| /xsrc/external/mit/MesaLib.old/dist/src/compiler/glsl/ |
| gl_nir_lower_buffers.c | 42 const char *block_name = ""; local 54 block_name = ralloc_asprintf(b->shader, "[%u]%s", arr_index, 55 block_name); 66 block_name = ralloc_asprintf(b->shader, "[0]%s", block_name); 74 block_name = ralloc_asprintf(b->shader, "%s%s", 76 block_name); 93 if (strcmp(block_name, blocks[i]->Name) == 0) { 125 const char *block_name = glsl_get_type_name(var->interface_type); local 127 if (strcmp(block_name, blocks[i]->Name) == 0) [all...] |
| ast.h | 1235 : block_name(NULL), instance_name(instance_name), 1245 const char *block_name; member in class:ast_interface_block
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| linker.cpp | 3703 const char *block_name = shProg->data->ShaderStorageBlocks[i].Name; local 3704 block_name_len = strlen(block_name); 3706 const char *block_square_bracket = strchr(block_name, '['); 3724 if (strncmp(block_name, name, block_name_len) == 0) {
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| /xsrc/external/mit/MesaLib/dist/src/compiler/glsl/ |
| gl_nir_lower_buffers.c | 43 const char *block_name = ""; local 54 block_name = ralloc_asprintf(b->shader, "[%u]%s", arr_index, 55 block_name); 68 block_name = ralloc_asprintf(b->shader, "[0]%s", block_name); 77 block_name = ralloc_asprintf(b->shader, "%s%s", 79 block_name); 100 (!use_bindings && strcmp(block_name, blocks[i]->Name) == 0)) { 145 const char *block_name = glsl_get_type_name(var->interface_type); local 147 (!use_bindings && strcmp(block_name, blocks[i]->Name) == 0)) [all...] |
| ast.h | 1260 : block_name(NULL), instance_name(instance_name), 1270 const char *block_name; member in class:ast_interface_block
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