Searched refs:viewport_rect (Results 1 - 2 of 2) sorted by relevance
| /xsrc/external/mit/MesaLib.old/dist/src/imgui/ |
| H A D | imgui.cpp | 5194 ImRect viewport_rect(GetViewportRect()); local in function:ImGui::Begin 5198 PushClipRect(viewport_rect.Min, viewport_rect.Max, true); 5206 window->DrawList->AddRectFilled(viewport_rect.Min, viewport_rect.Max, dim_bg_col); 5214 if (!bb.Contains(viewport_rect)) // Avoid drawing if the window covers all the viewport anyway 5296 if (bb.Contains(viewport_rect)) // If a window fits the entire viewport, adjust its highlight inward
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| /xsrc/external/mit/MesaLib/dist/src/imgui/ |
| H A D | imgui.cpp | 5194 ImRect viewport_rect(GetViewportRect()); local in function:ImGui::Begin 5198 PushClipRect(viewport_rect.Min, viewport_rect.Max, true); 5206 window->DrawList->AddRectFilled(viewport_rect.Min, viewport_rect.Max, dim_bg_col); 5214 if (!bb.Contains(viewport_rect)) // Avoid drawing if the window covers all the viewport anyway 5296 if (bb.Contains(viewport_rect)) // If a window fits the entire viewport, adjust its highlight inward
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