Searched refs:vs_traits (Results 1 - 10 of 10) sorted by relevance

/xsrc/external/mit/MesaLib.old/dist/src/gallium/state_trackers/xa/
H A Dxa_yuv.c58 unsigned vs_traits = 0, fs_traits = 0; local in function:xa_yuv_bind_shaders
61 vs_traits |= VS_YUV;
64 shader = xa_shaders_get(r->shaders, vs_traits, fs_traits);
H A Dxa_tgsi.c142 create_vs(struct pipe_context *pipe, unsigned vs_traits) argument
148 boolean is_composite = (vs_traits & VS_COMPOSITE) != 0;
149 boolean has_mask = (vs_traits & VS_MASK) != 0;
150 boolean is_yuv = (vs_traits & VS_YUV) != 0;
151 boolean is_src_src = (vs_traits & VS_SRC_SRC) != 0;
152 boolean is_mask_src = (vs_traits & VS_MASK_SRC) != 0;
482 xa_shaders_get(struct xa_shaders *sc, unsigned vs_traits, unsigned fs_traits) argument
488 sc->vs_hash, vs_traits);
H A Dxa_composite.c381 unsigned vs_traits = 0, fs_traits = 0; local in function:bind_shaders
399 vs_traits |= VS_COMPOSITE;
405 vs_traits |= VS_SRC_SRC;
411 vs_traits |= VS_MASK;
420 vs_traits &= ~VS_MASK;
423 vs_traits |= VS_MASK_SRC;
439 shader = xa_shaders_get(ctx->shaders, vs_traits, fs_traits);
H A Dxa_context.c300 unsigned vs_traits, fs_traits; local in function:xa_solid_prepare
324 vs_traits = VS_SRC_SRC | VS_COMPOSITE;
332 shader = xa_shaders_get(ctx->shaders, vs_traits, fs_traits);
H A Dxa_priv.h225 unsigned vs_traits, unsigned fs_traits);
/xsrc/external/mit/MesaLib/dist/src/gallium/frontends/xa/
H A Dxa_yuv.c58 unsigned vs_traits = 0, fs_traits = 0; local in function:xa_yuv_bind_shaders
61 vs_traits |= VS_YUV;
64 shader = xa_shaders_get(r->shaders, vs_traits, fs_traits);
H A Dxa_tgsi.c142 create_vs(struct pipe_context *pipe, unsigned vs_traits) argument
148 boolean is_composite = (vs_traits & VS_COMPOSITE) != 0;
149 boolean has_mask = (vs_traits & VS_MASK) != 0;
150 boolean is_yuv = (vs_traits & VS_YUV) != 0;
151 boolean is_src_src = (vs_traits & VS_SRC_SRC) != 0;
152 boolean is_mask_src = (vs_traits & VS_MASK_SRC) != 0;
482 xa_shaders_get(struct xa_shaders *sc, unsigned vs_traits, unsigned fs_traits) argument
488 &sc->vs_hash, vs_traits);
H A Dxa_composite.c381 unsigned vs_traits = 0, fs_traits = 0; local in function:bind_shaders
399 vs_traits |= VS_COMPOSITE;
405 vs_traits |= VS_SRC_SRC;
411 vs_traits |= VS_MASK;
420 vs_traits &= ~VS_MASK;
423 vs_traits |= VS_MASK_SRC;
439 shader = xa_shaders_get(ctx->shaders, vs_traits, fs_traits);
H A Dxa_context.c300 unsigned vs_traits, fs_traits; local in function:xa_solid_prepare
324 vs_traits = VS_SRC_SRC | VS_COMPOSITE;
333 shader = xa_shaders_get(ctx->shaders, vs_traits, fs_traits);
H A Dxa_priv.h225 unsigned vs_traits, unsigned fs_traits);

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