Searched refs:sel_ctx (Results 1 - 1 of 1) sorted by relevance

/xsrc/external/mit/MesaLib/dist/src/gallium/drivers/d3d12/
H A Dd3d12_compiler.cpp386 get_provoking_vertex(struct d3d12_selection_context *sel_ctx, bool *alternate) argument
388 struct d3d12_shader_selector *vs = sel_ctx->ctx->gfx_stages[PIPE_SHADER_VERTEX];
389 struct d3d12_shader_selector *gs = sel_ctx->ctx->gfx_stages[PIPE_SHADER_GEOMETRY];
403 mode = sel_ctx->dinfo ? (enum pipe_prim_type)sel_ctx->dinfo->mode : PIPE_PRIM_TRIANGLES;
409 bool flatshade_first = sel_ctx->ctx->gfx_pipeline_state.rast &&
410 sel_ctx->ctx->gfx_pipeline_state.rast->base.flatshade_first;
435 needs_vertex_reordering(struct d3d12_selection_context *sel_ctx) argument
437 struct d3d12_context *ctx = sel_ctx->ctx;
441 if (fill_mode_lowered(ctx, sel_ctx
513 validate_geometry_shader_variant(struct d3d12_selection_context * sel_ctx) argument
647 d3d12_fill_shader_key(struct d3d12_selection_context * sel_ctx,d3d12_shader_key * key,d3d12_shader_selector * sel,d3d12_shader_selector * prev,d3d12_shader_selector * next) argument
788 select_shader_variant(struct d3d12_selection_context * sel_ctx,d3d12_shader_selector * sel,d3d12_shader_selector * prev,d3d12_shader_selector * next) argument
1093 struct d3d12_selection_context sel_ctx = {0}; local in function:d3d12_create_shader
1109 struct d3d12_selection_context sel_ctx; local in function:d3d12_select_shader_variants
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