Searched refs:write_depth (Results 1 - 2 of 2) sorted by relevance

/xsrc/external/mit/MesaLib.old/dist/src/mesa/state_tracker/
H A Dst_cb_drawpixels.c147 bool write_depth,
161 if (write_depth) {
193 write_depth ? "Z" : "", write_stencil ? "S" : "");
201 bool write_depth,
215 if (write_depth) {
245 if (write_depth) {
270 bool write_depth,
274 const GLuint shaderIndex = write_depth * 2 + write_stencil;
289 cso = make_drawpix_z_stencil_program_nir(st, write_depth, write_stencil);
291 cso = make_drawpix_z_stencil_program_tgsi(st, write_depth, write_stenci
146 make_drawpix_z_stencil_program_nir(struct st_context * st,bool write_depth,bool write_stencil) argument
200 make_drawpix_z_stencil_program_tgsi(struct st_context * st,bool write_depth,bool write_stencil) argument
269 get_drawpix_z_stencil_program(struct st_context * st,bool write_depth,bool write_stencil) argument
735 draw_textured_quad(struct gl_context * ctx,GLint x,GLint y,GLfloat z,GLsizei width,GLsizei height,GLfloat zoomX,GLfloat zoomY,struct pipe_sampler_view ** sv,int num_sampler_view,void * driver_vp,void * driver_fp,struct st_fp_variant * fpv,const GLfloat * color,GLboolean invertTex,GLboolean write_depth,GLboolean write_stencil) argument
1276 GLboolean write_stencil = GL_FALSE, write_depth = GL_FALSE; local in function:st_DrawPixels
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/xsrc/external/mit/MesaLib/dist/src/mesa/state_tracker/
H A Dst_cb_drawpixels.c148 bool write_depth,
156 write_depth ? "Z" : "",
164 if (write_depth) {
266 bool write_depth,
269 const GLuint shaderIndex = write_depth * 2 + write_stencil;
279 cso = make_drawpix_z_stencil_program_nir(st, write_depth, write_stencil);
745 GLboolean write_depth, GLboolean write_stencil)
810 if (write_depth) {
1316 GLboolean write_stencil = GL_FALSE, write_depth = GL_FALSE; local in function:st_DrawPixels
1348 write_stencil = write_depth
147 make_drawpix_z_stencil_program_nir(struct st_context * st,bool write_depth,bool write_stencil) argument
265 get_drawpix_z_stencil_program(struct st_context * st,bool write_depth,bool write_stencil) argument
735 draw_textured_quad(struct gl_context * ctx,GLint x,GLint y,GLfloat z,GLsizei width,GLsizei height,GLfloat zoomX,GLfloat zoomY,struct pipe_sampler_view ** sv,int num_sampler_view,void * driver_vp,void * driver_fp,struct st_fp_variant * fpv,const GLfloat * color,GLboolean invertTex,GLboolean write_depth,GLboolean write_stencil) argument
1728 GLboolean write_depth = GL_FALSE; local in function:st_CopyPixels
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