/src/games/phantasia/ |
misc.c | 84 double circle; /* corresponding circle for coordinates */ local in function:descrlocation 98 if ((circle = CIRCLE(playerp->p_x, playerp->p_y)) >= 1000.0) { 104 if (circle >= 55) 107 if (circle >= 35) 110 if (circle >= 20) 113 if (circle >= 9) 116 if (circle >= 5) 147 label = nametable[((int) circle) - 1][quadrant] [all...] |
misc.c | 84 double circle; /* corresponding circle for coordinates */ local in function:descrlocation 98 if ((circle = CIRCLE(playerp->p_x, playerp->p_y)) >= 1000.0) { 104 if (circle >= 55) 107 if (circle >= 35) 110 if (circle >= 20) 113 if (circle >= 9) 116 if (circle >= 5) 147 label = nametable[((int) circle) - 1][quadrant] [all...] |
/src/games/atc/ |
input.c | 75 static const char *circle(int); 143 { 'c', 4, " circle", circle }, 427 circle(int c __unused) function in typeref:typename:const char * 430 return ("Planes cannot circle on the ground");
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input.c | 75 static const char *circle(int); 143 { 'c', 4, " circle", circle }, 427 circle(int c __unused) function in typeref:typename:const char * 430 return ("Planes cannot circle on the ground");
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