Searched refs:vec3_type (Results 1 - 12 of 12) sorted by relevance

/xsrc/external/mit/MesaLib/dist/src/compiler/glsl/
H A Dbuiltin_functions.cpp1589 _read_invocation_intrinsic(glsl_type::vec3_type),
1606 _read_first_invocation_intrinsic(glsl_type::vec3_type),
1636 _##NAME(glsl_type::vec3_type), \
1644 _##NAME(always_available, glsl_type::vec3_type), \
1656 _##NAME(v130, glsl_type::vec3_type), \
1668 _##NAME(v130_or_gpu_shader4, glsl_type::vec3_type), \
1680 _##NAME(gpu_shader5_es, glsl_type::vec3_type), \
1692 _##NAME(glsl_type::vec3_type), \
1704 _##NAME(always_available, glsl_type::vec3_type), \
1723 _##NAME(always_available, glsl_type::vec3_type), \
[all...]
H A Dlower_blend_equation_advanced.cpp194 return dot(c, new(mem_ctx) ir_constant(glsl_type::vec3_type, &data));
300 ir_variable *src_rgb = f.make_temp(glsl_type::vec3_type, "__blend_src_rgb");
307 ir_variable *dst_rgb = f.make_temp(glsl_type::vec3_type, "__blend_dst_rgb");
326 ir_variable *factor = f.make_temp(glsl_type::vec3_type, "__blend_factor");
H A Dbuiltin_types.cpp85 glsl_struct_field(glsl_type::vec3_type, "spotDirection"),
H A Dbuiltin_variables.cpp550 vec3_t(glsl_type::vec3_type), vec4_t(glsl_type::vec4_type),
/xsrc/external/mit/MesaLib.old/dist/src/compiler/glsl/
H A Dbuiltin_functions.cpp1433 _read_invocation_intrinsic(glsl_type::vec3_type),
1450 _read_first_invocation_intrinsic(glsl_type::vec3_type),
1478 _##NAME(glsl_type::vec3_type), \
1486 _##NAME(always_available, glsl_type::vec3_type), \
1498 _##NAME(v130, glsl_type::vec3_type), \
1510 _##NAME(gpu_shader5_es, glsl_type::vec3_type), \
1522 _##NAME(glsl_type::vec3_type), \
1534 _##NAME(always_available, glsl_type::vec3_type), \
1553 _##NAME(always_available, glsl_type::vec3_type), \
1592 _##NAME(always_available, glsl_type::vec3_type), \
[all...]
H A Dlower_blend_equation_advanced.cpp194 return dot(c, new(mem_ctx) ir_constant(glsl_type::vec3_type, &data));
300 ir_variable *src_rgb = f.make_temp(glsl_type::vec3_type, "__blend_src_rgb");
307 ir_variable *dst_rgb = f.make_temp(glsl_type::vec3_type, "__blend_dst_rgb");
326 ir_variable *factor = f.make_temp(glsl_type::vec3_type, "__blend_factor");
H A Dbuiltin_types.cpp85 glsl_struct_field(glsl_type::vec3_type, "spotDirection"),
H A Dbuiltin_variables.cpp464 vec3_t(glsl_type::vec3_type), vec4_t(glsl_type::vec4_type),
/xsrc/external/mit/MesaLib/dist/src/amd/vulkan/
H A Dradv_acceleration_structure.c764 const struct glsl_type *vec3_type = glsl_vector_type(GLSL_TYPE_FLOAT, 3); local in function:get_vertices
766 nir_variable_create(b->shader, nir_var_shader_temp, vec3_type, "vertex0"),
767 nir_variable_create(b->shader, nir_var_shader_temp, vec3_type, "vertex1"),
768 nir_variable_create(b->shader, nir_var_shader_temp, vec3_type, "vertex2")};
915 const struct glsl_type *vec3_type = glsl_vector_type(GLSL_TYPE_FLOAT, 3); local in function:build_leaf_shader
1103 nir_variable_create(b.shader, nir_var_shader_temp, vec3_type, "min_bound"),
1104 nir_variable_create(b.shader, nir_var_shader_temp, vec3_type, "max_bound"),
1261 const struct glsl_type *vec3_type = glsl_vector_type(GLSL_TYPE_FLOAT, 3); local in function:build_internal_shader
1322 nir_variable_create(b.shader, nir_var_shader_temp, vec3_type, "min_bound"),
1323 nir_variable_create(b.shader, nir_var_shader_temp, vec3_type, "max_boun
[all...]
H A Dradv_pipeline_rt.c203 const struct glsl_type *vec3_type = glsl_vector_type(GLSL_TYPE_FLOAT, 3); local in function:create_rt_variables
214 vars.origin = nir_variable_create(shader, nir_var_shader_temp, vec3_type, "ray_origin");
216 vars.direction = nir_variable_create(shader, nir_var_shader_temp, vec3_type, "ray_direction");
1104 const struct glsl_type *vec3_type = glsl_vector_type(GLSL_TYPE_FLOAT, 3); local in function:init_traversal_vars
1107 ret.origin = nir_variable_create(b->shader, nir_var_shader_temp, vec3_type, "traversal_origin");
1108 ret.dir = nir_variable_create(b->shader, nir_var_shader_temp, vec3_type, "traversal_dir");
1110 nir_variable_create(b->shader, nir_var_shader_temp, vec3_type, "traversal_inv_dir");
/xsrc/external/mit/MesaLib.old/src/compiler/glsl/
H A Dglsl_lexer.cpp2285 { yylval->type = glsl_type::vec3_type; return BASIC_TYPE_TOK; }
/xsrc/external/mit/MesaLib/src/compiler/glsl/
H A Dglsl_lexer.cpp2375 { yylval->type = glsl_type::vec3_type; return BASIC_TYPE_TOK; }

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