| H A D | radv_acceleration_structure.c | 764 const struct glsl_type *vec3_type = glsl_vector_type(GLSL_TYPE_FLOAT, 3); local in function:get_vertices 766 nir_variable_create(b->shader, nir_var_shader_temp, vec3_type, "vertex0"), 767 nir_variable_create(b->shader, nir_var_shader_temp, vec3_type, "vertex1"), 768 nir_variable_create(b->shader, nir_var_shader_temp, vec3_type, "vertex2")}; 915 const struct glsl_type *vec3_type = glsl_vector_type(GLSL_TYPE_FLOAT, 3); local in function:build_leaf_shader 1103 nir_variable_create(b.shader, nir_var_shader_temp, vec3_type, "min_bound"), 1104 nir_variable_create(b.shader, nir_var_shader_temp, vec3_type, "max_bound"), 1261 const struct glsl_type *vec3_type = glsl_vector_type(GLSL_TYPE_FLOAT, 3); local in function:build_internal_shader 1322 nir_variable_create(b.shader, nir_var_shader_temp, vec3_type, "min_bound"), 1323 nir_variable_create(b.shader, nir_var_shader_temp, vec3_type, "max_boun [all...] |