Searched refs:v_range (Results 1 - 2 of 2) sorted by relevance

/xsrc/external/mit/MesaLib.old/dist/src/imgui/
H A Dimgui_widgets.cpp2116 SIGNEDTYPE v_range = (v_min < v_max ? v_max - v_min : v_min - v_max); local in function:ImGui::SliderBehaviorT
2117 if (!is_decimal && v_range >= 0) // v_range < 0 may happen on integer overflows
2118 grab_sz = ImMax((float)(slider_sz / (v_range + 1)), style.GrabMinSize); // For integer sliders: if possible have the grab size represent 1 unit
2180 if ((v_range >= -100.0f && v_range <= 100.0f) || IsNavInputDown(ImGuiNavInput_TweakSlow))
2181 delta = ((delta < 0.0f) ? -1.0f : +1.0f) / (float)v_range; // Gamepad/keyboard tweak speeds in integer steps
/xsrc/external/mit/MesaLib/dist/src/imgui/
H A Dimgui_widgets.cpp2116 SIGNEDTYPE v_range = (v_min < v_max ? v_max - v_min : v_min - v_max); local in function:ImGui::SliderBehaviorT
2117 if (!is_decimal && v_range >= 0) // v_range < 0 may happen on integer overflows
2118 grab_sz = ImMax((float)(slider_sz / (v_range + 1)), style.GrabMinSize); // For integer sliders: if possible have the grab size represent 1 unit
2180 if ((v_range >= -100.0f && v_range <= 100.0f) || IsNavInputDown(ImGuiNavInput_TweakSlow))
2181 delta = ((delta < 0.0f) ? -1.0f : +1.0f) / (float)v_range; // Gamepad/keyboard tweak speeds in integer steps

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