Searched refs:tmu_write_count (Results 1 - 2 of 2) sorted by relevance

/xsrc/external/mit/MesaLib.old/dist/src/gallium/drivers/vc4/kernel/
H A Dvc4_validate_shaders.c55 int tmu_write_count[2]; member in struct:vc4_shader_validation_state
191 bool is_direct = submit && validation_state->tmu_write_count[tmu] == 0;
251 if (validation_state->tmu_write_count[tmu] >= 4) {
256 validation_state->tmu_setup[tmu].p_offset[validation_state->tmu_write_count[tmu]] =
258 validation_state->tmu_write_count[tmu]++;
277 validation_state->tmu_write_count[tmu] = 0;
730 return (validation_state->tmu_write_count[0] != 0 ||
731 validation_state->tmu_write_count[1] != 0);
/xsrc/external/mit/MesaLib/dist/src/gallium/drivers/vc4/kernel/
H A Dvc4_validate_shaders.c55 int tmu_write_count[2]; member in struct:vc4_shader_validation_state
191 bool is_direct = submit && validation_state->tmu_write_count[tmu] == 0;
251 if (validation_state->tmu_write_count[tmu] >= 4) {
256 validation_state->tmu_setup[tmu].p_offset[validation_state->tmu_write_count[tmu]] =
258 validation_state->tmu_write_count[tmu]++;
277 validation_state->tmu_write_count[tmu] = 0;
730 return (validation_state->tmu_write_count[0] != 0 ||
731 validation_state->tmu_write_count[1] != 0);

Completed in 4 milliseconds