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    Searched refs:state_dirty (Results 1 - 3 of 3) sorted by relevancy

  /xsrc/external/mit/MesaLib/dist/src/gallium/drivers/d3d12/
d3d12_draw.cpp 507 ctx->state_dirty |= D3D12_DIRTY_PRIM_MODE;
516 ctx->state_dirty |= D3D12_DIRTY_SHADER;
524 if (ctx->state_dirty & D3D12_DIRTY_SHADER) {
563 ctx->state_dirty |= D3D12_DIRTY_STRIP_CUT_VALUE;
566 if (!ctx->gfx_pipeline_state.root_signature || ctx->state_dirty & D3D12_DIRTY_SHADER) {
570 ctx->state_dirty |= D3D12_DIRTY_ROOT_SIGNATURE;
576 if (!ctx->current_pso || ctx->state_dirty & D3D12_DIRTY_PSO) {
581 ctx->cmdlist_dirty |= ctx->state_dirty;
749 ctx->state_dirty = 0;
d3d12_context.h 137 unsigned state_dirty; member in struct:d3d12_shader_state
205 unsigned state_dirty; member in struct:d3d12_context
d3d12_context.cpp 136 ctx->state_dirty |= D3D12_DIRTY_VERTEX_ELEMENTS;
365 ctx->state_dirty |= D3D12_DIRTY_BLEND;
368 ctx->state_dirty |= D3D12_DIRTY_BLEND_COLOR;
450 ctx->state_dirty |= D3D12_DIRTY_ZSA;
549 ctx->state_dirty |= D3D12_DIRTY_RASTERIZER | D3D12_DIRTY_SCISSOR;
737 ctx->state_dirty |= D3D12_DIRTY_SHADER;
1181 ctx->state_dirty |= D3D12_DIRTY_VERTEX_BUFFERS;
1219 ctx->state_dirty |= D3D12_DIRTY_VIEWPORT;
1237 ctx->state_dirty |= D3D12_DIRTY_SCISSOR;
1332 ctx->state_dirty |= D3D12_DIRTY_FRAMEBUFFER
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