Searched refs:texture_units (Results 1 - 4 of 4) sorted by relevance

/xsrc/external/mit/MesaLib.old/dist/src/glx/
H A Dindirect_vertex_array.c146 int texture_units = 1, vertex_program_attribs = 0; local in function:__glXInitVertexArrayState
194 __indirect_glGetIntegerv(GL_MAX_TEXTURE_UNITS, &texture_units);
203 arrays->num_texture_units = texture_units;
205 array_count += texture_units + vertex_program_attribs;
238 for (i = 0; i < texture_units; i++) {
247 i = 4 + texture_units;
/xsrc/external/mit/MesaLib/dist/src/glx/
H A Dindirect_vertex_array.c148 int texture_units = 1, vertex_program_attribs = 0; local in function:__glXInitVertexArrayState
196 __indirect_glGetIntegerv(GL_MAX_TEXTURE_UNITS, &texture_units);
205 arrays->num_texture_units = texture_units;
207 array_count += texture_units + vertex_program_attribs;
240 for (i = 0; i < texture_units; i++) {
249 i = 4 + texture_units;
/xsrc/external/mit/MesaLib.old/dist/src/mesa/drivers/dri/radeon/
H A Dradeon_screen.c74 DRI_CONF_OPT_BEGIN_V(texture_units,int,def, # min ":" # max ) \
/xsrc/external/mit/MesaLib/dist/src/mesa/drivers/dri/radeon/
H A Dradeon_screen.c72 DRI_CONF_OPT_I(texture_units,def, min, max, \

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