Searched refs:validation_state (Results 1 - 3 of 3) sorted by relevance

/xsrc/external/mit/MesaLib.old/dist/src/gallium/drivers/vc4/kernel/
H A Dvc4_validate_shaders.c152 struct vc4_shader_validation_state *validation_state,
166 &validation_state->tmu_setup[tmu],
173 validation_state->tmu_setup[tmu].p_offset[i] = ~0;
180 struct vc4_shader_validation_state *validation_state,
183 uint64_t inst = validation_state->shader[validation_state->ip];
191 bool is_direct = submit && validation_state->tmu_write_count[tmu] == 0;
223 clamp_offset = validation_state->live_min_clamp_offsets[clamp_reg];
232 validation_state->tmu_setup[tmu].p_offset[1] =
241 validation_state
151 record_texture_sample(struct vc4_validated_shader_info * validated_shader,struct vc4_shader_validation_state * validation_state,int tmu) argument
179 check_tmu_write(struct vc4_validated_shader_info * validated_shader,struct vc4_shader_validation_state * validation_state,bool is_mul) argument
303 validate_uniform_address_write(struct vc4_validated_shader_info * validated_shader,struct vc4_shader_validation_state * validation_state,bool is_mul) argument
376 check_reg_write(struct vc4_validated_shader_info * validated_shader,struct vc4_shader_validation_state * validation_state,bool is_mul) argument
468 track_live_clamps(struct vc4_validated_shader_info * validated_shader,struct vc4_shader_validation_state * validation_state) argument
543 check_instruction_writes(struct vc4_validated_shader_info * validated_shader,struct vc4_shader_validation_state * validation_state) argument
565 check_branch(uint64_t inst,struct vc4_validated_shader_info * validated_shader,struct vc4_shader_validation_state * validation_state,int ip) argument
590 check_instruction_reads(struct vc4_validated_shader_info * validated_shader,struct vc4_shader_validation_state * validation_state) argument
625 vc4_validate_branches(struct vc4_shader_validation_state * validation_state) argument
713 reset_validation_state(struct vc4_shader_validation_state * validation_state) argument
728 texturing_in_progress(struct vc4_shader_validation_state * validation_state) argument
735 vc4_handle_branch_target(struct vc4_shader_validation_state * validation_state) argument
776 struct vc4_shader_validation_state validation_state; local in function:vc4_validate_shader
[all...]
/xsrc/external/mit/MesaLib/dist/src/gallium/drivers/vc4/kernel/
H A Dvc4_validate_shaders.c152 struct vc4_shader_validation_state *validation_state,
166 &validation_state->tmu_setup[tmu],
173 validation_state->tmu_setup[tmu].p_offset[i] = ~0;
180 struct vc4_shader_validation_state *validation_state,
183 uint64_t inst = validation_state->shader[validation_state->ip];
191 bool is_direct = submit && validation_state->tmu_write_count[tmu] == 0;
223 clamp_offset = validation_state->live_min_clamp_offsets[clamp_reg];
232 validation_state->tmu_setup[tmu].p_offset[1] =
241 validation_state
151 record_texture_sample(struct vc4_validated_shader_info * validated_shader,struct vc4_shader_validation_state * validation_state,int tmu) argument
179 check_tmu_write(struct vc4_validated_shader_info * validated_shader,struct vc4_shader_validation_state * validation_state,bool is_mul) argument
303 validate_uniform_address_write(struct vc4_validated_shader_info * validated_shader,struct vc4_shader_validation_state * validation_state,bool is_mul) argument
376 check_reg_write(struct vc4_validated_shader_info * validated_shader,struct vc4_shader_validation_state * validation_state,bool is_mul) argument
468 track_live_clamps(struct vc4_validated_shader_info * validated_shader,struct vc4_shader_validation_state * validation_state) argument
543 check_instruction_writes(struct vc4_validated_shader_info * validated_shader,struct vc4_shader_validation_state * validation_state) argument
565 check_branch(uint64_t inst,struct vc4_validated_shader_info * validated_shader,struct vc4_shader_validation_state * validation_state,int ip) argument
590 check_instruction_reads(struct vc4_validated_shader_info * validated_shader,struct vc4_shader_validation_state * validation_state) argument
625 vc4_validate_branches(struct vc4_shader_validation_state * validation_state) argument
713 reset_validation_state(struct vc4_shader_validation_state * validation_state) argument
728 texturing_in_progress(struct vc4_shader_validation_state * validation_state) argument
735 vc4_handle_branch_target(struct vc4_shader_validation_state * validation_state) argument
776 struct vc4_shader_validation_state validation_state; local in function:vc4_validate_shader
[all...]
/xsrc/external/mit/MesaLib/dist/src/microsoft/compiler/
H A Dnir_to_dxil.c4961 struct dxil_validation_state validation_state; local in function:nir_to_dxil
4962 memset(&validation_state, 0, sizeof(validation_state));
4963 dxil_fill_validation_state(ctx, &validation_state);
4966 &validation_state)) {

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