Searched refs:shader_state_dirty (Results 1 - 1 of 1) sorted by relevance

/xsrc/external/mit/MesaLib/dist/src/gallium/drivers/d3d12/
H A Dd3d12_context.cpp696 bool shader_state_dirty = false; local in function:d3d12_bind_sampler_states
716 shader_state_dirty |= wrap.wrap[0] != sampler->wrap_s ||
719 shader_state_dirty |= !!memcmp(wrap.border_color, sampler->border_color, 4 * sizeof(float));
736 if (shader_state_dirty)

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