Searched refs:sampling (Results 1 - 25 of 53) sorted by relevance

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/xsrc/external/mit/MesaLib.old/dist/src/gallium/docs/source/cso/
H A Dsampler.rst7 this state controls an individual texture unit's texel-sampling settings.
34 nearest sampling mode.
69 the texture LOD value are sampled from. The results of sampling from
76 If set to PIPE_TEX_COMPARE_R_TO_TEXTURE, the result of texture sampling
108 Maximum anistropy ratio to use when sampling from textures. For example,
/xsrc/external/mit/MesaLib/dist/docs/gallium/cso/
H A Dsampler.rst7 this state controls an individual texture unit's texel-sampling settings.
34 nearest sampling mode.
69 the texture LOD value are sampled from. The results of sampling from
76 If set to PIPE_TEX_COMPARE_R_TO_TEXTURE, the result of texture sampling
108 Maximum anisotropy ratio to use when sampling from textures. For example,
/xsrc/external/mit/MesaLib.old/dist/src/gallium/docs/source/
H A Dglossary.rst23 switches between mipmaps occur during texture sampling.
H A Dresources.rst57 They can be also be bound to a shader stage (for sampling) as usual by
76 - Binding to a sampling stage requires GL 3.1 or GL_ARB_texture_buffer_object
162 The 6 surfaces form an imaginary cube, and sampling happens by mapping an
/xsrc/external/mit/MesaLib/dist/docs/gallium/
H A Dglossary.rst23 switches between mipmaps occur during texture sampling.
H A Dresources.rst57 They can be also be bound to a shader stage (for sampling) as usual by
76 - Binding to a sampling stage requires GL 3.1 or GL_ARB_texture_buffer_object
162 The 6 surfaces form an imaginary cube, and sampling happens by mapping an
/xsrc/external/mit/MesaLib/dist/docs/relnotes/
H A D6.4.rst40 - fixed bug when bilinear sampling 2d textures with borders
H A D17.3.9.rst84 - compiler/spirv: set is_shadow for depth comparitor sampling opcodes
H A D19.0.5.rst103 - anv: Fix some depth buffer sampling cases on ICL+
H A D21.1.1.rst191 - anv: Avoid sampling some MCS surfaces with clear
192 - iris: Avoid sampling some MCS surfaces with clear
H A D11.1.4.rst125 - gallivm: make sampling more robust against bogus coordinates
H A D13.0.2.rst121 - i965/hsw: Set integer mode in sampling state for stencil texturing
H A D17.1.7.rst102 - anv/formats: Allow sampling on depth-only formats on gen7
H A D20.3.1.rst38 - \[Intel][OpenGL\] Fail to get correct value when sampling from a texture in depth formats.
H A D21.1.2.rst64 - svga: fix texture rectangle sampling when no sampler view declaration is defined
H A D11.2.2.rst148 - gallivm: make sampling more robust against bogus coordinates
H A D13.0.5.rst145 - isl/formats: Only advertise sampling for A4B4G4R4 on Broadwell
H A D18.0.1.rst118 - compiler/spirv: set is_shadow for depth comparitor sampling opcodes
H A D20.2.5.rst42 - [Intel][OpenGL] Fail to get correct value when sampling from a texture in depth formats.
H A D11.2.0.rst95 [BDW, BSW] piglit sampling-2d-array-as-2d-layer fails
271 piglit.spec.arb_texture_view.sampling-2d-array-as-2d-layer assertion
H A D13.0.0.rst169 Cannot use image from swapchains for sampling
222 [BDW] GL45-CTS.texture_cube_map_array.sampling asserts inside
/xsrc/external/mit/MesaLib.old/dist/docs/specs/
H A DMESA_ycbcr_texture.spec37 RGB during texture sampling, after-which, all the usual per-fragment
129 texture sampling using an implementation dependent conversion.
/xsrc/external/mit/MesaLib/dist/docs/_extra/specs/
H A DMESA_ycbcr_texture.spec37 RGB during texture sampling, after-which, all the usual per-fragment
129 texture sampling using an implementation dependent conversion.
/xsrc/external/mit/MesaLib.old/dist/src/mesa/drivers/dri/i965/
H A Dintel_mipmap_tree.h287 * \brief Shadow miptree for sampling when the main isn't supported by HW.
707 enum isl_format view_format, bool sampling,
/xsrc/external/mit/MesaLib/dist/docs/isl/
H A Dformats.rst131 When sampling from a texture, the value returned to the shader is in the linear
132 colorspace. The conversion from sRGB happens as part of sampling. In OpenGL,

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