| /xsrc/external/mit/MesaLib/dist/src/broadcom/vulkan/ |
| v3dv_meta_clear.c | 468 struct nir_shader *vs_nir, 483 v3dv_shader_module_internal_init(device, &vs_m, vs_nir); 583 ralloc_free(vs_nir); 601 nir_shader *vs_nir = get_clear_rect_vs(); local 641 vs_nir, gs_nir, fs_nir, 663 nir_shader *vs_nir = get_clear_rect_vs(); local 700 vs_nir, gs_nir, fs_nir,
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| v3dv_meta_copy.c | 1577 struct nir_shader *vs_nir, 1813 nir_shader *vs_nir = get_texel_buffer_copy_vs(); local 1851 vs_nir, gs_nir, fs_nir, 3341 struct nir_shader *vs_nir, 3357 v3dv_shader_module_internal_init(device, &vs_m, vs_nir); 3454 ralloc_free(vs_nir); 3502 nir_shader *vs_nir = get_blit_vs(); local 3541 vs_nir, NULL, fs_nir,
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| v3dv_pipeline.c | 2257 nir_shader *vs_nir = pipeline->vs->nir; local 2263 nir->info.inputs_read = vs_nir->info.outputs_written; 2264 nir->info.outputs_written = vs_nir->info.outputs_written | 2281 nir_foreach_shader_out_variable(out_vs_var, vs_nir) {
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| /xsrc/external/mit/MesaLib/dist/src/amd/vulkan/ |
| radv_meta_clear.c | 78 struct nir_shader *vs_nir, struct nir_shader *fs_nir, 98 .module = vk_shader_module_handle_from_nir(vs_nir), 170 ralloc_free(vs_nir); 252 struct nir_shader *vs_nir; local 262 build_color_shaders(&vs_nir, &fs_nir, frag_output); 295 create_pipeline(device, radv_render_pass_from_handle(pass), samples, vs_nir, fs_nir, 587 struct nir_shader *vs_nir, *fs_nir; local 596 build_depthstencil_shader(&vs_nir, &fs_nir, unrestricted); 639 create_pipeline(device, radv_render_pass_from_handle(render_pass), samples, vs_nir, fs_nir,
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| /xsrc/external/mit/MesaLib.old/dist/src/amd/vulkan/ |
| radv_meta_clear.c | 98 struct nir_shader *vs_nir, 111 struct radv_shader_module vs_m = { .nir = vs_nir }; 191 ralloc_free(vs_nir); 251 struct nir_shader *vs_nir; local 261 build_color_shaders(&vs_nir, &fs_nir, frag_output); 298 samples, vs_nir, fs_nir, &vi_state, &ds_state, &cb_state, 567 struct nir_shader *vs_nir, *fs_nir; local 576 build_depthstencil_shader(&vs_nir, &fs_nir); 620 samples, vs_nir, fs_nir, &vi_state, &ds_state, &cb_state,
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