/src/games/rogue/ |
throw.c | 209 short mch, dch; local in function:flop_weapon 237 dch = get_dungeon_char(row, col); 242 monster->trail_char = dch; 245 mvaddch(row, col, dch); 248 mvaddch(row, col, dch);
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throw.c | 209 short mch, dch; local in function:flop_weapon 237 dch = get_dungeon_char(row, col); 242 monster->trail_char = dch; 245 mvaddch(row, col, dch); 248 mvaddch(row, col, dch);
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throw.c | 209 short mch, dch; local in function:flop_weapon 237 dch = get_dungeon_char(row, col); 242 monster->trail_char = dch; 245 mvaddch(row, col, dch); 248 mvaddch(row, col, dch);
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/src/usr.bin/m4/ |
eval.c | 919 * character value (dch) in this location is different than the source 920 * character (sch), sch becomes dch, once again to index into mapvec, until 921 * the character value stabilizes (i.e. sch = dch, in other words 933 unsigned char sch, dch; local in function:map 985 else if ((dch = mapvec[sch]) != '\0') 986 *dest++ = dch; 991 dch = mapvec[sch]; 992 while (dch != sch) { 993 sch = dch; 994 dch = mapvec[sch] [all...] |
eval.c | 919 * character value (dch) in this location is different than the source 920 * character (sch), sch becomes dch, once again to index into mapvec, until 921 * the character value stabilizes (i.e. sch = dch, in other words 933 unsigned char sch, dch; local in function:map 985 else if ((dch = mapvec[sch]) != '\0') 986 *dest++ = dch; 991 dch = mapvec[sch]; 992 while (dch != sch) { 993 sch = dch; 994 dch = mapvec[sch] [all...] |
eval.c | 919 * character value (dch) in this location is different than the source 920 * character (sch), sch becomes dch, once again to index into mapvec, until 921 * the character value stabilizes (i.e. sch = dch, in other words 933 unsigned char sch, dch; local in function:map 985 else if ((dch = mapvec[sch]) != '\0') 986 *dest++ = dch; 991 dch = mapvec[sch]; 992 while (dch != sch) { 993 sch = dch; 994 dch = mapvec[sch] [all...] |
/src/sys/dev/pci/ |
autri.c | 1067 uint32_t delta, dch[2], ctrl; local in function:autri_setup_channel 1101 dch[1] = ((delta << 12) / 48000) & 0x0000ffff; 1104 dch[0] = ((delta << 12) / 48000) & 0x0000ffff; 1108 dch[0] = ((48000 << 12) / delta) & 0x0000ffff; 1144 cr[2] = (eso << 16) | (dch[ch] & 0x0000ffff); 1149 cr[0] = (dch[ch] << 24) | (cso & 0x00ffffff); 1151 cr[2] = ((dch[ch] << 16) & 0xff000000) | (eso & 0x00ffffff); 1158 cr[2] = (eso << 16) | (dch[ch] & 0x0000ffff); 1165 cr[2] = (eso << 16) | (dch[ch] & 0x0000ffff);
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autri.c | 1067 uint32_t delta, dch[2], ctrl; local in function:autri_setup_channel 1101 dch[1] = ((delta << 12) / 48000) & 0x0000ffff; 1104 dch[0] = ((delta << 12) / 48000) & 0x0000ffff; 1108 dch[0] = ((48000 << 12) / delta) & 0x0000ffff; 1144 cr[2] = (eso << 16) | (dch[ch] & 0x0000ffff); 1149 cr[0] = (dch[ch] << 24) | (cso & 0x00ffffff); 1151 cr[2] = ((dch[ch] << 16) & 0xff000000) | (eso & 0x00ffffff); 1158 cr[2] = (eso << 16) | (dch[ch] & 0x0000ffff); 1165 cr[2] = (eso << 16) | (dch[ch] & 0x0000ffff);
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autri.c | 1067 uint32_t delta, dch[2], ctrl; local in function:autri_setup_channel 1101 dch[1] = ((delta << 12) / 48000) & 0x0000ffff; 1104 dch[0] = ((delta << 12) / 48000) & 0x0000ffff; 1108 dch[0] = ((48000 << 12) / delta) & 0x0000ffff; 1144 cr[2] = (eso << 16) | (dch[ch] & 0x0000ffff); 1149 cr[0] = (dch[ch] << 24) | (cso & 0x00ffffff); 1151 cr[2] = ((dch[ch] << 16) & 0xff000000) | (eso & 0x00ffffff); 1158 cr[2] = (eso << 16) | (dch[ch] & 0x0000ffff); 1165 cr[2] = (eso << 16) | (dch[ch] & 0x0000ffff);
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