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Searched
defs:curkl
(Results
1 - 4
of
4
) sorted by relevancy
/src/games/warp/
them.c
46
OBJECT *
curkl
;
local in function:their_smarts
82
for (
curkl
= enemies;
curkl
->type == Enemy;
curkl
=
curkl
->next) {
83
if ((
curkl
->flags & (CLOAKS|FRIENDLY)) == CLOAKS &&
84
(
curkl
->image != ' ') &&
85
(
curkl
->energy > 300 || massacre) ) {
86
setimage(
curkl
, ' ');
90
else if (
curkl
->vely || curkl->velx
[
all
...]
them.c
46
OBJECT *
curkl
;
local in function:their_smarts
82
for (
curkl
= enemies;
curkl
->type == Enemy;
curkl
=
curkl
->next) {
83
if ((
curkl
->flags & (CLOAKS|FRIENDLY)) == CLOAKS &&
84
(
curkl
->image != ' ') &&
85
(
curkl
->energy > 300 || massacre) ) {
86
setimage(
curkl
, ' ');
90
else if (
curkl
->vely || curkl->velx
[
all
...]
them.c
46
OBJECT *
curkl
;
local in function:their_smarts
82
for (
curkl
= enemies;
curkl
->type == Enemy;
curkl
=
curkl
->next) {
83
if ((
curkl
->flags & (CLOAKS|FRIENDLY)) == CLOAKS &&
84
(
curkl
->image != ' ') &&
85
(
curkl
->energy > 300 || massacre) ) {
86
setimage(
curkl
, ' ');
90
else if (
curkl
->vely || curkl->velx
[
all
...]
them.c
46
OBJECT *
curkl
;
local in function:their_smarts
82
for (
curkl
= enemies;
curkl
->type == Enemy;
curkl
=
curkl
->next) {
83
if ((
curkl
->flags & (CLOAKS|FRIENDLY)) == CLOAKS &&
84
(
curkl
->image != ' ') &&
85
(
curkl
->energy > 300 || massacre) ) {
86
setimage(
curkl
, ' ');
90
else if (
curkl
->vely || curkl->velx
[
all
...]
Completed in 47 milliseconds
Indexes created Mon Oct 13 16:09:52 GMT 2025