Searched refs:vActiveMask (Results 1 - 3 of 3) sorted by relevance
| /xsrc/external/mit/MesaLib.old/dist/src/gallium/drivers/swr/rasterizer/core/core/ |
| H A D | clip.h | 894 void intersect(const Float<SIMD_T>& vActiveMask, // active lanes to operate on argument 946 ScatterComponent(pOutVerts, VERTEX_POSITION_SLOT, vActiveMask, outIndex, c, vOutPos); 955 Float<SIMD_T> vAttrib0 = GatherComponent(pInVerts, attribSlot, vActiveMask, s, c); 956 Float<SIMD_T> vAttrib1 = GatherComponent(pInVerts, attribSlot, vActiveMask, p, c); 959 ScatterComponent(pOutVerts, attribSlot, vActiveMask, outIndex, c, vOutAttrib); 969 Float<SIMD_T> vAttrib0 = GatherComponent(pInVerts, attribSlot, vActiveMask, s, c); 970 Float<SIMD_T> vAttrib1 = GatherComponent(pInVerts, attribSlot, vActiveMask, p, c); 973 ScatterComponent(pOutVerts, attribSlot, vActiveMask, outIndex, c, vOutAttrib); 982 Float<SIMD_T> vAttrib0 = GatherComponent(pInVerts, attribSlot, vActiveMask, s, c); 983 Float<SIMD_T> vAttrib1 = GatherComponent(pInVerts, attribSlot, vActiveMask, 1027 Float<SIMD_T> vActiveMask = SIMD_T::castsi_ps(SIMD_T::cmplt_epi32(vCurIndex, vNumInPt local in function:Clipper::ClipTriToPlane 1138 Float<SIMD_T> vActiveMask = SIMD_T::castsi_ps(SIMD_T::cmplt_epi32(vCurIndex, vNumInPt local in function:Clipper::ClipLineToPlane [all...] |
| /xsrc/external/mit/MesaLib.old/dist/src/gallium/drivers/swr/ |
| H A D | swr_shader.cpp | 1277 Value *vActiveMask = NULL; local in function:BuilderSWR::CompileFS 1279 vActiveMask = LOAD(pPS, {0, SWR_PS_CONTEXT_activeMask}, "activeMask"); 1311 vActiveMask = AND(vActiveMask, vStippleMask); 1313 vActiveMask = vStippleMask; 1317 &mask, gallivm, lp_type_float_vec(32, 32 * 8), wrap(vActiveMask));
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| /xsrc/external/mit/MesaLib/dist/src/gallium/drivers/swr/ |
| H A D | swr_shader.cpp | 2884 Value *vActiveMask = NULL; local in function:BuilderSWR::CompileFS 2886 vActiveMask = LOAD(pPS, {0, SWR_PS_CONTEXT_activeMask}, "activeMask"); 2918 vActiveMask = AND(vActiveMask, vStippleMask); 2920 vActiveMask = vStippleMask; 2924 &mask, gallivm, lp_type_float_vec(32, 32 * 8), wrap(vActiveMask));
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