| /xsrc/external/mit/MesaLib/dist/src/broadcom/vulkan/ |
| v3dvx_image.c | 33 * packet TEXTURE_SHADER_STATE 74 v3dvx_pack(image_view->texture_shader_state[index], TEXTURE_SHADER_STATE, tex) { 165 v3dvx_pack(buffer_view->texture_shader_state, TEXTURE_SHADER_STATE, tex) {
|
| v3dv_descriptor_set.c | 927 iview->texture_shader_state[tex_state_index], 928 sizeof(iview->texture_shader_state[0])); 959 bview->texture_shader_state, 960 sizeof(bview->texture_shader_state));
|
| v3dv_private.h | 572 /* Prepacked TEXTURE_SHADER_STATE. It will be copied to the descriptor info 580 uint8_t texture_shader_state[2][V3DV_TEXTURE_SHADER_STATE_LENGTH]; member in struct:v3dv_image_view 610 /* Prepacked TEXTURE_SHADER_STATE. */ 611 uint8_t texture_shader_state[V3DV_TEXTURE_SHADER_STATE_LENGTH]; member in struct:v3dv_buffer_view
|
| /xsrc/external/mit/MesaLib/dist/src/gallium/drivers/v3d/ |
| v3d_context.h | 157 uint8_t texture_shader_state[32]; member in struct:v3d_sampler_view 176 uint8_t texture_shader_state[32]; member in struct:v3d_sampler_state
|
| v3dx_state.c | 761 v3dx_pack(&so->texture_shader_state, TEXTURE_SHADER_STATE, tex) { 828 v3d_setup_texture_shader_state(struct V3DX(TEXTURE_SHADER_STATE) *tex, 906 cl_packet_length(TEXTURE_SHADER_STATE), "sampler"); 909 STATIC_ASSERT(sizeof(so->texture_shader_state) >= 910 cl_packet_length(TEXTURE_SHADER_STATE)); 911 map = &so->texture_shader_state; 914 v3dx_pack(map, TEXTURE_SHADER_STATE, tex) { 1309 u_upload_alloc(v3d->uploader, 0, cl_packet_length(TEXTURE_SHADER_STATE), 1317 v3dx_pack(map, TEXTURE_SHADER_STATE, tex) [all...] |
| v3dx_emit.c | 146 cl_packet_length(TEXTURE_SHADER_STATE), 173 * TEXTURE_SHADER_STATE that ignores psview->min/max_lod to 245 uint8_t packed[cl_packet_length(TEXTURE_SHADER_STATE)]; 246 cl_packet_pack(TEXTURE_SHADER_STATE)(&job->indirect, packed, &unpacked); 249 packed[i] |= sview->texture_shader_state[i] | sampler->texture_shader_state[i];
|
| /xsrc/external/mit/MesaLib.old/dist/src/gallium/drivers/v3d/ |
| v3d_context.h | 127 uint8_t texture_shader_state[32]; member in struct:v3d_sampler_view 146 uint8_t texture_shader_state[32]; member in struct:v3d_sampler_state
|
| v3dx_state.c | 765 v3dx_pack(&so->texture_shader_state, TEXTURE_SHADER_STATE, tex) { 830 v3d_setup_texture_shader_state(struct V3DX(TEXTURE_SHADER_STATE) *tex, 1049 cl_packet_length(TEXTURE_SHADER_STATE), "sampler"); 1052 STATIC_ASSERT(sizeof(so->texture_shader_state) >= 1053 cl_packet_length(TEXTURE_SHADER_STATE)); 1054 map = &so->texture_shader_state; 1057 v3dx_pack(map, TEXTURE_SHADER_STATE, tex) { 1277 u_upload_alloc(v3d->uploader, 0, cl_packet_length(TEXTURE_SHADER_STATE), 1285 v3dx_pack(map, TEXTURE_SHADER_STATE, tex) [all...] |
| v3dx_emit.c | 146 cl_packet_length(TEXTURE_SHADER_STATE), 173 * TEXTURE_SHADER_STATE that ignores psview->min/max_lod to 244 uint8_t packed[cl_packet_length(TEXTURE_SHADER_STATE)]; 245 cl_packet_pack(TEXTURE_SHADER_STATE)(&job->indirect, packed, &unpacked); 248 packed[i] |= sview->texture_shader_state[i] | sampler->texture_shader_state[i];
|