Searched refs:tmu_spilling_allowed (Results 1 - 3 of 3) sorted by relevance
| /xsrc/external/mit/MesaLib/dist/src/broadcom/compiler/ |
| H A D | vir_register_allocate.c | 572 tmu_spilling_allowed(struct v3d_compile *c, int thread_index) function in typeref:typename:bool 574 return thread_index == 0 && c->tmu_spilling_allowed; 823 if (is_uniform || tmu_spilling_allowed(c, thread_index)) {
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| H A D | vir.c | 544 bool tmu_spilling_allowed, 562 c->tmu_spilling_allowed = tmu_spilling_allowed; 1621 bool tmu_spilling_allowed; member in struct:v3d_compiler_strategy 1652 if (strategies[idx].tmu_spilling_allowed != 1653 strategies[idx - 1].tmu_spilling_allowed) { 1717 strategies[i].tmu_spilling_allowed, 535 vir_compile_init(const struct v3d_compiler * compiler,struct v3d_key * key,nir_shader * s,void (* debug_output)(const char * msg,void * debug_output_data),void * debug_output_data,int program_id,int variant_id,uint32_t max_threads,uint32_t min_threads_for_reg_alloc,bool tmu_spilling_allowed,bool disable_loop_unrolling,bool disable_constant_ubo_load_sorting,bool disable_tmu_pipelining,bool fallback_scheduler) argument
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| H A D | v3d_compiler.h | 708 bool tmu_spilling_allowed; member in struct:v3d_compile
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