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/xsrc/external/mit/mesa-demos/dist/src/demos/
H A Dstex3d.c3 * texturing, it uses a perlin noise and turbulence functions.
251 turbulence(float point[3], float lofreq, float hifreq) function in typeref:typename:float
290 tmp = (sin(k * i * j + turbulence(vec, 0.01, 1)) + 1) * 127.5;

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