Searched refs:vs_pos_only (Results 1 - 2 of 2) sorted by relevance

/xsrc/external/mit/MesaLib.old/dist/src/gallium/auxiliary/util/
H A Du_blitter.c72 void *vs_pos_only[4]; /**< Vertex shader which passes pos to the output member in struct:blitter_context_priv
337 if (!ctx->vs_pos_only[index]) {
348 ctx->vs_pos_only[index] =
354 pipe->bind_vs_state(pipe, ctx->vs_pos_only[index]);
471 if (ctx->vs_pos_only[i])
472 pipe->delete_vs_state(pipe, ctx->vs_pos_only[i]);
/xsrc/external/mit/MesaLib/dist/src/gallium/auxiliary/util/
H A Du_blitter.c72 void *vs_pos_only[4]; /**< Vertex shader which passes pos to the output member in struct:blitter_context_priv
376 if (!ctx->vs_pos_only[index]) {
387 ctx->vs_pos_only[index] =
393 pipe->bind_vs_state(pipe, ctx->vs_pos_only[index]);
520 if (ctx->vs_pos_only[i])
521 pipe->delete_vs_state(pipe, ctx->vs_pos_only[i]);

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