Searched refs:shader_contains_barrier (Results 1 - 5 of 5) sorted by relevance

/xsrc/external/mit/MesaLib/dist/src/panfrost/lib/
H A Dpan_shader.h205 rsd->properties.shader_contains_barrier = shader_info->contains_barrier;
209 rsd->properties.shader_contains_barrier |=
/xsrc/external/mit/MesaLib/src/panfrost/lib/genxml/
H A Dv4_pack.h2185 bool shader_contains_barrier; member in struct:MALI_RENDERER_PROPERTIES
2206 __gen_uint(values->shader_contains_barrier, 11, 11) |
2228 values->shader_contains_barrier = __gen_unpack_uint(cl, 11, 11);
2245 fprintf(fp, "%*sShader contains barrier: %s\n", indent, "", values->shader_contains_barrier ? "true" : "false");
2566 __gen_uint(values->properties.shader_contains_barrier, 11, 11) |
2661 values->properties.shader_contains_barrier = __gen_unpack_uint(cl, 139, 139);
H A Dv5_pack.h2241 bool shader_contains_barrier; member in struct:MALI_RENDERER_PROPERTIES
2262 __gen_uint(values->shader_contains_barrier, 11, 11) |
2284 values->shader_contains_barrier = __gen_unpack_uint(cl, 11, 11);
2301 fprintf(fp, "%*sShader contains barrier: %s\n", indent, "", values->shader_contains_barrier ? "true" : "false");
2592 __gen_uint(values->properties.shader_contains_barrier, 11, 11) |
2667 values->properties.shader_contains_barrier = __gen_unpack_uint(cl, 139, 139);
H A Dv6_pack.h2500 bool shader_contains_barrier; member in struct:MALI_RENDERER_PROPERTIES
2520 __gen_uint(values->shader_contains_barrier, 11, 11) |
2541 values->shader_contains_barrier = __gen_unpack_uint(cl, 11, 11);
2557 fprintf(fp, "%*sShader contains barrier: %s\n", indent, "", values->shader_contains_barrier ? "true" : "false");
3129 __gen_uint(values->properties.shader_contains_barrier, 11, 11) |
3249 values->properties.shader_contains_barrier = __gen_unpack_uint(cl, 139, 139);
H A Dv7_pack.h2552 bool shader_contains_barrier; member in struct:MALI_RENDERER_PROPERTIES
2575 __gen_uint(values->shader_contains_barrier, 11, 11) |
2599 values->shader_contains_barrier = __gen_unpack_uint(cl, 11, 11);
2618 fprintf(fp, "%*sShader contains barrier: %s\n", indent, "", values->shader_contains_barrier ? "true" : "false");
3195 __gen_uint(values->properties.shader_contains_barrier, 11, 11) |
3320 values->properties.shader_contains_barrier = __gen_unpack_uint(cl, 139, 139);

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