Searched refs:vs_bin (Results 1 - 8 of 8) sorted by relevance
| /xsrc/external/mit/MesaLib.old/dist/src/intel/vulkan/ |
| H A D | genX_pipeline.c | 1322 const struct anv_shader_bin *vs_bin = local in function:emit_3dstate_vs 1330 vs.KernelStartPointer = vs_bin->kernel.offset; 1346 vs.SamplerCount = GEN_GEN == 11 ? 0 : get_sampler_count(vs_bin); 1351 vs.BindingTableEntryCount = GEN_GEN == 11 ? 0 : get_binding_table_entry_count(vs_bin); 1391 vs.PerThreadScratchSpace = get_scratch_space(vs_bin); 1393 get_scratch_address(pipeline, MESA_SHADER_VERTEX, vs_bin);
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| /xsrc/external/mit/MesaLib/dist/src/broadcom/vulkan/ |
| H A D | v3dv_pipeline.c | 125 destroy_pipeline_stage(device, pipeline->vs_bin, pAllocator); 132 pipeline->vs_bin = NULL; 1907 assert(pipeline->vs_bin != NULL); 1908 if (pipeline->vs_bin->nir == NULL) { 1910 pipeline->vs_bin->nir = nir_shader_clone(NULL, pipeline->vs->nir); 1922 pipeline_populate_v3d_vs_key(&key, pCreateInfo, pipeline->vs_bin); 1924 pipeline_compile_shader_variant(pipeline->vs_bin, &key.base, sizeof(key), 2180 pipeline->vs_bin->feedback.duration; 2407 * v3d. Here we are assigning one per pipeline stage, so vs and vs_bin 2437 pipeline->vs_bin 2627 struct v3d_vs_prog_data *vs_bin =vs_bin_variant->prog_data.vs; local in function:compute_vpm_config [all...] |
| H A D | v3dv_private.h | 1147 struct v3dv_cl_reloc vs_bin; member in struct:v3dv_cmd_buffer_state::__anon4b4f7c651208 1754 struct v3dv_pipeline_stage *vs_bin; member in struct:v3dv_pipeline
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| H A D | v3dvx_cmd_buffer.c | 1912 shader.coordinate_shader_uniforms_address = cmd_buffer->state.uniforms.vs_bin;
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| H A D | v3dv_cmd_buffer.c | 2226 cmd_buffer->state.uniforms.vs_bin =
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| /xsrc/external/mit/MesaLib/dist/src/intel/vulkan/ |
| H A D | genX_pipeline.c | 1768 const struct anv_shader_bin *vs_bin = local in function:emit_3dstate_vs 1776 vs.KernelStartPointer = vs_bin->kernel.offset; 1792 vs.SamplerCount = GFX_VER == 11 ? 0 : get_sampler_count(vs_bin); 1793 vs.BindingTableEntryCount = vs_bin->bind_map.surface_count; 1835 get_scratch_surf(&pipeline->base, MESA_SHADER_VERTEX, vs_bin); 1837 vs.PerThreadScratchSpace = get_scratch_space(vs_bin); 1839 get_scratch_address(&pipeline->base, MESA_SHADER_VERTEX, vs_bin);
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| /xsrc/external/mit/MesaLib/dist/src/broadcom/compiler/ |
| H A D | vir.c | 2134 struct v3d_vs_prog_data *vs_bin, 2141 assert(vs && vs_bin); 2147 vpm_cfg_bin->Vc = vs_bin->vcm_cache_size; 2153 if (!compute_vpm_config_gs(devinfo, vs_bin, gs_bin, vpm_cfg_bin)) 2133 v3d_compute_vpm_config(struct v3d_device_info * devinfo,struct v3d_vs_prog_data * vs_bin,struct v3d_vs_prog_data * vs,struct v3d_gs_prog_data * gs_bin,struct v3d_gs_prog_data * gs,struct vpm_config * vpm_cfg_bin,struct vpm_config * vpm_cfg) argument
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| H A D | v3d_compiler.h | 995 struct v3d_vs_prog_data *vs_bin,
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