Searched refs:shader_state_count (Results 1 - 4 of 4) sorted by relevance

/xsrc/external/mit/MesaLib.old/dist/src/gallium/drivers/vc4/kernel/
H A Dvc4_drv.h74 uint32_t shader_state_count; member in struct:vc4_exec_info
H A Dvc4_validate.c256 if (exec->shader_state_count == 0) {
260 shader_state = &exec->shader_state[exec->shader_state_count - 1];
290 if (exec->shader_state_count == 0) {
294 shader_state = &exec->shader_state[exec->shader_state_count - 1];
311 uint32_t i = exec->shader_state_count++;
916 for (i = 0; i < exec->shader_state_count; i++) {
/xsrc/external/mit/MesaLib/dist/src/gallium/drivers/vc4/kernel/
H A Dvc4_drv.h74 uint32_t shader_state_count; member in struct:vc4_exec_info
H A Dvc4_validate.c256 if (exec->shader_state_count == 0) {
260 shader_state = &exec->shader_state[exec->shader_state_count - 1];
290 if (exec->shader_state_count == 0) {
294 shader_state = &exec->shader_state[exec->shader_state_count - 1];
311 uint32_t i = exec->shader_state_count++;
916 for (i = 0; i < exec->shader_state_count; i++) {

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