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    Searched refs:workarounds (Results 1 - 13 of 13) sorted by relevancy

  /xsrc/external/mit/libxcb/dist/src/
xcbint.h 51 enum workarounds { enum
173 int _xcb_in_expect_reply(xcb_connection_t *c, uint64_t request, enum workarounds workaround, int flags);
xcb_out.c 46 static inline void send_request(xcb_connection_t *c, int isvoid, enum workarounds workaround, int flags, struct iovec *vector, int count)
231 enum workarounds workaround = WORKAROUND_NONE;
xcb_in.c 89 enum workarounds workaround;
946 int _xcb_in_expect_reply(xcb_connection_t *c, uint64_t request, enum workarounds workaround, int flags)
  /xsrc/external/mit/MesaLib.old/dist/src/util/
00-mesa-defaults.conf 27 TODO: document the other workarounds.
44 <!-- Please always enable app-specific workarounds for all drivers and
233 <!-- The GL thread whitelist is below, workarounds are above.
450 <!-- Gallium Nine workarounds: -->
  /xsrc/external/mit/MesaLib/dist/src/util/
00-mesa-defaults.conf 27 TODO: document the other workarounds.
57 <!-- Please always enable app-specific workarounds for all drivers and
301 <!-- Workarounds for SPECviewperf relying on invalid / non-conformant
339 <!-- The GL thread allowlist is below, workarounds are above.
671 <!-- Vulkan workarounds: -->
738 <!-- YoYo game engine workarounds -->
802 <!-- Engine workarounds -->
813 <!-- Game workarounds -->
894 Workarounds for android games that are not aware of open source drivers.
  /xsrc/external/mit/MesaLib/dist/src/gallium/frontends/nine/
volume9.c 123 (pParams->device->workarounds.dynamic_texture_workaround &&
device9.h 144 } workarounds; member in struct:NineDevice9
surface9.c 155 (pParams->device->workarounds.dynamic_texture_workaround &&
device9.c 362 This->workarounds.dynamic_texture_workaround = pCTX->dynamic_texture_workaround;
  /xsrc/external/mit/MesaLib.old/dist/src/gallium/state_trackers/nine/
volume9.c 124 (pParams->device->workarounds.dynamic_texture_workaround &&
device9.h 143 } workarounds; member in struct:NineDevice9
surface9.c 152 (pParams->device->workarounds.dynamic_texture_workaround &&
device9.c 294 This->workarounds.dynamic_texture_workaround = pCTX->dynamic_texture_workaround;

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