Searched refs:to_vc4_bo (Results 1 - 10 of 10) sorted by relevance

/xsrc/external/mit/MesaLib.old/dist/src/gallium/drivers/vc4/
H A Dvc4_simulator_validate.h101 static inline struct drm_vc4_bo *to_vc4_bo(struct drm_gem_object *obj) function in typeref:struct:drm_vc4_bo *
H A Dvc4_simulator.c265 struct drm_vc4_bo *drm_bo = to_vc4_bo(&obj->base);
/xsrc/external/mit/MesaLib/dist/src/gallium/drivers/vc4/
H A Dvc4_simulator_validate.h101 static inline struct drm_vc4_bo *to_vc4_bo(struct drm_gem_object *obj) function in typeref:struct:drm_vc4_bo *
H A Dvc4_simulator.c265 struct drm_vc4_bo *drm_bo = to_vc4_bo(&obj->base);
/xsrc/external/mit/MesaLib.old/dist/src/gallium/drivers/vc4/kernel/
H A Dvc4_validate.c108 bo = to_vc4_bo(&obj->base);
403 list_addtail(&to_vc4_bo(&exec->tile_bo->base)->unref_head,
800 to_vc4_bo(&bo[0]->base)->validated_shader->is_threaded) {
805 if (to_vc4_bo(&bo[1]->base)->validated_shader->is_threaded ||
806 to_vc4_bo(&bo[2]->base)->validated_shader->is_threaded) {
827 validated_shader = to_vc4_bo(&bo[i]->base)->validated_shader;
H A Dvc4_gem.c110 list_addtail(&to_vc4_bo(&exec->exec_bo->base)->unref_head,
H A Dvc4_render_cl.c328 list_addtail(&to_vc4_bo(&setup->rcl->base)->unref_head,
/xsrc/external/mit/MesaLib/dist/src/gallium/drivers/vc4/kernel/
H A Dvc4_validate.c108 bo = to_vc4_bo(&obj->base);
403 list_addtail(&to_vc4_bo(&exec->tile_bo->base)->unref_head,
800 to_vc4_bo(&bo[0]->base)->validated_shader->is_threaded) {
805 if (to_vc4_bo(&bo[1]->base)->validated_shader->is_threaded ||
806 to_vc4_bo(&bo[2]->base)->validated_shader->is_threaded) {
827 validated_shader = to_vc4_bo(&bo[i]->base)->validated_shader;
H A Dvc4_gem.c110 list_addtail(&to_vc4_bo(&exec->exec_bo->base)->unref_head,
H A Dvc4_render_cl.c328 list_addtail(&to_vc4_bo(&setup->rcl->base)->unref_head,

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