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    Searched defs:curkl (Results 1 - 4 of 4) sorted by relevancy

  /src/games/warp/
them.c 46 OBJECT *curkl; local in function:their_smarts
82 for (curkl = enemies; curkl->type == Enemy; curkl = curkl->next) {
83 if ((curkl->flags & (CLOAKS|FRIENDLY)) == CLOAKS &&
84 (curkl->image != ' ') &&
85 (curkl->energy > 300 || massacre) ) {
86 setimage(curkl, ' ');
90 else if (curkl->vely || curkl->velx
    [all...]
them.c 46 OBJECT *curkl; local in function:their_smarts
82 for (curkl = enemies; curkl->type == Enemy; curkl = curkl->next) {
83 if ((curkl->flags & (CLOAKS|FRIENDLY)) == CLOAKS &&
84 (curkl->image != ' ') &&
85 (curkl->energy > 300 || massacre) ) {
86 setimage(curkl, ' ');
90 else if (curkl->vely || curkl->velx
    [all...]
them.c 46 OBJECT *curkl; local in function:their_smarts
82 for (curkl = enemies; curkl->type == Enemy; curkl = curkl->next) {
83 if ((curkl->flags & (CLOAKS|FRIENDLY)) == CLOAKS &&
84 (curkl->image != ' ') &&
85 (curkl->energy > 300 || massacre) ) {
86 setimage(curkl, ' ');
90 else if (curkl->vely || curkl->velx
    [all...]
them.c 46 OBJECT *curkl; local in function:their_smarts
82 for (curkl = enemies; curkl->type == Enemy; curkl = curkl->next) {
83 if ((curkl->flags & (CLOAKS|FRIENDLY)) == CLOAKS &&
84 (curkl->image != ' ') &&
85 (curkl->energy > 300 || massacre) ) {
86 setimage(curkl, ' ');
90 else if (curkl->vely || curkl->velx
    [all...]

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