {
   2111       unsigned orig_max_esverts;
   2112       unsigned orig_max_gsprims;
   2113       unsigned wavesize;
   2114 
   2115       if (gs_type == MESA_SHADER_GEOMETRY) {
   2116          wavesize = gs_info->wave_size;
   2117       } else {
   2118          wavesize = nir[MESA_SHADER_TESS_CTRL] ? infos[MESA_SHADER_TESS_EVAL].wave_size
   2119                                                : infos[MESA_SHADER_VERTEX].wave_size;
   2120       }
   2121 
   2122       do {
   2123          orig_max_esverts = max_esverts;
   2124          orig_max_gsprims = max_gsprims;
   2125 
   2126          max_esverts = align(max_esverts, wavesize);
   2127          max_esverts = MIN2(max_esverts, max_esverts_base);
   2128          if (esvert_lds_size)
   2129             max_esverts =
   2130                MIN2(max_esverts, (max_lds_size - max_gsprims * gsprim_lds_size) / esvert_lds_size);
   2131          max_esverts = MIN2(max_esverts, max_gsprims * max_verts_per_prim);
   2132 
   2133          /* Hardware restriction: minimum value of max_esverts */
   2134          if (pipeline->device->physical_device->rad_info.chip_class == GFX10)
   2135             max_esverts = MAX2(max_esverts, min_esverts - 1 + max_verts_per_prim);
   2136          else
   2137             max_esverts = MAX2(max_esverts, min_esverts);
   2138 
   2139          max_gsprims = align(max_gsprims, wavesize);
   2140          max_gsprims = MIN2(max_gsprims, max_gsprims_base);
   2141          if (gsprim_lds_size) {
   2142             /* Don't count unusable vertices to the LDS
   2143              * size. Those are vertices above the maximum
   2144              * number of vertices that can occur in the
   2145              * workgroup, which is e.g. max_gsprims * 3
   2146              * for triangles.
   2147              */
   2148             unsigned usable_esverts = MIN2(max_esverts, max_gsprims * max_verts_per_prim);
   2149             max_gsprims = MIN2(max_gsprims,
   2150                                (max_lds_size - usable_esverts * esvert_lds_size) / gsprim_lds_size);
   2151          }
   2152          clamp_gsprims_to_esverts(&max_gsprims, max_esverts, min_verts_per_prim, uses_adjacency);
   2153          assert(max_esverts >= max_verts_per_prim && max_gsprims >= 1);
   2154       } while (orig_max_esverts != max_esverts || orig_max_gsprims != max_gsprims);
   2155 
   2156       /* Verify the restriction. */
   2157       if (pipeline->device->physical_device->rad_info.chip_class == GFX10)
   2158          assert(max_esverts >= min_esverts - 1 + max_verts_per_prim);
   2159       else
   2160          assert(max_esverts >= min_esverts);
   2161    } else {
   2162       /* Hardware restriction: minimum value of max_esverts */
   2163       if (pipeline->device->physical_device->rad_info.chip_class == GFX10)
   2164          max_esverts = MAX2(max_esverts, min_esverts - 1 + max_verts_per_prim);
   2165       else
   2166          max_esverts = MAX2(max_esverts, min_esverts);
   2167    }
   2168 
   2169    unsigned max_out_vertices = max_vert_out_per_gs_instance ? gs_info->gs.vertices_out
   2170                                : gs_type == MESA_SHADER_GEOMETRY
   2171                                   ? max_gsprims * gs_num_invocations * gs_info->gs.vertices_out
   2172                                   : max_esverts;
   2173    assert(max_out_vertices <= 256);
   2174 
   2175    unsigned prim_amp_factor = 1;
   2176    if (gs_type == MESA_SHADER_GEOMETRY) {
   2177       /* Number of output primitives per GS input primitive after
   2178        * GS instancing. */
   2179       prim_amp_factor = gs_info->gs.vertices_out;
   2180    }
   2181 
   2182    /* On Gfx10, the GE only checks against the maximum number of ES verts
   2183     * after allocating a full GS primitive. So we need to ensure that
   2184     * whenever this check passes, there is enough space for a full
   2185     * primitive without vertex reuse.
   2186     */
   2187    if (pipeline->device->physical_device->rad_info.chip_class == GFX10)
   2188       ngg->hw_max_esverts = max_esverts - max_verts_per_prim + 1;
   2189    else
   2190       ngg->hw_max_esverts = max_esverts;
   2191 
   2192    ngg->max_gsprims = max_gsprims;
   2193    ngg->max_out_verts = max_out_vertices;
   2194    ngg->prim_amp_factor = prim_amp_factor;
   2195    ngg->max_vert_out_per_gs_instance = max_vert_out_per_gs_instance;
   2196    ngg->ngg_emit_size = max_gsprims * gsprim_lds_size;
   2197    ngg->enable_vertex_grouping = true;
   2198 
   2199    /* Don't count unusable vertices. */
   2200    ngg->esgs_ring_size = MIN2(max_esverts, max_gsprims * max_verts_per_prim) * esvert_lds_size * 4;
   2201 
   2202    if (gs_type == MESA_SHADER_GEOMETRY) {
   2203       ngg->vgt_esgs_ring_itemsize = es_info->esgs_itemsize / 4;
   2204    } else {
   2205       ngg->vgt_esgs_ring_itemsize = 1;
   2206    }
   2207 
   2208    assert(ngg->hw_max_esverts >= min_esverts); /* HW limitation */
   2209 
   2210    gl_shader_stage es_stage = nir[MESA_SHADER_TESS_CTRL] ? MESA_SHADER_TESS_EVAL : MESA_SHADER_VERTEX;
   2211    unsigned workgroup_size =
   2212       ac_compute_ngg_workgroup_size(
   2213          max_esverts, max_gsprims * gs_num_invocations, max_out_vertices, prim_amp_factor);
   2214    infos[MESA_SHADER_GEOMETRY].workgroup_size = workgroup_size;
   2215    infos[es_stage].workgroup_size = workgroup_size;
   2216 }
   2217 
   2218 static void
   2219 radv_pipeline_init_gs_ring_state(struct radv_pipeline *pipeline, const struct gfx9_gs_info *gs)
   2220 {
   2221    struct radv_device *device = pipeline->device;
   2222    unsigned num_se = device->physical_device->rad_info.max_se;
   2223    unsigned wave_size = 64;
   2224    unsigned max_gs_waves = 32 * num_se; /* max 32 per SE on GCN */
   2225    /* On GFX6-GFX7, the value comes from VGT_GS_VERTEX_REUSE = 16.
   2226     * On GFX8+, the value comes from VGT_VERTEX_REUSE_BLOCK_CNTL = 30 (+2).
   2227     */
   2228    unsigned gs_vertex_reuse =
   2229       (device->physical_device->rad_info.chip_class >= GFX8 ? 32 : 16) * num_se;
   2230    unsigned alignment = 256 * num_se;
   2231    /* The maximum size is 63.999 MB per SE. */
   2232    unsigned max_size = ((unsigned)(63.999 * 1024 * 1024) & ~255) * num_se;
   2233    struct radv_shader_info *gs_info = &pipeline->shaders[MESA_SHADER_GEOMETRY]->info;
   2234 
   2235    /* Calculate the minimum size. */
   2236    unsigned min_esgs_ring_size =
   2237       align(gs->vgt_esgs_ring_itemsize * 4 * gs_vertex_reuse * wave_size, alignment);
   2238    /* These are recommended sizes, not minimum sizes. */
   2239    unsigned esgs_ring_size =
   2240       max_gs_waves * 2 * wave_size * gs->vgt_esgs_ring_itemsize * 4 * gs_info->gs.vertices_in;
   2241    unsigned gsvs_ring_size = max_gs_waves * 2 * wave_size * gs_info->gs.max_gsvs_emit_size;
   2242 
   2243    min_esgs_ring_size = align(min_esgs_ring_size, alignment);
   2244    esgs_ring_size = align(esgs_ring_size, alignment);
   2245    gsvs_ring_size = align(gsvs_ring_size, alignment);
   2246 
   2247    if (pipeline->device->physical_device->rad_info.chip_class <= GFX8)
   2248       pipeline->graphics.esgs_ring_size = CLAMP(esgs_ring_size, min_esgs_ring_size, max_size);
   2249 
   2250    pipeline->graphics.gsvs_ring_size = MIN2(gsvs_ring_size, max_size);
   2251 }
   2252 
   2253 struct radv_shader_variant *
   2254 radv_get_shader(const struct radv_pipeline *pipeline, gl_shader_stage stage)
   2255 {
   2256    if (stage == MESA_SHADER_VERTEX) {
   2257       if (pipeline->shaders[MESA_SHADER_VERTEX])
   2258          return pipeline->shaders[MESA_SHADER_VERTEX];
   2259       if (pipeline->shaders[MESA_SHADER_TESS_CTRL])
   2260          return pipeline->shaders[MESA_SHADER_TESS_CTRL];
   2261       if (pipeline->shaders[MESA_SHADER_GEOMETRY])
   2262          return pipeline->shaders[MESA_SHADER_GEOMETRY];
   2263    } else if (stage == MESA_SHADER_TESS_EVAL) {
   2264       if (!radv_pipeline_has_tess(pipeline))
   2265          return NULL;
   2266       if (pipeline->shaders[MESA_SHADER_TESS_EVAL])
   2267          return pipeline->shaders[MESA_SHADER_TESS_EVAL];
   2268       if (pipeline->shaders[MESA_SHADER_GEOMETRY])
   2269          return pipeline->shaders[MESA_SHADER_GEOMETRY];
   2270    }
   2271    return pipeline->shaders[stage];
   2272 }
   2273 
   2274 static const struct radv_vs_output_info *
   2275 get_vs_output_info(const struct radv_pipeline *pipeline)
   2276 {
   2277    if (radv_pipeline_has_gs(pipeline))
   2278       if (radv_pipeline_has_ngg(pipeline))
   2279          return &pipeline->shaders[MESA_SHADER_GEOMETRY]->info.vs.outinfo;
   2280       else
   2281          return &pipeline->gs_copy_shader->info.vs.outinfo;
   2282    else if (radv_pipeline_has_tess(pipeline))
   2283       return &pipeline->shaders[MESA_SHADER_TESS_EVAL]->info.tes.outinfo;
   2284    else
   2285       return &pipeline->shaders[MESA_SHADER_VERTEX]->info.vs.outinfo;
   2286 }
   2287 
   2288 static bool
   2289 radv_nir_stage_uses_xfb(const nir_shader *nir)
   2290 {
   2291    nir_xfb_info *xfb = nir_gather_xfb_info(nir, NULL);
   2292    bool uses_xfb = !!xfb;
   2293 
   2294    ralloc_free(xfb);
   2295    return uses_xfb;
   2296 }
   2297 
   2298 static void
   2299 radv_link_shaders(struct radv_pipeline *pipeline,
   2300                   const struct radv_pipeline_key *pipeline_key,
   2301                   nir_shader **shaders,
   2302                   bool optimize_conservatively)
   2303 {
   2304    nir_shader *ordered_shaders[MESA_SHADER_STAGES];
   2305    int shader_count = 0;
   2306 
   2307    if (shaders[MESA_SHADER_FRAGMENT]) {
   2308       ordered_shaders[shader_count++] = shaders[MESA_SHADER_FRAGMENT];
   2309    }
   2310    if (shaders[MESA_SHADER_GEOMETRY]) {
   2311       ordered_shaders[shader_count++] = shaders[MESA_SHADER_GEOMETRY];
   2312    }
   2313    if (shaders[MESA_SHADER_TESS_EVAL]) {
   2314       ordered_shaders[shader_count++] = shaders[MESA_SHADER_TESS_EVAL];
   2315    }
   2316    if (shaders[MESA_SHADER_TESS_CTRL]) {
   2317       ordered_shaders[shader_count++] = shaders[MESA_SHADER_TESS_CTRL];
   2318    }
   2319    if (shaders[MESA_SHADER_VERTEX]) {
   2320       ordered_shaders[shader_count++] = shaders[MESA_SHADER_VERTEX];
   2321    }
   2322    if (shaders[MESA_SHADER_COMPUTE]) {
   2323       ordered_shaders[shader_count++] = shaders[MESA_SHADER_COMPUTE];
   2324    }
   2325 
   2326    bool has_geom_tess = shaders[MESA_SHADER_GEOMETRY] || shaders[MESA_SHADER_TESS_CTRL];
   2327    bool merged_gs = shaders[MESA_SHADER_GEOMETRY] &&
   2328                     pipeline->device->physical_device->rad_info.chip_class >= GFX9;
   2329 
   2330    if (!optimize_conservatively && shader_count > 1) {
   2331       unsigned first = ordered_shaders[shader_count - 1]->info.stage;
   2332       unsigned last = ordered_shaders[0]->info.stage;
   2333 
   2334       if (ordered_shaders[0]->info.stage == MESA_SHADER_FRAGMENT &&
   2335           ordered_shaders[1]->info.has_transform_feedback_varyings)
   2336          nir_link_xfb_varyings(ordered_shaders[1], ordered_shaders[0]);
   2337 
   2338       for (int i = 1; i < shader_count; ++i) {
   2339          nir_lower_io_arrays_to_elements(ordered_shaders[i], ordered_shaders[i - 1]);
   2340       }
   2341 
   2342       for (int i = 0; i < shader_count; ++i) {
   2343          nir_variable_mode mask = 0;
   2344 
   2345          if (ordered_shaders[i]->info.stage != first)
   2346             mask = mask | nir_var_shader_in;
   2347 
   2348          if (ordered_shaders[i]->info.stage != last)
   2349             mask = mask | nir_var_shader_out;
   2350 
   2351          if (nir_lower_io_to_scalar_early(ordered_shaders[i], mask)) {
   2352             /* Optimize the new vector code and then remove dead vars */
   2353             nir_copy_prop(ordered_shaders[i]);
   2354             nir_opt_shrink_vectors(ordered_shaders[i],
   2355                                    !pipeline->device->instance->disable_shrink_image_store);
   2356 
   2357             if (ordered_shaders[i]->info.stage != last) {
   2358                /* Optimize swizzled movs of load_const for
   2359                 * nir_link_opt_varyings's constant propagation
   2360                 */
   2361                nir_opt_constant_folding(ordered_shaders[i]);
   2362                /* For nir_link_opt_varyings's duplicate input opt */
   2363                nir_opt_cse(ordered_shaders[i]);
   2364             }
   2365 
   2366             /* Run copy-propagation to help remove dead
   2367              * output variables (some shaders have useless
   2368              * copies to/from an output), so compaction
   2369              * later will be more effective.
   2370              *
   2371              * This will have been done earlier but it might
   2372              * not have worked because the outputs were vector.
   2373              */
   2374             if (ordered_shaders[i]->info.stage == MESA_SHADER_TESS_CTRL)
   2375                nir_opt_copy_prop_vars(ordered_shaders[i]);
   2376 
   2377             nir_opt_dce(ordered_shaders[i]);
   2378             nir_remove_dead_variables(
   2379                ordered_shaders[i], nir_var_function_temp | nir_var_shader_in | nir_var_shader_out,
   2380                NULL);
   2381          }
   2382       }
   2383    }
   2384 
   2385    bool uses_xfb = pipeline->graphics.last_vgt_api_stage != -1 &&
   2386                    radv_nir_stage_uses_xfb(shaders[pipeline->graphics.last_vgt_api_stage]);
   2387    if (!uses_xfb && !optimize_conservatively) {
   2388       /* Remove PSIZ from shaders when it's not needed.
   2389        * This is typically produced by translation layers like Zink or D9VK.
   2390        */
   2391       for (unsigned i = 0; i < shader_count; ++i) {
   2392          shader_info *info = &ordered_shaders[i]->info;
   2393          if (!(info->outputs_written & VARYING_BIT_PSIZ))
   2394             continue;
   2395 
   2396          bool next_stage_needs_psiz =
   2397             i != 0 && /* ordered_shaders is backwards, so next stage is: i - 1 */
   2398             ordered_shaders[i - 1]->info.inputs_read & VARYING_BIT_PSIZ;
   2399          bool topology_uses_psiz =
   2400             info->stage == pipeline->graphics.last_vgt_api_stage &&
   2401             ((info->stage == MESA_SHADER_VERTEX && pipeline_key->vs.topology == VK_PRIMITIVE_TOPOLOGY_POINT_LIST) ||
   2402              (info->stage == MESA_SHADER_TESS_EVAL && info->tess.point_mode) ||
   2403              (info->stage == MESA_SHADER_GEOMETRY && info->gs.output_primitive == GL_POINTS));
   2404 
   2405          nir_variable *psiz_var =
   2406                nir_find_variable_with_location(ordered_shaders[i], nir_var_shader_out, VARYING_SLOT_PSIZ);
   2407 
   2408          if (!next_stage_needs_psiz && !topology_uses_psiz && psiz_var) {
   2409             /* Change PSIZ to a global variable which allows it to be DCE'd. */
   2410             psiz_var->data.location = 0;
   2411             psiz_var->data.mode = nir_var_shader_temp;
   2412 
   2413             info->outputs_written &= ~VARYING_BIT_PSIZ;
   2414             nir_fixup_deref_modes(ordered_shaders[i]);
   2415             nir_remove_dead_variables(ordered_shaders[i], nir_var_shader_temp, NULL);
   2416             nir_opt_dce(ordered_shaders[i]);
   2417          }
   2418       }
   2419    }
   2420 
   2421    for (int i = 1; !optimize_conservatively && (i < shader_count); ++i) {
   2422       if (nir_link_opt_varyings(ordered_shaders[i], ordered_shaders[i - 1])) {
   2423          nir_opt_constant_folding(ordered_shaders[i - 1]);
   2424          nir_opt_algebraic(ordered_shaders[i - 1]);
   2425          nir_opt_dce(ordered_shaders[i - 1]);
   2426       }
   2427 
   2428       nir_remove_dead_variables(ordered_shaders[i], nir_var_shader_out, NULL);
   2429       nir_remove_dead_variables(ordered_shaders[i - 1], nir_var_shader_in, NULL);
   2430 
   2431       bool progress = nir_remove_unused_varyings(ordered_shaders[i], ordered_shaders[i - 1]);
   2432 
   2433       nir_compact_varyings(ordered_shaders[i], ordered_shaders[i - 1], true);
   2434 
   2435       if (ordered_shaders[i]->info.stage == MESA_SHADER_TESS_CTRL ||
   2436           (ordered_shaders[i]->info.stage == MESA_SHADER_VERTEX && has_geom_tess) ||
   2437           (ordered_shaders[i]->info.stage == MESA_SHADER_TESS_EVAL && merged_gs)) {
   2438          nir_lower_io_to_vector(ordered_shaders[i], nir_var_shader_out);
   2439          if (ordered_shaders[i]->info.stage == MESA_SHADER_TESS_CTRL)
   2440             nir_vectorize_tess_levels(ordered_shaders[i]);
   2441          nir_opt_combine_stores(ordered_shaders[i], nir_var_shader_out);
   2442       }
   2443       if (ordered_shaders[i - 1]->info.stage == MESA_SHADER_GEOMETRY ||
   2444           ordered_shaders[i - 1]->info.stage == MESA_SHADER_TESS_CTRL ||
   2445           ordered_shaders[i - 1]->info.stage == MESA_SHADER_TESS_EVAL) {
   2446          nir_lower_io_to_vector(ordered_shaders[i - 1], nir_var_shader_in);
   2447       }
   2448 
   2449       if (progress) {
   2450          if (nir_lower_global_vars_to_local(ordered_shaders[i])) {
   2451             ac_nir_lower_indirect_derefs(ordered_shaders[i],
   2452                                          pipeline->device->physical_device->rad_info.chip_class);
   2453             /* remove dead writes, which can remove input loads */
   2454             nir_lower_vars_to_ssa(ordered_shaders[i]);
   2455             nir_opt_dce(ordered_shaders[i]);
   2456          }
   2457 
   2458          if (nir_lower_global_vars_to_local(ordered_shaders[i - 1])) {
   2459             ac_nir_lower_indirect_derefs(ordered_shaders[i - 1],
   2460                                          pipeline->device->physical_device->rad_info.chip_class);
   2461          }
   2462       }
   2463    }
   2464 }
   2465 
   2466 static void
   2467 radv_set_driver_locations(struct radv_pipeline *pipeline, nir_shader **shaders,
   2468                           struct radv_shader_info infos[MESA_SHADER_STAGES])
   2469 {
   2470    if (shaders[MESA_SHADER_FRAGMENT]) {
   2471       nir_foreach_shader_out_variable(var, shaders[MESA_SHADER_FRAGMENT])
   2472       {
   2473          var->data.driver_location = var->data.location + var->data.index;
   2474       }
   2475    }
   2476 
   2477    if (!shaders[MESA_SHADER_VERTEX])
   2478       return;
   2479 
   2480    bool has_tess = shaders[MESA_SHADER_TESS_CTRL];
   2481    bool has_gs = shaders[MESA_SHADER_GEOMETRY];
   2482 
   2483    /* Merged stage for VS and TES */
   2484    unsigned vs_info_idx = MESA_SHADER_VERTEX;
   2485    unsigned tes_info_idx = MESA_SHADER_TESS_EVAL;
   2486 
   2487    if (pipeline->device->physical_device->rad_info.chip_class >= GFX9) {
   2488       /* These are merged into the next stage */
   2489       vs_info_idx = has_tess ? MESA_SHADER_TESS_CTRL : MESA_SHADER_GEOMETRY;
   2490       tes_info_idx = has_gs ? MESA_SHADER_GEOMETRY : MESA_SHADER_TESS_EVAL;
   2491    }
   2492 
   2493    nir_foreach_shader_in_variable (var, shaders[MESA_SHADER_VERTEX]) {
   2494       var->data.driver_location = var->data.location;
   2495    }
   2496 
   2497    if (has_tess) {
   2498       nir_linked_io_var_info vs2tcs = nir_assign_linked_io_var_locations(
   2499          shaders[MESA_SHADER_VERTEX], shaders[MESA_SHADER_TESS_CTRL]);
   2500       nir_linked_io_var_info tcs2tes = nir_assign_linked_io_var_locations(
   2501          shaders[MESA_SHADER_TESS_CTRL], shaders[MESA_SHADER_TESS_EVAL]);
   2502 
   2503       infos[MESA_SHADER_VERTEX].vs.num_linked_outputs = vs2tcs.num_linked_io_vars;
   2504       infos[MESA_SHADER_TESS_CTRL].tcs.num_linked_inputs = vs2tcs.num_linked_io_vars;
   2505       infos[MESA_SHADER_TESS_CTRL].tcs.num_linked_outputs = tcs2tes.num_linked_io_vars;
   2506       infos[MESA_SHADER_TESS_CTRL].tcs.num_linked_patch_outputs = tcs2tes.num_linked_patch_io_vars;
   2507       infos[MESA_SHADER_TESS_EVAL].tes.num_linked_inputs = tcs2tes.num_linked_io_vars;
   2508       infos[MESA_SHADER_TESS_EVAL].tes.num_linked_patch_inputs = tcs2tes.num_linked_patch_io_vars;
   2509 
   2510       /* Copy data to merged stage */
   2511       infos[vs_info_idx].vs.num_linked_outputs = vs2tcs.num_linked_io_vars;
   2512       infos[tes_info_idx].tes.num_linked_inputs = tcs2tes.num_linked_io_vars;
   2513       infos[tes_info_idx].tes.num_linked_patch_inputs = tcs2tes.num_linked_patch_io_vars;
   2514 
   2515       if (has_gs) {
   2516          nir_linked_io_var_info tes2gs = nir_assign_linked_io_var_locations(
   2517             shaders[MESA_SHADER_TESS_EVAL], shaders[MESA_SHADER_GEOMETRY]);
   2518 
   2519          infos[MESA_SHADER_TESS_EVAL].tes.num_linked_outputs = tes2gs.num_linked_io_vars;
   2520          infos[MESA_SHADER_GEOMETRY].gs.num_linked_inputs = tes2gs.num_linked_io_vars;
   2521 
   2522          /* Copy data to merged stage */
   2523          infos[tes_info_idx].tes.num_linked_outputs = tes2gs.num_linked_io_vars;
   2524       }
   2525    } else if (has_gs) {
   2526       nir_linked_io_var_info vs2gs = nir_assign_linked_io_var_locations(
   2527          shaders[MESA_SHADER_VERTEX], shaders[MESA_SHADER_GEOMETRY]);
   2528 
   2529       infos[MESA_SHADER_VERTEX].vs.num_linked_outputs = vs2gs.num_linked_io_vars;
   2530       infos[MESA_SHADER_GEOMETRY].gs.num_linked_inputs = vs2gs.num_linked_io_vars;
   2531 
   2532       /* Copy data to merged stage */
   2533       infos[vs_info_idx].vs.num_linked_outputs = vs2gs.num_linked_io_vars;
   2534    }
   2535 
   2536    assert(pipeline->graphics.last_vgt_api_stage != MESA_SHADER_NONE);
   2537    nir_foreach_shader_out_variable(var, shaders[pipeline->graphics.last_vgt_api_stage])
   2538    {
   2539       var->data.driver_location = var->data.location;
   2540    }
   2541 }
   2542 
   2543 static uint32_t
   2544 radv_get_attrib_stride(const VkPipelineVertexInputStateCreateInfo *input_state,
   2545                        uint32_t attrib_binding)
   2546 {
   2547    for (uint32_t i = 0; i < input_state->vertexBindingDescriptionCount; i++) {
   2548       const VkVertexInputBindingDescription *input_binding =
   2549          &input_state->pVertexBindingDescriptions[i];
   2550 
   2551       if (input_binding->binding == attrib_binding)
   2552          return input_binding->stride;
   2553    }
   2554 
   2555    return 0;
   2556 }
   2557 
   2558 static struct radv_pipeline_key
   2559 radv_generate_graphics_pipeline_key(const struct radv_pipeline *pipeline,
   2560                                     const VkGraphicsPipelineCreateInfo *pCreateInfo,
   2561                                     const struct radv_blend_state *blend)
   2562 {
   2563    RADV_FROM_HANDLE(radv_render_pass, pass, pCreateInfo->renderPass);
   2564    struct radv_subpass *subpass = pass->subpasses + pCreateInfo->subpass;
   2565    bool uses_dynamic_stride = false;
   2566 
   2567    struct radv_pipeline_key key;
   2568    memset(&key, 0, sizeof(key));
   2569 
   2570    if (pCreateInfo->flags & VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT)
   2571       key.optimisations_disabled = 1;
   2572 
   2573    key.has_multiview_view_index = !!subpass->view_mask;
   2574 
   2575    if (pCreateInfo->pDynamicState) {
   2576       uint32_t count = pCreateInfo->pDynamicState->dynamicStateCount;
   2577       for (uint32_t i = 0; i < count; i++) {
   2578          if (pCreateInfo->pDynamicState->pDynamicStates[i] == VK_DYNAMIC_STATE_VERTEX_INPUT_EXT) {
   2579             key.vs.dynamic_input_state = true;
   2580             /* we don't care about use_dynamic_stride in this case */
   2581             break;
   2582          } else if (pCreateInfo->pDynamicState->pDynamicStates[i] ==
   2583                     VK_DYNAMIC_STATE_VERTEX_INPUT_BINDING_STRIDE_EXT) {
   2584             uses_dynamic_stride = true;
   2585          }
   2586       }
   2587    }
   2588 
   2589    if (!key.vs.dynamic_input_state) {
   2590       const VkPipelineVertexInputStateCreateInfo *input_state = pCreateInfo->pVertexInputState;
   2591       const VkPipelineVertexInputDivisorStateCreateInfoEXT *divisor_state = vk_find_struct_const(
   2592          input_state->pNext, PIPELINE_VERTEX_INPUT_DIVISOR_STATE_CREATE_INFO_EXT);
   2593 
   2594       uint32_t binding_input_rate = 0;
   2595       uint32_t instance_rate_divisors[MAX_VERTEX_ATTRIBS];
   2596       for (unsigned i = 0; i < input_state->vertexBindingDescriptionCount; ++i) {
   2597          if (input_state->pVertexBindingDescriptions[i].inputRate) {
   2598             unsigned binding = input_state->pVertexBindingDescriptions[i].binding;
   2599             binding_input_rate |= 1u << binding;
   2600             instance_rate_divisors[binding] = 1;
   2601          }
   2602       }
   2603       if (divisor_state) {
   2604          for (unsigned i = 0; i < divisor_state->vertexBindingDivisorCount; ++i) {
   2605             instance_rate_divisors[divisor_state->pVertexBindingDivisors[i].binding] =
   2606                divisor_state->pVertexBindingDivisors[i].divisor;
   2607          }
   2608       }
   2609 
   2610       for (unsigned i = 0; i < input_state->vertexAttributeDescriptionCount; ++i) {
   2611          const VkVertexInputAttributeDescription *desc =
   2612             &input_state->pVertexAttributeDescriptions[i];
   2613          const struct util_format_description *format_desc;
   2614          unsigned location = desc->location;
   2615          unsigned binding = desc->binding;
   2616          unsigned num_format, data_format;
   2617          bool post_shuffle;
   2618 
   2619          if (binding_input_rate & (1u << binding)) {
   2620             key.vs.instance_rate_inputs |= 1u << location;
   2621             key.vs.instance_rate_divisors[location] = instance_rate_divisors[binding];
   2622          }
   2623 
   2624          format_desc = vk_format_description(desc->format);
   2625          radv_translate_vertex_format(pipeline->device->physical_device, desc->format, format_desc,
   2626                                       &data_format, &num_format, &post_shuffle,
   2627                                       &key.vs.vertex_alpha_adjust[location]);
   2628 
   2629          key.vs.vertex_attribute_formats[location] = data_format | (num_format << 4);
   2630          key.vs.vertex_attribute_bindings[location] = desc->binding;
   2631          key.vs.vertex_attribute_offsets[location] = desc->offset;
   2632 
   2633          const struct ac_data_format_info *dfmt_info = ac_get_data_format_info(data_format);
   2634          unsigned attrib_align =
   2635             dfmt_info->chan_byte_size ? dfmt_info->chan_byte_size : dfmt_info->element_size;
   2636 
   2637          /* If desc->offset is misaligned, then the buffer offset must be too. Just
   2638           * skip updating vertex_binding_align in this case.
   2639           */
   2640          if (desc->offset % attrib_align == 0)
   2641             key.vs.vertex_binding_align[desc->binding] =
   2642                MAX2(key.vs.vertex_binding_align[desc->binding], attrib_align);
   2643 
   2644          if (!uses_dynamic_stride) {
   2645             /* From the Vulkan spec 1.2.157:
   2646              *
   2647              * "If the bound pipeline state object was created
   2648              *  with the
   2649              *  VK_DYNAMIC_STATE_VERTEX_INPUT_BINDING_STRIDE_EXT
   2650              *  dynamic state enabled then pStrides[i] specifies
   2651              *  the distance in bytes between two consecutive
   2652              *  elements within the corresponding buffer. In this
   2653              *  case the VkVertexInputBindingDescription::stride
   2654              *  state from the pipeline state object is ignored."
   2655              *
   2656              * Make sure the vertex attribute stride is zero to
   2657              * avoid computing a wrong offset if it's initialized
   2658              * to something else than zero.
   2659              */
   2660             key.vs.vertex_attribute_strides[location] =
   2661                radv_get_attrib_stride(input_state, desc->binding);
   2662          }
   2663 
   2664          if (post_shuffle)
   2665             key.vs.vertex_post_shuffle |= 1 << location;
   2666       }
   2667    }
   2668 
   2669    const VkPipelineTessellationStateCreateInfo *tess =
   2670       radv_pipeline_get_tessellation_state(pCreateInfo);
   2671    if (tess)
   2672       key.tcs.tess_input_vertices = tess->patchControlPoints;
   2673 
   2674    const VkPipelineMultisampleStateCreateInfo *vkms =
   2675       radv_pipeline_get_multisample_state(pCreateInfo);
   2676    if (vkms && vkms->rasterizationSamples > 1) {
   2677       uint32_t num_samples = vkms->rasterizationSamples;
   2678       uint32_t ps_iter_samples = radv_pipeline_get_ps_iter_samples(pCreateInfo);
   2679       key.ps.num_samples = num_samples;
   2680       key.ps.log2_ps_iter_samples = util_logbase2(ps_iter_samples);
   2681    }
   2682 
   2683    key.ps.col_format = blend->spi_shader_col_format;
   2684    if (pipeline->device->physical_device->rad_info.chip_class < GFX8) {
   2685       key.ps.is_int8 = blend->col_format_is_int8;
   2686       key.ps.is_int10 = blend->col_format_is_int10;
   2687    }
   2688 
   2689    if (pipeline->device->physical_device->rad_info.chip_class >= GFX10) {
   2690       key.vs.topology = pCreateInfo->pInputAssemblyState->topology;
   2691 
   2692       const VkPipelineRasterizationStateCreateInfo *raster_info = pCreateInfo->pRasterizationState;
   2693       const VkPipelineRasterizationProvokingVertexStateCreateInfoEXT *provoking_vtx_info =
   2694          vk_find_struct_const(raster_info->pNext,
   2695                               PIPELINE_RASTERIZATION_PROVOKING_VERTEX_STATE_CREATE_INFO_EXT);
   2696       if (provoking_vtx_info &&
   2697           provoking_vtx_info->provokingVertexMode == VK_PROVOKING_VERTEX_MODE_LAST_VERTEX_EXT) {
   2698          key.vs.provoking_vtx_last = true;
   2699       }
   2700    }
   2701 
   2702    if (pipeline->device->instance->debug_flags & RADV_DEBUG_DISCARD_TO_DEMOTE)
   2703       key.ps.lower_discard_to_demote = true;
   2704 
   2705    if (pipeline->device->instance->enable_mrt_output_nan_fixup)
   2706       key.ps.enable_mrt_output_nan_fixup = true;
   2707 
   2708    key.ps.force_vrs = pipeline->device->force_vrs;
   2709 
   2710    if (pipeline->device->instance->debug_flags & RADV_DEBUG_INVARIANT_GEOM)
   2711       key.invariant_geom = true;
   2712 
   2713    key.use_ngg = pipeline->device->physical_device->use_ngg;
   2714 
   2715    return key;
   2716 }
   2717 
   2718 static uint8_t
   2719 radv_get_wave_size(struct radv_device *device, const VkPipelineShaderStageCreateInfo *pStage,
   2720                    gl_shader_stage stage, const struct radv_shader_info *info)
   2721 {
   2722    if (stage == MESA_SHADER_GEOMETRY && !info->is_ngg)
   2723       return 64;
   2724    else if (stage == MESA_SHADER_COMPUTE) {
   2725       return info->cs.subgroup_size;
   2726    } else if (stage == MESA_SHADER_FRAGMENT)
   2727       return device->physical_device->ps_wave_size;
   2728    else
   2729       return device->physical_device->ge_wave_size;
   2730 }
   2731 
   2732 static uint8_t
   2733 radv_get_ballot_bit_size(struct radv_device *device, const VkPipelineShaderStageCreateInfo *pStage,
   2734                          gl_shader_stage stage, const struct radv_shader_info *info)
   2735 {
   2736    if (stage == MESA_SHADER_COMPUTE && info->cs.subgroup_size)
   2737       return info->cs.subgroup_size;
   2738    return 64;
   2739 }
   2740 
   2741 static void
   2742 radv_determine_ngg_settings(struct radv_pipeline *pipeline,
   2743                             const struct radv_pipeline_key *pipeline_key,
   2744                             struct radv_shader_info *infos, nir_shader **nir)
   2745 {
   2746    struct radv_device *device = pipeline->device;
   2747 
   2748    if (!nir[MESA_SHADER_GEOMETRY] && pipeline->graphics.last_vgt_api_stage != MESA_SHADER_NONE) {
   2749       uint64_t ps_inputs_read =
   2750          nir[MESA_SHADER_FRAGMENT] ? nir[MESA_SHADER_FRAGMENT]->info.inputs_read : 0;
   2751       gl_shader_stage es_stage = pipeline->graphics.last_vgt_api_stage;
   2752 
   2753       unsigned num_vertices_per_prim = si_conv_prim_to_gs_out(pipeline_key->vs.topology) + 1;
   2754       if (es_stage == MESA_SHADER_TESS_EVAL)
   2755          num_vertices_per_prim = nir[es_stage]->info.tess.point_mode                      ? 1
   2756                                  : nir[es_stage]->info.tess.primitive_mode == GL_ISOLINES ? 2
   2757                                                                                           : 3;
   2758 
   2759       infos[es_stage].has_ngg_culling = radv_consider_culling(
   2760          device, nir[es_stage], ps_inputs_read, num_vertices_per_prim, &infos[es_stage]);
   2761 
   2762       nir_function_impl *impl = nir_shader_get_entrypoint(nir[es_stage]);
   2763       infos[es_stage].has_ngg_early_prim_export = exec_list_is_singular(&impl->body);
   2764 
   2765       /* Invocations that process an input vertex */
   2766       const struct gfx10_ngg_info *ngg_info = &infos[es_stage].ngg_info;
   2767       unsigned max_vtx_in = MIN2(256, ngg_info->enable_vertex_grouping ? ngg_info->hw_max_esverts : num_vertices_per_prim * ngg_info->max_gsprims);
   2768 
   2769       unsigned lds_bytes_if_culling_off = 0;
   2770       /* We need LDS space when VS needs to export the primitive ID. */
   2771       if (es_stage == MESA_SHADER_VERTEX && infos[es_stage].vs.outinfo.export_prim_id)
   2772          lds_bytes_if_culling_off = max_vtx_in * 4u;
   2773       infos[es_stage].num_lds_blocks_when_not_culling =
   2774          DIV_ROUND_UP(lds_bytes_if_culling_off,
   2775                       device->physical_device->rad_info.lds_encode_granularity);
   2776 
   2777       /* NGG passthrough mode should be disabled when culling and when the vertex shader exports the
   2778        * primitive ID.
   2779        */
   2780       infos[es_stage].is_ngg_passthrough = infos[es_stage].is_ngg_passthrough &&
   2781                                            !infos[es_stage].has_ngg_culling &&
   2782                                            !(es_stage == MESA_SHADER_VERTEX &&
   2783                                              infos[es_stage].vs.outinfo.export_prim_id);
   2784    }
   2785 }
   2786 
   2787 static void
   2788 radv_fill_shader_info(struct radv_pipeline *pipeline,
   2789                       struct radv_pipeline_layout *pipeline_layout,
   2790                       const VkPipelineShaderStageCreateInfo **pStages,
   2791                       const struct radv_pipeline_key *pipeline_key,
   2792                       struct radv_shader_info *infos, nir_shader **nir)
   2793 {
   2794    struct radv_device *device = pipeline->device;
   2795    unsigned active_stages = 0;
   2796    unsigned filled_stages = 0;
   2797 
   2798    for (int i = 0; i < MESA_SHADER_STAGES; i++) {
   2799       if (nir[i])
   2800          active_stages |= (1 << i);
   2801    }
   2802 
   2803    if (nir[MESA_SHADER_TESS_CTRL]) {
   2804       infos[MESA_SHADER_VERTEX].vs.as_ls = true;
   2805    }
   2806 
   2807    if (nir[MESA_SHADER_GEOMETRY]) {
   2808       if (nir[MESA_SHADER_TESS_CTRL])
   2809          infos[MESA_SHADER_TESS_EVAL].tes.as_es = true;
   2810       else
   2811          infos[MESA_SHADER_VERTEX].vs.as_es = true;
   2812    }
   2813 
   2814    if (pipeline_key->use_ngg) {
   2815       if (nir[MESA_SHADER_TESS_CTRL]) {
   2816          infos[MESA_SHADER_TESS_EVAL].is_ngg = true;
   2817       } else {
   2818          infos[MESA_SHADER_VERTEX].is_ngg = true;
   2819       }
   2820 
   2821       if (nir[MESA_SHADER_TESS_CTRL] && nir[MESA_SHADER_GEOMETRY] &&
   2822           nir[MESA_SHADER_GEOMETRY]->info.gs.invocations *
   2823                 nir[MESA_SHADER_GEOMETRY]->info.gs.vertices_out >
   2824              256) {
   2825          /* Fallback to the legacy path if tessellation is
   2826           * enabled with extreme geometry because
   2827           * EN_MAX_VERT_OUT_PER_GS_INSTANCE doesn't work and it
   2828           * might hang.
   2829           */
   2830          infos[MESA_SHADER_TESS_EVAL].is_ngg = false;
   2831       }
   2832 
   2833       gl_shader_stage last_xfb_stage = MESA_SHADER_VERTEX;
   2834 
   2835       for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) {
   2836          if (nir[i])
   2837             last_xfb_stage = i;
   2838       }
   2839 
   2840       bool uses_xfb = nir[last_xfb_stage] && radv_nir_stage_uses_xfb(nir[last_xfb_stage]);
   2841 
   2842       if (!device->physical_device->use_ngg_streamout && uses_xfb) {
   2843          if (nir[MESA_SHADER_TESS_CTRL])
   2844            infos[MESA_SHADER_TESS_EVAL].is_ngg = false;
   2845          else
   2846            infos[MESA_SHADER_VERTEX].is_ngg = false;
   2847       }
   2848 
   2849       /* Determine if the pipeline is eligible for the NGG passthrough
   2850        * mode. It can't be enabled for geometry shaders, for NGG
   2851        * streamout or for vertex shaders that export the primitive ID
   2852        * (this is checked later because we don't have the info here.)
   2853        */
   2854       if (!nir[MESA_SHADER_GEOMETRY] && !uses_xfb) {
   2855          if (nir[MESA_SHADER_TESS_CTRL] && infos[MESA_SHADER_TESS_EVAL].is_ngg) {
   2856             infos[MESA_SHADER_TESS_EVAL].is_ngg_passthrough = true;
   2857          } else if (nir[MESA_SHADER_VERTEX] && infos[MESA_SHADER_VERTEX].is_ngg) {
   2858             infos[MESA_SHADER_VERTEX].is_ngg_passthrough = true;
   2859          }
   2860       }
   2861    }
   2862 
   2863    if (nir[MESA_SHADER_FRAGMENT]) {
   2864       radv_nir_shader_info_init(&infos[MESA_SHADER_FRAGMENT]);
   2865       radv_nir_shader_info_pass(pipeline->device, nir[MESA_SHADER_FRAGMENT], pipeline_layout,
   2866                                 pipeline_key, &infos[MESA_SHADER_FRAGMENT]);
   2867 
   2868       assert(pipeline->graphics.last_vgt_api_stage != MESA_SHADER_NONE);
   2869       if (infos[MESA_SHADER_FRAGMENT].ps.prim_id_input) {
   2870          if (pipeline->graphics.last_vgt_api_stage == MESA_SHADER_VERTEX) {
   2871             infos[MESA_SHADER_VERTEX].vs.outinfo.export_prim_id = true;
   2872          } else if (pipeline->graphics.last_vgt_api_stage == MESA_SHADER_TESS_EVAL) {
   2873             infos[MESA_SHADER_TESS_EVAL].tes.outinfo.export_prim_id = true;
   2874          } else {
   2875             assert(pipeline->graphics.last_vgt_api_stage == MESA_SHADER_GEOMETRY);
   2876          }
   2877       }
   2878 
   2879       if (!!infos[MESA_SHADER_FRAGMENT].ps.num_input_clips_culls) {
   2880          if (pipeline->graphics.last_vgt_api_stage == MESA_SHADER_VERTEX) {
   2881             infos[MESA_SHADER_VERTEX].vs.outinfo.export_clip_dists = true;
   2882          } else if (pipeline->graphics.last_vgt_api_stage == MESA_SHADER_TESS_EVAL) {
   2883             infos[MESA_SHADER_TESS_EVAL].tes.outinfo.export_clip_dists = true;
   2884          } else {
   2885             assert(pipeline->graphics.last_vgt_api_stage == MESA_SHADER_GEOMETRY);
   2886             infos[MESA_SHADER_GEOMETRY].vs.outinfo.export_clip_dists = true;
   2887          }
   2888       }
   2889 
   2890       filled_stages |= (1 << MESA_SHADER_FRAGMENT);
   2891    }
   2892 
   2893    if (pipeline->device->physical_device->rad_info.chip_class >= GFX9 &&
   2894        nir[MESA_SHADER_TESS_CTRL]) {
   2895       struct nir_shader *combined_nir[] = {nir[MESA_SHADER_VERTEX], nir[MESA_SHADER_TESS_CTRL]};
   2896 
   2897       radv_nir_shader_info_init(&infos[MESA_SHADER_TESS_CTRL]);
   2898 
   2899       /* Copy data to merged stage. */
   2900       infos[MESA_SHADER_TESS_CTRL].vs.as_ls = true;
   2901 
   2902       for (int i = 0; i < 2; i++) {
   2903          radv_nir_shader_info_pass(pipeline->device, combined_nir[i], pipeline_layout, pipeline_key,
   2904                                    &infos[MESA_SHADER_TESS_CTRL]);
   2905       }
   2906 
   2907       filled_stages |= (1 << MESA_SHADER_VERTEX);
   2908       filled_stages |= (1 << MESA_SHADER_TESS_CTRL);
   2909    }
   2910 
   2911    if (pipeline->device->physical_device->rad_info.chip_class >= GFX9 &&
   2912        nir[MESA_SHADER_GEOMETRY]) {
   2913       gl_shader_stage pre_stage =
   2914          nir[MESA_SHADER_TESS_EVAL] ? MESA_SHADER_TESS_EVAL : MESA_SHADER_VERTEX;
   2915       struct nir_shader *combined_nir[] = {nir[pre_stage], nir[MESA_SHADER_GEOMETRY]};
   2916 
   2917       radv_nir_shader_info_init(&infos[MESA_SHADER_GEOMETRY]);
   2918 
   2919       /* Copy data to merged stage. */
   2920       if (pre_stage == MESA_SHADER_VERTEX) {
   2921          infos[MESA_SHADER_GEOMETRY].vs.as_es = infos[MESA_SHADER_VERTEX].vs.as_es;
   2922       } else {
   2923          infos[MESA_SHADER_GEOMETRY].tes.as_es = infos[MESA_SHADER_TESS_EVAL].tes.as_es;
   2924       }
   2925       infos[MESA_SHADER_GEOMETRY].is_ngg = infos[pre_stage].is_ngg;
   2926       infos[MESA_SHADER_GEOMETRY].gs.es_type = pre_stage;
   2927 
   2928       for (int i = 0; i < 2; i++) {
   2929          radv_nir_shader_info_pass(pipeline->device, combined_nir[i], pipeline_layout, pipeline_key,
   2930                                    &infos[MESA_SHADER_GEOMETRY]);
   2931       }
   2932 
   2933       filled_stages |= (1 << pre_stage);
   2934       filled_stages |= (1 << MESA_SHADER_GEOMETRY);
   2935    }
   2936 
   2937    active_stages ^= filled_stages;
   2938    while (active_stages) {
   2939       int i = u_bit_scan(&active_stages);
   2940       radv_nir_shader_info_init(&infos[i]);
   2941       radv_nir_shader_info_pass(pipeline->device, nir[i], pipeline_layout, pipeline_key, &infos[i]);
   2942    }
   2943 
   2944    if (nir[MESA_SHADER_COMPUTE]) {
   2945       unsigned subgroup_size = pipeline_key->cs.compute_subgroup_size;
   2946       unsigned req_subgroup_size = subgroup_size;
   2947       bool require_full_subgroups = pipeline_key->cs.require_full_subgroups;
   2948 
   2949       if (!subgroup_size)
   2950          subgroup_size = device->physical_device->cs_wave_size;
   2951 
   2952       unsigned local_size = nir[MESA_SHADER_COMPUTE]->info.workgroup_size[0] *
   2953                             nir[MESA_SHADER_COMPUTE]->info.workgroup_size[1] *
   2954                             nir[MESA_SHADER_COMPUTE]->info.workgroup_size[2];
   2955 
   2956       /* Games don't always request full subgroups when they should,
   2957        * which can cause bugs if cswave32 is enabled.
   2958        */
   2959       if (device->physical_device->cs_wave_size == 32 &&
   2960           nir[MESA_SHADER_COMPUTE]->info.cs.uses_wide_subgroup_intrinsics && !req_subgroup_size &&
   2961           local_size % RADV_SUBGROUP_SIZE == 0)
   2962          require_full_subgroups = true;
   2963 
   2964       if (require_full_subgroups && !req_subgroup_size) {
   2965          /* don't use wave32 pretending to be wave64 */
   2966          subgroup_size = RADV_SUBGROUP_SIZE;
   2967       }
   2968 
   2969       infos[MESA_SHADER_COMPUTE].cs.subgroup_size = subgroup_size;
   2970    }
   2971 
   2972    for (int i = 0; i < MESA_SHADER_STAGES; i++) {
   2973       if (nir[i]) {
   2974          infos[i].wave_size = radv_get_wave_size(pipeline->device, pStages[i], i, &infos[i]);
   2975          infos[i].ballot_bit_size =
   2976             radv_get_ballot_bit_size(pipeline->device, pStages[i], i, &infos[i]);
   2977       }
   2978    }
   2979 
   2980    /* PS always operates without workgroups. */
   2981    if (nir[MESA_SHADER_FRAGMENT])
   2982       infos[MESA_SHADER_FRAGMENT].workgroup_size = infos[MESA_SHADER_FRAGMENT].wave_size;
   2983 
   2984    if (nir[MESA_SHADER_COMPUTE]) {
   2985       /* Variable workgroup size is not supported by Vulkan. */
   2986       assert(!nir[MESA_SHADER_COMPUTE]->info.workgroup_size_variable);
   2987 
   2988       infos[MESA_SHADER_COMPUTE].workgroup_size =
   2989          ac_compute_cs_workgroup_size(
   2990             nir[MESA_SHADER_COMPUTE]->info.workgroup_size, false, UINT32_MAX);
   2991    }
   2992 }
   2993 
   2994 static void
   2995 merge_tess_info(struct shader_info *tes_info, struct shader_info *tcs_info)
   2996 {
   2997    /* The Vulkan 1.0.38 spec, section 21.1 Tessellator says:
   2998     *
   2999     *    "PointMode. Controls generation of points rather than triangles
   3000     *     or lines. This functionality defaults to disabled, and is
   3001     *     enabled if either shader stage includes the execution mode.
   3002     *
   3003     * and about Triangles, Quads, IsoLines, VertexOrderCw, VertexOrderCcw,
   3004     * PointMode, SpacingEqual, SpacingFractionalEven, SpacingFractionalOdd,
   3005     * and OutputVertices, it says:
   3006     *
   3007     *    "One mode must be set in at least one of the tessellation
   3008     *     shader stages."
   3009     *
   3010     * So, the fields can be set in either the TCS or TES, but they must
   3011     * agree if set in both.  Our backend looks at TES, so bitwise-or in
   3012     * the values from the TCS.
   3013     */
   3014    assert(tcs_info->tess.tcs_vertices_out == 0 || tes_info->tess.tcs_vertices_out == 0 ||
   3015           tcs_info->tess.tcs_vertices_out == tes_info->tess.tcs_vertices_out);
   3016    tes_info->tess.tcs_vertices_out |= tcs_info->tess.tcs_vertices_out;
   3017 
   3018    assert(tcs_info->tess.spacing == TESS_SPACING_UNSPECIFIED ||
   3019           tes_info->tess.spacing == TESS_SPACING_UNSPECIFIED ||
   3020           tcs_info->tess.spacing == tes_info->tess.spacing);
   3021    tes_info->tess.spacing |= tcs_info->tess.spacing;
   3022 
   3023    assert(tcs_info->tess.primitive_mode == 0 || tes_info->tess.primitive_mode == 0 ||
   3024           tcs_info->tess.primitive_mode == tes_info->tess.primitive_mode);
   3025    tes_info->tess.primitive_mode |= tcs_info->tess.primitive_mode;
   3026    tes_info->tess.ccw |= tcs_info->tess.ccw;
   3027    tes_info->tess.point_mode |= tcs_info->tess.point_mode;
   3028 
   3029    /* Copy the merged info back to the TCS */
   3030    tcs_info->tess.tcs_vertices_out = tes_info->tess.tcs_vertices_out;
   3031    tcs_info->tess.spacing = tes_info->tess.spacing;
   3032    tcs_info->tess.primitive_mode = tes_info->tess.primitive_mode;
   3033    tcs_info->tess.ccw = tes_info->tess.ccw;
   3034    tcs_info->tess.point_mode = tes_info->tess.point_mode;
   3035 }
   3036 
   3037 static void
   3038 gather_tess_info(struct radv_device *device, nir_shader **nir, struct radv_shader_info *infos,
   3039                  const struct radv_pipeline_key *pipeline_key)
   3040 {
   3041    merge_tess_info(&nir[MESA_SHADER_TESS_EVAL]->info, &nir[MESA_SHADER_TESS_CTRL]->info);
   3042 
   3043    unsigned tess_in_patch_size = pipeline_key->tcs.tess_input_vertices;
   3044    unsigned tess_out_patch_size = nir[MESA_SHADER_TESS_CTRL]->info.tess.tcs_vertices_out;
   3045 
   3046    /* Number of tessellation patches per workgroup processed by the current pipeline. */
   3047    unsigned num_patches = get_tcs_num_patches(
   3048       tess_in_patch_size, tess_out_patch_size,
   3049       infos[MESA_SHADER_TESS_CTRL].tcs.num_linked_inputs,
   3050       infos[MESA_SHADER_TESS_CTRL].tcs.num_linked_outputs,
   3051       infos[MESA_SHADER_TESS_CTRL].tcs.num_linked_patch_outputs, device->tess_offchip_block_dw_size,
   3052       device->physical_device->rad_info.chip_class, device->physical_device->rad_info.family);
   3053 
   3054    /* LDS size used by VS+TCS for storing TCS inputs and outputs. */
   3055    unsigned tcs_lds_size = calculate_tess_lds_size(
   3056       device->physical_device->rad_info.chip_class, tess_in_patch_size, tess_out_patch_size,
   3057       infos[MESA_SHADER_TESS_CTRL].tcs.num_linked_inputs, num_patches,
   3058       infos[MESA_SHADER_TESS_CTRL].tcs.num_linked_outputs,
   3059       infos[MESA_SHADER_TESS_CTRL].tcs.num_linked_patch_outputs);
   3060 
   3061    infos[MESA_SHADER_TESS_CTRL].num_tess_patches = num_patches;
   3062    infos[MESA_SHADER_TESS_CTRL].tcs.num_lds_blocks = tcs_lds_size;
   3063    infos[MESA_SHADER_TESS_CTRL].tcs.tes_reads_tess_factors =
   3064       !!(nir[MESA_SHADER_TESS_EVAL]->info.inputs_read &
   3065          (VARYING_BIT_TESS_LEVEL_INNER | VARYING_BIT_TESS_LEVEL_OUTER));
   3066    infos[MESA_SHADER_TESS_CTRL].tcs.tes_inputs_read = nir[MESA_SHADER_TESS_EVAL]->info.inputs_read;
   3067    infos[MESA_SHADER_TESS_CTRL].tcs.tes_patch_inputs_read =
   3068       nir[MESA_SHADER_TESS_EVAL]->info.patch_inputs_read;
   3069 
   3070    infos[MESA_SHADER_TESS_EVAL].num_tess_patches = num_patches;
   3071    infos[MESA_SHADER_GEOMETRY].num_tess_patches = num_patches;
   3072    infos[MESA_SHADER_VERTEX].num_tess_patches = num_patches;
   3073    infos[MESA_SHADER_TESS_CTRL].tcs.tcs_vertices_out = tess_out_patch_size;
   3074    infos[MESA_SHADER_VERTEX].tcs.tcs_vertices_out = tess_out_patch_size;
   3075 
   3076    if (!radv_use_llvm_for_stage(device, MESA_SHADER_VERTEX)) {
   3077       /* When the number of TCS input and output vertices are the same (typically 3):
   3078        * - There is an equal amount of LS and HS invocations
   3079        * - In case of merged LSHS shaders, the LS and HS halves of the shader
   3080        *   always process the exact same vertex. We can use this knowledge to optimize them.
   3081        *
   3082        * We don't set tcs_in_out_eq if the float controls differ because that might
   3083        * involve different float modes for the same block and our optimizer
   3084        * doesn't handle a instruction dominating another with a different mode.
   3085        */
   3086       infos[MESA_SHADER_VERTEX].vs.tcs_in_out_eq =
   3087          device->physical_device->rad_info.chip_class >= GFX9 &&
   3088          tess_in_patch_size == tess_out_patch_size &&
   3089          nir[MESA_SHADER_VERTEX]->info.float_controls_execution_mode ==
   3090             nir[MESA_SHADER_TESS_CTRL]->info.float_controls_execution_mode;
   3091 
   3092       if (infos[MESA_SHADER_VERTEX].vs.tcs_in_out_eq)
   3093          infos[MESA_SHADER_VERTEX].vs.tcs_temp_only_input_mask =
   3094             nir[MESA_SHADER_TESS_CTRL]->info.inputs_read &
   3095             nir[MESA_SHADER_VERTEX]->info.outputs_written &
   3096             ~nir[MESA_SHADER_TESS_CTRL]->info.tess.tcs_cross_invocation_inputs_read &
   3097             ~nir[MESA_SHADER_TESS_CTRL]->info.inputs_read_indirectly &
   3098             ~nir[MESA_SHADER_VERTEX]->info.outputs_accessed_indirectly;
   3099 
   3100       /* Copy data to TCS so it can be accessed by the backend if they are merged. */
   3101       infos[MESA_SHADER_TESS_CTRL].vs.tcs_in_out_eq = infos[MESA_SHADER_VERTEX].vs.tcs_in_out_eq;
   3102       infos[MESA_SHADER_TESS_CTRL].vs.tcs_temp_only_input_mask =
   3103          infos[MESA_SHADER_VERTEX].vs.tcs_temp_only_input_mask;
   3104    }
   3105 
   3106    for (gl_shader_stage s = MESA_SHADER_VERTEX; s <= MESA_SHADER_TESS_CTRL; ++s)
   3107       infos[s].workgroup_size =
   3108          ac_compute_lshs_workgroup_size(
   3109             device->physical_device->rad_info.chip_class, s,
   3110             num_patches, tess_in_patch_size, tess_out_patch_size);
   3111 }
   3112 
   3113 static void
   3114 radv_init_feedback(const VkPipelineCreationFeedbackCreateInfoEXT *ext)
   3115 {
   3116    if (!ext)
   3117       return;
   3118 
   3119    if (ext->pPipelineCreationFeedback) {
   3120       ext->pPipelineCreationFeedback->flags = 0;
   3121       ext->pPipelineCreationFeedback->duration = 0;
   3122    }
   3123 
   3124    for (unsigned i = 0; i < ext->pipelineStageCreationFeedbackCount; ++i) {
   3125       ext->pPipelineStageCreationFeedbacks[i].flags = 0;
   3126       ext->pPipelineStageCreationFeedbacks[i].duration = 0;
   3127    }
   3128 }
   3129 
   3130 static void
   3131 radv_start_feedback(VkPipelineCreationFeedbackEXT *feedback)
   3132 {
   3133    if (!feedback)
   3134       return;
   3135 
   3136    feedback->duration -= radv_get_current_time();
   3137    feedback->flags = VK_PIPELINE_CREATION_FEEDBACK_VALID_BIT_EXT;
   3138 }
   3139 
   3140 static void
   3141 radv_stop_feedback(VkPipelineCreationFeedbackEXT *feedback, bool cache_hit)
   3142 {
   3143    if (!feedback)
   3144       return;
   3145 
   3146    feedback->duration += radv_get_current_time();
   3147    feedback->flags =
   3148       VK_PIPELINE_CREATION_FEEDBACK_VALID_BIT_EXT |
   3149       (cache_hit ? VK_PIPELINE_CREATION_FEEDBACK_APPLICATION_PIPELINE_CACHE_HIT_BIT_EXT : 0);
   3150 }
   3151 
   3152 static bool
   3153 mem_vectorize_callback(unsigned align_mul, unsigned align_offset, unsigned bit_size,
   3154                        unsigned num_components, nir_intrinsic_instr *low, nir_intrinsic_instr *high,
   3155                        void *data)
   3156 {
   3157    if (num_components > 4)
   3158       return false;
   3159 
   3160    /* >128 bit loads are split except with SMEM */
   3161    if (bit_size * num_components > 128)
   3162       return false;
   3163 
   3164    uint32_t align;
   3165    if (align_offset)
   3166       align = 1 << (ffs(align_offset) - 1);
   3167    else
   3168       align = align_mul;
   3169 
   3170    switch (low->intrinsic) {
   3171    case nir_intrinsic_load_global:
   3172    case nir_intrinsic_store_global:
   3173    case nir_intrinsic_store_ssbo:
   3174    case nir_intrinsic_load_ssbo:
   3175    case nir_intrinsic_load_ubo:
   3176    case nir_intrinsic_load_push_constant: {
   3177       unsigned max_components;
   3178       if (align % 4 == 0)
   3179          max_components = NIR_MAX_VEC_COMPONENTS;
   3180       else if (align % 2 == 0)
   3181          max_components = 16u / bit_size;
   3182       else
   3183          max_components = 8u / bit_size;
   3184       return (align % (bit_size / 8u)) == 0 && num_components <= max_components;
   3185    }
   3186    case nir_intrinsic_load_deref:
   3187    case nir_intrinsic_store_deref:
   3188       assert(nir_deref_mode_is(nir_src_as_deref(low->src[0]), nir_var_mem_shared));
   3189       FALLTHROUGH;
   3190    case nir_intrinsic_load_shared:
   3191    case nir_intrinsic_store_shared:
   3192       if (bit_size * num_components ==
   3193           96) { /* 96 bit loads require 128 bit alignment and are split otherwise */
   3194          return align % 16 == 0;
   3195       } else if (bit_size == 16 && (align % 4)) {
   3196          /* AMD hardware can't do 2-byte aligned f16vec2 loads, but they are useful for ALU
   3197           * vectorization, because our vectorizer requires the scalar IR to already contain vectors.
   3198           */
   3199          return (align % 2 == 0) && num_components <= 2;
   3200       } else {
   3201          if (num_components == 3) {
   3202             /* AMD hardware can't do 3-component loads except for 96-bit loads, handled above. */
   3203             return false;
   3204          }
   3205          unsigned req = bit_size * num_components;
   3206          if (req == 64 || req == 128) /* 64-bit and 128-bit loads can use ds_read2_b{32,64} */
   3207             req /= 2u;
   3208          return align % (req / 8u) == 0;
   3209       }
   3210    default:
   3211       return false;
   3212    }
   3213    return false;
   3214 }
   3215 
   3216 static unsigned
   3217 lower_bit_size_callback(const nir_instr *instr, void *_)
   3218 {
   3219    struct radv_device *device = _;
   3220    enum chip_class chip = device->physical_device->rad_info.chip_class;
   3221 
   3222    if (instr->type != nir_instr_type_alu)
   3223       return 0;
   3224    nir_alu_instr *alu = nir_instr_as_alu(instr);
   3225 
   3226    if (alu->dest.dest.ssa.bit_size & (8 | 16)) {
   3227       unsigned bit_size = alu->dest.dest.ssa.bit_size;
   3228       switch (alu->op) {
   3229       case nir_op_iabs:
   3230       case nir_op_bitfield_select:
   3231       case nir_op_imul_high:
   3232       case nir_op_umul_high:
   3233       case nir_op_ineg:
   3234       case nir_op_isign:
   3235          return 32;
   3236       case nir_op_imax:
   3237       case nir_op_umax:
   3238       case nir_op_imin:
   3239       case nir_op_umin:
   3240       case nir_op_ishr:
   3241       case nir_op_ushr:
   3242       case nir_op_ishl:
   3243       case nir_op_uadd_sat:
   3244          return (bit_size == 8 || !(chip >= GFX8 && nir_dest_is_divergent(alu->dest.dest))) ? 32
   3245                                                                                             : 0;
   3246       case nir_op_iadd_sat:
   3247          return bit_size == 8 || !nir_dest_is_divergent(alu->dest.dest) ? 32 : 0;
   3248 
   3249       default:
   3250          return 0;
   3251       }
   3252    }
   3253 
   3254    if (nir_src_bit_size(alu->src[0].src) & (8 | 16)) {
   3255       unsigned bit_size = nir_src_bit_size(alu->src[0].src);
   3256       switch (alu->op) {
   3257       case nir_op_bit_count:
   3258       case nir_op_find_lsb:
   3259       case nir_op_ufind_msb:
   3260       case nir_op_i2b1:
   3261          return 32;
   3262       case nir_op_ilt:
   3263       case nir_op_ige:
   3264       case nir_op_ieq:
   3265       case nir_op_ine:
   3266       case nir_op_ult:
   3267       case nir_op_uge:
   3268          return (bit_size == 8 || !(chip >= GFX8 && nir_dest_is_divergent(alu->dest.dest))) ? 32
   3269                                                                                             : 0;
   3270       default:
   3271          return 0;
   3272       }
   3273    }
   3274 
   3275    return 0;
   3276 }
   3277 
   3278 static bool
   3279 opt_vectorize_callback(const nir_instr *instr, void *_)
   3280 {
   3281    assert(instr->type == nir_instr_type_alu);
   3282    nir_alu_instr *alu = nir_instr_as_alu(instr);
   3283    unsigned bit_size = alu->dest.dest.ssa.bit_size;
   3284    if (bit_size != 16)
   3285       return false;
   3286 
   3287    switch (alu->op) {
   3288    case nir_op_fadd:
   3289    case nir_op_fsub:
   3290    case nir_op_fmul:
   3291    case nir_op_fneg:
   3292    case nir_op_fsat:
   3293    case nir_op_fmin:
   3294    case nir_op_fmax:
   3295    case nir_op_iadd:
   3296    case nir_op_isub:
   3297    case nir_op_imul:
   3298    case nir_op_imin:
   3299    case nir_op_imax:
   3300    case nir_op_umin:
   3301    case nir_op_umax:
   3302       return true;
   3303    case nir_op_ishl: /* TODO: in NIR, these have 32bit shift operands */
   3304    case nir_op_ishr: /* while Radeon needs 16bit operands when vectorized */
   3305    case nir_op_ushr:
   3306    default:
   3307       return false;
   3308    }
   3309 }
   3310 
   3311 static nir_component_mask_t
   3312 non_uniform_access_callback(const nir_src *src, void *_)
   3313 {
   3314    if (src->ssa->num_components == 1)
   3315       return 0x1;
   3316    return nir_chase_binding(*src).success ? 0x2 : 0x3;
   3317 }
   3318 
   3319 VkResult
   3320 radv_create_shaders(struct radv_pipeline *pipeline, struct radv_pipeline_layout *pipeline_layout,
   3321                     struct radv_device *device, struct radv_pipeline_cache *cache,
   3322                     const struct radv_pipeline_key *pipeline_key,
   3323                     const VkPipelineShaderStageCreateInfo **pStages,
   3324                     const VkPipelineCreateFlags flags, const uint8_t *custom_hash,
   3325                     VkPipelineCreationFeedbackEXT *pipeline_feedback,
   3326                     VkPipelineCreationFeedbackEXT **stage_feedbacks)
   3327 {
   3328    struct vk_shader_module fs_m = {0};
   3329    struct vk_shader_module *modules[MESA_SHADER_STAGES] = {
   3330       0,
   3331    };
   3332    nir_shader *nir[MESA_SHADER_STAGES] = {0};
   3333    struct radv_shader_binary *binaries[MESA_SHADER_STAGES] = {NULL};
   3334    struct radv_shader_info infos[MESA_SHADER_STAGES] = {0};
   3335    unsigned char hash[20], gs_copy_hash[20];
   3336    bool keep_executable_info =
   3337       (flags & VK_PIPELINE_CREATE_CAPTURE_INTERNAL_REPRESENTATIONS_BIT_KHR) ||
   3338       device->keep_shader_info;
   3339    bool keep_statistic_info = (flags & VK_PIPELINE_CREATE_CAPTURE_STATISTICS_BIT_KHR) ||
   3340                               (device->instance->debug_flags & RADV_DEBUG_DUMP_SHADER_STATS) ||
   3341                               device->keep_shader_info;
   3342    struct radv_pipeline_shader_stack_size **stack_sizes =
   3343       pipeline->type == RADV_PIPELINE_COMPUTE ? &pipeline->compute.rt_stack_sizes : NULL;
   3344    uint32_t *num_stack_sizes = stack_sizes ? &pipeline->compute.group_count : NULL;
   3345 
   3346    radv_start_feedback(pipeline_feedback);
   3347 
   3348    for (unsigned i = 0; i < MESA_SHADER_STAGES; ++i) {
   3349       if (pStages[i]) {
   3350          modules[i] = vk_shader_module_from_handle(pStages[i]->module);
   3351          if (modules[i]->nir)
   3352             _mesa_sha1_compute(modules[i]->nir->info.name, strlen(modules[i]->nir->info.name),
   3353                                modules[i]->sha1);
   3354 
   3355          pipeline->active_stages |= mesa_to_vk_shader_stage(i);
   3356          if (i < MESA_SHADER_FRAGMENT)
   3357             pipeline->graphics.last_vgt_api_stage = i;
   3358       }
   3359    }
   3360 
   3361    if (custom_hash)
   3362       memcpy(hash, custom_hash, 20);
   3363    else {
   3364       radv_hash_shaders(hash, pStages, pipeline_layout, pipeline_key,
   3365                         radv_get_hash_flags(device, keep_statistic_info));
   3366    }
   3367    memcpy(gs_copy_hash, hash, 20);
   3368    gs_copy_hash[0] ^= 1;
   3369 
   3370    pipeline->pipeline_hash = *(uint64_t *)hash;
   3371 
   3372    bool found_in_application_cache = true;
   3373    if (modules[MESA_SHADER_GEOMETRY] && !keep_executable_info) {
   3374       struct radv_shader_variant *variants[MESA_SHADER_STAGES] = {0};
   3375       radv_create_shader_variants_from_pipeline_cache(device, cache, gs_copy_hash, variants, NULL,
   3376                                                       NULL, &found_in_application_cache);
   3377       pipeline->gs_copy_shader = variants[MESA_SHADER_GEOMETRY];
   3378    }
   3379 
   3380    if (!keep_executable_info &&
   3381        radv_create_shader_variants_from_pipeline_cache(device, cache, hash, pipeline->shaders,
   3382                                                        stack_sizes, num_stack_sizes,
   3383                                                        &found_in_application_cache) &&
   3384        (!modules[MESA_SHADER_GEOMETRY] || pipeline->gs_copy_shader ||
   3385         pipeline->shaders[MESA_SHADER_GEOMETRY]->info.is_ngg)) {
   3386       radv_stop_feedback(pipeline_feedback, found_in_application_cache);
   3387       return VK_SUCCESS;
   3388    }
   3389 
   3390    if (flags & VK_PIPELINE_CREATE_FAIL_ON_PIPELINE_COMPILE_REQUIRED_BIT_EXT) {
   3391       radv_stop_feedback(pipeline_feedback, found_in_application_cache);
   3392       return VK_PIPELINE_COMPILE_REQUIRED_EXT;
   3393    }
   3394 
   3395    if (!modules[MESA_SHADER_FRAGMENT] && !modules[MESA_SHADER_COMPUTE]) {
   3396       nir_builder fs_b = nir_builder_init_simple_shader(MESA_SHADER_FRAGMENT, NULL, "noop_fs");
   3397       fs_m = vk_shader_module_from_nir(fs_b.shader);
   3398       modules[MESA_SHADER_FRAGMENT] = &fs_m;
   3399    }
   3400 
   3401    for (unsigned i = 0; i < MESA_SHADER_STAGES; ++i) {
   3402       const VkPipelineShaderStageCreateInfo *stage = pStages[i];
   3403 
   3404       if (!modules[i])
   3405          continue;
   3406 
   3407       radv_start_feedback(stage_feedbacks[i]);
   3408 
   3409       nir[i] = radv_shader_compile_to_nir(device, modules[i], stage ? stage->pName : "main", i,
   3410                                           stage ? stage->pSpecializationInfo : NULL,
   3411                                           pipeline_layout, pipeline_key);
   3412 
   3413       /* We don't want to alter meta shaders IR directly so clone it
   3414        * first.
   3415        */
   3416       if (nir[i]->info.name) {
   3417          nir[i] = nir_shader_clone(NULL, nir[i]);
   3418       }
   3419 
   3420       radv_stop_feedback(stage_feedbacks[i], false);
   3421    }
   3422 
   3423    bool optimize_conservatively = pipeline_key->optimisations_disabled;
   3424 
   3425    radv_link_shaders(pipeline, pipeline_key, nir, optimize_conservatively);
   3426    radv_set_driver_locations(pipeline, nir, infos);
   3427 
   3428    for (int i = 0; i < MESA_SHADER_STAGES; ++i) {
   3429       if (nir[i]) {
   3430          radv_start_feedback(stage_feedbacks[i]);
   3431          radv_optimize_nir(device, nir[i], optimize_conservatively, false);
   3432 
   3433          /* Gather info again, information such as outputs_read can be out-of-date. */
   3434          nir_shader_gather_info(nir[i], nir_shader_get_entrypoint(nir[i]));
   3435          radv_lower_io(device, nir[i]);
   3436 
   3437          radv_stop_feedback(stage_feedbacks[i], false);
   3438       }
   3439    }
   3440 
   3441    if (nir[MESA_SHADER_TESS_CTRL]) {
   3442       nir_lower_patch_vertices(nir[MESA_SHADER_TESS_EVAL],
   3443                                nir[MESA_SHADER_TESS_CTRL]->info.tess.tcs_vertices_out, NULL);
   3444       gather_tess_info(device, nir, infos, pipeline_key);
   3445    }
   3446 
   3447    radv_fill_shader_info(pipeline, pipeline_layout, pStages, pipeline_key, infos, nir);
   3448 
   3449    bool pipeline_has_ngg = (nir[MESA_SHADER_VERTEX] && infos[MESA_SHADER_VERTEX].is_ngg) ||
   3450                            (nir[MESA_SHADER_TESS_EVAL] && infos[MESA_SHADER_TESS_EVAL].is_ngg);
   3451 
   3452    if (pipeline_has_ngg) {
   3453       struct gfx10_ngg_info *ngg_info;
   3454 
   3455       if (nir[MESA_SHADER_GEOMETRY])
   3456          ngg_info = &infos[MESA_SHADER_GEOMETRY].ngg_info;
   3457       else if (nir[MESA_SHADER_TESS_CTRL])
   3458          ngg_info = &infos[MESA_SHADER_TESS_EVAL].ngg_info;
   3459       else
   3460          ngg_info = &infos[MESA_SHADER_VERTEX].ngg_info;
   3461 
   3462       gfx10_get_ngg_info(pipeline_key, pipeline, nir, infos, ngg_info);
   3463    } else if (nir[MESA_SHADER_GEOMETRY]) {
   3464       struct gfx9_gs_info *gs_info = &infos[MESA_SHADER_GEOMETRY].gs_ring_info;
   3465 
   3466       gfx9_get_gs_info(pipeline_key, pipeline, nir, infos, gs_info);
   3467    } else {
   3468       gl_shader_stage hw_vs_api_stage =
   3469          nir[MESA_SHADER_TESS_EVAL] ? MESA_SHADER_TESS_EVAL : MESA_SHADER_VERTEX;
   3470       infos[hw_vs_api_stage].workgroup_size = infos[hw_vs_api_stage].wave_size;
   3471    }
   3472 
   3473    radv_determine_ngg_settings(pipeline, pipeline_key, infos, nir);
   3474 
   3475    for (int i = 0; i < MESA_SHADER_STAGES; ++i) {
   3476       if (nir[i]) {
   3477          radv_start_feedback(stage_feedbacks[i]);
   3478 
   3479          /* Wave and workgroup size should already be filled. */
   3480          assert(infos[i].wave_size && infos[i].workgroup_size);
   3481 
   3482          if (!radv_use_llvm_for_stage(device, i)) {
   3483             nir_lower_non_uniform_access_options options = {
   3484                .types = nir_lower_non_uniform_ubo_access | nir_lower_non_uniform_ssbo_access |
   3485                         nir_lower_non_uniform_texture_access | nir_lower_non_uniform_image_access,
   3486                .callback = &non_uniform_access_callback,
   3487                .callback_data = NULL,
   3488             };
   3489             NIR_PASS_V(nir[i], nir_lower_non_uniform_access, &options);
   3490          }
   3491          NIR_PASS_V(nir[i], nir_lower_memory_model);
   3492 
   3493          bool lower_to_scalar = false;
   3494 
   3495          nir_load_store_vectorize_options vectorize_opts = {
   3496             .modes = nir_var_mem_ssbo | nir_var_mem_ubo | nir_var_mem_push_const |
   3497                      nir_var_mem_shared | nir_var_mem_global,
   3498             .callback = mem_vectorize_callback,
   3499             .robust_modes = 0,
   3500          };
   3501 
   3502          if (device->robust_buffer_access2) {
   3503             vectorize_opts.robust_modes =
   3504                nir_var_mem_ubo | nir_var_mem_ssbo | nir_var_mem_global | nir_var_mem_push_const;
   3505          }
   3506 
   3507          if (nir_opt_load_store_vectorize(nir[i], &vectorize_opts)) {
   3508             NIR_PASS_V(nir[i], nir_copy_prop);
   3509             lower_to_scalar = true;
   3510 
   3511             /* Gather info again, to update whether 8/16-bit are used. */
   3512             nir_shader_gather_info(nir[i], nir_shader_get_entrypoint(nir[i]));
   3513          }
   3514 
   3515          lower_to_scalar |=
   3516             nir_opt_shrink_vectors(nir[i], !device->instance->disable_shrink_image_store);
   3517 
   3518          if (lower_to_scalar)
   3519             nir_lower_alu_to_scalar(nir[i], NULL, NULL);
   3520 
   3521          /* lower ALU operations */
   3522          nir_lower_int64(nir[i]);
   3523 
   3524          nir_opt_idiv_const(nir[i], 8);
   3525 
   3526          nir_lower_idiv(nir[i],
   3527                         &(nir_lower_idiv_options){
   3528                            .imprecise_32bit_lowering = false,
   3529                            .allow_fp16 = device->physical_device->rad_info.chip_class >= GFX9,
   3530                         });
   3531 
   3532          nir_opt_sink(nir[i], nir_move_load_input | nir_move_const_undef | nir_move_copies);
   3533          nir_opt_move(nir[i], nir_move_load_input | nir_move_const_undef | nir_move_copies);
   3534 
   3535          /* Lower I/O intrinsics to memory instructions. */
   3536          bool io_to_mem = radv_lower_io_to_mem(device, nir[i], &infos[i], pipeline_key);
   3537          bool lowered_ngg = pipeline_has_ngg && i == pipeline->graphics.last_vgt_api_stage &&
   3538                             !radv_use_llvm_for_stage(device, i);
   3539          if (lowered_ngg)
   3540             radv_lower_ngg(device, nir[i], &infos[i], pipeline_key);
   3541 
   3542          radv_optimize_nir_algebraic(nir[i], io_to_mem || lowered_ngg || i == MESA_SHADER_COMPUTE);
   3543 
   3544          if (nir[i]->info.bit_sizes_int & (8 | 16)) {
   3545             if (device->physical_device->rad_info.chip_class >= GFX8) {
   3546                nir_convert_to_lcssa(nir[i], true, true);
   3547                nir_divergence_analysis(nir[i]);
   3548             }
   3549 
   3550             if (nir_lower_bit_size(nir[i], lower_bit_size_callback, device)) {
   3551                NIR_PASS_V(nir[i], nir_opt_constant_folding);
   3552                NIR_PASS_V(nir[i], nir_opt_dce);
   3553             }
   3554 
   3555             if (device->physical_device->rad_info.chip_class >= GFX8)
   3556                nir_opt_remove_phis(nir[i]); /* cleanup LCSSA phis */
   3557          }
   3558          if (((nir[i]->info.bit_sizes_int | nir[i]->info.bit_sizes_float) & 16) &&
   3559              device->physical_device->rad_info.chip_class >= GFX9)
   3560             NIR_PASS_V(nir[i], nir_opt_vectorize, opt_vectorize_callback, NULL);
   3561 
   3562          /* cleanup passes */
   3563          nir_lower_load_const_to_scalar(nir[i]);
   3564          nir_move_options move_opts = nir_move_const_undef | nir_move_load_ubo |
   3565                                       nir_move_load_input | nir_move_comparisons | nir_move_copies;
   3566          nir_opt_sink(nir[i], move_opts | nir_move_load_ssbo);
   3567          nir_opt_move(nir[i], move_opts);
   3568 
   3569          radv_stop_feedback(stage_feedbacks[i], false);
   3570       }
   3571    }
   3572 
   3573    for (int i = 0; i < MESA_SHADER_STAGES; ++i) {
   3574       if (radv_can_dump_shader(device, modules[i], false))
   3575          nir_print_shader(nir[i], stderr);
   3576    }
   3577 
   3578    if (modules[MESA_SHADER_GEOMETRY]) {
   3579       struct radv_shader_binary *gs_copy_binary = NULL;
   3580       if (!pipeline_has_ngg) {
   3581          struct radv_shader_info info = {0};
   3582 
   3583          if (infos[MESA_SHADER_GEOMETRY].vs.outinfo.export_clip_dists)
   3584             info.vs.outinfo.export_clip_dists = true;
   3585 
   3586          radv_nir_shader_info_pass(device, nir[MESA_SHADER_GEOMETRY], pipeline_layout, pipeline_key,
   3587                                    &info);
   3588          info.wave_size = 64; /* Wave32 not supported. */
   3589          info.workgroup_size = 64; /* HW VS: separate waves, no workgroups */
   3590          info.ballot_bit_size = 64;
   3591 
   3592          pipeline->gs_copy_shader = radv_create_gs_copy_shader(
   3593             device, nir[MESA_SHADER_GEOMETRY], &info, &gs_copy_binary, keep_executable_info,
   3594             keep_statistic_info, pipeline_key->has_multiview_view_index,
   3595             pipeline_key->optimisations_disabled);
   3596       }
   3597 
   3598       if (!keep_executable_info && pipeline->gs_copy_shader) {
   3599          struct radv_shader_binary *gs_binaries[MESA_SHADER_STAGES] = {NULL};
   3600          struct radv_shader_variant *gs_variants[MESA_SHADER_STAGES] = {0};
   3601 
   3602          gs_binaries[MESA_SHADER_GEOMETRY] = gs_copy_binary;
   3603          gs_variants[MESA_SHADER_GEOMETRY] = pipeline->gs_copy_shader;
   3604 
   3605          radv_pipeline_cache_insert_shaders(device, cache, gs_copy_hash, gs_variants, gs_binaries,
   3606                                             NULL, 0);
   3607 
   3608          pipeline->gs_copy_shader = gs_variants[MESA_SHADER_GEOMETRY];
   3609       }
   3610       free(gs_copy_binary);
   3611    }
   3612 
   3613    if (nir[MESA_SHADER_FRAGMENT]) {
   3614       if (!pipeline->shaders[MESA_SHADER_FRAGMENT]) {
   3615          radv_start_feedback(stage_feedbacks[MESA_SHADER_FRAGMENT]);
   3616 
   3617          pipeline->shaders[MESA_SHADER_FRAGMENT] = radv_shader_variant_compile(
   3618             device, modules[MESA_SHADER_FRAGMENT], &nir[MESA_SHADER_FRAGMENT], 1, pipeline_layout,
   3619             pipeline_key, infos + MESA_SHADER_FRAGMENT, keep_executable_info,
   3620             keep_statistic_info, &binaries[MESA_SHADER_FRAGMENT]);
   3621 
   3622          radv_stop_feedback(stage_feedbacks[MESA_SHADER_FRAGMENT], false);
   3623       }
   3624    }
   3625 
   3626    if (device->physical_device->rad_info.chip_class >= GFX9 && modules[MESA_SHADER_TESS_CTRL]) {
   3627       if (!pipeline->shaders[MESA_SHADER_TESS_CTRL]) {
   3628          struct nir_shader *combined_nir[] = {nir[MESA_SHADER_VERTEX], nir[MESA_SHADER_TESS_CTRL]};
   3629 
   3630          radv_start_feedback(stage_feedbacks[MESA_SHADER_TESS_CTRL]);
   3631 
   3632          pipeline->shaders[MESA_SHADER_TESS_CTRL] = radv_shader_variant_compile(
   3633             device, modules[MESA_SHADER_TESS_CTRL], combined_nir, 2, pipeline_layout, pipeline_key,
   3634             &infos[MESA_SHADER_TESS_CTRL], keep_executable_info, keep_statistic_info,
   3635             &binaries[MESA_SHADER_TESS_CTRL]);
   3636 
   3637          radv_stop_feedback(stage_feedbacks[MESA_SHADER_TESS_CTRL], false);
   3638       }
   3639       modules[MESA_SHADER_VERTEX] = NULL;
   3640    }
   3641 
   3642    if (device->physical_device->rad_info.chip_class >= GFX9 && modules[MESA_SHADER_GEOMETRY]) {
   3643       gl_shader_stage pre_stage =
   3644          modules[MESA_SHADER_TESS_EVAL] ? MESA_SHADER_TESS_EVAL : MESA_SHADER_VERTEX;
   3645       if (!pipeline->shaders[MESA_SHADER_GEOMETRY]) {
   3646          struct nir_shader *combined_nir[] = {nir[pre_stage], nir[MESA_SHADER_GEOMETRY]};
   3647 
   3648          radv_start_feedback(stage_feedbacks[MESA_SHADER_GEOMETRY]);
   3649 
   3650          pipeline->shaders[MESA_SHADER_GEOMETRY] = radv_shader_variant_compile(
   3651             device, modules[MESA_SHADER_GEOMETRY], combined_nir, 2, pipeline_layout, pipeline_key,
   3652             &infos[MESA_SHADER_GEOMETRY], keep_executable_info,
   3653             keep_statistic_info, &binaries[MESA_SHADER_GEOMETRY]);
   3654 
   3655          radv_stop_feedback(stage_feedbacks[MESA_SHADER_GEOMETRY], false);
   3656       }
   3657       modules[pre_stage] = NULL;
   3658    }
   3659 
   3660    for (int i = 0; i < MESA_SHADER_STAGES; ++i) {
   3661       if (modules[i] && !pipeline->shaders[i]) {
   3662          radv_start_feedback(stage_feedbacks[i]);
   3663 
   3664          pipeline->shaders[i] = radv_shader_variant_compile(
   3665             device, modules[i], &nir[i], 1, pipeline_layout, pipeline_key, infos + i,
   3666             keep_executable_info, keep_statistic_info, &binaries[i]);
   3667 
   3668          radv_stop_feedback(stage_feedbacks[i], false);
   3669       }
   3670    }
   3671 
   3672    if (!keep_executable_info) {
   3673       radv_pipeline_cache_insert_shaders(device, cache, hash, pipeline->shaders, binaries,
   3674                                          stack_sizes ? *stack_sizes : NULL,
   3675                                          num_stack_sizes ? *num_stack_sizes : 0);
   3676    }
   3677 
   3678    for (int i = 0; i < MESA_SHADER_STAGES; ++i) {
   3679       free(binaries[i]);
   3680       if (nir[i]) {
   3681          ralloc_free(nir[i]);
   3682 
   3683          if (radv_can_dump_shader_stats(device, modules[i])) {
   3684             radv_dump_shader_stats(device, pipeline, i, stderr);
   3685          }
   3686       }
   3687    }
   3688 
   3689    if (fs_m.nir)
   3690       ralloc_free(fs_m.nir);
   3691 
   3692    radv_stop_feedback(pipeline_feedback, false);
   3693    return VK_SUCCESS;
   3694 }
   3695 
   3696 static uint32_t
   3697 radv_pipeline_stage_to_user_data_0(struct radv_pipeline *pipeline, gl_shader_stage stage,
   3698                                    enum chip_class chip_class)
   3699 {
   3700    bool has_gs = radv_pipeline_has_gs(pipeline);
   3701    bool has_tess = radv_pipeline_has_tess(pipeline);
   3702    bool has_ngg = radv_pipeline_has_ngg(pipeline);
   3703 
   3704    switch (stage) {
   3705    case MESA_SHADER_FRAGMENT:
   3706       return R_00B030_SPI_SHADER_USER_DATA_PS_0;
   3707    case MESA_SHADER_VERTEX:
   3708       if (has_tess) {
   3709          if (chip_class >= GFX10) {
   3710             return R_00B430_SPI_SHADER_USER_DATA_HS_0;
   3711          } else if (chip_class == GFX9) {
   3712             return R_00B430_SPI_SHADER_USER_DATA_LS_0;
   3713          } else {
   3714             return R_00B530_SPI_SHADER_USER_DATA_LS_0;
   3715          }
   3716       }
   3717 
   3718       if (has_gs) {
   3719          if (chip_class >= GFX10) {
   3720             return R_00B230_SPI_SHADER_USER_DATA_GS_0;
   3721          } else {
   3722             return R_00B330_SPI_SHADER_USER_DATA_ES_0;
   3723          }
   3724       }
   3725 
   3726       if (has_ngg)
   3727          return R_00B230_SPI_SHADER_USER_DATA_GS_0;
   3728 
   3729       return R_00B130_SPI_SHADER_USER_DATA_VS_0;
   3730    case MESA_SHADER_GEOMETRY:
   3731       return chip_class == GFX9 ? R_00B330_SPI_SHADER_USER_DATA_ES_0
   3732                                 : R_00B230_SPI_SHADER_USER_DATA_GS_0;
   3733    case MESA_SHADER_COMPUTE:
   3734       return R_00B900_COMPUTE_USER_DATA_0;
   3735    case MESA_SHADER_TESS_CTRL:
   3736       return chip_class == GFX9 ? R_00B430_SPI_SHADER_USER_DATA_LS_0
   3737                                 : R_00B430_SPI_SHADER_USER_DATA_HS_0;
   3738    case MESA_SHADER_TESS_EVAL:
   3739       if (has_gs) {
   3740          return chip_class >= GFX10 ? R_00B230_SPI_SHADER_USER_DATA_GS_0
   3741                                     : R_00B330_SPI_SHADER_USER_DATA_ES_0;
   3742       } else if (has_ngg) {
   3743          return R_00B230_SPI_SHADER_USER_DATA_GS_0;
   3744       } else {
   3745          return R_00B130_SPI_SHADER_USER_DATA_VS_0;
   3746       }
   3747    default:
   3748       unreachable("unknown shader");
   3749    }
   3750 }
   3751 
   3752 struct radv_bin_size_entry {
   3753    unsigned bpp;
   3754    VkExtent2D extent;
   3755 };
   3756 
   3757 static VkExtent2D
   3758 radv_gfx9_compute_bin_size(const struct radv_pipeline *pipeline,
   3759                            const VkGraphicsPipelineCreateInfo *pCreateInfo)
   3760 {
   3761    static const struct radv_bin_size_entry color_size_table[][3][9] = {
   3762       {
   3763          /* One RB / SE */
   3764          {
   3765             /* One shader engine */
   3766             {0, {128, 128}},
   3767             {1, {64, 128}},
   3768             {2, {32, 128}},
   3769             {3, {16, 128}},
   3770             {17, {0, 0}},
   3771             {UINT_MAX, {0, 0}},
   3772          },
   3773          {
   3774             /* Two shader engines */
   3775             {0, {128, 128}},
   3776             {2, {64, 128}},
   3777             {3, {32, 128}},
   3778             {5, {16, 128}},
   3779             {17, {0, 0}},
   3780             {UINT_MAX, {0, 0}},
   3781          },
   3782          {
   3783             /* Four shader engines */
   3784             {0, {128, 128}},
   3785             {3, {64, 128}},
   3786             {5, {16, 128}},
   3787             {17, {0, 0}},
   3788             {UINT_MAX, {0, 0}},
   3789          },
   3790       },
   3791       {
   3792          /* Two RB / SE */
   3793          {
   3794             /* One shader engine */
   3795             {0, {128, 128}},
   3796             {2, {64, 128}},
   3797             {3, {32, 128}},
   3798             {5, {16, 128}},
   3799             {33, {0, 0}},
   3800             {UINT_MAX, {0, 0}},
   3801          },
   3802          {
   3803             /* Two shader engines */
   3804             {0, {128, 128}},
   3805             {3, {64, 128}},
   3806             {5, {32, 128}},
   3807             {9, {16, 128}},
   3808             {33, {0, 0}},
   3809             {UINT_MAX, {0, 0}},
   3810          },
   3811          {
   3812             /* Four shader engines */
   3813             {0, {256, 256}},
   3814             {2, {128, 256}},
   3815             {3, {128, 128}},
   3816             {5, {64, 128}},
   3817             {9, {16, 128}},
   3818             {33, {0, 0}},
   3819             {UINT_MAX, {0, 0}},
   3820          },
   3821       },
   3822       {
   3823          /* Four RB / SE */
   3824          {
   3825             /* One shader engine */
   3826             {0, {128, 256}},
   3827             {2, {128, 128}},
   3828             {3, {64, 128}},
   3829             {5, {32, 128}},
   3830             {9, {16, 128}},
   3831             {33, {0, 0}},
   3832             {UINT_MAX, {0, 0}},
   3833          },
   3834          {
   3835             /* Two shader engines */
   3836             {0, {256, 256}},
   3837             {2, {128, 256}},
   3838             {3, {128, 128}},
   3839             {5, {64, 128}},
   3840             {9, {32, 128}},
   3841             {17, {16, 128}},
   3842             {33, {0, 0}},
   3843             {UINT_MAX, {0, 0}},
   3844          },
   3845          {
   3846             /* Four shader engines */
   3847             {0, {256, 512}},
   3848             {2, {256, 256}},
   3849             {3, {128, 256}},
   3850             {5, {128, 128}},
   3851             {9, {64, 128}},
   3852             {17, {16, 128}},
   3853             {33, {0, 0}},
   3854             {UINT_MAX, {0, 0}},
   3855          },
   3856       },
   3857    };
   3858    static const struct radv_bin_size_entry ds_size_table[][3][9] = {
   3859       {
   3860          // One RB / SE
   3861          {
   3862             // One shader engine
   3863             {0, {128, 256}},
   3864             {2, {128, 128}},
   3865             {4, {64, 128}},
   3866             {7, {32, 128}},
   3867             {13, {16, 128}},
   3868             {49, {0, 0}},
   3869             {UINT_MAX, {0, 0}},
   3870          },
   3871          {
   3872             // Two shader engines
   3873             {0, {256, 256}},
   3874             {2, {128, 256}},
   3875             {4, {128, 128}},
   3876             {7, {64, 128}},
   3877             {13, {32, 128}},
   3878             {25, {16, 128}},
   3879             {49, {0, 0}},
   3880             {UINT_MAX, {0, 0}},
   3881          },
   3882          {
   3883             // Four shader engines
   3884             {0, {256, 512}},
   3885             {2, {256, 256}},
   3886             {4, {128, 256}},
   3887             {7, {128, 128}},
   3888             {13, {64, 128}},
   3889             {25, {16, 128}},
   3890             {49, {0, 0}},
   3891             {UINT_MAX, {0, 0}},
   3892          },
   3893       },
   3894       {
   3895          // Two RB / SE
   3896          {
   3897             // One shader engine
   3898             {0, {256, 256}},
   3899             {2, {128, 256}},
   3900             {4, {128, 128}},
   3901             {7, {64, 128}},
   3902             {13, {32, 128}},
   3903             {25, {16, 128}},
   3904             {97, {0, 0}},
   3905             {UINT_MAX, {0, 0}},
   3906          },
   3907          {
   3908             // Two shader engines
   3909             {0, {256, 512}},
   3910             {2, {256, 256}},
   3911             {4, {128, 256}},
   3912             {7, {128, 128}},
   3913             {13, {64, 128}},
   3914             {25, {32, 128}},
   3915             {49, {16, 128}},
   3916             {97, {0, 0}},
   3917             {UINT_MAX, {0, 0}},
   3918          },
   3919          {
   3920             // Four shader engines
   3921             {0, {512, 512}},
   3922             {2, {256, 512}},
   3923             {4, {256, 256}},
   3924             {7, {128, 256}},
   3925             {13, {128, 128}},
   3926             {25, {64, 128}},
   3927             {49, {16, 128}},
   3928             {97, {0, 0}},
   3929             {UINT_MAX, {0, 0}},
   3930          },
   3931       },
   3932       {
   3933          // Four RB / SE
   3934          {
   3935             // One shader engine
   3936             {0, {256, 512}},
   3937             {2, {256, 256}},
   3938             {4, {128, 256}},
   3939             {7, {128, 128}},
   3940             {13, {64, 128}},
   3941             {25, {32, 128}},
   3942             {49, {16, 128}},
   3943             {UINT_MAX, {0, 0}},
   3944          },
   3945          {
   3946             // Two shader engines
   3947             {0, {512, 512}},
   3948             {2, {256, 512}},
   3949             {4, {256, 256}},
   3950             {7, {128, 256}},
   3951             {13, {128, 128}},
   3952             {25, {64, 128}},
   3953             {49, {32, 128}},
   3954             {97, {16, 128}},
   3955             {UINT_MAX, {0, 0}},
   3956          },
   3957          {
   3958             // Four shader engines
   3959             {0, {512, 512}},
   3960             {4, {256, 512}},
   3961             {7, {256, 256}},
   3962             {13, {128, 256}},
   3963             {25, {128, 128}},
   3964             {49, {64, 128}},
   3965             {97, {16, 128}},
   3966             {UINT_MAX, {0, 0}},
   3967          },
   3968       },
   3969    };
   3970 
   3971    RADV_FROM_HANDLE(radv_render_pass, pass, pCreateInfo->renderPass);
   3972    struct radv_subpass *subpass = pass->subpasses + pCreateInfo->subpass;
   3973    VkExtent2D extent = {512, 512};
   3974 
   3975    unsigned log_num_rb_per_se =
   3976       util_logbase2_ceil(pipeline->device->physical_device->rad_info.max_render_backends /
   3977                          pipeline->device->physical_device->rad_info.max_se);
   3978    unsigned log_num_se = util_logbase2_ceil(pipeline->device->physical_device->rad_info.max_se);
   3979 
   3980    unsigned total_samples = 1u << G_028BE0_MSAA_NUM_SAMPLES(pipeline->graphics.ms.pa_sc_aa_config);
   3981    unsigned ps_iter_samples = 1u << G_028804_PS_ITER_SAMPLES(pipeline->graphics.ms.db_eqaa);
   3982    unsigned effective_samples = total_samples;
   3983    unsigned color_bytes_per_pixel = 0;
   3984 
   3985    const VkPipelineColorBlendStateCreateInfo *vkblend =
   3986       radv_pipeline_get_color_blend_state(pCreateInfo);
   3987    if (vkblend) {
   3988       for (unsigned i = 0; i < subpass->color_count; i++) {
   3989          if (!vkblend->pAttachments[i].colorWriteMask)
   3990             continue;
   3991 
   3992          if (subpass->color_attachments[i].attachment == VK_ATTACHMENT_UNUSED)
   3993             continue;
   3994 
   3995          VkFormat format = pass->attachments[subpass->color_attachments[i].attachment].format;
   3996          color_bytes_per_pixel += vk_format_get_blocksize(format);
   3997       }
   3998 
   3999       /* MSAA images typically don't use all samples all the time. */
   4000       if (effective_samples >= 2 && ps_iter_samples <= 1)
   4001          effective_samples = 2;
   4002       color_bytes_per_pixel *= effective_samples;
   4003    }
   4004 
   4005    const struct radv_bin_size_entry *color_entry = color_size_table[log_num_rb_per_se][log_num_se];
   4006    while (color_entry[1].bpp <= color_bytes_per_pixel)
   4007       ++color_entry;
   4008 
   4009    extent = color_entry->extent;
   4010 
   4011    if (subpass->depth_stencil_attachment) {
   4012       struct radv_render_pass_attachment *attachment =
   4013          pass->attachments + subpass->depth_stencil_attachment->attachment;
   4014 
   4015       /* Coefficients taken from AMDVLK */
   4016       unsigned depth_coeff = vk_format_has_depth(attachment->format) ? 5 : 0;
   4017       unsigned stencil_coeff = vk_format_has_stencil(attachment->format) ? 1 : 0;
   4018       unsigned ds_bytes_per_pixel = 4 * (depth_coeff + stencil_coeff) * total_samples;
   4019 
   4020       const struct radv_bin_size_entry *ds_entry = ds_size_table[log_num_rb_per_se][log_num_se];
   4021       while (ds_entry[1].bpp <= ds_bytes_per_pixel)
   4022          ++ds_entry;
   4023 
   4024       if (ds_entry->extent.width * ds_entry->extent.height < extent.width * extent.height)
   4025          extent = ds_entry->extent;
   4026    }
   4027 
   4028    return extent;
   4029 }
   4030 
   4031 static VkExtent2D
   4032 radv_gfx10_compute_bin_size(const struct radv_pipeline *pipeline,
   4033                             const VkGraphicsPipelineCreateInfo *pCreateInfo)
   4034 {
   4035    RADV_FROM_HANDLE(radv_render_pass, pass, pCreateInfo->renderPass);
   4036    struct radv_subpass *subpass = pass->subpasses + pCreateInfo->subpass;
   4037    VkExtent2D extent = {512, 512};
   4038 
   4039    const unsigned db_tag_size = 64;
   4040    const unsigned db_tag_count = 312;
   4041    const unsigned color_tag_size = 1024;
   4042    const unsigned color_tag_count = 31;
   4043    const unsigned fmask_tag_size = 256;
   4044    const unsigned fmask_tag_count = 44;
   4045 
   4046    const unsigned rb_count = pipeline->device->physical_device->rad_info.max_render_backends;
   4047    const unsigned pipe_count =
   4048       MAX2(rb_count, pipeline->device->physical_device->rad_info.num_tcc_blocks);
   4049 
   4050    const unsigned db_tag_part = (db_tag_count * rb_count / pipe_count) * db_tag_size * pipe_count;
   4051    const unsigned color_tag_part =
   4052       (color_tag_count * rb_count / pipe_count) * color_tag_size * pipe_count;
   4053    const unsigned fmask_tag_part =
   4054       (fmask_tag_count * rb_count / pipe_count) * fmask_tag_size * pipe_count;
   4055 
   4056    const unsigned total_samples =
   4057       1u << G_028BE0_MSAA_NUM_SAMPLES(pipeline->graphics.ms.pa_sc_aa_config);
   4058    const unsigned samples_log = util_logbase2_ceil(total_samples);
   4059 
   4060    unsigned color_bytes_per_pixel = 0;
   4061    unsigned fmask_bytes_per_pixel = 0;
   4062 
   4063    const VkPipelineColorBlendStateCreateInfo *vkblend =
   4064       radv_pipeline_get_color_blend_state(pCreateInfo);
   4065    if (vkblend) {
   4066       for (unsigned i = 0; i < subpass->color_count; i++) {
   4067          if (!vkblend->pAttachments[i].colorWriteMask)
   4068             continue;
   4069 
   4070          if (subpass->color_attachments[i].attachment == VK_ATTACHMENT_UNUSED)
   4071             continue;
   4072 
   4073          VkFormat format = pass->attachments[subpass->color_attachments[i].attachment].format;
   4074          color_bytes_per_pixel += vk_format_get_blocksize(format);
   4075 
   4076          if (total_samples > 1) {
   4077             assert(samples_log <= 3);
   4078             const unsigned fmask_array[] = {0, 1, 1, 4};
   4079             fmask_bytes_per_pixel += fmask_array[samples_log];
   4080          }
   4081       }
   4082 
   4083       color_bytes_per_pixel *= total_samples;
   4084    }
   4085    color_bytes_per_pixel = MAX2(color_bytes_per_pixel, 1);
   4086 
   4087    const unsigned color_pixel_count_log = util_logbase2(color_tag_part / color_bytes_per_pixel);
   4088    extent.width = 1ull << ((color_pixel_count_log + 1) / 2);
   4089    extent.height = 1ull << (color_pixel_count_log / 2);
   4090 
   4091    if (fmask_bytes_per_pixel) {
   4092       const unsigned fmask_pixel_count_log = util_logbase2(fmask_tag_part / fmask_bytes_per_pixel);
   4093 
   4094       const VkExtent2D fmask_extent =
   4095          (VkExtent2D){.width = 1ull << ((fmask_pixel_count_log + 1) / 2),
   4096                       .height = 1ull << (color_pixel_count_log / 2)};
   4097 
   4098       if (fmask_extent.width * fmask_extent.height < extent.width * extent.height)
   4099          extent = fmask_extent;
   4100    }
   4101 
   4102    if (subpass->depth_stencil_attachment) {
   4103       struct radv_render_pass_attachment *attachment =
   4104          pass->attachments + subpass->depth_stencil_attachment->attachment;
   4105 
   4106       /* Coefficients taken from AMDVLK */
   4107       unsigned depth_coeff = vk_format_has_depth(attachment->format) ? 5 : 0;
   4108       unsigned stencil_coeff = vk_format_has_stencil(attachment->format) ? 1 : 0;
   4109       unsigned db_bytes_per_pixel = (depth_coeff + stencil_coeff) * total_samples;
   4110 
   4111       const unsigned db_pixel_count_log = util_logbase2(db_tag_part / db_bytes_per_pixel);
   4112 
   4113       const VkExtent2D db_extent = (VkExtent2D){.width = 1ull << ((db_pixel_count_log + 1) / 2),
   4114                                                 .height = 1ull << (color_pixel_count_log / 2)};
   4115 
   4116       if (db_extent.width * db_extent.height < extent.width * extent.height)
   4117          extent = db_extent;
   4118    }
   4119 
   4120    extent.width = MAX2(extent.width, 128);
   4121    extent.height = MAX2(extent.width, 64);
   4122 
   4123    return extent;
   4124 }
   4125 
   4126 static void
   4127 radv_pipeline_init_disabled_binning_state(struct radv_pipeline *pipeline,
   4128                                           const VkGraphicsPipelineCreateInfo *pCreateInfo)
   4129 {
   4130    uint32_t pa_sc_binner_cntl_0 = S_028C44_BINNING_MODE(V_028C44_DISABLE_BINNING_USE_LEGACY_SC) |
   4131                                   S_028C44_DISABLE_START_OF_PRIM(1);
   4132 
   4133    if (pipeline->device->physical_device->rad_info.chip_class >= GFX10) {
   4134       RADV_FROM_HANDLE(radv_render_pass, pass, pCreateInfo->renderPass);
   4135       struct radv_subpass *subpass = pass->subpasses + pCreateInfo->subpass;
   4136       const VkPipelineColorBlendStateCreateInfo *vkblend =
   4137          radv_pipeline_get_color_blend_state(pCreateInfo);
   4138       unsigned min_bytes_per_pixel = 0;
   4139 
   4140       if (vkblend) {
   4141          for (unsigned i = 0; i < subpass->color_count; i++) {
   4142             if (!vkblend->pAttachments[i].colorWriteMask)
   4143                continue;
   4144 
   4145             if (subpass->color_attachments[i].attachment == VK_ATTACHMENT_UNUSED)
   4146                continue;
   4147 
   4148             VkFormat format = pass->attachments[subpass->color_attachments[i].attachment].format;
   4149             unsigned bytes = vk_format_get_blocksize(format);
   4150             if (!min_bytes_per_pixel || bytes < min_bytes_per_pixel)
   4151                min_bytes_per_pixel = bytes;
   4152          }
   4153       }
   4154 
   4155       pa_sc_binner_cntl_0 =
   4156          S_028C44_BINNING_MODE(V_028C44_DISABLE_BINNING_USE_NEW_SC) | S_028C44_BIN_SIZE_X(0) |
   4157          S_028C44_BIN_SIZE_Y(0) | S_028C44_BIN_SIZE_X_EXTEND(2) |       /* 128 */
   4158          S_028C44_BIN_SIZE_Y_EXTEND(min_bytes_per_pixel <= 4 ? 2 : 1) | /* 128 or 64 */
   4159          S_028C44_DISABLE_START_OF_PRIM(1);
   4160    }
   4161 
   4162    pipeline->graphics.binning.pa_sc_binner_cntl_0 = pa_sc_binner_cntl_0;
   4163 }
   4164 
   4165 struct radv_binning_settings
   4166 radv_get_binning_settings(const struct radv_physical_device *pdev)
   4167 {
   4168    struct radv_binning_settings settings;
   4169    if (pdev->rad_info.has_dedicated_vram) {
   4170       if (pdev->rad_info.max_render_backends > 4) {
   4171          settings.context_states_per_bin = 1;
   4172          settings.persistent_states_per_bin = 1;
   4173       } else {
   4174          settings.context_states_per_bin = 3;
   4175          settings.persistent_states_per_bin = 8;
   4176       }
   4177       settings.fpovs_per_batch = 63;
   4178    } else {
   4179       /* The context states are affected by the scissor bug. */
   4180       settings.context_states_per_bin = 6;
   4181       /* 32 causes hangs for RAVEN. */
   4182       settings.persistent_states_per_bin = 16;
   4183       settings.fpovs_per_batch = 63;
   4184    }
   4185 
   4186    if (pdev->rad_info.has_gfx9_scissor_bug)
   4187       settings.context_states_per_bin = 1;
   4188 
   4189    return settings;
   4190 }
   4191 
   4192 static void
   4193 radv_pipeline_init_binning_state(struct radv_pipeline *pipeline,
   4194                                  const VkGraphicsPipelineCreateInfo *pCreateInfo,
   4195                                  const struct radv_blend_state *blend)
   4196 {
   4197    if (pipeline->device->physical_device->rad_info.chip_class < GFX9)
   4198       return;
   4199 
   4200    VkExtent2D bin_size;
   4201    if (pipeline->device->physical_device->rad_info.chip_class >= GFX10) {
   4202       bin_size = radv_gfx10_compute_bin_size(pipeline, pCreateInfo);
   4203    } else if (pipeline->device->physical_device->rad_info.chip_class == GFX9) {
   4204       bin_size = radv_gfx9_compute_bin_size(pipeline, pCreateInfo);
   4205    } else
   4206       unreachable("Unhandled generation for binning bin size calculation");
   4207 
   4208    if (pipeline->device->pbb_allowed && bin_size.width && bin_size.height) {
   4209       struct radv_binning_settings settings =
   4210          radv_get_binning_settings(pipeline->device->physical_device);
   4211 
   4212       const uint32_t pa_sc_binner_cntl_0 =
   4213          S_028C44_BINNING_MODE(V_028C44_BINNING_ALLOWED) |
   4214          S_028C44_BIN_SIZE_X(bin_size.width == 16) | S_028C44_BIN_SIZE_Y(bin_size.height == 16) |
   4215          S_028C44_BIN_SIZE_X_EXTEND(util_logbase2(MAX2(bin_size.width, 32)) - 5) |
   4216          S_028C44_BIN_SIZE_Y_EXTEND(util_logbase2(MAX2(bin_size.height, 32)) - 5) |
   4217          S_028C44_CONTEXT_STATES_PER_BIN(settings.context_states_per_bin - 1) |
   4218          S_028C44_PERSISTENT_STATES_PER_BIN(settings.persistent_states_per_bin - 1) |
   4219          S_028C44_DISABLE_START_OF_PRIM(1) |
   4220          S_028C44_FPOVS_PER_BATCH(settings.fpovs_per_batch) | S_028C44_OPTIMAL_BIN_SELECTION(1);
   4221 
   4222       pipeline->graphics.binning.pa_sc_binner_cntl_0 = pa_sc_binner_cntl_0;
   4223    } else
   4224       radv_pipeline_init_disabled_binning_state(pipeline, pCreateInfo);
   4225 }
   4226 
   4227 static void
   4228 radv_pipeline_generate_depth_stencil_state(struct radeon_cmdbuf *ctx_cs,
   4229                                            const struct radv_pipeline *pipeline,
   4230                                            const VkGraphicsPipelineCreateInfo *pCreateInfo,
   4231                                            const struct radv_graphics_pipeline_create_info *extra)
   4232 {
   4233    const VkPipelineDepthStencilStateCreateInfo *vkds =
   4234       radv_pipeline_get_depth_stencil_state(pCreateInfo);
   4235    RADV_FROM_HANDLE(radv_render_pass, pass, pCreateInfo->renderPass);
   4236    struct radv_subpass *subpass = pass->subpasses + pCreateInfo->subpass;
   4237    struct radv_shader_variant *ps = pipeline->shaders[MESA_SHADER_FRAGMENT];
   4238    struct radv_render_pass_attachment *attachment = NULL;
   4239    uint32_t db_render_control = 0, db_render_override2 = 0;
   4240    uint32_t db_render_override = 0;
   4241 
   4242    if (subpass->depth_stencil_attachment)
   4243       attachment = pass->attachments + subpass->depth_stencil_attachment->attachment;
   4244 
   4245    bool has_depth_attachment = attachment && vk_format_has_depth(attachment->format);
   4246 
   4247    if (vkds && has_depth_attachment) {
   4248       /* from amdvlk: For 4xAA and 8xAA need to decompress on flush for better performance */
   4249       db_render_override2 |= S_028010_DECOMPRESS_Z_ON_FLUSH(attachment->samples > 2);
   4250 
   4251       if (pipeline->device->physical_device->rad_info.chip_class >= GFX10_3)
   4252          db_render_override2 |= S_028010_CENTROID_COMPUTATION_MODE(1);
   4253    }
   4254 
   4255    if (attachment && extra) {
   4256       db_render_control |= S_028000_DEPTH_CLEAR_ENABLE(extra->db_depth_clear);
   4257       db_render_control |= S_028000_STENCIL_CLEAR_ENABLE(extra->db_stencil_clear);
   4258 
   4259       db_render_control |= S_028000_RESUMMARIZE_ENABLE(extra->resummarize_enable);
   4260       db_render_control |= S_028000_DEPTH_COMPRESS_DISABLE(extra->depth_compress_disable);
   4261       db_render_control |= S_028000_STENCIL_COMPRESS_DISABLE(extra->stencil_compress_disable);
   4262    }
   4263 
   4264    db_render_override |= S_02800C_FORCE_HIS_ENABLE0(V_02800C_FORCE_DISABLE) |
   4265                          S_02800C_FORCE_HIS_ENABLE1(V_02800C_FORCE_DISABLE);
   4266 
   4267    if (!pCreateInfo->pRasterizationState->depthClampEnable && ps->info.ps.writes_z) {
   4268       /* From VK_EXT_depth_range_unrestricted spec:
   4269        *
   4270        * "The behavior described in Primitive Clipping still applies.
   4271        *  If depth clamping is disabled the depth values are still
   4272        *  clipped to 0  zc  wc before the viewport transform. If
   4273        *  depth clamping is enabled the above equation is ignored and
   4274        *  the depth values are instead clamped to the VkViewport
   4275        *  minDepth and maxDepth values, which in the case of this
   4276        *  extension can be outside of the 0.0 to 1.0 range."
   4277        */
   4278       db_render_override |= S_02800C_DISABLE_VIEWPORT_CLAMP(1);
   4279    }
   4280 
   4281    radeon_set_context_reg(ctx_cs, R_028000_DB_RENDER_CONTROL, db_render_control);
   4282 
   4283    radeon_set_context_reg_seq(ctx_cs, R_02800C_DB_RENDER_OVERRIDE, 2);
   4284    radeon_emit(ctx_cs, db_render_override);
   4285    radeon_emit(ctx_cs, db_render_override2);
   4286 }
   4287 
   4288 static void
   4289 radv_pipeline_generate_blend_state(struct radeon_cmdbuf *ctx_cs,
   4290                                    const struct radv_pipeline *pipeline,
   4291                                    const struct radv_blend_state *blend)
   4292 {
   4293    radeon_set_context_reg_seq(ctx_cs, R_028780_CB_BLEND0_CONTROL, 8);
   4294    radeon_emit_array(ctx_cs, blend->cb_blend_control, 8);
   4295    radeon_set_context_reg(ctx_cs, R_028B70_DB_ALPHA_TO_MASK, blend->db_alpha_to_mask);
   4296 
   4297    if (pipeline->device->physical_device->rad_info.has_rbplus) {
   4298 
   4299       radeon_set_context_reg_seq(ctx_cs, R_028760_SX_MRT0_BLEND_OPT, 8);
   4300       radeon_emit_array(ctx_cs, blend->sx_mrt_blend_opt, 8);
   4301    }
   4302 
   4303    radeon_set_context_reg(ctx_cs, R_028714_SPI_SHADER_COL_FORMAT, blend->spi_shader_col_format);
   4304 
   4305    radeon_set_context_reg(ctx_cs, R_02823C_CB_SHADER_MASK, blend->cb_shader_mask);
   4306 }
   4307 
   4308 static void
   4309 radv_pipeline_generate_raster_state(struct radeon_cmdbuf *ctx_cs,
   4310                                     const struct radv_pipeline *pipeline,
   4311                                     const VkGraphicsPipelineCreateInfo *pCreateInfo)
   4312 {
   4313    const VkPipelineRasterizationStateCreateInfo *vkraster = pCreateInfo->pRasterizationState;
   4314    const VkConservativeRasterizationModeEXT mode = radv_get_conservative_raster_mode(vkraster);
   4315    uint32_t pa_sc_conservative_rast = S_028C4C_NULL_SQUAD_AA_MASK_ENABLE(1);
   4316 
   4317    if (pipeline->device->physical_device->rad_info.chip_class >= GFX9) {
   4318       /* Conservative rasterization. */
   4319       if (mode != VK_CONSERVATIVE_RASTERIZATION_MODE_DISABLED_EXT) {
   4320          pa_sc_conservative_rast = S_028C4C_PREZ_AA_MASK_ENABLE(1) | S_028C4C_POSTZ_AA_MASK_ENABLE(1) |
   4321                                    S_028C4C_CENTROID_SAMPLE_OVERRIDE(1);
   4322 
   4323          if (mode == VK_CONSERVATIVE_RASTERIZATION_MODE_OVERESTIMATE_EXT) {
   4324             pa_sc_conservative_rast |=
   4325                S_028C4C_OVER_RAST_ENABLE(1) | S_028C4C_OVER_RAST_SAMPLE_SELECT(0) |
   4326                S_028C4C_UNDER_RAST_ENABLE(0) | S_028C4C_UNDER_RAST_SAMPLE_SELECT(1) |
   4327                S_028C4C_PBB_UNCERTAINTY_REGION_ENABLE(1);
   4328          } else {
   4329             assert(mode == VK_CONSERVATIVE_RASTERIZATION_MODE_UNDERESTIMATE_EXT);
   4330             pa_sc_conservative_rast |=
   4331                S_028C4C_OVER_RAST_ENABLE(0) | S_028C4C_OVER_RAST_SAMPLE_SELECT(1) |
   4332                S_028C4C_UNDER_RAST_ENABLE(1) | S_028C4C_UNDER_RAST_SAMPLE_SELECT(0) |
   4333                S_028C4C_PBB_UNCERTAINTY_REGION_ENABLE(0);
   4334          }
   4335       }
   4336 
   4337       radeon_set_context_reg(ctx_cs, R_028C4C_PA_SC_CONSERVATIVE_RASTERIZATION_CNTL,
   4338                              pa_sc_conservative_rast);
   4339    }
   4340 }
   4341 
   4342 static void
   4343 radv_pipeline_generate_multisample_state(struct radeon_cmdbuf *ctx_cs,
   4344                                          const struct radv_pipeline *pipeline)
   4345 {
   4346    const struct radv_multisample_state *ms = &pipeline->graphics.ms;
   4347 
   4348    radeon_set_context_reg_seq(ctx_cs, R_028C38_PA_SC_AA_MASK_X0Y0_X1Y0, 2);
   4349    radeon_emit(ctx_cs, ms->pa_sc_aa_mask[0]);
   4350    radeon_emit(ctx_cs, ms->pa_sc_aa_mask[1]);
   4351 
   4352    radeon_set_context_reg(ctx_cs, R_028804_DB_EQAA, ms->db_eqaa);
   4353    radeon_set_context_reg(ctx_cs, R_028BE0_PA_SC_AA_CONFIG, ms->pa_sc_aa_config);
   4354 
   4355    radeon_set_context_reg_seq(ctx_cs, R_028A48_PA_SC_MODE_CNTL_0, 2);
   4356    radeon_emit(ctx_cs, ms->pa_sc_mode_cntl_0);
   4357    radeon_emit(ctx_cs, ms->pa_sc_mode_cntl_1);
   4358 
   4359    /* The exclusion bits can be set to improve rasterization efficiency
   4360     * if no sample lies on the pixel boundary (-8 sample offset). It's
   4361     * currently always TRUE because the driver doesn't support 16 samples.
   4362     */
   4363    bool exclusion = pipeline->device->physical_device->rad_info.chip_class >= GFX7;
   4364    radeon_set_context_reg(
   4365       ctx_cs, R_02882C_PA_SU_PRIM_FILTER_CNTL,
   4366       S_02882C_XMAX_RIGHT_EXCLUSION(exclusion) | S_02882C_YMAX_BOTTOM_EXCLUSION(exclusion));
   4367 }
   4368 
   4369 static void
   4370 radv_pipeline_generate_vgt_gs_mode(struct radeon_cmdbuf *ctx_cs,
   4371                                    const struct radv_pipeline *pipeline)
   4372 {
   4373    const struct radv_vs_output_info *outinfo = get_vs_output_info(pipeline);
   4374    const struct radv_shader_variant *vs = pipeline->shaders[MESA_SHADER_TESS_EVAL]
   4375                                              ? pipeline->shaders[MESA_SHADER_TESS_EVAL]
   4376                                              : pipeline->shaders[MESA_SHADER_VERTEX];
   4377    unsigned vgt_primitiveid_en = 0;
   4378    uint32_t vgt_gs_mode = 0;
   4379 
   4380    if (radv_pipeline_has_ngg(pipeline))
   4381       return;
   4382 
   4383    if (radv_pipeline_has_gs(pipeline)) {
   4384       const struct radv_shader_variant *gs = pipeline->shaders[MESA_SHADER_GEOMETRY];
   4385 
   4386       vgt_gs_mode = ac_vgt_gs_mode(gs->info.gs.vertices_out,
   4387                                    pipeline->device->physical_device->rad_info.chip_class);
   4388    } else if (outinfo->export_prim_id || vs->info.uses_prim_id) {
   4389       vgt_gs_mode = S_028A40_MODE(V_028A40_GS_SCENARIO_A);
   4390       vgt_primitiveid_en |= S_028A84_PRIMITIVEID_EN(1);
   4391    }
   4392 
   4393    radeon_set_context_reg(ctx_cs, R_028A84_VGT_PRIMITIVEID_EN, vgt_primitiveid_en);
   4394    radeon_set_context_reg(ctx_cs, R_028A40_VGT_GS_MODE, vgt_gs_mode);
   4395 }
   4396 
   4397 static void
   4398 radv_pipeline_generate_hw_vs(struct radeon_cmdbuf *ctx_cs, struct radeon_cmdbuf *cs,
   4399                              const struct radv_pipeline *pipeline,
   4400                              const struct radv_shader_variant *shader)
   4401 {
   4402    uint64_t va = radv_shader_variant_get_va(shader);
   4403 
   4404    radeon_set_sh_reg_seq(cs, R_00B120_SPI_SHADER_PGM_LO_VS, 4);
   4405    radeon_emit(cs, va >> 8);
   4406    radeon_emit(cs, S_00B124_MEM_BASE(va >> 40));
   4407    radeon_emit(cs, shader->config.rsrc1);
   4408    radeon_emit(cs, shader->config.rsrc2);
   4409 
   4410    const struct radv_vs_output_info *outinfo = get_vs_output_info(pipeline);
   4411    unsigned clip_dist_mask, cull_dist_mask, total_mask;
   4412    clip_dist_mask = outinfo->clip_dist_mask;
   4413    cull_dist_mask = outinfo->cull_dist_mask;
   4414    total_mask = clip_dist_mask | cull_dist_mask;
   4415 
   4416    bool writes_primitive_shading_rate =
   4417       outinfo->writes_primitive_shading_rate || pipeline->device->force_vrs != RADV_FORCE_VRS_NONE;
   4418    bool misc_vec_ena = outinfo->writes_pointsize || outinfo->writes_layer ||
   4419                        outinfo->writes_viewport_index || writes_primitive_shading_rate;
   4420    unsigned spi_vs_out_config, nparams;
   4421 
   4422    /* VS is required to export at least one param. */
   4423    nparams = MAX2(outinfo->param_exports, 1);
   4424    spi_vs_out_config = S_0286C4_VS_EXPORT_COUNT(nparams - 1);
   4425 
   4426    if (pipeline->device->physical_device->rad_info.chip_class >= GFX10) {
   4427       spi_vs_out_config |= S_0286C4_NO_PC_EXPORT(outinfo->param_exports == 0);
   4428    }
   4429 
   4430    radeon_set_context_reg(ctx_cs, R_0286C4_SPI_VS_OUT_CONFIG, spi_vs_out_config);
   4431 
   4432    radeon_set_context_reg(
   4433       ctx_cs, R_02870C_SPI_SHADER_POS_FORMAT,
   4434       S_02870C_POS0_EXPORT_FORMAT(V_02870C_SPI_SHADER_4COMP) |
   4435          S_02870C_POS1_EXPORT_FORMAT(outinfo->pos_exports > 1 ? V_02870C_SPI_SHADER_4COMP
   4436                                                               : V_02870C_SPI_SHADER_NONE) |
   4437          S_02870C_POS2_EXPORT_FORMAT(outinfo->pos_exports > 2 ? V_02870C_SPI_SHADER_4COMP
   4438                                                               : V_02870C_SPI_SHADER_NONE) |
   4439          S_02870C_POS3_EXPORT_FORMAT(outinfo->pos_exports > 3 ? V_02870C_SPI_SHADER_4COMP
   4440                                                               : V_02870C_SPI_SHADER_NONE));
   4441 
   4442    radeon_set_context_reg(ctx_cs, R_02881C_PA_CL_VS_OUT_CNTL,
   4443                           S_02881C_USE_VTX_POINT_SIZE(outinfo->writes_pointsize) |
   4444                              S_02881C_USE_VTX_RENDER_TARGET_INDX(outinfo->writes_layer) |
   4445                              S_02881C_USE_VTX_VIEWPORT_INDX(outinfo->writes_viewport_index) |
   4446                              S_02881C_USE_VTX_VRS_RATE(writes_primitive_shading_rate) |
   4447                              S_02881C_VS_OUT_MISC_VEC_ENA(misc_vec_ena) |
   4448                              S_02881C_VS_OUT_MISC_SIDE_BUS_ENA(misc_vec_ena) |
   4449                              S_02881C_VS_OUT_CCDIST0_VEC_ENA((total_mask & 0x0f) != 0) |
   4450                              S_02881C_VS_OUT_CCDIST1_VEC_ENA((total_mask & 0xf0) != 0) |
   4451                              total_mask << 8 | clip_dist_mask);
   4452 
   4453    if (pipeline->device->physical_device->rad_info.chip_class <= GFX8)
   4454       radeon_set_context_reg(ctx_cs, R_028AB4_VGT_REUSE_OFF, outinfo->writes_viewport_index);
   4455 
   4456    unsigned late_alloc_wave64, cu_mask;
   4457    ac_compute_late_alloc(&pipeline->device->physical_device->rad_info, false, false,
   4458                          shader->config.scratch_bytes_per_wave > 0, &late_alloc_wave64, &cu_mask);
   4459 
   4460    if (pipeline->device->physical_device->rad_info.chip_class >= GFX7) {
   4461       radeon_set_sh_reg_idx(pipeline->device->physical_device, cs, R_00B118_SPI_SHADER_PGM_RSRC3_VS, 3,
   4462                             S_00B118_CU_EN(cu_mask) | S_00B118_WAVE_LIMIT(0x3F));
   4463       radeon_set_sh_reg(cs, R_00B11C_SPI_SHADER_LATE_ALLOC_VS, S_00B11C_LIMIT(late_alloc_wave64));
   4464    }
   4465    if (pipeline->device->physical_device->rad_info.chip_class >= GFX10) {
   4466       uint32_t oversub_pc_lines = late_alloc_wave64 ? pipeline->device->physical_device->rad_info.pc_lines / 4 : 0;
   4467       gfx10_emit_ge_pc_alloc(cs, pipeline->device->physical_device->rad_info.chip_class, oversub_pc_lines);
   4468    }
   4469 }
   4470 
   4471 static void
   4472 radv_pipeline_generate_hw_es(struct radeon_cmdbuf *cs, const struct radv_pipeline *pipeline,
   4473                              const struct radv_shader_variant *shader)
   4474 {
   4475    uint64_t va = radv_shader_variant_get_va(shader);
   4476 
   4477    radeon_set_sh_reg_seq(cs, R_00B320_SPI_SHADER_PGM_LO_ES, 4);
   4478    radeon_emit(cs, va >> 8);
   4479    radeon_emit(cs, S_00B324_MEM_BASE(va >> 40));
   4480    radeon_emit(cs, shader->config.rsrc1);
   4481    radeon_emit(cs, shader->config.rsrc2);
   4482 }
   4483 
   4484 static void
   4485 radv_pipeline_generate_hw_ls(struct radeon_cmdbuf *cs, const struct radv_pipeline *pipeline,
   4486                              const struct radv_shader_variant *shader)
   4487 {
   4488    unsigned num_lds_blocks = pipeline->shaders[MESA_SHADER_TESS_CTRL]->info.tcs.num_lds_blocks;
   4489    uint64_t va = radv_shader_variant_get_va(shader);
   4490    uint32_t rsrc2 = shader->config.rsrc2;
   4491 
   4492    radeon_set_sh_reg(cs, R_00B520_SPI_SHADER_PGM_LO_LS, va >> 8);
   4493 
   4494    rsrc2 |= S_00B52C_LDS_SIZE(num_lds_blocks);
   4495    if (pipeline->device->physical_device->rad_info.chip_class == GFX7 &&
   4496        pipeline->device->physical_device->rad_info.family != CHIP_HAWAII)
   4497       radeon_set_sh_reg(cs, R_00B52C_SPI_SHADER_PGM_RSRC2_LS, rsrc2);
   4498 
   4499    radeon_set_sh_reg_seq(cs, R_00B528_SPI_SHADER_PGM_RSRC1_LS, 2);
   4500    radeon_emit(cs, shader->config.rsrc1);
   4501    radeon_emit(cs, rsrc2);
   4502 }
   4503 
   4504 static void
   4505 radv_pipeline_generate_hw_ngg(struct radeon_cmdbuf *ctx_cs, struct radeon_cmdbuf *cs,
   4506                               const struct radv_pipeline *pipeline,
   4507                               const struct radv_shader_variant *shader)
   4508 {
   4509    uint64_t va = radv_shader_variant_get_va(shader);
   4510    gl_shader_stage es_type =
   4511       radv_pipeline_has_tess(pipeline) ? MESA_SHADER_TESS_EVAL : MESA_SHADER_VERTEX;
   4512    struct radv_shader_variant *es = es_type == MESA_SHADER_TESS_EVAL
   4513                                        ? pipeline->shaders[MESA_SHADER_TESS_EVAL]
   4514                                        : pipeline->shaders[MESA_SHADER_VERTEX];
   4515    const struct gfx10_ngg_info *ngg_state = &shader->info.ngg_info;
   4516 
   4517    radeon_set_sh_reg(cs, R_00B320_SPI_SHADER_PGM_LO_ES, va >> 8);
   4518 
   4519    radeon_set_sh_reg_seq(cs, R_00B228_SPI_SHADER_PGM_RSRC1_GS, 2);
   4520    radeon_emit(cs, shader->config.rsrc1);
   4521    radeon_emit(cs, shader->config.rsrc2);
   4522 
   4523    const struct radv_vs_output_info *outinfo = get_vs_output_info(pipeline);
   4524    unsigned clip_dist_mask, cull_dist_mask, total_mask;
   4525    clip_dist_mask = outinfo->clip_dist_mask;
   4526    cull_dist_mask = outinfo->cull_dist_mask;
   4527    total_mask = clip_dist_mask | cull_dist_mask;
   4528 
   4529    bool writes_primitive_shading_rate =
   4530       outinfo->writes_primitive_shading_rate || pipeline->device->force_vrs != RADV_FORCE_VRS_NONE;
   4531    bool misc_vec_ena = outinfo->writes_pointsize || outinfo->writes_layer ||
   4532                        outinfo->writes_viewport_index || writes_primitive_shading_rate;
   4533    bool es_enable_prim_id = outinfo->export_prim_id || (es && es->info.uses_prim_id);
   4534    bool break_wave_at_eoi = false;
   4535    unsigned ge_cntl;
   4536    unsigned nparams;
   4537 
   4538    if (es_type == MESA_SHADER_TESS_EVAL) {
   4539       struct radv_shader_variant *gs = pipeline->shaders[MESA_SHADER_GEOMETRY];
   4540 
   4541       if (es_enable_prim_id || (gs && gs->info.uses_prim_id))
   4542          break_wave_at_eoi = true;
   4543    }
   4544 
   4545    nparams = MAX2(outinfo->param_exports, 1);
   4546    radeon_set_context_reg(
   4547       ctx_cs, R_0286C4_SPI_VS_OUT_CONFIG,
   4548       S_0286C4_VS_EXPORT_COUNT(nparams - 1) | S_0286C4_NO_PC_EXPORT(outinfo->param_exports == 0));
   4549 
   4550    radeon_set_context_reg(ctx_cs, R_028708_SPI_SHADER_IDX_FORMAT,
   4551                           S_028708_IDX0_EXPORT_FORMAT(V_028708_SPI_SHADER_1COMP));
   4552    radeon_set_context_reg(
   4553       ctx_cs, R_02870C_SPI_SHADER_POS_FORMAT,
   4554       S_02870C_POS0_EXPORT_FORMAT(V_02870C_SPI_SHADER_4COMP) |
   4555          S_02870C_POS1_EXPORT_FORMAT(outinfo->pos_exports > 1 ? V_02870C_SPI_SHADER_4COMP
   4556                                                               : V_02870C_SPI_SHADER_NONE) |
   4557          S_02870C_POS2_EXPORT_FORMAT(outinfo->pos_exports > 2 ? V_02870C_SPI_SHADER_4COMP
   4558                                                               : V_02870C_SPI_SHADER_NONE) |
   4559          S_02870C_POS3_EXPORT_FORMAT(outinfo->pos_exports > 3 ? V_02870C_SPI_SHADER_4COMP
   4560                                                               : V_02870C_SPI_SHADER_NONE));
   4561 
   4562    radeon_set_context_reg(ctx_cs, R_02881C_PA_CL_VS_OUT_CNTL,
   4563                           S_02881C_USE_VTX_POINT_SIZE(outinfo->writes_pointsize) |
   4564                              S_02881C_USE_VTX_RENDER_TARGET_INDX(outinfo->writes_layer) |
   4565                              S_02881C_USE_VTX_VIEWPORT_INDX(outinfo->writes_viewport_index) |
   4566                              S_02881C_USE_VTX_VRS_RATE(writes_primitive_shading_rate) |
   4567                              S_02881C_VS_OUT_MISC_VEC_ENA(misc_vec_ena) |
   4568                              S_02881C_VS_OUT_MISC_SIDE_BUS_ENA(misc_vec_ena) |
   4569                              S_02881C_VS_OUT_CCDIST0_VEC_ENA((total_mask & 0x0f) != 0) |
   4570                              S_02881C_VS_OUT_CCDIST1_VEC_ENA((total_mask & 0xf0) != 0) |
   4571                              total_mask << 8 | clip_dist_mask);
   4572 
   4573    radeon_set_context_reg(ctx_cs, R_028A84_VGT_PRIMITIVEID_EN,
   4574                           S_028A84_PRIMITIVEID_EN(es_enable_prim_id) |
   4575                              S_028A84_NGG_DISABLE_PROVOK_REUSE(outinfo->export_prim_id));
   4576 
   4577    radeon_set_context_reg(ctx_cs, R_028AAC_VGT_ESGS_RING_ITEMSIZE,
   4578                           ngg_state->vgt_esgs_ring_itemsize);
   4579 
   4580    /* NGG specific registers. */
   4581    struct radv_shader_variant *gs = pipeline->shaders[MESA_SHADER_GEOMETRY];
   4582    uint32_t gs_num_invocations = gs ? gs->info.gs.invocations : 1;
   4583 
   4584    radeon_set_context_reg(
   4585       ctx_cs, R_028A44_VGT_GS_ONCHIP_CNTL,
   4586       S_028A44_ES_VERTS_PER_SUBGRP(ngg_state->hw_max_esverts) |
   4587          S_028A44_GS_PRIMS_PER_SUBGRP(ngg_state->max_gsprims) |
   4588          S_028A44_GS_INST_PRIMS_IN_SUBGRP(ngg_state->max_gsprims * gs_num_invocations));
   4589    radeon_set_context_reg(ctx_cs, R_0287FC_GE_MAX_OUTPUT_PER_SUBGROUP,
   4590                           S_0287FC_MAX_VERTS_PER_SUBGROUP(ngg_state->max_out_verts));
   4591    radeon_set_context_reg(ctx_cs, R_028B4C_GE_NGG_SUBGRP_CNTL,
   4592                           S_028B4C_PRIM_AMP_FACTOR(ngg_state->prim_amp_factor) |
   4593                              S_028B4C_THDS_PER_SUBGRP(0)); /* for fast launch */
   4594    radeon_set_context_reg(
   4595       ctx_cs, R_028B90_VGT_GS_INSTANCE_CNT,
   4596       S_028B90_CNT(gs_num_invocations) | S_028B90_ENABLE(gs_num_invocations > 1) |
   4597          S_028B90_EN_MAX_VERT_OUT_PER_GS_INSTANCE(ngg_state->max_vert_out_per_gs_instance));
   4598 
   4599    ge_cntl = S_03096C_PRIM_GRP_SIZE(ngg_state->max_gsprims) |
   4600              S_03096C_VERT_GRP_SIZE(ngg_state->enable_vertex_grouping ? ngg_state->hw_max_esverts : 256) | /* 256 = disable vertex grouping */
   4601              S_03096C_BREAK_WAVE_AT_EOI(break_wave_at_eoi);
   4602 
   4603    /* Bug workaround for a possible hang with non-tessellation cases.
   4604     * Tessellation always sets GE_CNTL.VERT_GRP_SIZE = 0
   4605     *
   4606     * Requirement: GE_CNTL.VERT_GRP_SIZE = VGT_GS_ONCHIP_CNTL.ES_VERTS_PER_SUBGRP - 5
   4607     */
   4608    if (pipeline->device->physical_device->rad_info.chip_class == GFX10 &&
   4609        !radv_pipeline_has_tess(pipeline) && ngg_state->hw_max_esverts != 256) {
   4610       ge_cntl &= C_03096C_VERT_GRP_SIZE;
   4611 
   4612       if (ngg_state->hw_max_esverts > 5) {
   4613          ge_cntl |= S_03096C_VERT_GRP_SIZE(ngg_state->hw_max_esverts - 5);
   4614       }
   4615    }
   4616 
   4617    radeon_set_uconfig_reg(ctx_cs, R_03096C_GE_CNTL, ge_cntl);
   4618 
   4619    unsigned late_alloc_wave64, cu_mask;
   4620    ac_compute_late_alloc(&pipeline->device->physical_device->rad_info, true, shader->info.has_ngg_culling,
   4621                          shader->config.scratch_bytes_per_wave > 0, &late_alloc_wave64, &cu_mask);
   4622 
   4623    radeon_set_sh_reg_idx(
   4624       pipeline->device->physical_device, cs, R_00B21C_SPI_SHADER_PGM_RSRC3_GS, 3,
   4625       S_00B21C_CU_EN(cu_mask) | S_00B21C_WAVE_LIMIT(0x3F));
   4626    radeon_set_sh_reg_idx(
   4627       pipeline->device->physical_device, cs, R_00B204_SPI_SHADER_PGM_RSRC4_GS, 3,
   4628       S_00B204_CU_EN(0xffff) | S_00B204_SPI_SHADER_LATE_ALLOC_GS_GFX10(late_alloc_wave64));
   4629 
   4630    uint32_t oversub_pc_lines = late_alloc_wave64 ? pipeline->device->physical_device->rad_info.pc_lines / 4 : 0;
   4631    if (shader->info.has_ngg_culling) {
   4632       unsigned oversub_factor = 2;
   4633 
   4634       if (outinfo->param_exports > 4)
   4635          oversub_factor = 4;
   4636       else if (outinfo->param_exports > 2)
   4637          oversub_factor = 3;
   4638 
   4639       oversub_pc_lines *= oversub_factor;
   4640    }
   4641 
   4642    gfx10_emit_ge_pc_alloc(cs, pipeline->device->physical_device->rad_info.chip_class, oversub_pc_lines);
   4643 }
   4644 
   4645 static void
   4646 radv_pipeline_generate_hw_hs(struct radeon_cmdbuf *cs, const struct radv_pipeline *pipeline,
   4647                              const struct radv_shader_variant *shader)
   4648 {
   4649    uint64_t va = radv_shader_variant_get_va(shader);
   4650 
   4651    if (pipeline->device->physical_device->rad_info.chip_class >= GFX9) {
   4652       if (pipeline->device->physical_device->rad_info.chip_class >= GFX10) {
   4653          radeon_set_sh_reg(cs, R_00B520_SPI_SHADER_PGM_LO_LS, va >> 8);
   4654       } else {
   4655          radeon_set_sh_reg(cs, R_00B410_SPI_SHADER_PGM_LO_LS, va >> 8);
   4656       }
   4657 
   4658       radeon_set_sh_reg_seq(cs, R_00B428_SPI_SHADER_PGM_RSRC1_HS, 2);
   4659       radeon_emit(cs, shader->config.rsrc1);
   4660       radeon_emit(cs, shader->config.rsrc2);
   4661    } else {
   4662       radeon_set_sh_reg_seq(cs, R_00B420_SPI_SHADER_PGM_LO_HS, 4);
   4663       radeon_emit(cs, va >> 8);
   4664       radeon_emit(cs, S_00B424_MEM_BASE(va >> 40));
   4665       radeon_emit(cs, shader->config.rsrc1);
   4666       radeon_emit(cs, shader->config.rsrc2);
   4667    }
   4668 }
   4669 
   4670 static void
   4671 radv_pipeline_generate_vertex_shader(struct radeon_cmdbuf *ctx_cs, struct radeon_cmdbuf *cs,
   4672                                      const struct radv_pipeline *pipeline)
   4673 {
   4674    struct radv_shader_variant *vs;
   4675 
   4676    /* Skip shaders merged into HS/GS */
   4677    vs = pipeline->shaders[MESA_SHADER_VERTEX];
   4678    if (!vs)
   4679       return;
   4680 
   4681    if (vs->info.vs.as_ls)
   4682       radv_pipeline_generate_hw_ls(cs, pipeline, vs);
   4683    else if (vs->info.vs.as_es)
   4684       radv_pipeline_generate_hw_es(cs, pipeline, vs);
   4685    else if (vs->info.is_ngg)
   4686       radv_pipeline_generate_hw_ngg(ctx_cs, cs, pipeline, vs);
   4687    else
   4688       radv_pipeline_generate_hw_vs(ctx_cs, cs, pipeline, vs);
   4689 }
   4690 
   4691 static void
   4692 radv_pipeline_generate_tess_shaders(struct radeon_cmdbuf *ctx_cs, struct radeon_cmdbuf *cs,
   4693                                     const struct radv_pipeline *pipeline)
   4694 {
   4695    struct radv_shader_variant *tes, *tcs;
   4696 
   4697    tcs = pipeline->shaders[MESA_SHADER_TESS_CTRL];
   4698    tes = pipeline->shaders[MESA_SHADER_TESS_EVAL];
   4699 
   4700    if (tes) {
   4701       if (tes->info.is_ngg) {
   4702          radv_pipeline_generate_hw_ngg(ctx_cs, cs, pipeline, tes);
   4703       } else if (tes->info.tes.as_es)
   4704          radv_pipeline_generate_hw_es(cs, pipeline, tes);
   4705       else
   4706          radv_pipeline_generate_hw_vs(ctx_cs, cs, pipeline, tes);
   4707    }
   4708 
   4709    radv_pipeline_generate_hw_hs(cs, pipeline, tcs);
   4710 
   4711    if (pipeline->device->physical_device->rad_info.chip_class >= GFX10 &&
   4712        !radv_pipeline_has_gs(pipeline) && !radv_pipeline_has_ngg(pipeline)) {
   4713       radeon_set_context_reg(ctx_cs, R_028A44_VGT_GS_ONCHIP_CNTL,
   4714                              S_028A44_ES_VERTS_PER_SUBGRP(250) | S_028A44_GS_PRIMS_PER_SUBGRP(126) |
   4715                                 S_028A44_GS_INST_PRIMS_IN_SUBGRP(126));
   4716    }
   4717 }
   4718 
   4719 static void
   4720 radv_pipeline_generate_tess_state(struct radeon_cmdbuf *ctx_cs,
   4721                                   const struct radv_pipeline *pipeline,
   4722                                   const VkGraphicsPipelineCreateInfo *pCreateInfo)
   4723 {
   4724    struct radv_shader_variant *tes = radv_get_shader(pipeline, MESA_SHADER_TESS_EVAL);
   4725    unsigned type = 0, partitioning = 0, topology = 0, distribution_mode = 0;
   4726    unsigned num_tcs_input_cp, num_tcs_output_cp, num_patches;
   4727    unsigned ls_hs_config;
   4728 
   4729    num_tcs_input_cp = pCreateInfo->pTessellationState->patchControlPoints;
   4730    num_tcs_output_cp =
   4731       pipeline->shaders[MESA_SHADER_TESS_CTRL]->info.tcs.tcs_vertices_out; // TCS VERTICES OUT
   4732    num_patches = pipeline->shaders[MESA_SHADER_TESS_CTRL]->info.num_tess_patches;
   4733 
   4734    ls_hs_config = S_028B58_NUM_PATCHES(num_patches) | S_028B58_HS_NUM_INPUT_CP(num_tcs_input_cp) |
   4735                   S_028B58_HS_NUM_OUTPUT_CP(num_tcs_output_cp);
   4736 
   4737    if (pipeline->device->physical_device->rad_info.chip_class >= GFX7) {
   4738       radeon_set_context_reg_idx(ctx_cs, R_028B58_VGT_LS_HS_CONFIG, 2, ls_hs_config);
   4739    } else {
   4740       radeon_set_context_reg(ctx_cs, R_028B58_VGT_LS_HS_CONFIG, ls_hs_config);
   4741    }
   4742 
   4743    switch (tes->info.tes.primitive_mode) {
   4744    case GL_TRIANGLES:
   4745       type = V_028B6C_TESS_TRIANGLE;
   4746       break;
   4747    case GL_QUADS:
   4748       type = V_028B6C_TESS_QUAD;
   4749       break;
   4750    case GL_ISOLINES:
   4751       type = V_028B6C_TESS_ISOLINE;
   4752       break;
   4753    }
   4754 
   4755    switch (tes->info.tes.spacing) {
   4756    case TESS_SPACING_EQUAL:
   4757       partitioning = V_028B6C_PART_INTEGER;
   4758       break;
   4759    case TESS_SPACING_FRACTIONAL_ODD:
   4760       partitioning = V_028B6C_PART_FRAC_ODD;
   4761       break;
   4762    case TESS_SPACING_FRACTIONAL_EVEN:
   4763       partitioning = V_028B6C_PART_FRAC_EVEN;
   4764       break;
   4765    default:
   4766       break;
   4767    }
   4768 
   4769    bool ccw = tes->info.tes.ccw;
   4770    const VkPipelineTessellationDomainOriginStateCreateInfo *domain_origin_state =
   4771       vk_find_struct_const(pCreateInfo->pTessellationState,
   4772                            PIPELINE_TESSELLATION_DOMAIN_ORIGIN_STATE_CREATE_INFO);
   4773 
   4774    if (domain_origin_state &&
   4775        domain_origin_state->domainOrigin != VK_TESSELLATION_DOMAIN_ORIGIN_UPPER_LEFT)
   4776       ccw = !ccw;
   4777 
   4778    if (tes->info.tes.point_mode)
   4779       topology = V_028B6C_OUTPUT_POINT;
   4780    else if (tes->info.tes.primitive_mode == GL_ISOLINES)
   4781       topology = V_028B6C_OUTPUT_LINE;
   4782    else if (ccw)
   4783       topology = V_028B6C_OUTPUT_TRIANGLE_CCW;
   4784    else
   4785       topology = V_028B6C_OUTPUT_TRIANGLE_CW;
   4786 
   4787    if (pipeline->device->physical_device->rad_info.has_distributed_tess) {
   4788       if (pipeline->device->physical_device->rad_info.family == CHIP_FIJI ||
   4789           pipeline->device->physical_device->rad_info.family >= CHIP_POLARIS10)
   4790          distribution_mode = V_028B6C_TRAPEZOIDS;
   4791       else
   4792          distribution_mode = V_028B6C_DONUTS;
   4793    } else
   4794       distribution_mode = V_028B6C_NO_DIST;
   4795 
   4796    radeon_set_context_reg(ctx_cs, R_028B6C_VGT_TF_PARAM,
   4797                           S_028B6C_TYPE(type) | S_028B6C_PARTITIONING(partitioning) |
   4798                              S_028B6C_TOPOLOGY(topology) |
   4799                              S_028B6C_DISTRIBUTION_MODE(distribution_mode));
   4800 }
   4801 
   4802 static void
   4803 radv_pipeline_generate_hw_gs(struct radeon_cmdbuf *ctx_cs, struct radeon_cmdbuf *cs,
   4804                              const struct radv_pipeline *pipeline,
   4805                              const struct radv_shader_variant *gs)
   4806 {
   4807    const struct gfx9_gs_info *gs_state = &gs->info.gs_ring_info;
   4808    unsigned gs_max_out_vertices;
   4809    const uint8_t *num_components;
   4810    uint8_t max_stream;
   4811    unsigned offset;
   4812    uint64_t va;
   4813 
   4814    gs_max_out_vertices = gs->info.gs.vertices_out;
   4815    max_stream = gs->info.gs.max_stream;
   4816    num_components = gs->info.gs.num_stream_output_components;
   4817 
   4818    offset = num_components[0] * gs_max_out_vertices;
   4819 
   4820    radeon_set_context_reg_seq(ctx_cs, R_028A60_VGT_GSVS_RING_OFFSET_1, 3);
   4821    radeon_emit(ctx_cs, offset);
   4822    if (max_stream >= 1)
   4823       offset += num_components[1] * gs_max_out_vertices;
   4824    radeon_emit(ctx_cs, offset);
   4825    if (max_stream >= 2)
   4826       offset += num_components[2] * gs_max_out_vertices;
   4827    radeon_emit(ctx_cs, offset);
   4828    if (max_stream >= 3)
   4829       offset += num_components[3] * gs_max_out_vertices;
   4830    radeon_set_context_reg(ctx_cs, R_028AB0_VGT_GSVS_RING_ITEMSIZE, offset);
   4831 
   4832    radeon_set_context_reg_seq(ctx_cs, R_028B5C_VGT_GS_VERT_ITEMSIZE, 4);
   4833    radeon_emit(ctx_cs, num_components[0]);
   4834    radeon_emit(ctx_cs, (max_stream >= 1) ? num_components[1] : 0);
   4835    radeon_emit(ctx_cs, (max_stream >= 2) ? num_components[2] : 0);
   4836    radeon_emit(ctx_cs, (max_stream >= 3) ? num_components[3] : 0);
   4837 
   4838    uint32_t gs_num_invocations = gs->info.gs.invocations;
   4839    radeon_set_context_reg(
   4840       ctx_cs, R_028B90_VGT_GS_INSTANCE_CNT,
   4841       S_028B90_CNT(MIN2(gs_num_invocations, 127)) | S_028B90_ENABLE(gs_num_invocations > 0));
   4842 
   4843    radeon_set_context_reg(ctx_cs, R_028AAC_VGT_ESGS_RING_ITEMSIZE,
   4844                           gs_state->vgt_esgs_ring_itemsize);
   4845 
   4846    va = radv_shader_variant_get_va(gs);
   4847 
   4848    if (pipeline->device->physical_device->rad_info.chip_class >= GFX9) {
   4849       if (pipeline->device->physical_device->rad_info.chip_class >= GFX10) {
   4850          radeon_set_sh_reg(cs, R_00B320_SPI_SHADER_PGM_LO_ES, va >> 8);
   4851       } else {
   4852          radeon_set_sh_reg(cs, R_00B210_SPI_SHADER_PGM_LO_ES, va >> 8);
   4853       }
   4854 
   4855       radeon_set_sh_reg_seq(cs, R_00B228_SPI_SHADER_PGM_RSRC1_GS, 2);
   4856       radeon_emit(cs, gs->config.rsrc1);
   4857       radeon_emit(cs, gs->config.rsrc2 | S_00B22C_LDS_SIZE(gs_state->lds_size));
   4858 
   4859       radeon_set_context_reg(ctx_cs, R_028A44_VGT_GS_ONCHIP_CNTL, gs_state->vgt_gs_onchip_cntl);
   4860       radeon_set_context_reg(ctx_cs, R_028A94_VGT_GS_MAX_PRIMS_PER_SUBGROUP,
   4861                              gs_state->vgt_gs_max_prims_per_subgroup);
   4862    } else {
   4863       radeon_set_sh_reg_seq(cs, R_00B220_SPI_SHADER_PGM_LO_GS, 4);
   4864       radeon_emit(cs, va >> 8);
   4865       radeon_emit(cs, S_00B224_MEM_BASE(va >> 40));
   4866       radeon_emit(cs, gs->config.rsrc1);
   4867       radeon_emit(cs, gs->config.rsrc2);
   4868    }
   4869 
   4870    if (pipeline->device->physical_device->rad_info.chip_class >= GFX7) {
   4871       radeon_set_sh_reg_idx(
   4872          pipeline->device->physical_device, cs, R_00B21C_SPI_SHADER_PGM_RSRC3_GS, 3,
   4873          S_00B21C_CU_EN(0xffff) | S_00B21C_WAVE_LIMIT(0x3F));
   4874 
   4875       if (pipeline->device->physical_device->rad_info.chip_class >= GFX10) {
   4876          radeon_set_sh_reg_idx(
   4877             pipeline->device->physical_device, cs, R_00B204_SPI_SHADER_PGM_RSRC4_GS, 3,
   4878             S_00B204_CU_EN(0xffff) | S_00B204_SPI_SHADER_LATE_ALLOC_GS_GFX10(0));
   4879       }
   4880    }
   4881 
   4882    radv_pipeline_generate_hw_vs(ctx_cs, cs, pipeline, pipeline->gs_copy_shader);
   4883 }
   4884 
   4885 static void
   4886 radv_pipeline_generate_geometry_shader(struct radeon_cmdbuf *ctx_cs, struct radeon_cmdbuf *cs,
   4887                                        const struct radv_pipeline *pipeline)
   4888 {
   4889    struct radv_shader_variant *gs;
   4890 
   4891    gs = pipeline->shaders[MESA_SHADER_GEOMETRY];
   4892    if (!gs)
   4893       return;
   4894 
   4895    if (gs->info.is_ngg)
   4896       radv_pipeline_generate_hw_ngg(ctx_cs, cs, pipeline, gs);
   4897    else
   4898       radv_pipeline_generate_hw_gs(ctx_cs, cs, pipeline, gs);
   4899 
   4900    radeon_set_context_reg(ctx_cs, R_028B38_VGT_GS_MAX_VERT_OUT, gs->info.gs.vertices_out);
   4901 }
   4902 
   4903 static uint32_t
   4904 offset_to_ps_input(uint32_t offset, bool flat_shade, bool explicit, bool float16)
   4905 {
   4906    uint32_t ps_input_cntl;
   4907    if (offset <= AC_EXP_PARAM_OFFSET_31) {
   4908       ps_input_cntl = S_028644_OFFSET(offset);
   4909       if (flat_shade || explicit)
   4910          ps_input_cntl |= S_028644_FLAT_SHADE(1);
   4911       if (explicit) {
   4912          /* Force parameter cache to be read in passthrough
   4913           * mode.
   4914           */
   4915          ps_input_cntl |= S_028644_OFFSET(1 << 5);
   4916       }
   4917       if (float16) {
   4918          ps_input_cntl |= S_028644_FP16_INTERP_MODE(1) | S_028644_ATTR0_VALID(1);
   4919       }
   4920    } else {
   4921       /* The input is a DEFAULT_VAL constant. */
   4922       assert(offset >= AC_EXP_PARAM_DEFAULT_VAL_0000 && offset <= AC_EXP_PARAM_DEFAULT_VAL_1111);
   4923       offset -= AC_EXP_PARAM_DEFAULT_VAL_0000;
   4924       ps_input_cntl = S_028644_OFFSET(0x20) | S_028644_DEFAULT_VAL(offset);
   4925    }
   4926    return ps_input_cntl;
   4927 }
   4928 
   4929 static void
   4930 radv_pipeline_generate_ps_inputs(struct radeon_cmdbuf *ctx_cs, const struct radv_pipeline *pipeline)
   4931 {
   4932    struct radv_shader_variant *ps = pipeline->shaders[MESA_SHADER_FRAGMENT];
   4933    const struct radv_vs_output_info *outinfo = get_vs_output_info(pipeline);
   4934    uint32_t ps_input_cntl[32];
   4935 
   4936    unsigned ps_offset = 0;
   4937 
   4938    if (ps->info.ps.prim_id_input) {
   4939       unsigned vs_offset = outinfo->vs_output_param_offset[VARYING_SLOT_PRIMITIVE_ID];
   4940       if (vs_offset != AC_EXP_PARAM_UNDEFINED) {
   4941          ps_input_cntl[ps_offset] = offset_to_ps_input(vs_offset, true, false, false);
   4942          ++ps_offset;
   4943       }
   4944    }
   4945 
   4946    if (ps->info.ps.layer_input) {
   4947       unsigned vs_offset = outinfo->vs_output_param_offset[VARYING_SLOT_LAYER];
   4948       if (vs_offset != AC_EXP_PARAM_UNDEFINED)
   4949          ps_input_cntl[ps_offset] = offset_to_ps_input(vs_offset, true, false, false);
   4950       else
   4951          ps_input_cntl[ps_offset] =
   4952             offset_to_ps_input(AC_EXP_PARAM_DEFAULT_VAL_0000, true, false, false);
   4953       ++ps_offset;
   4954    }
   4955 
   4956    if (ps->info.ps.viewport_index_input) {
   4957       unsigned vs_offset = outinfo->vs_output_param_offset[VARYING_SLOT_VIEWPORT];
   4958       if (vs_offset != AC_EXP_PARAM_UNDEFINED)
   4959          ps_input_cntl[ps_offset] = offset_to_ps_input(vs_offset, true, false, false);
   4960       else
   4961          ps_input_cntl[ps_offset] =
   4962             offset_to_ps_input(AC_EXP_PARAM_DEFAULT_VAL_0000, true, false, false);
   4963       ++ps_offset;
   4964    }
   4965 
   4966    if (ps->info.ps.has_pcoord) {
   4967       unsigned val;
   4968       val = S_028644_PT_SPRITE_TEX(1) | S_028644_OFFSET(0x20);
   4969       ps_input_cntl[ps_offset] = val;
   4970       ps_offset++;
   4971    }
   4972 
   4973    if (ps->info.ps.num_input_clips_culls) {
   4974       unsigned vs_offset;
   4975 
   4976       vs_offset = outinfo->vs_output_param_offset[VARYING_SLOT_CLIP_DIST0];
   4977       if (vs_offset != AC_EXP_PARAM_UNDEFINED) {
   4978          ps_input_cntl[ps_offset] = offset_to_ps_input(vs_offset, false, false, false);
   4979          ++ps_offset;
   4980       }
   4981 
   4982       vs_offset = outinfo->vs_output_param_offset[VARYING_SLOT_CLIP_DIST1];
   4983       if (vs_offset != AC_EXP_PARAM_UNDEFINED && ps->info.ps.num_input_clips_culls > 4) {
   4984          ps_input_cntl[ps_offset] = offset_to_ps_input(vs_offset, false, false, false);
   4985          ++ps_offset;
   4986       }
   4987    }
   4988 
   4989    for (unsigned i = 0; i < 32 && (1u << i) <= ps->info.ps.input_mask; ++i) {
   4990       unsigned vs_offset;
   4991       bool flat_shade;
   4992       bool explicit;
   4993       bool float16;
   4994       if (!(ps->info.ps.input_mask & (1u << i)))
   4995          continue;
   4996 
   4997       vs_offset = outinfo->vs_output_param_offset[VARYING_SLOT_VAR0 + i];
   4998       if (vs_offset == AC_EXP_PARAM_UNDEFINED) {
   4999          ps_input_cntl[ps_offset] = S_028644_OFFSET(0x20);
   5000          ++ps_offset;
   5001          continue;
   5002       }
   5003 
   5004       flat_shade = !!(ps->info.ps.flat_shaded_mask & (1u << ps_offset));
   5005       explicit = !!(ps->info.ps.explicit_shaded_mask & (1u << ps_offset));
   5006       float16 = !!(ps->info.ps.float16_shaded_mask & (1u << ps_offset));
   5007 
   5008       ps_input_cntl[ps_offset] = offset_to_ps_input(vs_offset, flat_shade, explicit, float16);
   5009       ++ps_offset;
   5010    }
   5011 
   5012    if (ps_offset) {
   5013       radeon_set_context_reg_seq(ctx_cs, R_028644_SPI_PS_INPUT_CNTL_0, ps_offset);
   5014       for (unsigned i = 0; i < ps_offset; i++) {
   5015          radeon_emit(ctx_cs, ps_input_cntl[i]);
   5016       }
   5017    }
   5018 }
   5019 
   5020 static uint32_t
   5021 radv_compute_db_shader_control(const struct radv_device *device,
   5022                                const struct radv_pipeline *pipeline,
   5023                                const struct radv_shader_variant *ps)
   5024 {
   5025    unsigned conservative_z_export = V_02880C_EXPORT_ANY_Z;
   5026    unsigned z_order;
   5027    if (ps->info.ps.early_fragment_test || !ps->info.ps.writes_memory)
   5028       z_order = V_02880C_EARLY_Z_THEN_LATE_Z;
   5029    else
   5030       z_order = V_02880C_LATE_Z;
   5031 
   5032    if (ps->info.ps.depth_layout == FRAG_DEPTH_LAYOUT_GREATER)
   5033       conservative_z_export = V_02880C_EXPORT_GREATER_THAN_Z;
   5034    else if (ps->info.ps.depth_layout == FRAG_DEPTH_LAYOUT_LESS)
   5035       conservative_z_export = V_02880C_EXPORT_LESS_THAN_Z;
   5036 
   5037    bool disable_rbplus = device->physical_device->rad_info.has_rbplus &&
   5038                          !device->physical_device->rad_info.rbplus_allowed;
   5039 
   5040    /* It shouldn't be needed to export gl_SampleMask when MSAA is disabled
   5041     * but this appears to break Project Cars (DXVK). See
   5042     * https://bugs.freedesktop.org/show_bug.cgi?id=109401
   5043     */
   5044    bool mask_export_enable = ps->info.ps.writes_sample_mask;
   5045 
   5046    return S_02880C_Z_EXPORT_ENABLE(ps->info.ps.writes_z) |
   5047           S_02880C_STENCIL_TEST_VAL_EXPORT_ENABLE(ps->info.ps.writes_stencil) |
   5048           S_02880C_KILL_ENABLE(!!ps->info.ps.can_discard) |
   5049           S_02880C_MASK_EXPORT_ENABLE(mask_export_enable) |
   5050           S_02880C_CONSERVATIVE_Z_EXPORT(conservative_z_export) | S_02880C_Z_ORDER(z_order) |
   5051           S_02880C_DEPTH_BEFORE_SHADER(ps->info.ps.early_fragment_test) |
   5052           S_02880C_PRE_SHADER_DEPTH_COVERAGE_ENABLE(ps->info.ps.post_depth_coverage) |
   5053           S_02880C_EXEC_ON_HIER_FAIL(ps->info.ps.writes_memory) |
   5054           S_02880C_EXEC_ON_NOOP(ps->info.ps.writes_memory) |
   5055           S_02880C_DUAL_QUAD_DISABLE(disable_rbplus);
   5056 }
   5057 
   5058 static void
   5059 radv_pipeline_generate_fragment_shader(struct radeon_cmdbuf *ctx_cs, struct radeon_cmdbuf *cs,
   5060                                        struct radv_pipeline *pipeline)
   5061 {
   5062    struct radv_shader_variant *ps;
   5063    uint64_t va;
   5064    assert(pipeline->shaders[MESA_SHADER_FRAGMENT]);
   5065 
   5066    ps = pipeline->shaders[MESA_SHADER_FRAGMENT];
   5067    va = radv_shader_variant_get_va(ps);
   5068 
   5069    radeon_set_sh_reg_seq(cs, R_00B020_SPI_SHADER_PGM_LO_PS, 4);
   5070    radeon_emit(cs, va >> 8);
   5071    radeon_emit(cs, S_00B024_MEM_BASE(va >> 40));
   5072    radeon_emit(cs, ps->config.rsrc1);
   5073    radeon_emit(cs, ps->config.rsrc2);
   5074 
   5075    radeon_set_context_reg(ctx_cs, R_02880C_DB_SHADER_CONTROL,
   5076                           radv_compute_db_shader_control(pipeline->device, pipeline, ps));
   5077 
   5078    radeon_set_context_reg_seq(ctx_cs, R_0286CC_SPI_PS_INPUT_ENA, 2);
   5079    radeon_emit(ctx_cs, ps->config.spi_ps_input_ena);
   5080    radeon_emit(ctx_cs, ps->config.spi_ps_input_addr);
   5081 
   5082    radeon_set_context_reg(
   5083       ctx_cs, R_0286D8_SPI_PS_IN_CONTROL,
   5084       S_0286D8_NUM_INTERP(ps->info.ps.num_interp) | S_0286D8_PS_W32_EN(ps->info.wave_size == 32));
   5085 
   5086    radeon_set_context_reg(ctx_cs, R_0286E0_SPI_BARYC_CNTL, pipeline->graphics.spi_baryc_cntl);
   5087 
   5088    radeon_set_context_reg(
   5089       ctx_cs, R_028710_SPI_SHADER_Z_FORMAT,
   5090       ac_get_spi_shader_z_format(ps->info.ps.writes_z, ps->info.ps.writes_stencil,
   5091                                  ps->info.ps.writes_sample_mask));
   5092 }
   5093 
   5094 static void
   5095 radv_pipeline_generate_vgt_vertex_reuse(struct radeon_cmdbuf *ctx_cs,
   5096                                         const struct radv_pipeline *pipeline)
   5097 {
   5098    if (pipeline->device->physical_device->rad_info.family < CHIP_POLARIS10 ||
   5099        pipeline->device->physical_device->rad_info.chip_class >= GFX10)
   5100       return;
   5101 
   5102    unsigned vtx_reuse_depth = 30;
   5103    if (radv_pipeline_has_tess(pipeline) &&
   5104        radv_get_shader(pipeline, MESA_SHADER_TESS_EVAL)->info.tes.spacing ==
   5105           TESS_SPACING_FRACTIONAL_ODD) {
   5106       vtx_reuse_depth = 14;
   5107    }
   5108    radeon_set_context_reg(ctx_cs, R_028C58_VGT_VERTEX_REUSE_BLOCK_CNTL,
   5109                           S_028C58_VTX_REUSE_DEPTH(vtx_reuse_depth));
   5110 }
   5111 
   5112 static void
   5113 radv_pipeline_generate_vgt_shader_config(struct radeon_cmdbuf *ctx_cs,
   5114                                          const struct radv_pipeline *pipeline)
   5115 {
   5116    uint32_t stages = 0;
   5117    if (radv_pipeline_has_tess(pipeline)) {
   5118       stages |= S_028B54_LS_EN(V_028B54_LS_STAGE_ON) | S_028B54_HS_EN(1) | S_028B54_DYNAMIC_HS(1);
   5119 
   5120       if (radv_pipeline_has_gs(pipeline))
   5121          stages |= S_028B54_ES_EN(V_028B54_ES_STAGE_DS) | S_028B54_GS_EN(1);
   5122       else if (radv_pipeline_has_ngg(pipeline))
   5123          stages |= S_028B54_ES_EN(V_028B54_ES_STAGE_DS);
   5124       else
   5125          stages |= S_028B54_VS_EN(V_028B54_VS_STAGE_DS);
   5126    } else if (radv_pipeline_has_gs(pipeline)) {
   5127       stages |= S_028B54_ES_EN(V_028B54_ES_STAGE_REAL) | S_028B54_GS_EN(1);
   5128    } else if (radv_pipeline_has_ngg(pipeline)) {
   5129       stages |= S_028B54_ES_EN(V_028B54_ES_STAGE_REAL);
   5130    }
   5131 
   5132    if (radv_pipeline_has_ngg(pipeline)) {
   5133       stages |= S_028B54_PRIMGEN_EN(1);
   5134       if (pipeline->streamout_shader)
   5135          stages |= S_028B54_NGG_WAVE_ID_EN(1);
   5136       if (radv_pipeline_has_ngg_passthrough(pipeline))
   5137          stages |= S_028B54_PRIMGEN_PASSTHRU_EN(1);
   5138    } else if (radv_pipeline_has_gs(pipeline)) {
   5139       stages |= S_028B54_VS_EN(V_028B54_VS_STAGE_COPY_SHADER);
   5140    }
   5141 
   5142    if (pipeline->device->physical_device->rad_info.chip_class >= GFX9)
   5143       stages |= S_028B54_MAX_PRIMGRP_IN_WAVE(2);
   5144 
   5145    if (pipeline->device->physical_device->rad_info.chip_class >= GFX10) {
   5146       uint8_t hs_size = 64, gs_size = 64, vs_size = 64;
   5147 
   5148       if (radv_pipeline_has_tess(pipeline))
   5149          hs_size = pipeline->shaders[MESA_SHADER_TESS_CTRL]->info.wave_size;
   5150 
   5151       if (pipeline->shaders[MESA_SHADER_GEOMETRY]) {
   5152          vs_size = gs_size = pipeline->shaders[MESA_SHADER_GEOMETRY]->info.wave_size;
   5153          if (radv_pipeline_has_gs_copy_shader(pipeline))
   5154             vs_size = pipeline->gs_copy_shader->info.wave_size;
   5155       } else if (pipeline->shaders[MESA_SHADER_TESS_EVAL])
   5156          vs_size = pipeline->shaders[MESA_SHADER_TESS_EVAL]->info.wave_size;
   5157       else if (pipeline->shaders[MESA_SHADER_VERTEX])
   5158          vs_size = pipeline->shaders[MESA_SHADER_VERTEX]->info.wave_size;
   5159 
   5160       if (radv_pipeline_has_ngg(pipeline)) {
   5161          assert(!radv_pipeline_has_gs_copy_shader(pipeline));
   5162          gs_size = vs_size;
   5163       }
   5164 
   5165       /* legacy GS only supports Wave64 */
   5166       stages |= S_028B54_HS_W32_EN(hs_size == 32 ? 1 : 0) |
   5167                 S_028B54_GS_W32_EN(gs_size == 32 ? 1 : 0) |
   5168                 S_028B54_VS_W32_EN(vs_size == 32 ? 1 : 0);
   5169    }
   5170 
   5171    radeon_set_context_reg(ctx_cs, R_028B54_VGT_SHADER_STAGES_EN, stages);
   5172 }
   5173 
   5174 static void
   5175 radv_pipeline_generate_cliprect_rule(struct radeon_cmdbuf *ctx_cs,
   5176                                      const VkGraphicsPipelineCreateInfo *pCreateInfo)
   5177 {
   5178    const VkPipelineDiscardRectangleStateCreateInfoEXT *discard_rectangle_info =
   5179       vk_find_struct_const(pCreateInfo->pNext, PIPELINE_DISCARD_RECTANGLE_STATE_CREATE_INFO_EXT);
   5180    uint32_t cliprect_rule = 0;
   5181 
   5182    if (!discard_rectangle_info) {
   5183       cliprect_rule = 0xffff;
   5184    } else {
   5185       for (unsigned i = 0; i < (1u << MAX_DISCARD_RECTANGLES); ++i) {
   5186          /* Interpret i as a bitmask, and then set the bit in
   5187           * the mask if that combination of rectangles in which
   5188           * the pixel is contained should pass the cliprect
   5189           * test.
   5190           */
   5191          unsigned relevant_subset = i & ((1u << discard_rectangle_info->discardRectangleCount) - 1);
   5192 
   5193          if (discard_rectangle_info->discardRectangleMode ==
   5194                 VK_DISCARD_RECTANGLE_MODE_INCLUSIVE_EXT &&
   5195              !relevant_subset)
   5196             continue;
   5197 
   5198          if (discard_rectangle_info->discardRectangleMode ==
   5199                 VK_DISCARD_RECTANGLE_MODE_EXCLUSIVE_EXT &&
   5200              relevant_subset)
   5201             continue;
   5202 
   5203          cliprect_rule |= 1u << i;
   5204       }
   5205    }
   5206 
   5207    radeon_set_context_reg(ctx_cs, R_02820C_PA_SC_CLIPRECT_RULE, cliprect_rule);
   5208 }
   5209 
   5210 static void
   5211 gfx10_pipeline_generate_ge_cntl(struct radeon_cmdbuf *ctx_cs, struct radv_pipeline *pipeline)
   5212 {
   5213    bool break_wave_at_eoi = false;
   5214    unsigned primgroup_size;
   5215    unsigned vertgroup_size = 256; /* 256 = disable vertex grouping */
   5216 
   5217    if (radv_pipeline_has_tess(pipeline)) {
   5218       primgroup_size = pipeline->shaders[MESA_SHADER_TESS_CTRL]->info.num_tess_patches;
   5219    } else if (radv_pipeline_has_gs(pipeline)) {
   5220       const struct gfx9_gs_info *gs_state =
   5221          &pipeline->shaders[MESA_SHADER_GEOMETRY]->info.gs_ring_info;
   5222       unsigned vgt_gs_onchip_cntl = gs_state->vgt_gs_onchip_cntl;
   5223       primgroup_size = G_028A44_GS_PRIMS_PER_SUBGRP(vgt_gs_onchip_cntl);
   5224    } else {
   5225       primgroup_size = 128; /* recommended without a GS and tess */
   5226    }
   5227 
   5228    if (radv_pipeline_has_tess(pipeline)) {
   5229       if (pipeline->shaders[MESA_SHADER_TESS_CTRL]->info.uses_prim_id ||
   5230           radv_get_shader(pipeline, MESA_SHADER_TESS_EVAL)->info.uses_prim_id)
   5231          break_wave_at_eoi = true;
   5232    }
   5233 
   5234    radeon_set_uconfig_reg(ctx_cs, R_03096C_GE_CNTL,
   5235                           S_03096C_PRIM_GRP_SIZE(primgroup_size) |
   5236                              S_03096C_VERT_GRP_SIZE(vertgroup_size) |
   5237                              S_03096C_PACKET_TO_ONE_PA(0) /* line stipple */ |
   5238                              S_03096C_BREAK_WAVE_AT_EOI(break_wave_at_eoi));
   5239 }
   5240 
   5241 static void
   5242 radv_pipeline_generate_vgt_gs_out(struct radeon_cmdbuf *ctx_cs,
   5243                                   const struct radv_pipeline *pipeline,
   5244                                   const VkGraphicsPipelineCreateInfo *pCreateInfo,
   5245                                   const struct radv_graphics_pipeline_create_info *extra)
   5246 {
   5247    uint32_t gs_out;
   5248 
   5249    if (radv_pipeline_has_gs(pipeline)) {
   5250       gs_out =
   5251          si_conv_gl_prim_to_gs_out(pipeline->shaders[MESA_SHADER_GEOMETRY]->info.gs.output_prim);
   5252    } else if (radv_pipeline_has_tess(pipeline)) {
   5253       if (pipeline->shaders[MESA_SHADER_TESS_EVAL]->info.tes.point_mode) {
   5254          gs_out = V_028A6C_POINTLIST;
   5255       } else {
   5256          gs_out = si_conv_gl_prim_to_gs_out(
   5257             pipeline->shaders[MESA_SHADER_TESS_EVAL]->info.tes.primitive_mode);
   5258       }
   5259    } else {
   5260       gs_out = si_conv_prim_to_gs_out(pCreateInfo->pInputAssemblyState->topology);
   5261    }
   5262 
   5263    if (extra && extra->use_rectlist) {
   5264       gs_out = V_028A6C_TRISTRIP;
   5265       if (radv_pipeline_has_ngg(pipeline))
   5266          gs_out = V_028A6C_RECTLIST;
   5267    }
   5268 
   5269    radeon_set_context_reg(ctx_cs, R_028A6C_VGT_GS_OUT_PRIM_TYPE, gs_out);
   5270 }
   5271 
   5272 static bool
   5273 gfx103_pipeline_vrs_coarse_shading(const struct radv_pipeline *pipeline)
   5274 {
   5275    struct radv_shader_variant *ps = pipeline->shaders[MESA_SHADER_FRAGMENT];
   5276    struct radv_device *device = pipeline->device;
   5277 
   5278    if (device->instance->debug_flags & RADV_DEBUG_NO_VRS_FLAT_SHADING)
   5279       return false;
   5280 
   5281    if (!ps->info.ps.allow_flat_shading)
   5282       return false;
   5283 
   5284    return true;
   5285 }
   5286 
   5287 static void
   5288 gfx103_pipeline_generate_vrs_state(struct radeon_cmdbuf *ctx_cs,
   5289                                    const struct radv_pipeline *pipeline,
   5290                                    const VkGraphicsPipelineCreateInfo *pCreateInfo)
   5291 {
   5292    uint32_t mode = V_028064_VRS_COMB_MODE_PASSTHRU;
   5293    uint8_t rate_x = 0, rate_y = 0;
   5294    bool enable_vrs = false;
   5295 
   5296    if (vk_find_struct_const(pCreateInfo->pNext,
   5297                             PIPELINE_FRAGMENT_SHADING_RATE_STATE_CREATE_INFO_KHR) ||
   5298        radv_is_state_dynamic(pCreateInfo, VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR)) {
   5299       /* Enable draw call VRS because it's explicitly requested.  */
   5300       enable_vrs = true;
   5301    } else if (gfx103_pipeline_vrs_coarse_shading(pipeline)) {
   5302       /* Enable VRS coarse shading 2x2 if the driver determined that
   5303        * it's safe to enable.
   5304        */
   5305       mode = V_028064_VRS_COMB_MODE_OVERRIDE;
   5306       rate_x = rate_y = 1;
   5307    } else if (pipeline->device->force_vrs != RADV_FORCE_VRS_NONE) {
   5308       /* Force enable vertex VRS if requested by the user. */
   5309       radeon_set_context_reg(
   5310          ctx_cs, R_028848_PA_CL_VRS_CNTL,
   5311          S_028848_SAMPLE_ITER_COMBINER_MODE(V_028848_VRS_COMB_MODE_OVERRIDE) |
   5312             S_028848_VERTEX_RATE_COMBINER_MODE(V_028848_VRS_COMB_MODE_OVERRIDE));
   5313 
   5314       /* If the shader is using discard, turn off coarse shading
   5315        * because discard at 2x2 pixel granularity degrades quality
   5316        * too much. MIN allows sample shading but not coarse shading.
   5317        */
   5318       struct radv_shader_variant *ps = pipeline->shaders[MESA_SHADER_FRAGMENT];
   5319 
   5320       mode = ps->info.ps.can_discard ? V_028064_VRS_COMB_MODE_MIN : V_028064_VRS_COMB_MODE_PASSTHRU;
   5321    }
   5322 
   5323    radeon_set_context_reg(ctx_cs, R_028A98_VGT_DRAW_PAYLOAD_CNTL, S_028A98_EN_VRS_RATE(enable_vrs));
   5324 
   5325    radeon_set_context_reg(ctx_cs, R_028064_DB_VRS_OVERRIDE_CNTL,
   5326                           S_028064_VRS_OVERRIDE_RATE_COMBINER_MODE(mode) |
   5327                              S_028064_VRS_OVERRIDE_RATE_X(rate_x) |
   5328                              S_028064_VRS_OVERRIDE_RATE_Y(rate_y));
   5329 }
   5330 
   5331 static void
   5332 radv_pipeline_generate_pm4(struct radv_pipeline *pipeline,
   5333                            const VkGraphicsPipelineCreateInfo *pCreateInfo,
   5334                            const struct radv_graphics_pipeline_create_info *extra,
   5335                            const struct radv_blend_state *blend)
   5336 {
   5337    struct radeon_cmdbuf *ctx_cs = &pipeline->ctx_cs;
   5338    struct radeon_cmdbuf *cs = &pipeline->cs;
   5339 
   5340    cs->max_dw = 64;
   5341    ctx_cs->max_dw = 256;
   5342    cs->buf = malloc(4 * (cs->max_dw + ctx_cs->max_dw));
   5343    ctx_cs->buf = cs->buf + cs->max_dw;
   5344 
   5345    radv_pipeline_generate_depth_stencil_state(ctx_cs, pipeline, pCreateInfo, extra);
   5346    radv_pipeline_generate_blend_state(ctx_cs, pipeline, blend);
   5347    radv_pipeline_generate_raster_state(ctx_cs, pipeline, pCreateInfo);
   5348    radv_pipeline_generate_multisample_state(ctx_cs, pipeline);
   5349    radv_pipeline_generate_vgt_gs_mode(ctx_cs, pipeline);
   5350    radv_pipeline_generate_vertex_shader(ctx_cs, cs, pipeline);
   5351 
   5352    if (radv_pipeline_has_tess(pipeline)) {
   5353       radv_pipeline_generate_tess_shaders(ctx_cs, cs, pipeline);
   5354       radv_pipeline_generate_tess_state(ctx_cs, pipeline, pCreateInfo);
   5355    }
   5356 
   5357    radv_pipeline_generate_geometry_shader(ctx_cs, cs, pipeline);
   5358    radv_pipeline_generate_fragment_shader(ctx_cs, cs, pipeline);
   5359    radv_pipeline_generate_ps_inputs(ctx_cs, pipeline);
   5360    radv_pipeline_generate_vgt_vertex_reuse(ctx_cs, pipeline);
   5361    radv_pipeline_generate_vgt_shader_config(ctx_cs, pipeline);
   5362    radv_pipeline_generate_cliprect_rule(ctx_cs, pCreateInfo);
   5363    radv_pipeline_generate_vgt_gs_out(ctx_cs, pipeline, pCreateInfo, extra);
   5364 
   5365    if (pipeline->device->physical_device->rad_info.chip_class >= GFX10 &&
   5366        !radv_pipeline_has_ngg(pipeline))
   5367       gfx10_pipeline_generate_ge_cntl(ctx_cs, pipeline);
   5368 
   5369    if (pipeline->device->physical_device->rad_info.chip_class >= GFX10_3)
   5370       gfx103_pipeline_generate_vrs_state(ctx_cs, pipeline, pCreateInfo);
   5371 
   5372    pipeline->ctx_cs_hash = _mesa_hash_data(ctx_cs->buf, ctx_cs->cdw * 4);
   5373 
   5374    assert(ctx_cs->cdw <= ctx_cs->max_dw);
   5375    assert(cs->cdw <= cs->max_dw);
   5376 }
   5377 
   5378 static void
   5379 radv_pipeline_init_vertex_input_state(struct radv_pipeline *pipeline,
   5380                                       const VkGraphicsPipelineCreateInfo *pCreateInfo,
   5381                                       const struct radv_pipeline_key *key)
   5382 {
   5383    const struct radv_shader_info *info = &radv_get_shader(pipeline, MESA_SHADER_VERTEX)->info;
   5384    if (!key->vs.dynamic_input_state) {
   5385       const VkPipelineVertexInputStateCreateInfo *vi_info = pCreateInfo->pVertexInputState;
   5386 
   5387       for (uint32_t i = 0; i < vi_info->vertexBindingDescriptionCount; i++) {
   5388          const VkVertexInputBindingDescription *desc = &vi_info->pVertexBindingDescriptions[i];
   5389 
   5390          pipeline->binding_stride[desc->binding] = desc->stride;
   5391       }
   5392 
   5393       for (uint32_t i = 0; i < vi_info->vertexAttributeDescriptionCount; i++) {
   5394          const VkVertexInputAttributeDescription *desc = &vi_info->pVertexAttributeDescriptions[i];
   5395 
   5396          uint32_t end = desc->offset + vk_format_get_blocksize(desc->format);
   5397          pipeline->attrib_ends[desc->location] = end;
   5398          if (pipeline->binding_stride[desc->binding])
   5399             pipeline->attrib_index_offset[desc->location] =
   5400                desc->offset / pipeline->binding_stride[desc->binding];
   5401          pipeline->attrib_bindings[desc->location] = desc->binding;
   5402       }
   5403    }
   5404 
   5405    pipeline->use_per_attribute_vb_descs = info->vs.use_per_attribute_vb_descs;
   5406    pipeline->last_vertex_attrib_bit = util_last_bit(info->vs.vb_desc_usage_mask);
   5407    if (pipeline->shaders[MESA_SHADER_VERTEX])
   5408       pipeline->next_vertex_stage = MESA_SHADER_VERTEX;
   5409    else if (pipeline->shaders[MESA_SHADER_TESS_CTRL])
   5410       pipeline->next_vertex_stage = MESA_SHADER_TESS_CTRL;
   5411    else
   5412       pipeline->next_vertex_stage = MESA_SHADER_GEOMETRY;
   5413    if (pipeline->next_vertex_stage == MESA_SHADER_VERTEX) {
   5414       const struct radv_shader_variant *vs_shader = pipeline->shaders[MESA_SHADER_VERTEX];
   5415       pipeline->can_use_simple_input = vs_shader->info.is_ngg == pipeline->device->physical_device->use_ngg &&
   5416                                        vs_shader->info.wave_size == pipeline->device->physical_device->ge_wave_size;
   5417    } else {
   5418       pipeline->can_use_simple_input = false;
   5419    }
   5420    if (info->vs.dynamic_inputs)
   5421       pipeline->vb_desc_usage_mask = BITFIELD_MASK(pipeline->last_vertex_attrib_bit);
   5422    else
   5423       pipeline->vb_desc_usage_mask = info->vs.vb_desc_usage_mask;
   5424    pipeline->vb_desc_alloc_size = util_bitcount(pipeline->vb_desc_usage_mask) * 16;
   5425 }
   5426 
   5427 static struct radv_shader_variant *
   5428 radv_pipeline_get_streamout_shader(struct radv_pipeline *pipeline)
   5429 {
   5430    int i;
   5431 
   5432    for (i = MESA_SHADER_GEOMETRY; i >= MESA_SHADER_VERTEX; i--) {
   5433       struct radv_shader_variant *shader = radv_get_shader(pipeline, i);
   5434 
   5435       if (shader && shader->info.so.num_outputs > 0)
   5436          return shader;
   5437    }
   5438 
   5439    return NULL;
   5440 }
   5441 
   5442 static bool
   5443 radv_shader_need_indirect_descriptor_sets(struct radv_pipeline *pipeline, gl_shader_stage stage)
   5444 {
   5445    struct radv_userdata_info *loc =
   5446       radv_lookup_user_sgpr(pipeline, stage, AC_UD_INDIRECT_DESCRIPTOR_SETS);
   5447    return loc->sgpr_idx != -1;
   5448 }
   5449 
   5450 static void
   5451 radv_pipeline_init_shader_stages_state(struct radv_pipeline *pipeline)
   5452 {
   5453    struct radv_device *device = pipeline->device;
   5454 
   5455    for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
   5456       pipeline->user_data_0[i] = radv_pipeline_stage_to_user_data_0(
   5457          pipeline, i, device->physical_device->rad_info.chip_class);
   5458 
   5459       if (pipeline->shaders[i]) {
   5460          pipeline->need_indirect_descriptor_sets |=
   5461             radv_shader_need_indirect_descriptor_sets(pipeline, i);
   5462       }
   5463    }
   5464 
   5465    struct radv_userdata_info *loc =
   5466       radv_lookup_user_sgpr(pipeline, MESA_SHADER_VERTEX, AC_UD_VS_BASE_VERTEX_START_INSTANCE);
   5467    if (loc->sgpr_idx != -1) {
   5468       pipeline->graphics.vtx_base_sgpr = pipeline->user_data_0[MESA_SHADER_VERTEX];
   5469       pipeline->graphics.vtx_base_sgpr += loc->sgpr_idx * 4;
   5470       pipeline->graphics.vtx_emit_num = loc->num_sgprs;
   5471       pipeline->graphics.uses_drawid =
   5472          radv_get_shader(pipeline, MESA_SHADER_VERTEX)->info.vs.needs_draw_id;
   5473       pipeline->graphics.uses_baseinstance =
   5474          radv_get_shader(pipeline, MESA_SHADER_VERTEX)->info.vs.needs_base_instance;
   5475    }
   5476 }
   5477 
   5478 static VkResult
   5479 radv_pipeline_init(struct radv_pipeline *pipeline, struct radv_device *device,
   5480                    struct radv_pipeline_cache *cache,
   5481                    const VkGraphicsPipelineCreateInfo *pCreateInfo,
   5482                    const struct radv_graphics_pipeline_create_info *extra)
   5483 {
   5484    RADV_FROM_HANDLE(radv_pipeline_layout, pipeline_layout, pCreateInfo->layout);
   5485    VkResult result;
   5486 
   5487    pipeline->device = device;
   5488    pipeline->graphics.last_vgt_api_stage = MESA_SHADER_NONE;
   5489 
   5490    struct radv_blend_state blend = radv_pipeline_init_blend_state(pipeline, pCreateInfo, extra);
   5491 
   5492    const VkPipelineCreationFeedbackCreateInfoEXT *creation_feedback =
   5493       vk_find_struct_const(pCreateInfo->pNext, PIPELINE_CREATION_FEEDBACK_CREATE_INFO_EXT);
   5494    radv_init_feedback(creation_feedback);
   5495 
   5496    VkPipelineCreationFeedbackEXT *pipeline_feedback =
   5497       creation_feedback ? creation_feedback->pPipelineCreationFeedback : NULL;
   5498 
   5499    const VkPipelineShaderStageCreateInfo *pStages[MESA_SHADER_STAGES] = {
   5500       0,
   5501    };
   5502    VkPipelineCreationFeedbackEXT *stage_feedbacks[MESA_SHADER_STAGES] = {0};
   5503    for (uint32_t i = 0; i < pCreateInfo->stageCount; i++) {
   5504       gl_shader_stage stage = ffs(pCreateInfo->pStages[i].stage) - 1;
   5505       pStages[stage] = &pCreateInfo->pStages[i];
   5506       if (creation_feedback)
   5507          stage_feedbacks[stage] = &creation_feedback->pPipelineStageCreationFeedbacks[i];
   5508    }
   5509 
   5510    struct radv_pipeline_key key =
   5511       radv_generate_graphics_pipeline_key(pipeline, pCreateInfo, &blend);
   5512 
   5513    result = radv_create_shaders(pipeline, pipeline_layout, device, cache, &key, pStages,
   5514                                 pCreateInfo->flags, NULL, pipeline_feedback, stage_feedbacks);
   5515    if (result != VK_SUCCESS)
   5516       return result;
   5517 
   5518    pipeline->graphics.spi_baryc_cntl = S_0286E0_FRONT_FACE_ALL_BITS(1);
   5519    radv_pipeline_init_multisample_state(pipeline, &blend, pCreateInfo);
   5520    radv_pipeline_init_input_assembly_state(pipeline, pCreateInfo, extra);
   5521    radv_pipeline_init_dynamic_state(pipeline, pCreateInfo, extra);
   5522    radv_pipeline_init_raster_state(pipeline, pCreateInfo);
   5523    radv_pipeline_init_depth_stencil_state(pipeline, pCreateInfo);
   5524 
   5525    if (pipeline->device->physical_device->rad_info.chip_class >= GFX10_3)
   5526       gfx103_pipeline_init_vrs_state(pipeline, pCreateInfo);
   5527 
   5528    /* Ensure that some export memory is always allocated, for two reasons:
   5529     *
   5530     * 1) Correctness: The hardware ignores the EXEC mask if no export
   5531     *    memory is allocated, so KILL and alpha test do not work correctly
   5532     *    without this.
   5533     * 2) Performance: Every shader needs at least a NULL export, even when
   5534     *    it writes no color/depth output. The NULL export instruction
   5535     *    stalls without this setting.
   5536     *
   5537     * Don't add this to CB_SHADER_MASK.
   5538     *
   5539     * GFX10 supports pixel shaders without exports by setting both the
   5540     * color and Z formats to SPI_SHADER_ZERO. The hw will skip export
   5541     * instructions if any are present.
   5542     */
   5543    struct radv_shader_variant *ps = pipeline->shaders[MESA_SHADER_FRAGMENT];
   5544    if ((pipeline->device->physical_device->rad_info.chip_class <= GFX9 ||
   5545         ps->info.ps.can_discard) &&
   5546        !blend.spi_shader_col_format) {
   5547       if (!ps->info.ps.writes_z && !ps->info.ps.writes_stencil && !ps->info.ps.writes_sample_mask)
   5548          blend.spi_shader_col_format = V_028714_SPI_SHADER_32_R;
   5549    }
   5550 
   5551    if (extra && (extra->custom_blend_mode == V_028808_CB_ELIMINATE_FAST_CLEAR ||
   5552                  extra->custom_blend_mode == V_028808_CB_FMASK_DECOMPRESS ||
   5553                  extra->custom_blend_mode == V_028808_CB_DCC_DECOMPRESS ||
   5554                  extra->custom_blend_mode == V_028808_CB_RESOLVE)) {
   5555       /* According to the CB spec states, CB_SHADER_MASK should be
   5556        * set to enable writes to all four channels of MRT0.
   5557        */
   5558       blend.cb_shader_mask = 0xf;
   5559    }
   5560 
   5561    pipeline->graphics.col_format = blend.spi_shader_col_format;
   5562    pipeline->graphics.cb_target_mask = blend.cb_target_mask;
   5563 
   5564    if (radv_pipeline_has_gs(pipeline) && !radv_pipeline_has_ngg(pipeline)) {
   5565       struct radv_shader_variant *gs = pipeline->shaders[MESA_SHADER_GEOMETRY];
   5566 
   5567       radv_pipeline_init_gs_ring_state(pipeline, &gs->info.gs_ring_info);
   5568    }
   5569 
   5570    if (radv_pipeline_has_tess(pipeline)) {
   5571       pipeline->graphics.tess_patch_control_points =
   5572          pCreateInfo->pTessellationState->patchControlPoints;
   5573    }
   5574 
   5575    radv_pipeline_init_vertex_input_state(pipeline, pCreateInfo, &key);
   5576    radv_pipeline_init_binning_state(pipeline, pCreateInfo, &blend);
   5577    radv_pipeline_init_shader_stages_state(pipeline);
   5578    radv_pipeline_init_scratch(device, pipeline);
   5579 
   5580    /* Find the last vertex shader stage that eventually uses streamout. */
   5581    pipeline->streamout_shader = radv_pipeline_get_streamout_shader(pipeline);
   5582 
   5583    pipeline->graphics.is_ngg = radv_pipeline_has_ngg(pipeline);
   5584    pipeline->graphics.has_ngg_culling =
   5585       pipeline->graphics.is_ngg &&
   5586       pipeline->shaders[pipeline->graphics.last_vgt_api_stage]->info.has_ngg_culling;
   5587 
   5588    pipeline->push_constant_size = pipeline_layout->push_constant_size;
   5589    pipeline->dynamic_offset_count = pipeline_layout->dynamic_offset_count;
   5590 
   5591    radv_pipeline_generate_pm4(pipeline, pCreateInfo, extra, &blend);
   5592 
   5593    return result;
   5594 }
   5595 
   5596 VkResult
   5597 radv_graphics_pipeline_create(VkDevice _device, VkPipelineCache _cache,
   5598                               const VkGraphicsPipelineCreateInfo *pCreateInfo,
   5599                               const struct radv_graphics_pipeline_create_info *extra,
   5600                               const VkAllocationCallbacks *pAllocator, VkPipeline *pPipeline)
   5601 {
   5602    RADV_FROM_HANDLE(radv_device, device, _device);
   5603    RADV_FROM_HANDLE(radv_pipeline_cache, cache, _cache);
   5604    struct radv_pipeline *pipeline;
   5605    VkResult result;
   5606 
   5607    pipeline = vk_zalloc2(&device->vk.alloc, pAllocator, sizeof(*pipeline), 8,
   5608                          VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
   5609    if (pipeline == NULL)
   5610       return vk_error(device, VK_ERROR_OUT_OF_HOST_MEMORY);
   5611 
   5612    vk_object_base_init(&device->vk, &pipeline->base, VK_OBJECT_TYPE_PIPELINE);
   5613    pipeline->type = RADV_PIPELINE_GRAPHICS;
   5614 
   5615    result = radv_pipeline_init(pipeline, device, cache, pCreateInfo, extra);
   5616    if (result != VK_SUCCESS) {
   5617       radv_pipeline_destroy(device, pipeline, pAllocator);
   5618       return result;
   5619    }
   5620 
   5621    *pPipeline = radv_pipeline_to_handle(pipeline);
   5622 
   5623    return VK_SUCCESS;
   5624 }
   5625 
   5626 VkResult
   5627 radv_CreateGraphicsPipelines(VkDevice _device, VkPipelineCache pipelineCache, uint32_t count,
   5628                              const VkGraphicsPipelineCreateInfo *pCreateInfos,
   5629                              const VkAllocationCallbacks *pAllocator, VkPipeline *pPipelines)
   5630 {
   5631    VkResult result = VK_SUCCESS;
   5632    unsigned i = 0;
   5633 
   5634    for (; i < count; i++) {
   5635       VkResult r;
   5636       r = radv_graphics_pipeline_create(_device, pipelineCache, &pCreateInfos[i], NULL, pAllocator,
   5637                                         &pPipelines[i]);
   5638       if (r != VK_SUCCESS) {
   5639          result = r;
   5640          pPipelines[i] = VK_NULL_HANDLE;
   5641 
   5642          if (pCreateInfos[i].flags & VK_PIPELINE_CREATE_EARLY_RETURN_ON_FAILURE_BIT_EXT)
   5643             break;
   5644       }
   5645    }
   5646 
   5647    for (; i < count; ++i)
   5648       pPipelines[i] = VK_NULL_HANDLE;
   5649 
   5650    return result;
   5651 }
   5652 
   5653 static void
   5654 radv_pipeline_generate_hw_cs(struct radeon_cmdbuf *cs, const struct radv_pipeline *pipeline)
   5655 {
   5656    struct radv_shader_variant *shader = pipeline->shaders[MESA_SHADER_COMPUTE];
   5657    uint64_t va = radv_shader_variant_get_va(shader);
   5658    struct radv_device *device = pipeline->device;
   5659 
   5660    radeon_set_sh_reg(cs, R_00B830_COMPUTE_PGM_LO, va >> 8);
   5661 
   5662    radeon_set_sh_reg_seq(cs, R_00B848_COMPUTE_PGM_RSRC1, 2);
   5663    radeon_emit(cs, shader->config.rsrc1);
   5664    radeon_emit(cs, shader->config.rsrc2);
   5665    if (device->physical_device->rad_info.chip_class >= GFX10) {
   5666       radeon_set_sh_reg(cs, R_00B8A0_COMPUTE_PGM_RSRC3, shader->config.rsrc3);
   5667    }
   5668 }
   5669 
   5670 static void
   5671 radv_pipeline_generate_compute_state(struct radeon_cmdbuf *cs, const struct radv_pipeline *pipeline)
   5672 {
   5673    struct radv_shader_variant *shader = pipeline->shaders[MESA_SHADER_COMPUTE];
   5674    struct radv_device *device = pipeline->device;
   5675    unsigned threads_per_threadgroup;
   5676    unsigned threadgroups_per_cu = 1;
   5677    unsigned waves_per_threadgroup;
   5678    unsigned max_waves_per_sh = 0;
   5679 
   5680    /* Calculate best compute resource limits. */
   5681    threads_per_threadgroup =
   5682       shader->info.cs.block_size[0] * shader->info.cs.block_size[1] * shader->info.cs.block_size[2];
   5683    waves_per_threadgroup = DIV_ROUND_UP(threads_per_threadgroup, shader->info.wave_size);
   5684 
   5685    if (device->physical_device->rad_info.chip_class >= GFX10 && waves_per_threadgroup == 1)
   5686       threadgroups_per_cu = 2;
   5687 
   5688    radeon_set_sh_reg(
   5689       cs, R_00B854_COMPUTE_RESOURCE_LIMITS,
   5690       ac_get_compute_resource_limits(&device->physical_device->rad_info, waves_per_threadgroup,
   5691                                      max_waves_per_sh, threadgroups_per_cu));
   5692 
   5693    radeon_set_sh_reg_seq(cs, R_00B81C_COMPUTE_NUM_THREAD_X, 3);
   5694    radeon_emit(cs, S_00B81C_NUM_THREAD_FULL(shader->info.cs.block_size[0]));
   5695    radeon_emit(cs, S_00B81C_NUM_THREAD_FULL(shader->info.cs.block_size[1]));
   5696    radeon_emit(cs, S_00B81C_NUM_THREAD_FULL(shader->info.cs.block_size[2]));
   5697 }
   5698 
   5699 static void
   5700 radv_compute_generate_pm4(struct radv_pipeline *pipeline)
   5701 {
   5702    struct radv_device *device = pipeline->device;
   5703    struct radeon_cmdbuf *cs = &pipeline->cs;
   5704 
   5705    cs->max_dw = device->physical_device->rad_info.chip_class >= GFX10 ? 19 : 16;
   5706    cs->buf = malloc(cs->max_dw * 4);
   5707 
   5708    radv_pipeline_generate_hw_cs(cs, pipeline);
   5709    radv_pipeline_generate_compute_state(cs, pipeline);
   5710 
   5711    assert(pipeline->cs.cdw <= pipeline->cs.max_dw);
   5712 }
   5713 
   5714 static struct radv_pipeline_key
   5715 radv_generate_compute_pipeline_key(struct radv_pipeline *pipeline,
   5716                                    const VkComputePipelineCreateInfo *pCreateInfo)
   5717 {
   5718    const VkPipelineShaderStageCreateInfo *stage = &pCreateInfo->stage;
   5719    struct radv_pipeline_key key;
   5720    memset(&key, 0, sizeof(key));
   5721 
   5722    if (pCreateInfo->flags & VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT)
   5723       key.optimisations_disabled = 1;
   5724 
   5725    const VkPipelineShaderStageRequiredSubgroupSizeCreateInfoEXT *subgroup_size =
   5726       vk_find_struct_const(stage->pNext,
   5727                            PIPELINE_SHADER_STAGE_REQUIRED_SUBGROUP_SIZE_CREATE_INFO_EXT);
   5728 
   5729    if (subgroup_size) {
   5730       assert(subgroup_size->requiredSubgroupSize == 32 ||
   5731              subgroup_size->requiredSubgroupSize == 64);
   5732       key.cs.compute_subgroup_size = subgroup_size->requiredSubgroupSize;
   5733    } else if (stage->flags & VK_PIPELINE_SHADER_STAGE_CREATE_REQUIRE_FULL_SUBGROUPS_BIT_EXT) {
   5734       key.cs.require_full_subgroups = true;
   5735    }
   5736 
   5737    return key;
   5738 }
   5739 
   5740 VkResult
   5741 radv_compute_pipeline_create(VkDevice _device, VkPipelineCache _cache,
   5742                              const VkComputePipelineCreateInfo *pCreateInfo,
   5743                              const VkAllocationCallbacks *pAllocator, const uint8_t *custom_hash,
   5744                              struct radv_pipeline_shader_stack_size *rt_stack_sizes,
   5745                              uint32_t rt_group_count, VkPipeline *pPipeline)
   5746 {
   5747    RADV_FROM_HANDLE(radv_device, device, _device);
   5748    RADV_FROM_HANDLE(radv_pipeline_cache, cache, _cache);
   5749    RADV_FROM_HANDLE(radv_pipeline_layout, pipeline_layout, pCreateInfo->layout);
   5750    const VkPipelineShaderStageCreateInfo *pStages[MESA_SHADER_STAGES] = {
   5751       0,
   5752    };
   5753    VkPipelineCreationFeedbackEXT *stage_feedbacks[MESA_SHADER_STAGES] = {0};
   5754    struct radv_pipeline *pipeline;
   5755    VkResult result;
   5756 
   5757    pipeline = vk_zalloc2(&device->vk.alloc, pAllocator, sizeof(*pipeline), 8,
   5758                          VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
   5759    if (pipeline == NULL) {
   5760       free(rt_stack_sizes);
   5761       return vk_error(device, VK_ERROR_OUT_OF_HOST_MEMORY);
   5762    }
   5763 
   5764    vk_object_base_init(&device->vk, &pipeline->base, VK_OBJECT_TYPE_PIPELINE);
   5765    pipeline->type = RADV_PIPELINE_COMPUTE;
   5766 
   5767    pipeline->device = device;
   5768    pipeline->graphics.last_vgt_api_stage = MESA_SHADER_NONE;
   5769    pipeline->compute.rt_stack_sizes = rt_stack_sizes;
   5770    pipeline->compute.group_count = rt_group_count;
   5771 
   5772    const VkPipelineCreationFeedbackCreateInfoEXT *creation_feedback =
   5773       vk_find_struct_const(pCreateInfo->pNext, PIPELINE_CREATION_FEEDBACK_CREATE_INFO_EXT);
   5774    radv_init_feedback(creation_feedback);
   5775 
   5776    VkPipelineCreationFeedbackEXT *pipeline_feedback =
   5777       creation_feedback ? creation_feedback->pPipelineCreationFeedback : NULL;
   5778    if (creation_feedback)
   5779       stage_feedbacks[MESA_SHADER_COMPUTE] = &creation_feedback->pPipelineStageCreationFeedbacks[0];
   5780 
   5781    pStages[MESA_SHADER_COMPUTE] = &pCreateInfo->stage;
   5782 
   5783    struct radv_pipeline_key key = radv_generate_compute_pipeline_key(pipeline, pCreateInfo);
   5784 
   5785    result = radv_create_shaders(pipeline, pipeline_layout, device, cache, &key, pStages,
   5786                                 pCreateInfo->flags, custom_hash, pipeline_feedback, stage_feedbacks);
   5787    if (result != VK_SUCCESS) {
   5788       radv_pipeline_destroy(device, pipeline, pAllocator);
   5789       return result;
   5790    }
   5791 
   5792    pipeline->user_data_0[MESA_SHADER_COMPUTE] = radv_pipeline_stage_to_user_data_0(
   5793       pipeline, MESA_SHADER_COMPUTE, device->physical_device->rad_info.chip_class);
   5794    pipeline->need_indirect_descriptor_sets |=
   5795       radv_shader_need_indirect_descriptor_sets(pipeline, MESA_SHADER_COMPUTE);
   5796    radv_pipeline_init_scratch(device, pipeline);
   5797 
   5798    pipeline->push_constant_size = pipeline_layout->push_constant_size;
   5799    pipeline->dynamic_offset_count = pipeline_layout->dynamic_offset_count;
   5800 
   5801    radv_compute_generate_pm4(pipeline);
   5802 
   5803    *pPipeline = radv_pipeline_to_handle(pipeline);
   5804 
   5805    return VK_SUCCESS;
   5806 }
   5807 
   5808 VkResult
   5809 radv_CreateComputePipelines(VkDevice _device, VkPipelineCache pipelineCache, uint32_t count,
   5810                             const VkComputePipelineCreateInfo *pCreateInfos,
   5811                             const VkAllocationCallbacks *pAllocator, VkPipeline *pPipelines)
   5812 {
   5813    VkResult result = VK_SUCCESS;
   5814 
   5815    unsigned i = 0;
   5816    for (; i < count; i++) {
   5817       VkResult r;
   5818       r = radv_compute_pipeline_create(_device, pipelineCache, &pCreateInfos[i], pAllocator, NULL,
   5819                                        NULL, 0, &pPipelines[i]);
   5820       if (r != VK_SUCCESS) {
   5821          result = r;
   5822          pPipelines[i] = VK_NULL_HANDLE;
   5823 
   5824          if (pCreateInfos[i].flags & VK_PIPELINE_CREATE_EARLY_RETURN_ON_FAILURE_BIT_EXT)
   5825             break;
   5826       }
   5827    }
   5828 
   5829    for (; i < count; ++i)
   5830       pPipelines[i] = VK_NULL_HANDLE;
   5831 
   5832    return result;
   5833 }
   5834 
   5835 static uint32_t
   5836 radv_get_executable_count(const struct radv_pipeline *pipeline)
   5837 {
   5838    uint32_t ret = 0;
   5839    for (int i = 0; i < MESA_SHADER_STAGES; ++i) {
   5840       if (!pipeline->shaders[i])
   5841          continue;
   5842 
   5843       if (i == MESA_SHADER_GEOMETRY && !radv_pipeline_has_ngg(pipeline)) {
   5844          ret += 2u;
   5845       } else {
   5846          ret += 1u;
   5847       }
   5848    }
   5849    return ret;
   5850 }
   5851 
   5852 static struct radv_shader_variant *
   5853 radv_get_shader_from_executable_index(const struct radv_pipeline *pipeline, int index,
   5854                                       gl_shader_stage *stage)
   5855 {
   5856    for (int i = 0; i < MESA_SHADER_STAGES; ++i) {
   5857       if (!pipeline->shaders[i])
   5858          continue;
   5859       if (!index) {
   5860          *stage = i;
   5861          return pipeline->shaders[i];
   5862       }
   5863 
   5864       --index;
   5865 
   5866       if (i == MESA_SHADER_GEOMETRY && !radv_pipeline_has_ngg(pipeline)) {
   5867          if (!index) {
   5868             *stage = i;
   5869             return pipeline->gs_copy_shader;
   5870          }
   5871          --index;
   5872       }
   5873    }
   5874 
   5875    *stage = -1;
   5876    return NULL;
   5877 }
   5878 
   5879 /* Basically strlcpy (which does not exist on linux) specialized for
   5880  * descriptions. */
   5881 static void
   5882 desc_copy(char *desc, const char *src)
   5883 {
   5884    int len = strlen(src);
   5885    assert(len < VK_MAX_DESCRIPTION_SIZE);
   5886    memcpy(desc, src, len);
   5887    memset(desc + len, 0, VK_MAX_DESCRIPTION_SIZE - len);
   5888 }
   5889 
   5890 VkResult
   5891 radv_GetPipelineExecutablePropertiesKHR(VkDevice _device, const VkPipelineInfoKHR *pPipelineInfo,
   5892                                         uint32_t *pExecutableCount,
   5893                                         VkPipelineExecutablePropertiesKHR *pProperties)
   5894 {
   5895    RADV_FROM_HANDLE(radv_pipeline, pipeline, pPipelineInfo->pipeline);
   5896    const uint32_t total_count = radv_get_executable_count(pipeline);
   5897 
   5898    if (!pProperties) {
   5899       *pExecutableCount = total_count;
   5900       return VK_SUCCESS;
   5901    }
   5902 
   5903    const uint32_t count = MIN2(total_count, *pExecutableCount);
   5904    for (unsigned i = 0, executable_idx = 0; i < MESA_SHADER_STAGES && executable_idx < count; ++i) {
   5905       if (!pipeline->shaders[i])
   5906          continue;
   5907       pProperties[executable_idx].stages = mesa_to_vk_shader_stage(i);
   5908       const char *name = NULL;
   5909       const char *description = NULL;
   5910       switch (i) {
   5911       case MESA_SHADER_VERTEX:
   5912          name = "Vertex Shader";
   5913          description = "Vulkan Vertex Shader";
   5914          break;
   5915       case MESA_SHADER_TESS_CTRL:
   5916          if (!pipeline->shaders[MESA_SHADER_VERTEX]) {
   5917             pProperties[executable_idx].stages |= VK_SHADER_STAGE_VERTEX_BIT;
   5918             name = "Vertex + Tessellation Control Shaders";
   5919             description = "Combined Vulkan Vertex and Tessellation Control Shaders";
   5920          } else {
   5921             name = "Tessellation Control Shader";
   5922             description = "Vulkan Tessellation Control Shader";
   5923          }
   5924          break;
   5925       case MESA_SHADER_TESS_EVAL:
   5926          name = "Tessellation Evaluation Shader";
   5927          description = "Vulkan Tessellation Evaluation Shader";
   5928          break;
   5929       case MESA_SHADER_GEOMETRY:
   5930          if (radv_pipeline_has_tess(pipeline) && !pipeline->shaders[MESA_SHADER_TESS_EVAL]) {
   5931             pProperties[executable_idx].stages |= VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT;
   5932             name = "Tessellation Evaluation + Geometry Shaders";
   5933             description = "Combined Vulkan Tessellation Evaluation and Geometry Shaders";
   5934          } else if (!radv_pipeline_has_tess(pipeline) && !pipeline->shaders[MESA_SHADER_VERTEX]) {
   5935             pProperties[executable_idx].stages |= VK_SHADER_STAGE_VERTEX_BIT;
   5936             name = "Vertex + Geometry Shader";
   5937             description = "Combined Vulkan Vertex and Geometry Shaders";
   5938          } else {
   5939             name = "Geometry Shader";
   5940             description = "Vulkan Geometry Shader";
   5941          }
   5942          break;
   5943       case MESA_SHADER_FRAGMENT:
   5944          name = "Fragment Shader";
   5945          description = "Vulkan Fragment Shader";
   5946          break;
   5947       case MESA_SHADER_COMPUTE:
   5948          name = "Compute Shader";
   5949          description = "Vulkan Compute Shader";
   5950          break;
   5951       }
   5952 
   5953       pProperties[executable_idx].subgroupSize = pipeline->shaders[i]->info.wave_size;
   5954       desc_copy(pProperties[executable_idx].name, name);
   5955       desc_copy(pProperties[executable_idx].description, description);
   5956 
   5957       ++executable_idx;
   5958       if (i == MESA_SHADER_GEOMETRY && !radv_pipeline_has_ngg(pipeline)) {
   5959          assert(pipeline->gs_copy_shader);
   5960          if (executable_idx >= count)
   5961             break;
   5962 
   5963          pProperties[executable_idx].stages = VK_SHADER_STAGE_GEOMETRY_BIT;
   5964          pProperties[executable_idx].subgroupSize = 64;
   5965          desc_copy(pProperties[executable_idx].name, "GS Copy Shader");
   5966          desc_copy(pProperties[executable_idx].description,
   5967                    "Extra shader stage that loads the GS output ringbuffer into the rasterizer");
   5968 
   5969          ++executable_idx;
   5970       }
   5971    }
   5972 
   5973    VkResult result = *pExecutableCount < total_count ? VK_INCOMPLETE : VK_SUCCESS;
   5974    *pExecutableCount = count;
   5975    return result;
   5976 }
   5977 
   5978 VkResult
   5979 radv_GetPipelineExecutableStatisticsKHR(VkDevice _device,
   5980                                         const VkPipelineExecutableInfoKHR *pExecutableInfo,
   5981                                         uint32_t *pStatisticCount,
   5982                                         VkPipelineExecutableStatisticKHR *pStatistics)
   5983 {
   5984    RADV_FROM_HANDLE(radv_device, device, _device);
   5985    RADV_FROM_HANDLE(radv_pipeline, pipeline, pExecutableInfo->pipeline);
   5986    gl_shader_stage stage;
   5987    struct radv_shader_variant *shader =
   5988       radv_get_shader_from_executable_index(pipeline, pExecutableInfo->executableIndex, &stage);
   5989 
   5990    enum chip_class chip_class = device->physical_device->rad_info.chip_class;
   5991    unsigned lds_increment = chip_class >= GFX7 ? 512 : 256;
   5992    unsigned max_waves = radv_get_max_waves(device, shader, stage);
   5993 
   5994    VkPipelineExecutableStatisticKHR *s = pStatistics;
   5995    VkPipelineExecutableStatisticKHR *end = s + (pStatistics ? *pStatisticCount : 0);
   5996    VkResult result = VK_SUCCESS;
   5997 
   5998    if (s < end) {
   5999       desc_copy(s->name, "SGPRs");
   6000       desc_copy(s->description, "Number of SGPR registers allocated per subgroup");
   6001       s->format = VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_UINT64_KHR;
   6002       s->value.u64 = shader->config.num_sgprs;
   6003    }
   6004    ++s;
   6005 
   6006    if (s < end) {
   6007       desc_copy(s->name, "VGPRs");
   6008       desc_copy(s->description, "Number of VGPR registers allocated per subgroup");
   6009       s->format = VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_UINT64_KHR;
   6010       s->value.u64 = shader->config.num_vgprs;
   6011    }
   6012    ++s;
   6013 
   6014    if (s < end) {
   6015       desc_copy(s->name, "Spilled SGPRs");
   6016       desc_copy(s->description, "Number of SGPR registers spilled per subgroup");
   6017       s->format = VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_UINT64_KHR;
   6018       s->value.u64 = shader->config.spilled_sgprs;
   6019    }
   6020    ++s;
   6021 
   6022    if (s < end) {
   6023       desc_copy(s->name, "Spilled VGPRs");
   6024       desc_copy(s->description, "Number of VGPR registers spilled per subgroup");
   6025       s->format = VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_UINT64_KHR;
   6026       s->value.u64 = shader->config.spilled_vgprs;
   6027    }
   6028    ++s;
   6029 
   6030    if (s < end) {
   6031       desc_copy(s->name, "Code size");
   6032       desc_copy(s->description, "Code size in bytes");
   6033       s->format = VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_UINT64_KHR;
   6034       s->value.u64 = shader->exec_size;
   6035    }
   6036    ++s;
   6037 
   6038    if (s < end) {
   6039       desc_copy(s->name, "LDS size");
   6040       desc_copy(s->description, "LDS size in bytes per workgroup");
   6041       s->format = VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_UINT64_KHR;
   6042       s->value.u64 = shader->config.lds_size * lds_increment;
   6043    }
   6044    ++s;
   6045 
   6046    if (s < end) {
   6047       desc_copy(s->name, "Scratch size");
   6048       desc_copy(s->description, "Private memory in bytes per subgroup");
   6049       s->format = VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_UINT64_KHR;
   6050       s->value.u64 = shader->config.scratch_bytes_per_wave;
   6051    }
   6052    ++s;
   6053 
   6054    if (s < end) {
   6055       desc_copy(s->name, "Subgroups per SIMD");
   6056       desc_copy(s->description, "The maximum number of subgroups in flight on a SIMD unit");
   6057       s->format = VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_UINT64_KHR;
   6058       s->value.u64 = max_waves;
   6059    }
   6060    ++s;
   6061 
   6062    if (shader->statistics) {
   6063       for (unsigned i = 0; i < aco_num_statistics; i++) {
   6064          const struct aco_compiler_statistic_info *info = &aco_statistic_infos[i];
   6065          if (s < end) {
   6066             desc_copy(s->name, info->name);
   6067             desc_copy(s->description, info->desc);
   6068             s->format = VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_UINT64_KHR;
   6069             s->value.u64 = shader->statistics[i];
   6070          }
   6071          ++s;
   6072       }
   6073    }
   6074 
   6075    if (!pStatistics)
   6076       *pStatisticCount = s - pStatistics;
   6077    else if (s > end) {
   6078       *pStatisticCount = end - pStatistics;
   6079       result = VK_INCOMPLETE;
   6080    } else {
   6081       *pStatisticCount = s - pStatistics;
   6082    }
   6083 
   6084    return result;
   6085 }
   6086 
   6087 static VkResult
   6088 radv_copy_representation(void *data, size_t *data_size, const char *src)
   6089 {
   6090    size_t total_size = strlen(src) + 1;
   6091 
   6092    if (!data) {
   6093       *data_size = total_size;
   6094       return VK_SUCCESS;
   6095    }
   6096 
   6097    size_t size = MIN2(total_size, *data_size);
   6098 
   6099    memcpy(data, src, size);
   6100    if (size)
   6101       *((char *)data + size - 1) = 0;
   6102    return size < total_size ? VK_INCOMPLETE : VK_SUCCESS;
   6103 }
   6104 
   6105 VkResult
   6106 radv_GetPipelineExecutableInternalRepresentationsKHR(
   6107    VkDevice device, const VkPipelineExecutableInfoKHR *pExecutableInfo,
   6108    uint32_t *pInternalRepresentationCount,
   6109    VkPipelineExecutableInternalRepresentationKHR *pInternalRepresentations)
   6110 {
   6111    RADV_FROM_HANDLE(radv_pipeline, pipeline, pExecutableInfo->pipeline);
   6112    gl_shader_stage stage;
   6113    struct radv_shader_variant *shader =
   6114       radv_get_shader_from_executable_index(pipeline, pExecutableInfo->executableIndex, &stage);
   6115 
   6116    VkPipelineExecutableInternalRepresentationKHR *p = pInternalRepresentations;
   6117    VkPipelineExecutableInternalRepresentationKHR *end =
   6118       p + (pInternalRepresentations ? *pInternalRepresentationCount : 0);
   6119    VkResult result = VK_SUCCESS;
   6120    /* optimized NIR */
   6121    if (p < end) {
   6122       p->isText = true;
   6123       desc_copy(p->name, "NIR Shader(s)");
   6124       desc_copy(p->description, "The optimized NIR shader(s)");
   6125       if (radv_copy_representation(p->pData, &p->dataSize, shader->nir_string) != VK_SUCCESS)
   6126          result = VK_INCOMPLETE;
   6127    }
   6128    ++p;
   6129 
   6130    /* backend IR */
   6131    if (p < end) {
   6132       p->isText = true;
   6133       if (radv_use_llvm_for_stage(pipeline->device, stage)) {
   6134          desc_copy(p->name, "LLVM IR");
   6135          desc_copy(p->description, "The LLVM IR after some optimizations");
   6136       } else {
   6137          desc_copy(p->name, "ACO IR");
   6138          desc_copy(p->description, "The ACO IR after some optimizations");
   6139       }
   6140       if (radv_copy_representation(p->pData, &p->dataSize, shader->ir_string) != VK_SUCCESS)
   6141          result = VK_INCOMPLETE;
   6142    }
   6143    ++p;
   6144 
   6145    /* Disassembler */
   6146    if (p < end && shader->disasm_string) {
   6147       p->isText = true;
   6148       desc_copy(p->name, "Assembly");
   6149       desc_copy(p->description, "Final Assembly");
   6150       if (radv_copy_representation(p->pData, &p->dataSize, shader->disasm_string) != VK_SUCCESS)
   6151          result = VK_INCOMPLETE;
   6152    }
   6153    ++p;
   6154 
   6155    if (!pInternalRepresentations)
   6156       *pInternalRepresentationCount = p - pInternalRepresentations;
   6157    else if (p > end) {
   6158       result = VK_INCOMPLETE;
   6159       *pInternalRepresentationCount = end - pInternalRepresentations;
   6160    } else {
   6161       *pInternalRepresentationCount = p - pInternalRepresentations;
   6162    }
   6163 
   6164    return result;
   6165 }
   6166