Searched refs:swizzle_state (Results 1 - 3 of 3) sorted by relevance

/xsrc/external/mit/MesaLib/dist/src/gallium/drivers/d3d12/
H A Dd3d12_compiler.h115 dxil_texture_swizzle_state swizzle_state[PIPE_MAX_SHADER_SAMPLER_VIEWS]; member in struct:d3d12_shader_key
H A Dd3d12_compiler.cpp142 key->tex_wrap_states, key->swizzle_state,
618 if (memcmp(expect->swizzle_state, have->swizzle_state,
745 key->swizzle_state[i] = sel_ctx->ctx->tex_swizzle_state[stage][i];
767 memcpy(key->swizzle_state, sel_ctx->ctx->tex_swizzle_state[stage],
861 key.sampler_compare_funcs, key.swizzle_state);
H A Dd3d12_context.cpp975 dxil_texture_swizzle_state &swizzle_state = ctx->tex_swizzle_state[shader_type][i]; local in function:d3d12_set_sampler_views
995 swizzle_state.swizzle_r = ss->swizzle_override_r;
996 swizzle_state.swizzle_g = ss->swizzle_override_g;
997 swizzle_state.swizzle_b = ss->swizzle_override_b;
998 swizzle_state.swizzle_a = ss->swizzle_override_a;

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