Searched refs:render_pos (Results 1 - 2 of 2) sorted by relevance
| /xsrc/external/mit/MesaLib.old/dist/src/imgui/ |
| H A D | imgui_widgets.cpp | 3622 ImVec2 render_pos = is_multiline ? draw_window->DC.CursorPos : frame_bb.Min + style.FramePadding; local in function:ImGui::InputTextEx 3709 render_pos.y = draw_window->DC.CursorPos.y; 3724 ImVec2 rect_pos = render_pos + select_start_offset - render_scroll; 3746 rect_pos.x = render_pos.x - render_scroll.x; 3753 draw_window->DrawList->AddText(g.Font, g.FontSize, render_pos - render_scroll, GetColorU32(ImGuiCol_Text), buf_display, buf_display + buf_display_len, 0.0f, is_multiline ? NULL : &clip_rect); 3757 ImVec2 cursor_screen_pos = render_pos + cursor_offset - render_scroll; 3775 draw_window->DrawList->AddText(g.Font, g.FontSize, render_pos, GetColorU32(ImGuiCol_Text), buf_display, buf_end, 0.0f, is_multiline ? NULL : &clip_rect); 3790 LogRenderedText(&render_pos, buf_display, NULL);
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| /xsrc/external/mit/MesaLib/dist/src/imgui/ |
| H A D | imgui_widgets.cpp | 3622 ImVec2 render_pos = is_multiline ? draw_window->DC.CursorPos : frame_bb.Min + style.FramePadding; local in function:ImGui::InputTextEx 3709 render_pos.y = draw_window->DC.CursorPos.y; 3724 ImVec2 rect_pos = render_pos + select_start_offset - render_scroll; 3746 rect_pos.x = render_pos.x - render_scroll.x; 3753 draw_window->DrawList->AddText(g.Font, g.FontSize, render_pos - render_scroll, GetColorU32(ImGuiCol_Text), buf_display, buf_display + buf_display_len, 0.0f, is_multiline ? NULL : &clip_rect); 3757 ImVec2 cursor_screen_pos = render_pos + cursor_offset - render_scroll; 3775 draw_window->DrawList->AddText(g.Font, g.FontSize, render_pos, GetColorU32(ImGuiCol_Text), buf_display, buf_end, 0.0f, is_multiline ? NULL : &clip_rect); 3790 LogRenderedText(&render_pos, buf_display, NULL);
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