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  /src/games/hack/
hack.zap.c 499 int abstype = abs(type); local in function:buzz
500 const char *fltxt = (type == -1) ? "blaze of fire" : fl[abstype];
551 if (lev->typ == POOL && abstype == 1 /* fire */ ) {
564 int tmp = zhit(mon, abstype);
584 switch (abstype) {
hack.zap.c 499 int abstype = abs(type); local in function:buzz
500 const char *fltxt = (type == -1) ? "blaze of fire" : fl[abstype];
551 if (lev->typ == POOL && abstype == 1 /* fire */ ) {
564 int tmp = zhit(mon, abstype);
584 switch (abstype) {
hack.zap.c 499 int abstype = abs(type); local in function:buzz
500 const char *fltxt = (type == -1) ? "blaze of fire" : fl[abstype];
551 if (lev->typ == POOL && abstype == 1 /* fire */ ) {
564 int tmp = zhit(mon, abstype);
584 switch (abstype) {

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