Searched refs:variant_needed (Results 1 - 1 of 1) sorted by relevance

/xsrc/external/mit/MesaLib/dist/src/gallium/drivers/d3d12/
H A Dd3d12_compiler.cpp519 bool variant_needed = false; local in function:validate_geometry_shader_variant
538 variant_needed = true;
541 variant_needed = true;
546 variant_needed = true;
549 if (variant_needed) {
559 gs = variant_needed ? d3d12_get_gs_variant(ctx, &key) : NULL;

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