| /xsrc/external/mit/MesaLib/dist/src/panfrost/lib/ |
| pan_shader.h | 205 rsd->properties.shader_contains_barrier = shader_info->contains_barrier; 209 rsd->properties.shader_contains_barrier |=
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| /xsrc/external/mit/MesaLib/src/panfrost/lib/genxml/ |
| v4_pack.h | 2185 bool shader_contains_barrier; member in struct:MALI_RENDERER_PROPERTIES 2206 __gen_uint(values->shader_contains_barrier, 11, 11) | 2228 values->shader_contains_barrier = __gen_unpack_uint(cl, 11, 11); 2245 fprintf(fp, "%*sShader contains barrier: %s\n", indent, "", values->shader_contains_barrier ? "true" : "false"); 2566 __gen_uint(values->properties.shader_contains_barrier, 11, 11) | 2661 values->properties.shader_contains_barrier = __gen_unpack_uint(cl, 139, 139);
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| v5_pack.h | 2241 bool shader_contains_barrier; member in struct:MALI_RENDERER_PROPERTIES 2262 __gen_uint(values->shader_contains_barrier, 11, 11) | 2284 values->shader_contains_barrier = __gen_unpack_uint(cl, 11, 11); 2301 fprintf(fp, "%*sShader contains barrier: %s\n", indent, "", values->shader_contains_barrier ? "true" : "false"); 2592 __gen_uint(values->properties.shader_contains_barrier, 11, 11) | 2667 values->properties.shader_contains_barrier = __gen_unpack_uint(cl, 139, 139);
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| v6_pack.h | 2500 bool shader_contains_barrier; member in struct:MALI_RENDERER_PROPERTIES 2520 __gen_uint(values->shader_contains_barrier, 11, 11) | 2541 values->shader_contains_barrier = __gen_unpack_uint(cl, 11, 11); 2557 fprintf(fp, "%*sShader contains barrier: %s\n", indent, "", values->shader_contains_barrier ? "true" : "false"); 3129 __gen_uint(values->properties.shader_contains_barrier, 11, 11) | 3249 values->properties.shader_contains_barrier = __gen_unpack_uint(cl, 139, 139);
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| v7_pack.h | 2552 bool shader_contains_barrier; member in struct:MALI_RENDERER_PROPERTIES 2575 __gen_uint(values->shader_contains_barrier, 11, 11) | 2599 values->shader_contains_barrier = __gen_unpack_uint(cl, 11, 11); 2618 fprintf(fp, "%*sShader contains barrier: %s\n", indent, "", values->shader_contains_barrier ? "true" : "false"); 3195 __gen_uint(values->properties.shader_contains_barrier, 11, 11) | 3320 values->properties.shader_contains_barrier = __gen_unpack_uint(cl, 139, 139);
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