Searched refs:texZ (Results 1 - 1 of 1) sorted by relevance
| /xsrc/external/mit/mesa-demos/dist/src/tests/ |
| H A D | arraytexture.c | 75 static GLfloat texZ = 0.0; variable in typeref:typename:GLfloat 102 texZ += texZ_dir; 103 if ((texZ < 0.0) || ((GLint) texZ > num_layers)) { 126 sprintf(str, "Texture Z coordinate = %4.1f", texZ); 147 glTexCoord3f(0.0, 0.0, texZ); glVertex2f(-1.0, -1.0); 148 glTexCoord3f(2.0, 0.0, texZ); glVertex2f(1.0, -1.0); 149 glTexCoord3f(2.0, 2.0, texZ); glVertex2f(1.0, 1.0); 150 glTexCoord3f(0.0, 2.0, texZ); glVertex2f(-1.0, 1.0);
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