Searched refs:write_depth (Results 1 - 2 of 2) sorted by relevance
| /xsrc/external/mit/MesaLib.old/dist/src/mesa/state_tracker/ |
| H A D | st_cb_drawpixels.c | 147 bool write_depth, 161 if (write_depth) { 193 write_depth ? "Z" : "", write_stencil ? "S" : ""); 201 bool write_depth, 215 if (write_depth) { 245 if (write_depth) { 270 bool write_depth, 274 const GLuint shaderIndex = write_depth * 2 + write_stencil; 289 cso = make_drawpix_z_stencil_program_nir(st, write_depth, write_stencil); 291 cso = make_drawpix_z_stencil_program_tgsi(st, write_depth, write_stenci 146 make_drawpix_z_stencil_program_nir(struct st_context * st,bool write_depth,bool write_stencil) argument 200 make_drawpix_z_stencil_program_tgsi(struct st_context * st,bool write_depth,bool write_stencil) argument 269 get_drawpix_z_stencil_program(struct st_context * st,bool write_depth,bool write_stencil) argument 735 draw_textured_quad(struct gl_context * ctx,GLint x,GLint y,GLfloat z,GLsizei width,GLsizei height,GLfloat zoomX,GLfloat zoomY,struct pipe_sampler_view ** sv,int num_sampler_view,void * driver_vp,void * driver_fp,struct st_fp_variant * fpv,const GLfloat * color,GLboolean invertTex,GLboolean write_depth,GLboolean write_stencil) argument 1276 GLboolean write_stencil = GL_FALSE, write_depth = GL_FALSE; local in function:st_DrawPixels [all...] |
| /xsrc/external/mit/MesaLib/dist/src/mesa/state_tracker/ |
| H A D | st_cb_drawpixels.c | 148 bool write_depth, 156 write_depth ? "Z" : "", 164 if (write_depth) { 266 bool write_depth, 269 const GLuint shaderIndex = write_depth * 2 + write_stencil; 279 cso = make_drawpix_z_stencil_program_nir(st, write_depth, write_stencil); 745 GLboolean write_depth, GLboolean write_stencil) 810 if (write_depth) { 1316 GLboolean write_stencil = GL_FALSE, write_depth = GL_FALSE; local in function:st_DrawPixels 1348 write_stencil = write_depth 147 make_drawpix_z_stencil_program_nir(struct st_context * st,bool write_depth,bool write_stencil) argument 265 get_drawpix_z_stencil_program(struct st_context * st,bool write_depth,bool write_stencil) argument 735 draw_textured_quad(struct gl_context * ctx,GLint x,GLint y,GLfloat z,GLsizei width,GLsizei height,GLfloat zoomX,GLfloat zoomY,struct pipe_sampler_view ** sv,int num_sampler_view,void * driver_vp,void * driver_fp,struct st_fp_variant * fpv,const GLfloat * color,GLboolean invertTex,GLboolean write_depth,GLboolean write_stencil) argument 1728 GLboolean write_depth = GL_FALSE; local in function:st_CopyPixels [all...] |
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