Searched refs:spill_base (Results 1 - 7 of 7) sorted by relevance

/xsrc/external/mit/MesaLib/dist/src/broadcom/compiler/
H A Dvir_register_allocate.c204 c->spill_base = vir_ADD(c,
221 c->spill_base, vir_uniform_ui(c, spill_offset));
H A Dv3d_compiler.h768 struct qreg spill_base; member in struct:v3d_compile
H A Dnir_to_vir.c563 base_offset = c->spill_base;
/xsrc/external/mit/MesaLib.old/dist/src/broadcom/compiler/
H A Dvir_register_allocate.c188 c->spill_base = vir_ADD(c,
204 c->spill_base,
H A Dv3d_compiler.h557 struct qreg spill_base; member in struct:v3d_compile
H A Dnir_to_vir.c258 offset = c->spill_base;
/xsrc/external/mit/MesaLib/dist/
H A D.pick_status.json1777 "description": "broadcom/compiler: document that spill_base is used for spills and scratch",
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