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    Searched refs:radv_shader_variant_create (Results 1 - 6 of 6) sorted by relevancy

  /xsrc/external/mit/MesaLib.old/dist/src/amd/vulkan/
radv_shader.h 361 radv_shader_variant_create(struct radv_device *device,
radv_pipeline.c 2204 radv_shader_variant_create(device, modules[MESA_SHADER_FRAGMENT], &nir[MESA_SHADER_FRAGMENT], 1,
2230 pipeline->shaders[MESA_SHADER_TESS_CTRL] = radv_shader_variant_create(device, modules[MESA_SHADER_TESS_CTRL], combined_nir, 2,
2249 pipeline->shaders[MESA_SHADER_GEOMETRY] = radv_shader_variant_create(device, modules[MESA_SHADER_GEOMETRY], combined_nir, 2,
2271 pipeline->shaders[i] = radv_shader_variant_create(device, modules[i], &nir[i], 1,
radv_shader.c 679 radv_shader_variant_create(struct radv_device *device, function
  /xsrc/external/mit/MesaLib/dist/src/amd/vulkan/
radv_shader.h 508 struct radv_shader_variant *radv_shader_variant_create(struct radv_device *device,
radv_pipeline_cache.c 357 entry->variants[i] = radv_shader_variant_create(device, binary, false, true);
radv_shader.c 1565 radv_shader_variant_create(struct radv_device *device, const struct radv_shader_binary *binary, function
1811 radv_shader_variant_create(device, binary, keep_shader_info, false);

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