Searched refs:state_vars_used (Results 1 - 3 of 3) sorted by relevance

/xsrc/external/mit/MesaLib/dist/src/gallium/drivers/d3d12/
H A Dd3d12_compiler.h136 bool state_vars_used; member in struct:d3d12_shader
H A Dd3d12_nir_passes.c508 shader->state_vars_used = true;
H A Dd3d12_compiler.cpp195 unsigned num_ubo_bindings = nir->info.num_ubos - (shader->state_vars_used ? 1 : 0);

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