monster.c | 291 int i, j, clev; local in function:speldamage 301 clev = c[LEVEL]; 306 if (clev * 3 + 2 < x) { 320 i = rnd(((clev + 1) << 1)) + clev + 3; 321 godirect(x, i, (clev >= 2) ? " Your missiles hit the %s" : " Your missile hit the %s", 100, '+'); /* magic missile */ 342 godirect(x, rnd(10) + 15 + clev, " The sound damages the %s", 70, '@'); /* sonic spear */ 373 raisehp(20 + (clev << 1)); 386 direct(x, rnd(20) + 20 + clev, " The %s believed!", 0); 402 godirect(x, rnd(25 + clev) + 25 + clev, " The fireball hits the %s", 40, '*') [all...] |