| /xsrc/external/mit/MesaLib/dist/docs/relnotes/ |
| H A D | 20.1.5.rst | 48 - pan/mdg: Mask spills from texture write
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| H A D | 20.0.0.rst | 320 - pan/midgard: Dynamically allocate r26/27 for spills 372 - pan/decode: Append 0:0 spills:fills to blobber-db 715 - aco: fix immediate offset for spills if scratch is used
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| H A D | 20.3.0.rst | 699 - pan/bi: Add spills/fills parameters 825 - broadcom/compiler: Allow spills of temporaries from TMU reads 2425 - v3d/compiler: allow to batch spills
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| H A D | 19.3.0.rst | 823 - aco: fix immediate offset for spills if scratch is used
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| /xsrc/external/mit/MesaLib/dist/src/asahi/compiler/ |
| H A D | agx_compiler.h | 397 unsigned spills; member in struct:__anon010094cb0408
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| H A D | agx_compile.c | 1094 "%u:%u spills:fills\n", 1097 ctx->spills, ctx->fills);
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| /xsrc/external/mit/MesaLib/dist/src/panfrost/bifrost/ |
| H A D | bi_ra.c | 471 ctx->spills++;
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| H A D | compiler.h | 642 unsigned spills; member in struct:__anon9a2e09911508
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| H A D | bifrost_compile.c | 3165 "%u:%u spills:fills\n", 3174 ctx->spills, ctx->fills);
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| /xsrc/external/mit/MesaLib/dist/src/panfrost/midgard/ |
| H A D | compiler.h | 255 /* Count of spills and fills for shaderdb */ 256 unsigned spills; member in struct:compiler_context
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| H A D | midgard_ra.c | 953 ctx->spills++;
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| H A D | midgard_compile.c | 3280 "%u:%u spills:fills\n", 3287 ctx->spills, ctx->fills);
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| /xsrc/external/mit/MesaLib/dist/src/broadcom/compiler/ |
| H A D | vir.c | 1585 "%d uniforms, %d max-temps, %d:%d spills:fills, " 1593 c->spills, 1735 c->spills > 0) { 1738 "Compiled %s with %d spills and %d fills", 1740 c->spills, c->fills);
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| H A D | vir_register_allocate.c | 156 * penalize spills during that time. 242 c->spills++; 336 /* spills */ 553 /* Allow up to 10 spills in batches of 1 in any case to avoid any chance of 554 * over-spilling if the program requires few spills to compile. 560 * be great and we shift focus to batching spills to cut down compile 566 /* Don't emit spills using the TMU until we've dropped thread count first. We, 816 /* TMU spills inject thrsw signals that invalidate 829 /* See comment above about batching TMU spills.
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| H A D | v3d_compiler.h | 672 * TMU spills. 687 * spills. 703 /* Whether TMU spills are allowed. If this is disabled it may cause 706 * eliminate TMU spills in the shader. 763 uint32_t spills, fills, loops; member in struct:v3d_compile
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| H A D | nir_to_vir.c | 3920 * if we need to do any spills that inject additional thread switches later on, 4140 if (!c->spills && c->last_thrsw != restore_last_thrsw) 4143 if (c->spills &&
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| /xsrc/external/mit/MesaLib.old/dist/src/broadcom/compiler/ |
| H A D | vir_register_allocate.c | 272 c->spills++; 651 /* Don't emit spills using the TMU until we've dropped thread
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| H A D | v3d_compiler.h | 552 uint32_t spills, fills, loops; member in struct:v3d_compile
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| H A D | vir.c | 940 "%d uniforms, %d max-temps, %d:%d spills:fills", 947 c->spills,
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| H A D | nir_to_vir.c | 2553 if (c->spills &&
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| /xsrc/external/mit/MesaLib/dist/src/intel/compiler/ |
| H A D | brw_compiler.h | 1473 uint32_t spills; member in struct:brw_compile_stats
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| H A D | brw_fs_generator.cpp | 1907 /* `send_count` explicitly does not include spills or fills, as we'd 2772 "%d:%d spills:fills, %u sends, " 2804 "%d:%d spills:fills, %u sends, " 2821 stats->spills = spill_count;
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| H A D | brw_vec4_generator.cpp | 1533 /* `send_count` explicitly does not include spills or fills, as we'd 2250 "spills:fills, %u sends. Compacted %d to %d bytes (%.0f%%)\n", 2268 "%d:%d spills:fills, %u sends, " 2279 stats->spills = spill_count;
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| /xsrc/external/mit/MesaLib/dist/src/intel/vulkan/ |
| H A D | anv_pipeline.c | 3251 stat->value.u64 = exe->stats.spills;
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| /xsrc/external/mit/MesaLib/dist/ |
| H A D | .pick_status.json | 508 "description": "broadcom/compiler: fix register class patching for postponed spills", 1777 "description": "broadcom/compiler: document that spill_base is used for spills and scratch", 1822 "description": "broadcom/compiler: define max number of tmu spills for compile strategies", [all...] |